Avatar of BCTheEntity
  • Last Seen: 21 days ago
  • Joined: 11 yrs ago
  • Posts: 3014 (0.73 / day)
  • VMs: 3
  • Username history
    1. BCTheEntity 11 yrs ago
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Status

Recent Statuses

4 mos ago
Current Euh. It's been a hot minute. Things are rather different for me now, and I don't know how that translates to my presence here.
3 likes
1 yr ago
I don't *think* I'm a bad person. I might be wrong there. I try not to be, even when I screw it up for want of social awareness.
2 likes
2 yrs ago
Harambant, who once went by Harambe, now only recalled in light of what followed.
3 yrs ago
RAIN OF SPIDERS (SPIDERS spiders)
4 likes
4 yrs ago
It seems today, that all you see,

Bio

Hello, I am me from the internet. I migrated here from Kongregate's Forum Games Forum, so feel free to look for me there if you wish to follow a career in internet stalking people. (ಠ_ಠ) ( ͡° ͜ʖ ͡°)

A link to some of my past characters, which I need because static tabs do not take up internet.

Infamous Quotes From People Who Exist

“I really don’t follow how your faith believes its perfectly acceptable to doom 4,000 years plus of sentient beings, on a pre-set path of no escape from sin, just so their descendants can be offered the ‘chance of salvation’ when the god murders its own son.”
~vikaTae

“Don’t be an ass or a pussy, ’lest you get screwed by life. Being a mouth or a hand is somewhat safer, and an eye socket is pretty much sacred in this regard, so always keep a look out.”
~BCLEGENDS

Most Recent Posts

Aw, man. That sucks. Maybe next time, then.
@ProProA combat range of thirty feet with no interdimensional travel capacity might affect Yiskah's attack strategy somewhat, even assuming she's fast enough to close the distance accordingly. Ya'aqov prefers fighting at range anyway, and likely wouldn't give a damn. Besides, Akoni is a Demon Hunter, not an Angel Slayer, though that apparently doesn't matter to him either way, so.
@Sho Minazuki Well, one would definitely be a close range fighter where the other is more a long-range support. I imagine they'd also actually fight together more than a standard Grace and Glory pairing; apparently, the original AI for the Grace and Glory in Bayonetta was nearly impossible to beat because of how well they worked together, necessitating a reworking of their code so the player only actually fights one at a time. Yiskah and Ya'aqov would not be restricted in that sense, and have additional equipment and Styles on top of the usual Grace and Glory stuff, so you can imagine they'd be... potent. M'yes.
@Sho Minazuki Uh. I was aiming for something along the lines of the Grace and Glory enemies from Bayonetta, which would be two entities which, though they don't copy one another's attacks Ice Climbers style the way you described, definitely work in concert with one another in battle to kill their targets, and so far as I'm aware are never seen apart in-game unless one of the pair has actually died shortly beforehand... how closely tied are we talking? Aside from always fighting together, do they actually have to share a mind, or be so similar that they might as well be sharing one mind? Would they need to share damage between themselves? Would a form of twin telepathy be enough for them to count as one character, when combined with the whole "they fight as one entity" concept? A touch more elaboration on that topic might help me establish whether to stick with the concept, or whether I should perhaps move on to something less difficult to incorporate as far as limitations on number of characters is concerned.
@Sho Minazuki Well, I know for a fact that I'd want them to be aligned to Heaven, specifically the Hierarchy of Laguna. That didn't change from before. That said, and considering how they're paired, I'm thinking I might put them up as a modified-from-the-norm Grace and Glory, with the weapons I mentioned and various styles, all semi-based around the Team Rocket motto (yes, that's still a theme), as well as a Style that directly upgrades what Sphere they count as being part of... and the end point for that is perhaps somewhat obvious, to those who know their Hierarchy. Is that alright?
Hello again, folks. I made a post about four months back describing two characters which, at the time, I wasn't sure I would be able to play as. The post in question is quoted below:



Time's passed since then, and I've got enough spare time to join this now... but, um. The game appears to be full, or is at least indicating that that's the case. Is this true, and if not, would it be at all plausible for me to join this at this stage, say through an event of some sort or another?
@ianzerep ...alright.
@ianzerep Oh, right. I mean, Protean also gives STAB to all of the user's moves, in fairness... Ninjutsu just happens to boost Dark-Type priority by one stage too. And accuracy, but who cares about that am I right hahaha... ahem.
@ianzerep
1. Again, perma-STAB is largely a facet of Ninjutsu, rather than Hidden Strike; the "no weakness" scenario was covered in the move description:
selecting a random valid type to deal damage as if multiple types are valid for this purpose; 4x type weaknesses are prioritised first, followed by 2x type weaknesses if the target has no 4x weaknesses, and then by types which the target does not resist if they also possess no 2x type weaknesses

In other words, if the Pokemon is one of those rare ones which has literally no weaknesses at all, Hidden Strike's type is just a random type derived from one of the types the target doesn't actively resist, i.e. 1x damage is dealt as far as weaknesses go.
2. Priority attacks of notable strength do exist, and can be used effectively by plenty of Pokemon, especially given that three of Mega Greninja's moves now lack STAB. Also, focus sash.
3. Uh, alright. Thanks, I suppose. I'm kind of wondering why nobody else has put their 'mons in the Characters tab yet, myself.
@Guardian Angel Haruki violent and repetitive prodding in the tu[phlegm]us
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