
"A hesitant blade makes for a dull fight. Put your heart into it."
Personal Information
Name: Roy Gannes
Age: 18
Sex: Male
Date of Birth: April 10, 2854
Family: Grandfather (Deceased); Father (Alive); Mother (Alive); Younger Sister (Alive)

Roy Gannes stands at a height of approximately 170 cm (5'07") and weighs in at around 65 kg (143 lbs). Generally, he has the appearance of kind-hearted young man due to his somewhat soft facial features. Naturally spiky, white hair envelops his head and compliments his fair skin and gem-like blue-green eyes. Roy possesses a fairly muscular yet slender physique and his actual physical strength is quite surprising despite his appearance; although Roy is more known for his speed than anything. Casually, Roy's attire consists of a variety of dark-colored graphic Tees - usually Knight-related in nature - white form-fitting pants, and a pair of red and black sneakers. He'll also put on a brown jacket during colder days. His battle armor is the attire seen in the picture above with two differences: his brown undershirt reaches all the way down to his waist and he does not wear the striped sleeve on his right arm. Interestingly, while Roy is naturally right-handed, he wields his one-hand sword with his left and his shield with his right.
For as long as Roy could remember, he has been infatuated with the idea of becoming a Knight; a love that stems from his family history. His grandfather was one of the very first Knights - a fact that Roy feels very proud about to the point of boasting. His father, on the other hand, used to be a Squire before he settled down; he had never reached knighthood. Despite that, Roy feels no shame in the fact. Quite opposite actually: his father's inability to become a Knight only spurs Roy further down the path. His romanticized ideals of knighthood have resulted in Roy possessing a very high moral and ethical standard - one that he actively fears he may not be able to live up to despite his best attempts. In short, he sets the bar way too high for himself. In general and especially when it comes to combat, Roy gives it his all and then some. He urges everyone to put their "hearts" into anything worth doing; this even includes telling his enemies to put their "hearts" into goals that are disadvantageous to himself such as the goal of killing him in combat.
But don't let Roy's seemingly child-like and naive views fool you; he seemingly always knows when he'll win a fight. This innate ability stems from his incredible analytical skills. Roy is capable of determining the outcome of a battle with a mere glance at the enemy. However, even if he determines a low chance of winning, he still maintains an overbearing sense of confidence - whether this is a result of his standards as an aspiring Knight or simply a brave facade in the face of danger is unknown. Indescribable even to himself, Roy feels a strong sense of synergy to his ARMA causing him to believe that his ARMA may be alive in some way as the synergy felt couldn't exist between a living organism and an inanimate machine. However, he buries this idea deep inside his mind for fear of becoming an outcast. Still, this idea echoes through his actions such as his extensive - borderline obsessive - maintenance of his ARMA in his free time.
But don't let Roy's seemingly child-like and naive views fool you; he seemingly always knows when he'll win a fight. This innate ability stems from his incredible analytical skills. Roy is capable of determining the outcome of a battle with a mere glance at the enemy. However, even if he determines a low chance of winning, he still maintains an overbearing sense of confidence - whether this is a result of his standards as an aspiring Knight or simply a brave facade in the face of danger is unknown. Indescribable even to himself, Roy feels a strong sense of synergy to his ARMA causing him to believe that his ARMA may be alive in some way as the synergy felt couldn't exist between a living organism and an inanimate machine. However, he buries this idea deep inside his mind for fear of becoming an outcast. Still, this idea echoes through his actions such as his extensive - borderline obsessive - maintenance of his ARMA in his free time.
Combat Information
Flameheart: Roy's romanticized ideals of Knights have caused him to favor a sword as his primary weapon of choice in combat. Flameheart - as Roy affectionately calls it - is a one-handed sword with extreme cutting power. Boasting an already impressive blade of high-pressured, carbonized meteorite, Flameheart's cutting edge is only made more fierce with a special rotating motor that, when activated, spins at an insane revolution. This powerful vibration created within the blade not only prevents the edge from sustaining too much damage to dull it but also increases its cutting power by nearly 50%. As a result of this intense vibration, the blade becomes super-heated after a while but remains unmalleable due to the high-quality materials that the blade is forged from. The heat generated is also why it earned the name "Flameheart" from Roy. However, Flameheart's most notable feature is its ability to produce faint-red energy waves which can then be sent hurling towards enemies.
Golden Grail: Roy's perceived image of a Knight wouldn't be complete without a shield to compliment his sword and thus he possesses the Golden Grail. Along with the usual functions one would expect of any shield, the Golden Grail is also equipped with several hi-tech features made to impress. The red gem-like protrusions on the shield face can emit faint-red panels of energy - hexagonal in shape - to create an extended shield useful for protecting against powerful projectiles or attacks. And then there's its ability to be flung forcefully at a target before small boosters located behind the shield face flies the shield back to Roy. Finally, it should be noted that the materials used to craft the shield has given the Golden Grail the ability to block or deflect even energy attacks.[/spoiler]
Redjak: A small, aerial drone that is carried on his waist when inactive (refer to Appearance). When thrown into the air after a verbal activation, Redjak opens up into its active drone form complete with wings and an extended digital screen across its face. Redjak can travel at a maximum speed of 120 mph - but this depletes its power level extremely quickly. Along with that, it can hover in place to await Roy's instructions. Equipped with two mini-guns, a laser gun, laser sight, sensors, a hologram display projector, a compartment on either of its wings for storage, and even a music player, Redjak is an all-around useful assistant on or off the battlefield.
Golden Grail: Roy's perceived image of a Knight wouldn't be complete without a shield to compliment his sword and thus he possesses the Golden Grail. Along with the usual functions one would expect of any shield, the Golden Grail is also equipped with several hi-tech features made to impress. The red gem-like protrusions on the shield face can emit faint-red panels of energy - hexagonal in shape - to create an extended shield useful for protecting against powerful projectiles or attacks. And then there's its ability to be flung forcefully at a target before small boosters located behind the shield face flies the shield back to Roy. Finally, it should be noted that the materials used to craft the shield has given the Golden Grail the ability to block or deflect even energy attacks.[/spoiler]
Redjak: A small, aerial drone that is carried on his waist when inactive (refer to Appearance). When thrown into the air after a verbal activation, Redjak opens up into its active drone form complete with wings and an extended digital screen across its face. Redjak can travel at a maximum speed of 120 mph - but this depletes its power level extremely quickly. Along with that, it can hover in place to await Roy's instructions. Equipped with two mini-guns, a laser gun, laser sight, sensors, a hologram display projector, a compartment on either of its wings for storage, and even a music player, Redjak is an all-around useful assistant on or off the battlefield.
Near-Instant Analysis: Roy is able to quickly scan an area and analyze the current situation within that area at a near-instant speed. He can predict the outcome of a battle with that same near-instant speed with just a mere glance at his targets with an accuracy of approximately 87%. Furthermore, after analyzing a situation, Roy is able to formulate various tactics to use in the situation at hand with a speed close to his analysis speed. Amazingly, even if he's occupied during an analysis or tactic formation, he can still do those things with the same level of accuracy and speed.
Calm Zone: In a situation where Roy is completely surrounded by enemies all charging at him and creating a high level of stress within him, Roy goes into his "Calm Zone" which is a state of mind that completely drowns out everything around him and allows him to use his analysis ability. After closing his eyes, he automatically enters the Calm Zone - this is due to years of practice - and time seemingly slows to a crawl for Roy. He is then able to replicate a near-perfect mental map of the area surrounding him including the location of each enemy. Roy then analyses the situation, determines its outcome, and formulates the plan that is most advantageous to him. Opening his eyes, time seemingly returns to normal and Roy is then able to carry out his plan. Noises that exceed certain volumes or frequencies can bring Roy completely out his Calm Zone.
Crimson Cascade: This technique makes use of Flameheart's abilities to generate energy waves and vibrate its blade. Turning the vibration to a high level, Roy then envelope Flameheart in the faint-red energy shroud before swinging his sword towards the enemy. Instead of a single energy wave, the intense vibration causes multiple waves to be produced and fired off at random angles towards the enemy.
Scarlet Spear: Roy envelops Flameheart in a large quantity of energy that is molded into the shape of a giant spearhead. He then fires the energy at the target with the speed comparable to a missile. The energy only travels in a straight path.
Flame Fissure: Once again, energy envelopes Flameheart. Roy then hammers his sword into the ground resulting in three powerful energy waves being fired off towards the enemy. As they move along their trajectory, the ground beneath the energy waves is ripped apart. Once the waves hit a target, they create a medium-sized fireball explosion.
Calm Zone: In a situation where Roy is completely surrounded by enemies all charging at him and creating a high level of stress within him, Roy goes into his "Calm Zone" which is a state of mind that completely drowns out everything around him and allows him to use his analysis ability. After closing his eyes, he automatically enters the Calm Zone - this is due to years of practice - and time seemingly slows to a crawl for Roy. He is then able to replicate a near-perfect mental map of the area surrounding him including the location of each enemy. Roy then analyses the situation, determines its outcome, and formulates the plan that is most advantageous to him. Opening his eyes, time seemingly returns to normal and Roy is then able to carry out his plan. Noises that exceed certain volumes or frequencies can bring Roy completely out his Calm Zone.
Crimson Cascade: This technique makes use of Flameheart's abilities to generate energy waves and vibrate its blade. Turning the vibration to a high level, Roy then envelope Flameheart in the faint-red energy shroud before swinging his sword towards the enemy. Instead of a single energy wave, the intense vibration causes multiple waves to be produced and fired off at random angles towards the enemy.
Scarlet Spear: Roy envelops Flameheart in a large quantity of energy that is molded into the shape of a giant spearhead. He then fires the energy at the target with the speed comparable to a missile. The energy only travels in a straight path.
Flame Fissure: Once again, energy envelopes Flameheart. Roy then hammers his sword into the ground resulting in three powerful energy waves being fired off towards the enemy. As they move along their trajectory, the ground beneath the energy waves is ripped apart. Once the waves hit a target, they create a medium-sized fireball explosion.

Alexander
Roy's ARMA, Alexander, stands at a massive height of approximately 1,219 cm (40'00") and weighs in at a colossal 12 tons (24,000 lbs). As with all ARMA, Alexander is made of amazingly durable materials allowing Alexander to even withstand the full force of a small-scale atomic warhead directly and would still remain somewhat operational afterwards. However, in that sort of scenario, Alexander's could simply out-speed and evade the warhead with relative ease. Furthermore, a jammer built into Alexander could be used to stop most warheads dead in their tracks and render them unusable. Beneath its exterior are thousands of solar cells rapidly working to collect and store solar energy in a massive power supply. This solar energy allows Alexander to power its thrusters for flight, create energy ammunition for its armaments, and even use the energy in the same way Roy's Flameheart can in form of energy waves distributed by Alexander's massive solar-powered sword.
Furthermore, on its left arm is a multipurpose device capable of being both a weapon and a shield. The latter function is done by converting solar energy into hexagonal shield panels that can be extended to completely surround Alexander. Capable of performing the same attacks as Roy and then some, Alexander's most notable technique is creating a colossal fireball on the tip of its sword which can then be swung at the enemy from both pointblank and at a distance; the result of which is a gargantuan explosion with comparable force to a small-scale nuke. However, the downside to using this technique is that it immediately drains Alexander's power and puts it into an emergency energy state in which it can't use any of its weapons or defenses as well as having its maximum travel speed cut by half.
Other Information
- Roy Gannes Theme Song: TBA
- Roy is a name of Irish and Gaelic origin and its meaning is "red", referencing Roy's prominent red color scheme. His surname, Gannes, is a reference to King Bors of Gannes in Arthurian legend.
- Roy's ARMA, Alexander, is derived from the Greek origin Alexandros meaning "Protector of Mankind".
- Roy's shield, the Golden Grail, is a name-only reference to the Holy Grail within Arthurian legend.
- Despite his obvious preference for swords, Roy is actually a fairly skilled marksman.
- Roy is one of the highest-scoring Squires on the Squire Proficiency Test taken prior upon entering Fortress Cavalot.

