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I'm now a professional physicist. Isn't that awesome?
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6 yrs ago
Exams are done! I'm free!
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6 yrs ago
"Life is complex - it has real and imaginary parts."
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Science doesn't rest
7 yrs ago
Reason Reified, Lord Logiker, Sciencomancer Superbus
Bio
I am a Roleplayer with an interest in science fiction and fantasy, with a preference for Casual. I have been roleplaying for several years, and have even taken a stab at running a few RPs.
Outside the Guild, I am an Australian science student, gamer, musician and roleplayer (that's right, IRL too).
Divinus: The God Roleplay, Mk III We are new-born gods, summoned into an empty World by the powerful and enigmatic Architect. Our purpose is to create and fill the world of Galbar and the godly Spheres surrounding it, although with such a diverse pantheon there is all manner of disagreement over what to fill the world with. I co-GM this roleplay. I also play as Ashalla, the Goddess of the Ocean.
Divinus: The Deity Roleplay Mk2 We are new-born gods, summoned into an empty World to create a Universe where the last one was destroyed. Some wish to build it up, others wish to tear it down, and there is great conflict over what kind of Universe to create and what to put in it. I play as Teknall, the God of Crafting. He's a nice guy. I was also promoted to co-GM about half way through.
Under the command of a Dungeon Keeper, a horde of powerful beasts, monsters, warriors and demons sweep out to pillage the world beyond and battle against powerful foes. But a horde of the vilest beings in the land is far from cooperative... I played Torrens Igneus, a cunning fire demon and veteran servant of Dungeon Keepers throughout the ages.
In this iteration, the Keepers arrive on a new world, in the land of Cyprus. This land is small and rich with resources, ripe for conquest. Yet it is ruled by a powerful and strangely unified nation of humans, with a King who has more power than he should... I GM'd this one. I controlled King Reginaldus, the sorcerer king with the power to read and manipulate people's minds while they slept. I've played in numerous past iterations before, although not all were on the Guild.
Sanctuary In a land where magical crystals power modern technologies, a terrible Cataclysm strikes the capital city. Spirits good and bad are unleashed upon the populace, and the military seal the entire city away behind an impenetrable wall. The spirits fuse with many people, granting them powers but also driving many to evil and violence. The players must try and survive in this post apocalyptic cityscape, and maybe even find a way to escape. I played as Zachary Mason, a kind-hearted, prodigious engineer, who is possessed by Kaa'is. He gains powers to control metal and read machines, but Kaa'is also drives him to become physiologically addicted to murder, an addiction he tries to suppress.
BattleCorp: Combatant Creator Tabletop section. The gist is that you get to invent your own special moves when you level up, tailored to your hero. I played David Pierce, a serious and dark gunslinger.
(it flows with divine ichor. Which can't be good... but we'll let BBeast deal with the details)
You what mate? You madman.
Although, you did put a blood river on the blood god's continent.
Did the hair seriously pull Seihd's corpse to the other side of the planet? Literally the opposite side of the planet?
As for the river, it depends on whether Seihdhara's ichor carries her essence or not. If it does carry her essence, then we've got all manner of problems, most of them revolving around how Seihdhara's corpse shouldn't be able to produce that much divine essence and that literally everything touching that river and its outlet would either die or become a demigod. If her blood is not the primary carrier of her divine essence, but rather her hair, then I have no idea what it would do. You tell me. Don't try to palm this mess off to me. Whatever effects this river has, along with all the other blood you dripped across 20,000 km of ocean, are coming out of your budget.
Anyway, a 3000 kilometer long river of godly blood is hardly a 'minor' landscape feature, even if rivers are normally only 2 FP. How much more expensive it is would depend on its powers. Also, rivers don't branch when flowing downstream. They merge instead. The river Seihdhar should instead be a single line, not a branching one, if you want it to have any verisimilitude.
P.S. Whatever you've done, I hope you've thought it through carefully.
Also, Asceal survived that explosion at point blank but Seihdhara, goddess of Combat of all things, can hardly survive atmospheric re-entry?
Anyway, I should leave you to it rather than inundating you with my panicked thoughts of 'What!? Oh goodness why?!'
Yeah, I must have admitted. The ability is quite bad when I look back. Point taken. Thankfully, I am making another ability before the review was up and hopefully have the new ability in the next draft.
To be clear, the broad idea was good. It makes sense for the Love god to make mortals swoon over him. In fact, I expect the Love god to make mortals swoon over him. We just need to make sure that the ability is of a power level appropriate to a demigod with the Love portfolio.
Bear in mind that if you want a more powerful version of the ability (beyond what the Portfolio can grant for free), you can always spend MP on it later. In fact, if you want to go for Idolization as your second Portfolio, it might make sense to purchase the ability which makes mortals literally worship you as part of your investment towards that Portfolio.
Yeah, do you remember the Ainz's appendage that you send it to some remote islands/sandbars? Yeah, it is Adam.
I do wonder how the Architect would respond to a demigod growing in his palace-lake after he thought all the gods were gone (as this limb isn't on Galbar. It's up by the Barrier). This isn't an issue. It's just a comment.
Introduce love to all beings. This love, however, is not the sentient loves that we are used to. It is the drive or biological love, mating, survive, kind of that. The effect it has, hopefully, is some of the creation should not behave the way they are designed. Take an example of Phystene's plants. Her portfolio allows her to raise plants and let them die to her wills. Now, she could still do it, but some plants ( 1% of the crops) will refuse to die. And the more they grew and reproduced, the less control she has over those rebellious plants. But this doesn't apply to her only. Parvus' s insects are also the same. Basically, this introduces the chance of a being to withdrawn from the idea of dying for its creator.
I'm not sure how rebellion ties in with Love. Are you withdrawing love of their creators from nature? Additionally, revoking Portfolio powers is not something that can be easily done. If Phystene tells a plant to die, unless someone has dumped significantly more MP into that particular plant than Phystene is willing to spend, then that plant will die. Portfolios grant total superiority in everything under them and no demigod's meddling can prevent that.
That said, if we stop short of blocking Portfolios, making creations more rebellious seems like a neat idea. Note, however, that a demigod does not have the power to introduce a thing to all beings without going around spending Might on each group of beings individually. Grand overarching changes to reality require a Sphere.
After that, I create the drive for evolution. Basically, this means that the beings that got affected will desire to be better than staying the same. So, for the plants, it will kill each other on a larger scale for nutrients and sunlight. The bugs would be more prone to devour each other than act in unison. Same for bacteria.
After that, I create the first predator. If everyone is creating producers and no one is really planning to create the top of the food chain, I don't mind creating something that dominates the ecosystems.
This overlaps significantly with Kalmar's plans. You might be able to create evolution, although Kalmar is definitely making predators. Talk to [@NotFishing]. This doesn't stop you from making some predators, but Kalmar will almost certainly out-compete you there. Additionally, gods have already created ecosystems which implies the existence of predators, so even if you were to make a predator right now it would not be the first.
Creating evolution in all things without a Sphere sounds like an incredibly difficult task. You might need to collaborate with other gods (probably Kalmar) to help you in that task.
Creating gold and ruby veins
This sounds fine, although talk to @Commodore because Ohannakeloi also looks interested in that sort of stuff.
Save up for whatever I have for the next turn, 2 turns for portfolio acquisition and a dozen fp more to make his Heaven on Earth-esque city. Maybe I would create sentient beings, maybe more of something to work forward "idolization" portfolio.
This. This is the kind of plan I want to hear about. The rest sound mostly like set-up and things to bide your time until you're able to make mortals, as Adam will truly shine once he has mortals to put under his sway. It is unclear when FP will be able to be used for creating a city (definitely not the Age of Creation or the Age of Monsters), so you may either be saving, waiting or creating it in increments. You will likely want to enlist the help of some other gods to make your city better than what Adam can build by his own power.
This plan is currently too far in the future for anyone to be able to predict the specifics of how it will be enacted. We don't even know all the sentient beings being made or all the continents being raised. However, can you elaborate a little bit on your current vision for your city and cult? (Although you don't need to divulge everything. Save some for the IC. I only ask for enough to spark my interest.)
By this point, sure. My eyes can't catch any problems but I guess that is because of my background. So sure.
I proofread your Portfolio. Your portfolio contained the highest density of such mistakes, with the rest of the CS being less bad. Most of the corrections are sufficiently nuanced that I've noticed that grammar-checking software misses them.
What is love’s capabilities? Can it moves mountains, drains seas, and endures the test of time like other things? Is it tangible and has definite value? Yet why do people flocked after it likes flies over an open honey jar? Couldn’t they realize the danger of drowning once they get too deep? Love is pure, they think. Love is good, they assume. To love is to have a cause to die for. To love is to be obsessed by the idea of sacrificing. As such, Adam, the owner of obsession, is capable of turning any men and women into his disciple by making him their gods. Peoples are puppets in his disposal. Blood flows and chants shook the night skies where he decided to pay a visit. For as long as there are still beings that desire, whether it is physical or mental, Adam’s influence knows no bound.
What is love’s capabilities? Can it move mountains, drain seas, or endure the test of time like other things? Is it tangible or does it have definite value? Yet why do people flock after it like flies over an open honey jar? Couldn’t they realize the danger of drowning once they get too deep? Love is pure, they think. Love is good, they assume. To love is to have a cause to die for. To love is to be obsessed by the idea of sacrificing. As such, Adam, the owner of obsession, is capable of turning any man or woman into his disciple by making him their god. People are puppets at his disposal. Blood flows and chants shake the night skies where he decides to pay a visit. For as long as there are still beings that desire, whether it is physical or mental, Adam’s influence knows no bound.
The Abyss was mostly quiet and calm. There was the low hum of flowing water, cracking stone and bubbling magma echoing from all corners of the Sphere which gave enough background noise to keep the Abyss from total silence. The currents of the Abyss gently rocked Ashalla back and forth. Water was heated by the magma below, then rose to the top of the Abyss where it cooled against the stone above and sank to repeat the cycle. Ashalla found it soothing.
As she drifted through the Abyss, something peculiar happened. Magma rose and fell regularly in the Abyss, but in one particular spot a column of magma was rising with more determination of any of its peers. The column reached the ceiling of the Abyss and burrowed through it. Setting it apart further, the column's girth grew as a vast quantity of magma was pulled up through the rising stream of molten rock. Around this great stream rose other smaller columns, which also made it through the ceiling. Ashalla circled around this peculiar new formation, watching the dancing magma and pondering why it had appeared or where it led.
Her thoughts were interrupted when a terrific shockwave pulsed through the Abyss, rippling through Ashalla with a dull whomp and causing many of the lesser magma columns to collapse. Attuned to the Sphere and water as she was, Ashalla could identify that this had arisen from some kind of powerful impact somewhere on Galbar above her.
She had wandered a long way from the Abyssal Rift. She could try navigating the magma tubes in front of her in the hope that they would lead to Galbar's surface, but she was not yet willing to brave such a dangerous passage. Instead she opted to swim back to the Abyssal Rift, but not wishing to miss the events on the surface Ashalla pushed herself to swim faster. She shifted her means of propagation from pulling a large mass of water through a flowing current to a propagating pressure wave in the water, pulsing forwards at the speed of sound.
Even at this great speed it took Ashalla almost an hour to make it to the Abyssal Rift. She turned upwards and in seconds she shot through the rift, struck the surface of the ocean and propelled herself upwards as tall and narrow columns of water which spiralled around each other for support. Ashalla made it up a kilometer before running out of momentum. The tops of the columns shaped themselves into watery eyes and looked out over the world for over a hundred kilometres in every direction. Yet she was still too distant to see direct evidence of the impact, although she could see the front of the tsunami which had radiated from the epicenter.
But another more stunning sight imposed itself upon her senses. In the sky was a point-source of intense light which illuminated Galbar. The ocean and the sky were both painted in brilliant shades of blue. Ashalla's towering watchtower form collapsed after a couple of seconds of gawking. Just under the waves the way light refracted and danced made her giggle in artistic glee.
As the shockwaves of the distant collision rolled past her, she was reminded of her original intent. She swam towards the source of the great disturbance. Before she saw the impact site, she saw the great cloud mixed with dust which had risen from the impact and was spreading out over the sky. Yet from the centre of that expanding cloud was a blue light and unnatural air currents causing the clouds to coalesce and the dust to precipitate out. It was Azura the windy one at work, cleaning her own domain. Ashalla left Azura to her work as she swam up to the colossal crater.
Ashalla's dizzying pace was slowed somewhat as she crossed through the rocky crags and shallows of the rim of the Eye of Desolation. The obstructions caused scattering and reflection of her wave-like advance, forcing her to slow down to keep her essence coherent. But soon she was past the rim and into deep water once more and could return to full speed.
The ocean in the center of the Eye was very deep indeed. While some depth made sense for a feature made by a great impact, if Ashalla had known about asteroid impact dynamics she would know that even this was surprisingly deep for such a crater. The waters were still hot from the cataclysm, the rim of the crater inhibiting the water from mixing with the cooler water outside. The floor of the crater was unlike the seafloor elsewhere. Here the floor had been molten by the impact then solidified soon afterwards, creating smooth and twisted patterns. Dust made the waters turbid, although the dust would settle eventually. Yet in this dust was also a taste of some strange and foreign mineral.
Then, finally, Ashalla came upon the pupil of the Eye and the cause of this crater. It was a mountainous lump of strange black metal submerged in the ocean, its form rippled and warped. The great lump was half-buried by the new sea floor. Ashalla tasted it and found that this new substance was related to the strange mineral she tasted in the water around her. But they were not the same thing, for the mineral was inert while she sensed that this metal, as hardy as it was, harboured a terrible amount of destructive energy. Destructive energy which tasted of the essence of Orvus.
Ashalla shuddered briefly. Could her brother already be attempting to poison her oceans? She analysed the metal and its salts more carefully, seeing how their taste evolved, yet their taste did not change, even with her trying to gently pry apart the substances. The salts and minerals made of the reacted metal were inert, of no more consequence than the sodium chloride and other more natural salts found throughout Galbar. The metal itself, despite its latent potential, refused to corrode, and its incredible hardness protected it from erosion. The metal was less likely to pollute the water than Galbar's native bedrock. Having finally assured herself that this new substance posed no risk to the oceans, she swam away from the Eye.
Her next destination was whatever had been drawing all the magma up from the Abyss. It was not far from the Eye, at least not on a global scale, so soon Ashalla came in sight of a new island, its sea-bed also made from freshly solidified lava. Ashalla rose up and stood at the shore of that island, inspecting it, and she saw a peculiar sight. It was a conical mountain of stone, spewing forth molten rock which poured down into the sea below, solidifying into new land. Ashalla tasted one of the lava flows where it met the ocean with hissing steam, and this taste verified that it was the same molten rock which had been drawn up out of the Abyss. The taste also revealed the essence of the fiery one, Sartravius. Had Sartravius known from where he drew the magma from when he created this volcano? It mattered little to Ashalla.
Although, watching the island grow ever so slowly, a pang of worry struck Ashalla. Could this growing island one day overtake the whole ocean? But then she realised the nonsense of such a concern. The lava merely displaced the water, it did not destroy it. Even if the fiery one was able to muster enough strength to have this volcano cover the entire planet, the ocean would remain and the volcano's base would remain submerged. Not that she considered such an outcome likely.
Ashalla departed from Muspell and meandered around the ocean for a while longer, aimless for a time, watching the sun circle around Galbar and drifting with the currents, until she eventually came back to the Eye of Desolation. There she discovered that things had changed. Things coloured green and brown with a multitude of limbs of varying sizes now coated the larger island, and among the greenery moved entities which in the broadest sense possible could be said to superficially resemble Ashalla's siblings, in that they had legs, heads and other similar biological features. Ashalla moved under a cliff face and felt a leaf which had fallen into the waves, tasting its essence. This was a creation of Phystene, the green one.
Ashalla rose up so that she was peering over the top of the cliff into the jungle beyond. She marvelled at the beauty of each species there and wondered at the mechanisms of the ecosystem. She stretched out a seawater pseudopod and engulfed a branch of a nearby tree. She could taste the oxygen diffusing out of its leaves and carbon dioxide being drained away. Ashalla then saw a lizard and scooped that up with another pseudopod. It struggled against Ashalla's grip and she let the creature go, but it had been in her grip long enough for her to taste its carbon dioxide rich and oxygen poor breath.
Ashalla paused to ponder this for a moment. Oxygen was a reactive gas, and was useful for extracting energy from other substances. Carbon dioxide was the product of oxygen reacting with carbon, and all these living things were made mostly of hydrogen and carbon. Watching the animals for a little longer, Ashalla noted that they consumed the plants and smaller animals. So it would appear that this was the way in which the animals obtained their energy, like how the ocean currents obtained their energy from the Abyss. Without divine essence creating energy from nothing for them, they would have to obtain their energy from an external source. As Ashalla considered this it was a manner which made sense. The mighty took energy from the weak, and those with plenty had their energy taken from those with few.
But what of the plants? They did not consume other creatures, yet somehow they obtained adequate energy to reverse the binding of oxygen and carbon to create free oxygen gas. Ashalla uprooted a small shrub to inspect where its roots went, and while the soil contained many useful nutrients it contained very little usable energy. Ashalla tried to search for some other source of energy. She quickly ruled out heat and divine power, and was left puzzling over the source.
As Ashalla stood there inspecting the jungle, she slowly came to realise that her back was getting warmer. She twisted her head to look behind her, and saw the afternoon sun shining at her. Then realisation struck her. Right there was a source of limitless power (at least, limitless as far as these mortal creatures were concerned), one readily accessible for all creatures on the surface of Galbar. It was simple for her to test that the rate of respiration of the plants slowed down when a shadow was cast over them.
Now that she knew what it was, it was obvious. She could taste the chlorophyll in the leaves, which converted light into chemical energy, which the plants used to bind carbon dioxide, water and soil nutrients into more plant. Animals then came along and consumed the plants, or parts of the plants, converting plant into flesh and energy, consuming oxygen and exhaling carbon dioxide and water in the process. Larger animals did the same to the smaller animals. And thus the food chain unfolded before her. And not only the food chain, but the oxygen cycle.
Yet this tiny jungle island seemed deficient in that regard. The atmosphere of Galbar as a whole was quite low on oxygen. In fact, these plants seemed to be the only source of oxygen on all of Galbar. By Ashalla's reckoning, there shouldn't have been any oxygen on this planet at all, as oxygen is not stable. Perhaps the Blue leaked some oxygen into the Middle Sphere from when Azura created it not long ago, but it seemed unwise to rely on that source to persist forever. Furthermore, it seemed likely that the pantheon would desire to create a great multitude of animals, as animals mimicked their godly forms, yet Galbar in its current state could not support a great number of animals.
What Galbar needed was more plants. Yet these plants of Phystene's design would be inadequate, for the world was mostly ocean. So what Galbar needed was some kind of plant which lived in water and would live in all the oceans of the world.
Ashalla felt another quake rumble through the planet and ripple through the ocean. Another great disturbance from the other side of the world, and likely another landmass made. Ashalla figured that, with the world still being a blank canvas, the gods would be creating more continents. In this Age of Galbar's life investing in a fragile ecosystem like the jungle before her would be unwise. Whatever she created would need to be resilient, able to survive shifting continents and powerful waves, if not individually then at least corporately. Something which grew on the sea floor would not do for this purpose, for then it could be buried. She would need simple lifeforms which would float in the ocean such that they were impervious to the changing world around them.
Yet plant-like photosynthetic organisms would not be enough. She'd need a whole ecosystem of drifters. Some to consume the plant-like ones to prevent them from growing too plentiful and depleting the seas of their resources, and some to consume the remains when the drifters inevitably wore out and died. She'd need other drifters which could convert nitrogen gas into more usable forms of nitrogen. Other elements would also need to be harvested.
With designs formulating in her mind, Ashalla dived back into the ocean and swam off to enact them. She pulled together the elements around her to form the basic cells which would make up this life, using designs based upon those she had seen Phystene use. It was a fiddly task, but one that paid off as she finished her first life-form. It drifted in the sea, photosynthesising light into energy, stripping carbon from carbon dioxide to build itself and releasing the excess oxygen. Once it had grown large enough, it divided into two smaller copies of itself. It was a microscopic little thing, but it was only the beginning.
The act of creation became easier with each subsequent being Ashalla made. Once she became confident with one design, she switched to a new design. Soon her designs become more elaborate, involving multicellular organisms. After a while she was able to produce beings like tiny versions of the animals Phystene had made, albeit designed for life drifting in the ocean. It was not long before she became so proficient in the task that she was able to create measurable quantities of these tiny drifters as she moved, ecosystems blossoming in her wake. Algae, polyps and tiny crustaceans were among her creations and she swam through the ocean, spreading these tiny yet plentiful creatures wherever she went.
And Ashalla went everywhere, for her siblings had created several new features in her time down in the Abyss. She discovered Parvus' Maw and Chopstick Eye's Mount Chop. She circumnavigated Kirron's continent and delved into the depths of the hole it had left behind, where she found a few faint fissures leaking mineral-rich volcanic gases up from the Abyss. Her little drifters, or plankton as they might be called in another tongue, would like those nutrients. Ashalla even considered the possibility of creating an ecosystem which drew its energy from volcanic vents rather than the sun, but she deferred that task until later.
Ashalla wandered the globe and found other features which her siblings had built. She started to detect the influence of other Spheres emerge. Clouds which rained fresh water came from So'E. The night sky had been darkened by the Great Dark, yet the distant incandescent flames of the Sky of Pyres punctuated the black backdrop. And drifting in the night sky, in direct opposition to Heliopolis, was Asceal's Lustrous Comet, which cast a very faint glow in the night sky. It seemed uncharacteristic that Asceal's Sphere would be so dim, so Ashalla assumed that it must be incomplete.
Ashalla did not expect what came next.
Suddenly the night sky was lit up as bright, no, brighter than day, light of ferocious intensity blazing out from the crystal moon. The light burned itself into the sky, turning it blue, and Ashalla could feel the heat radiating from the sunburst. Yet after a few seconds the light faded enough for Ashalla to see that what had once been a spherical moon was now a rapidly expanding cloud of luminescent debris. The many of the glimmering fragments stretched across the night sky, filling the night with stars, but some fell from the heavens and descended through the atmosphere, trailing incandescent air behind them as they fell to Galbar below.
Ashalla was not entirely sure whether that was planned, to fill the night sky with glittering dust, or whether something had gone horribly wrong and the backlash had resulted in a cataclysmic explosion. Ashalla assumed the latter, as Asceal's moon had been utterly destroyed in the blast and she considered it unlikely that Asceal would take the care to build a moon only to blast it to pieces.
Yet while the explosion was well beyond Ashalla's reach, the fragments which had fallen to Galbar below were not. Ashalla stretched out her essence, found where the nearest fragment had touched down and contracted around it. It was a tiny crystal fragment the size of a pebble that had a persistent glow. Ashalla inspect it, finding it rich in Asceal's essence, and surmised that this glow would be permanent. As the glow emanated from the crystal through its cracks and facets, the light refracted to create a scintillating rainbow.
Ashalla considered the fragment quite pretty and decided she would keep it. She went to the Abyssal Rift, which was a slow journey because she could not propagate as a sound wave while carrying a solid object, although Ashalla continued to sow plankton as she travelled. Ashalla left the fragment near the Abyss end of the rift, where she could easily find it again. Then Ashalla headed back to the surface and continued to wander Galbar and create plankton.
Ashalla notices something drawing magma up from the Abyss. She later discovers it is Muspellsheim.
She then feels the impact of Orvus' meteor. She swims really quickly, at the speed of sound in water, to get there before all the action has passed.
On her enhanced swimming ability, it lets her propagate her essence like a sound wave rather than dragging a mass of water around with a great current. This lets her go really fast (~5400 km/hr) in open water, allowing her to travel global distances in hours rather than days. However, in shallow water or water with lots of obstructions, she does much slower due to scattering, and she can't carry things with her while moving in this manner. She also can't manifest an above-water form while travelling in this manner.
She notices the sun once she gets the the surface. Its light is pretty.
She finds the Eye of Desolation early on, while Azura is still cleaning the skies. She inspects the Orvium meteor. She is initially concerned about the potential of orvium and orvium compounds to pollute the ocean, but she finds that orvium compounds are inert and harmless, like most other oceanic salts, and that metallic orvium is impervious to corrosion and rust so it poses no pollution hazard.
Ashalla wanders off, discovers Muspell, then comes back a time later to discover a jungle in the Eye of Desolation. She inspects it and deduces the mechanisms of the food chain, oxygen cycle and photosynthesis. However, Galbar's current atmosphere is rather oxygen poor, and she figures the other gods will need oxygen for all their creations, so she resolves to fix this by seeding the oceans with photosynthetic life with an ecosystem to support it.
Thus she creates plankton, also referred to as drifters because they drift in the ocean rather than make a permanent home where they would be vulnerable to shifting continents and the like.
Ashalla explores the rest of the ocean, seeding plankton everywhere she goes.
Ashalla witnesses the supernova explosion of Asceal's Sphere. She finds one of the crystal fragments which rained down from the ex-moon. It has a permanent glow and its shape splits the light into rainbows. Ashalla decides to keep it.
Ashalla keeps wandering the ocean.
Might Summary Ashalla Start: 2 MP & 5 FP Spent: -1 MP on sonic swimming ability (enhanced by Oceans). -4 FP on creating a global ecosystem of plankton (enhanced from large to global by Oceans). End: 1 MP & 1 FP
First, the Portfolio. Although you don't state it explicitly (and I'd really like it if you did), it appears that the keyword is Love. Your description leans closer to Obsession, but unless someone else wants to go for a more wholesome incarnation of the Love portfolio then there is no need to change. As for your portfolio powers, they are concise and easy to interpret - he's a cult leader and that's what he's good at. This is fitting for a demigod.
As a tangential issue though, a couple of us have qualms about the use of Powerlisting Wiki in the abilities section (a habit which you appear to have picked up from other players, so we don't hold that against you). The ability's blurb should be a self-contained description of the power, whereas in this case the blurb alone fails to clearly state what the power does and its extent or limitations. While Worship Inducement is a fitting power for Adam, it could be improved by specifying how Adam can exercise this power and to what extent (bearing in mind that normal demigods can't even read minds, let alone dominate mortals to their will. While Adam's Portfolio makes him an exception, it can't be too extreme without costing Might).
I also have another power to recommend, and that is some ability which lets Adam identify a mortal's greatest desires. Of course, the list of Portfolio abilities does not have to be comprehensive, but it is something for you to consider.
The persona has merit. It gives Adam some elegantly simple motivations and puts him on the path to being active. Adam is quite insidious, what with the devouring the souls of the good and pure, but with potentially enough depth that he won't be exclusively an antagonist.
I personally have noted a contradiction in the persona, one which can be elaborated on to make Adam a richer character. You say that "Adam is benevolent, and he loves all", yet he is also Lawful Evil and wants to devour people's souls which is a very not-benevolent and unloving thing to do. Is Adam genuinely nice but he is driven by vile urges beyond his control? If so, how does he feel about those urges? Or is the benevolence only a facade for him to lure mortals in so he can eat them? If so, this should be elaborated.
Additionally, I am left confused as to how Adam would be like to talk to in person. Does he scorn everyone with his pride? Does he greet them with loving kindness? Some more detail on this would be nice.
We presume that you and Loki have talked about Adam's origins and already have plans for your origin story (if not, get planning). However, beyond that, we have no idea what you intend to do with Adam. We're concerned that you might disappear on us. As such, we'd like you to tell us a little bit about what you plan to do after Adam is born.
Also, the grammar is still rather shaky, with weird tense and plurals throughout. Would we be correct in guessing that English is not your first language? Despite this, your writing is typically readable, although it is possible that we (and the other players) might have to stop and clarify things with you if any parts of your posts are ambiguous. While we definitely don't have time to proofread everything for you, I can give you some specific feedback on your CS if you would like. And grammar aside, I can see that you have the ideas for writing elaborate prose.
Adam is a unique perspective on a Love God and the Portfolio fills an as-yet unoccupied niche, which are good things. However, I will withhold approval until you clarify the ability, elaborate on the persona and assure us that you have things to do after Adam's birth.
@Antarctic Termite As long as things which should cost Might still cost Might (including items of advanced technology, with advanced being a relative term), it should be fine.
With the other gods filtering out of the Architect's lake, Ashalla finally chose to heed her own advice. She flowed over to a relatively large floating crystal, gathered up as much water as she could and wrapped herself around it. As soon as she was secure the crystal accelerated out through the cavern's mouth and rocketed through space towards Galbar.
Behind her trailed a mist of water she from her form which left a faint streak of ice in the void, although it dispersed to invisibility rather rapidly. Ashalla noted this, that away from a source of water to replenish herself her form was subject to slow attrition. She found that with effort she could hold in the water to prevent it from escaping, but doing so was a strain. With her destination so quickly approaching, and the loss of water so little, it was hardly worth that extra effort.
Ahead of Ashalla loomed the world of Galbar, a Sphere covered almost entirely with water. The sheer volume of water was so much greater than that in the Architect's lake that Ashalla doubted for a brief moment whether she could harness it all. But with the crystal not slowing down, Ashalla had little time to contemplate. She braced herself as she and the crystal slammed into the atmosphere, although even when taking special effort to retain her form steam sheared off from her forwards side from the intense winds and compressive heating.
Moments later came splashdown, and Ashalla was once more connected with the water. She released the crystal as it sunk down into the depths and drifted in the ocean, dispersing outwards as she drank of its waters. It took her mere moments to recover the fraction of water she had lost from her voyage, but this was not enough for her. The ocean was so huge yet she was so small. This had to be rectified.
Ashalla extended her essence out further, subsuming more and more water into her currently submerged form. Spreading her essence across the ocean stretched it thin, but rather than making her weaker the smaller details simply became indistinct. Soon she had stretched to encompass an amount of ocean equivalent to the towering Narzhak in size. She kept going and spread out to be even greater than the Architect in scale. The ocean for kilometers in all directions became one with her, and Ashalla became the ocean. Stretched so much, Ashalla could only perceive the broadest of features, such as the slope of the sea bed and the currents and waves -- or rather lack thereof.
This was only a small part of the ocean, so Ashalla moved, the water flowing with her and waves rippling at her passage. She flowed around Galbar for some time, although how long was impossible to tell (since during these earliest voyages Asceal and Aelius were still constructing the Celestial Furnace so there was not yet any bodies in the sky to identify the passage of time). Ashalla found that the sea floor undulated in depth, and at some points where the ocean became shallow small rocky islands poked out of the water.
As Ashalla surveyed the great ocean, she found herself unsatisfied, despite her initial expectations that becoming one with this great body of water would be fulfilling. As she contemplated this, she realised that the reason she found this ocean unsatisfying was that it was empty and stagnant. There was nothing to occupy the water or to frame it and give it shape. There was nothing to make the waters move and behave besides her own movement. The ocean lacked creations! The ocean lacked power!
But Ashalla knew where she could find the power which would drive the oceans. There was more to this world than the ocean on the surface, for beneath there were many other Spheres, one of which she could claim as her own. This she knew instinctively. She just had to get to the Sphere.
In a deep part of the ocean, Ashalla gathered up her form and towered up above the water's surface. This mountain of water kept growing, Ashalla doggedly defying gravity's pull. Where before her form had simply been a natural part of the ocean, now she was coalescing it into something mighty and corporeal, a vast colossus of water at least as big as Narzhak. When Ashalla became as large as she could manage, two kilometers-high waves which might be called hands by those with particularly creative imaginations extended out then plunged towards the sea floor below. These two walls of water wedged themselves into the stone sea bed and pushed apart. For a few moments the earth resisted the titan's force, but then a crack snaked out from where she was pulling and the earth reluctantly yielded. The earth parted and Ashalla forced more of herself into the crack, extending the crack further and pushing titanic masses of stone outwards. Galbar trembled and quivered as Ashalla split open the planet, the rift extending for a thousand kilometres north and south of her. Water gushed past her to fill the vast trench, and she kept pushing to open it up wider and deeper. Soon Ashalla's form had sunk completely into the water so that she could continue pushing against the walls of the rift. It was only once the rift as about fifty kilometres wide at its widest that Ashalla let go.
Her essence contracted back to her original size, measurable in dozens of metres rather than kilometres, in a great sigh of relief. Sustaining such a vast form had taken an enormous expenditure of energy on her part, as had tearing open this rift in the bottom of Galbar's ocean. Ashalla relaxed for a time, feeling the waves of the ocean created by her upheaval slowly fading away. Recomposed, Ashalla descended into the Abyssal Rift.
While the bottom of the ocean had been dark and the water above heavy, this darkness and pressure only intensified as Ashalla got deeper. She was so deep that not a single photon of light would have reached her even if Aelius had pointed his Celestial Furnace directly into the rift. And the pressure was so great that the water was slightly yet perceptibly denser. No doubt even creatures designed to live in the ocean would be killed by such conditions, unless they were specially designed to live in these depths, but that did not worry Ashalla for this passage was not intended for mortal use.
The rift went deeper, so deep that it had left the Sphere of Galbar and was burrowing through the Chthonic Spheres to reach one far below, close to the very Core of the world. The journey was long, but Ashalla swam quickly, and soon she came out into a great water-filled cavern which extended in all directions further than Ashalla could reach, possibly wrapping around all of Galbar. Here was the Abyss, the home of the waters of the ocean and the deep. This was her domain.
Yet the waters were still. There was no power to make them move, for they were cold and lifeless. But Ashalla knew how to grant this power of life to the waters, and it involved exerting her divine power in a way she had not yet done. But it was a way she had seen hints of in Sartravius, the flaming one. Ashalla sunk to the floor of the vast chamber and applied power to the stone floor. The stone slowly heated to incandescence, filling the Abyss with a warm red glow. The water steamed and bubbled where it touched the floor, but the heat extended much deeper than the water could reach. Eventually, after applying heat for a long time, the floor of the Sphere melted and became magma, converting the lower half of the Sphere to molten rock. The great amount of thermal energy within the molten rock heated the water near the bottom of the Sphere, which rose up and mingled with the cold water at the top of the Sphere, driving vast convection currents. These great currents propagated up along the Abyssal Rift out into Galbar itself, and from that the oceans of Galbar began to move.
Ashalla left some of her divine impetus in the magma so that it would stay hot and moving. The water cooled the top of the magma, creating a thin skin of dark stone, but the currents in the magma below caused this layer to crack and sink back into the magma to be melted and replaced by a fresh layer. Sometime hot gases containing minerals liberated from the stone bubbled up from the cracks and rose to the top of the Abyss. Furthermore, at some points the energies powering the magma knotted together and the magma there ascended, igneous stone forming around the rising column of magma. These vertical magma flows were never stable and always collapsed down again, but they left intricate columns of stone. Ashalla was fascinated by these, amazed that an inanimate and unintelligent force could create something with some measure of detail and beauty.
After this toil and labour, Ashalla looked upon what she had created, and for now she was satisfied.
Ashalla goes to Galbar. Being away from water is not too good for her form, but this brief trip has no significant effect on her.
Ashalla gains an ability which I call I am the Ocean. It lets her extend her watery form to include water she is in contact with, allowing her to change size to become truly titanic. One use of this is to leave the water in place but just extend her essence; this is easier but has little effect other than extending the range of her touch and related senses. She uses this as she explores Galbar, finding it dull and without movement. It is worth noting, however, that as she extends herself, her ability to discern fine details declines in proportion to her size.
The other use of the ability is to make her above-water form titanic. This lets her become potentially quite huge and have her physical strength increase proportionally. However, maintaining a large form against gravity is a strain, so can only be maintained in short bursts. Sometimes it might even cost Might to maintain a particularly colossal form (although in acts of creation where such large forms are used, it is assumed that this cost is subsumed into that act of creation). Additionally, not seen in this post, the larger Ashalla is, the less able she is to manifest fine details in her form.
Ashalla uses her titanic size to tear open the Abyssal Rift in the bottom of the ocean. This is basically the Mariana Trench. It is about 2000 km long, up to 50 km wide and runs north-south in a yet-to-be-determined location. Importantly, the Abyssal Rift is a Gateway connecting Galbar and the Abyss.
Shrinking back to a more comfortable size, Ashalla descends to the Abyss. She finds it as a vast cavern of water. Ashalla converts the stone on the bottom of the Abyss into magma, converting the Abyss into the ocean-current-driving power-house that was originally described on the CS.
Might Summary Ashalla Start: 5 MP & 20 FP Spent: -3 MP to gain the ability I am the Ocean. (Enhanced by Oceans) -7 FP to create a Gateway, the Abyssal Rift. -8 FP to form the Abyss. (Enhanced by Oceans a little bit) End: 2 MP & 5 FP
Everyone, I made a map. The little rocky islands are too small to see on the map, and their positions and quantity are undetermined anyway.
We have a lot of people in this RP, and I suspect almost all of them will be building something on Galbar in the next few Turns. Continents in particular are quite important, as they shape where we put everything else.
As such, I kindly request this of everyone: If you make something on Galbar that's large enough or important enough to go on a global map, download the image, scrawl what you had just made onto the map using MS Paint or something, then post the map back onto the forum or Discord (or both. Inside the Summary is a natural place to put it). Then, when the next player makes something else on Galbar, they can download the updated map and draw their stuff on that. I (or someone else who asks for the Paint-Dot-Net files) will make a tidier version on an irregular basis.
The motivation for this is to reduce confusion and be clear where you have put your continents and stuff. If you rely on words alone to describe the position and shape of landmasses and major locations, then we'll get 27 different interpretations of where your thing is and what it looks like. And with 27 people trying to cram all their stuff onto a globe, these differences in interpretation can get problematic. I remember in Mk 2, with a central map-maker with only written descriptions to go off, every new version of the map would need substantial modification to get the features right. If, however, you draw it down yourself, then it is perfectly clear for all to see. For small features and if editing the map is impractical, you can also use the longitude and latitude to specify the feature's location with decent precision.
This is not mandatory. I merely ask that you do it as a courtesy to your other players.
This scheme is also experimental; I've got no idea if it will work well or if it will fall apart in shambles (although it will obviously work better if people use it). But I figured that it is worth a try.
As Ashalla stood by the crystals and watched many of her siblings approach, she tasted something foul in the waters. It drew her attention away from Galbar and the gods and towards the source of this disgusting flavour which was polluting the lake and, by extension, herself. Her eyes turned to look at the source -- a bloodied tendril of demon flesh in a growing slick of foul ichor. It disgusted her, and she knew it had to be dealt with. Ashalla flowed away from her crystal and towards the severed finger. When she was close enough, and no closer, she stretched out an arm and pointed at the offence to her senses. A whirlpool formed around the finger and gathered the ichor into one place. She then swept her arm aside and the whirlpool followed it, carrying the giant finger and ichor up onto an island where they were deposited.
Ashalla's face was still contorted by the bitter aftertaste which that ichor left in the water. She drew up to as much height as she could easily muster so that her height was comparable to Anzillu's and turned to face the demon. "Don't let your ichor pollute my waters," she said in a voice like distant rolling thunder laced with loathing.
After staring down the demon for a few moments, Ashalla turned and receded. It was not worth escalating. A warning would be adequate, for the foul-tasting one had not intentionally spilt its ichor into her water.
Turning her attention elsewhere, she spotted the little goddess named Chopstick Eyes searching the water. While Choppy's eyes couldn't pierce the depths of the lake, Ashalla felt everything in the lake because, in a sense, she was the lake. And within the lake Ashalla felt something touched with a faint trace of essence match that of Chopstick Eyes. She extended a submarine tendril towards the object, which was a metal cleaver, and pulled it towards herself. She considered the object for a few moments, then flowed towards Chopstick Eyes.
"Little-yet-feisty one," Ashalla greeted with a voice like rolling waves as she towered over the goddess, her tone calm and friendly. The water next to Chopstick Eyes bubbled like a spring and her cleaver rose to the surface of the water within her reach. "Here is your item. I find it strange that a god would need such objects, but I suppose one with a frail form like your own needs what help they can get."
Ashalla ignores her crystal for the moment. She goes to clean up the mess left by Anzillu, because the taste of his polluting ichor disgusts her. Ashalla lets Anzillu know that.
Ashalla then finds Choppy's knife and returns it to Choppy. While she attempts to be good-natured, she speaks her mind and says that Choppy only needs the knife because she's a little weakling. Ashalla hasn't heard of being diplomatic yet.
Might Summary Ashalla Start: 5 MP and 20 FP No Might spent.
I am a Roleplayer with an interest in science fiction and fantasy, with a preference for Casual. I have been roleplaying for several years, and have even taken a stab at running a few RPs.
Outside the Guild, I am an Australian science student, gamer, musician and roleplayer (that's right, IRL too).
[hider=Current Roleplays]
[url=https://www.roleplayerguild.com/topics/176075/ooc]Divinus: The God Roleplay, Mk III[/url]
We are new-born gods, summoned into an empty World by the powerful and enigmatic Architect. Our purpose is to create and fill the world of Galbar and the godly Spheres surrounding it, although with such a diverse pantheon there is all manner of disagreement over what to fill the world with.
I co-GM this roleplay. I also play as Ashalla, the Goddess of the Ocean.
[url=http://www.roleplayerguild.com/topics/91565/ooc]Divinus: The Deity Roleplay Mk2[/url]
We are new-born gods, summoned into an empty World to create a Universe where the last one was destroyed. Some wish to build it up, others wish to tear it down, and there is great conflict over what kind of Universe to create and what to put in it.
I play as Teknall, the God of Crafting. He's a nice guy. I was also promoted to co-GM about half way through.
[/hider]
[hider=Past (Guild) Roleplays]
[url=http://www.roleplayerguild.com/topics/81987/ooc]The Horde of Evil[/url]
[img]http://i109.photobucket.com/albums/n60/demetriknighthawk/L327062392.jpg[/img]
Under the command of a Dungeon Keeper, a horde of powerful beasts, monsters, warriors and demons sweep out to pillage the world beyond and battle against powerful foes. But a horde of the vilest beings in the land is far from cooperative...
I played Torrens Igneus, a cunning fire demon and veteran servant of Dungeon Keepers throughout the ages.
[url=http://www.roleplayerguild.com/topics/72584/ooc]Dungeon Keepers[/url]
[img]http://i.imgur.com/7KST9N5.jpg[/img]
In this iteration, the Keepers arrive on a new world, in the land of Cyprus. This land is small and rich with resources, ripe for conquest. Yet it is ruled by a powerful and strangely unified nation of humans, with a King who has more power than he should...
I GM'd this one. I controlled King Reginaldus, the sorcerer king with the power to read and manipulate people's minds while they slept.
I've played in numerous past iterations before, although not all were on the Guild.
[url=http://www.roleplayerguild.com/topics/2293/ooc]Sanctuary[/url]
In a land where magical crystals power modern technologies, a terrible Cataclysm strikes the capital city. Spirits good and bad are unleashed upon the populace, and the military seal the entire city away behind an impenetrable wall. The spirits fuse with many people, granting them powers but also driving many to evil and violence. The players must try and survive in this post apocalyptic cityscape, and maybe even find a way to escape.
I played as Zachary Mason, a kind-hearted, prodigious engineer, who is possessed by Kaa'is. He gains powers to control metal and read machines, but Kaa'is also drives him to become physiologically addicted to murder, an addiction he tries to suppress.
[url=http://www.roleplayerguild.com/topics/81458/ooc]BattleCorp: Combatant Creator[/url]
Tabletop section. The gist is that you get to invent your own special moves when you level up, tailored to your hero.
I played David Pierce, a serious and dark gunslinger.
[/hider]
<div style="white-space:pre-wrap;">I am a Roleplayer with an interest in science fiction and fantasy, with a preference for Casual. I have been roleplaying for several years, and have even taken a stab at running a few RPs.<br><br>Outside the Guild, I am an Australian science student, gamer, musician and roleplayer (that's right, IRL too).<br><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Current Roleplays">Current Roleplays [+]</button></div><div class="hider-body" style="display: none"><a href="https://www.roleplayerguild.com/topics/176075/ooc">Divinus: The God Roleplay, Mk III</a><br>We are new-born gods, summoned into an empty World by the powerful and enigmatic Architect. Our purpose is to create and fill the world of Galbar and the godly Spheres surrounding it, although with such a diverse pantheon there is all manner of disagreement over what to fill the world with.<br>I co-GM this roleplay. I also play as Ashalla, the Goddess of the Ocean.<br><br><a href="http://www.roleplayerguild.com/topics/91565/ooc">Divinus: The Deity Roleplay Mk2</a><br>We are new-born gods, summoned into an empty World to create a Universe where the last one was destroyed. Some wish to build it up, others wish to tear it down, and there is great conflict over what kind of Universe to create and what to put in it.<br>I play as Teknall, the God of Crafting. He's a nice guy. I was also promoted to co-GM about half way through.</div></div><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Past (Guild) Roleplays">Past (Guild) Roleplays [+]</button></div><div class="hider-body" style="display: none"><a href="http://www.roleplayerguild.com/topics/81987/ooc">The Horde of Evil</a><br><img src="http://i109.photobucket.com/albums/n60/demetriknighthawk/L327062392.jpg" /><br>Under the command of a Dungeon Keeper, a horde of powerful beasts, monsters, warriors and demons sweep out to pillage the world beyond and battle against powerful foes. But a horde of the vilest beings in the land is far from cooperative...<br>I played Torrens Igneus, a cunning fire demon and veteran servant of Dungeon Keepers throughout the ages.<br><br><a href="http://www.roleplayerguild.com/topics/72584/ooc">Dungeon Keepers</a><br><img src="http://i.imgur.com/7KST9N5.jpg" /><br>In this iteration, the Keepers arrive on a new world, in the land of Cyprus. This land is small and rich with resources, ripe for conquest. Yet it is ruled by a powerful and strangely unified nation of humans, with a King who has more power than he should...<br>I GM'd this one. I controlled King Reginaldus, the sorcerer king with the power to read and manipulate people's minds while they slept.<br>I've played in numerous past iterations before, although not all were on the Guild.<br><br><a href="http://www.roleplayerguild.com/topics/2293/ooc">Sanctuary</a><br>In a land where magical crystals power modern technologies, a terrible Cataclysm strikes the capital city. Spirits good and bad are unleashed upon the populace, and the military seal the entire city away behind an impenetrable wall. The spirits fuse with many people, granting them powers but also driving many to evil and violence. The players must try and survive in this post apocalyptic cityscape, and maybe even find a way to escape.<br>I played as Zachary Mason, a kind-hearted, prodigious engineer, who is possessed by Kaa'is. He gains powers to control metal and read machines, but Kaa'is also drives him to become physiologically addicted to murder, an addiction he tries to suppress.<br><br><a href="http://www.roleplayerguild.com/topics/81458/ooc">BattleCorp: Combatant Creator</a><br>Tabletop section. The gist is that you get to invent your own special moves when you level up, tailored to your hero.<br>I played David Pierce, a serious and dark gunslinger.</div></div></div>