That reminds me... @Nerdy Reference Seeing as you and I have the only New World characters so far, did you want to have them connected somehow?
Edit; @BKburke Granted, it would make me feel better, you seriously don't have to. My inner statistician did a little number crunching. My OCD saw the scribbles and has been fixated on it for awhile.
The Player Name:John Clarke Age:23 Gender:male Bio: Growing up, John didn't have many friends. With his older siblings being more popular, most kids wanted to hang out with them. This caused him to be somewhat timid and introvert. His lack of friends caused him to be on the computer more so than he'd like to admit. This led to him reading about YGGDRASIL. After buying the equipment to play, his journey into YGGDRASIL finally started. In the game things were different. John had many friends while playing the game though he never sought to make a guild. At the end, he spent his last minutes of YGGDRASIL on a hilltop where he met his first friends. Connection to <insert name here>:
The Avatar A quiet an observant individual who wont back away from helping someone in need
Name:Masrith Appearance:
Description and/or Image Origin: YGGDRASIL Race: Heteromorphic-Dragonoid Gender: Male Character Level: 100 Alignment:50
Racial Class: Dragonion doesn't have any racial classes listed so not sure what to put here. Job Class: Wizard High Wizard War Wizard Summoner World Disaster Strengths and Weaknesses: As a pure mage, He posses extremely high magical damage output but when compared to other classes, he has low vitality and agility. His spells allow him great control over the field at a distance though at close combat he is a sitting duck. He tries to compensate his short comings by summoning but there are spells that can restrict summoning abilities. While his high tier spells can do considerable damage, they have a hefty mana consumption which makes him hesitant to use them. Equipment/Abilities:
Equipment:
Mask of The Silent One: A plain mask with no features, it is practically useless as it only serves as a decorative item.
Magi's Aggressor: A staff that boosts magical attacks up to 30% as casters mana depletes.
Summoners Blessing: 3 times a day, the first three summoning spells that Masrith casts are cast without mana consumption so long as they are 3rd tier or lower.
Magi's Haste: Robes that shorten spell cast time by 10%.
Saviors Ring: A high class ring that allows one to cast a 6th tier heal spell 5 times a day.
Abilities:
Grand Catastrophe: By far his most powerful spell. It is a trump card and uses as a last resort. This spells destructive capacity can wipe out primal elementals though it consumes 60% total mana and would leave Masrith at a considerable disadvantage should he engage in a fight after using this spell.
Summon Angel 4th tier: Summons either a Principality Observation or Principality Peace
Dragon lightning: A 5th tier spell that shoots out a lightning bolt in the form of a dragon, that then seeks out its target.
Crystal Lance: A 4th tier spell used by Evileye against Entoma, launching an elongated cold object sent flying in her direction.
How a normal human would view this character: In human form, he would simply be viewed as a human dressed as a wizard though in true form he would be viewed as a monster. Though anyone that can see magic power however could easily discern he is no mere man.
Aside from a few formatting issues, this looks fine. You might try moving the closing brackets, so the different sections are formatted correctly: [b]Race:[/b] [b]Strengths and Weaknesses:[/b] [b]How a normal human would view this character:[/b]
The bold formatting isn't just cosmetic, it's intentionally distinctive, so I can more easily skim through different parts of the CS. I have to reference these things periodically, so it helps when I'm trying to find a specific piece of info about your character.
As for the racial class for Dragonoid/dragonkin, I'm not sure if there is one in canon. But! You can just make one up. We are pretty far removed canon Overlord material at this point, so you have a lot of creative freedom to make what you want. It's also worth noting that you aren't required to take levels in your racial class either. Maybe the race just had higher base stats and that's all you needed for some build? Maybe your character just liked the look of it, so the race was chosen for purely cosmetic reasons?
Make some minor changes, and the sheet is approved.
Rules change:
From now on, world-type job classes will be prohibited for future Yggdrasil characters.
One is fine. Two is on the borderline, but I'm having a really hard time imagining any more than that would still be playing during the server shutdown. There's a few of other reasons for me doing this as well, but I don't feel like explaining in depth. #WordsAreHard
Do tell if there are problems. I'll fix stuff tomorrow after I wake up cuz I'm about to pass out and maybe rewrite the history, but that's the basic gist of everything. Might write up a new-world NPC.
The Player
Name: Rachel Wynne
Age: 34
Gender: Female
Bio: Rachel has been a loner most of her life. Not really out of any desire to be mind you, she just never really 'got' people. One of those awkward people who never could really seem to get her life straightened out to a reasonable degree. So she spent a lot of her free time watching old horror movies, being into mythology and video games. While she wasn't a huge player, they were great for casual fun times - at least until she stumbled upon Yggdrasil. After stumbling upon the MMO, she was immediately hooked. A good stress reliever, and she was finally able to at least appear slightly confident and not a completely awkward mess. In fact, she was rather good at the whole MMO and Yggdrasil thing.
When it was announced the game would shut down, she was particularly upset. Most of her other friends had left, and feeling more than a little depressed she decided to stick around until the very last moment.
Connection to <insert name here>: Detail how your character is connected to at least one other character that you don't control, who participates in this RP. Were they friends in real life? Rivals? Were they teleworkers for the same soul-crushing corporate employer? Did one cheat on the other's brother/sister/cousin? How/Why do they know each other? Work this out amongst yourselves.
The Avatar
"Squid(?) lady that's a little too handsy & Lazy.
Name: Ivaathr'krorh
Appearance: Iva's avatar is...something to behold, really. Standing at five foot seven, It appears to be some abhorrent mix of eel, seaweed, and most notably, fingers. Yep. Fingers. Lots of them. The humanoid fleshy parts would be quite attractive, if it wasn't for everything else. Her body constantly covered in a slimy, slippery film making it difficult to get a good grip on her. Not to mention the black eel parts which resemble some form of ceremonial dress. Her body temperature is naturally cool and cold. She lacks hands, though and instead has had them replaced by a mouth with a prehensile tongue which are just as dextrous as hands.
Origin: YGGDRASIL
Race: Heteromorphic - Brain Eater
Gender: Female????
Character Level: Yggdrasil: 100
Alignment: -300 (Neutral Evil)
Racial Class:
Brain Eater Dominator Gluttonous Monster
Job Class:
Eldritch Scion Mind Melter Psionic Savant
Strengths and Weaknesses: Iva's abilities are completely ranged based, and she is primarily a Magic Caster. She utilizes a variety of spells that directly affect a persons mind and more metal based abilities that she uses with little effort. Such as powerful telekinesis, Psionic blasts, and such abilities. She normally lets her extra 'hands' do the fighting and only move should she need too. These abilities are supplemented by her impressive healing abilities which means she can go for quite a bit longer than people give her credit for. Her favorite ability however, is the ability to dominate a lesser beings mind and have it fight for her.
One shouldn't underestimate her physical abilities however. She's quite the slippery little fish. Literally, and if she gets any of her mouths on you...well, game over man. You now have a baby cephalapod in your head.
Equipment: Crown of the Yellow King: Protects against mental effects, nullifying them completely. It enhances the wearers focus, allowing their minds to stay clear and sharp at all times and have a preternatural understanding of most magical abilities they see. Divine Class.
Earrings of Hotepa: A pair of divine-class earrings. Allows the user to have a limited shape shifting ability, allowing them to change their appearance within limits. Those with particularly advanced scrying or those with the ability to see through illusions will see through this quite easily. Using the item causes one's abilities to more appropriately reflect the illusion as well, should one so happen to look.
Abilities:
Gluttonous Feasting: A bit like her regeneration ability, but this one instead takes the life of others and converts it into life for herself. Any physical damage dealt to a creature by any of her mouths will be drained of life and instead transferred to her to heal, or temporarily strengthen her own physical abilities. Can use this ability to purge toxins from the body.
Eldritch Hands: She can manifest upwards of ten different psychically controlled arms and hands. These hands can exert as much force as a human in top physical condition, and as they are ethereal can not be defended against by most people. They are just as dexterous and can easily be controlled. Feels no pain and can effortlessly replace them and use them to defend/attack. They are usually invisible to the naked eye.
Mind Blade: A simple spells that turns psychic energy into an ethereal blade able to be used to attack with. While it is named 'blade' if one is skilled enough, they could shape this into any physical weapon they desire. Invisible to the naked eye.
Psionic Shriek: A wide, AoE Attack that directly affects a persons mind. Anyone within a large radius will find their minds assaulted by an intense pain that causes severe brain hemorrhaging without sufficient protection. Can focus on a single target to make it more effective. Causes migraines even in those who defend against it.
Mind Jammer: An ability that hampers ones ability to think and numbs the mind, effectively making them slow to react, have trouble thinking of solutions to possible problems, and generally just makes them lose some of their mental faculties. Strength can vary from simple sluggishness, to making one completely 'blank' entirely, forgetting what they were just doing and erasing parts of their memories. Especially useful on Magic Casters.
Psionic Barrier: A magical ability that places a powerful barrier around the target that repels any incoming attack be it physical or magical in nature.
Overwrite: A particularly devious ability that at its core, simply brainwashes the target sending them into a fugue state following a single command of the caster, or entirely overwriting their free will to make it more agreeable to the caster. Can only used on single targets, one at a time and either physical contact or direct eye contact for a few seconds is required. The more its successfully used on a person, the longer it lasts unless the person has been thoroughly cleansed of its effects.
How a normal human would view this character: Completely utterly terrified, most likely, should they know what she truly looks like. Horrific beings such as herself have little in the way of allies and love. At best, she'd likely be shunned, at worst, hunted. The earrings will likely help much, but its not a perfect illusion and sometimes things get weird. Her body temperature will stay the same, and she'll always have a clammy and mildly sticky feeling on her skin.
I really like this concept too! Didn't we have a shoggoth character in the last game? I think we did. Anyway, looks good. Shiyonichi already pointed out the only thing I would've mentioned.
[i]Many chat rooms throughout YGGDRASIL, once rife with activity, were victims of solemn silence. The emotional turmoil had come and gone for most players. Even the trolls and griefers had already migrated to other games with easier targets.
The servers were scheduled to shutdown at midnight. Everyone had known it. The tide of automated messages made it very clear about what was going to happen. Only a sentimental few remained behind to witness the lights go out. But was it really so surprising? Thousands of people dedicated countless hours of their lives to YGGDRASIL. They fought, cried, made friends, and precious memories. It seemed a crime to lose it all.
But seconds ticked by with the slow and steady precession of time.
There were no warnings. No sudden darkness after being forcibly logged out.
When midnight arrived, the world moved. And, miraculously, a rare few moved with it.
Then silently, inevitably time crept forward.
...
A thick morning fog drifted along the slopes of the mountains. There were no storms, but the air smelled like a crack of lightning had burnt it. Pale smudges of light brightened and dimmed all round. A wild aurora ripped across the sky overhead, twisting into a column as the light ascended ever upwards. If one looked closely they could see the reflection of a familiar blue planet behind the curtain of shifting hues. But just as quickly as the reflection appeared, it vanished.
With time, the fog slowly began to thin, revealing snow-capped peaks and the black abyss between them. The aurora did little to illuminate the darkness between the mountains. It made every shadow a sharp, sinister thing which writhed every time the eddy of lights ventured too close. They were like black daggers lining the jaw of some cthonic beast.
Keen eyes might spot movement along the snowy slopes. Appearing first as dark stains on the snow which melted away into a blurry mirage as it moved closer. Silhouettes darted between the plumes of monochromatic mist clinging to sheets of ice.
The dull swath of crimson on the distant horizon indicated the dawn's slow approach. The sun would rise soon, but in the fading twilight something stirred.
This pillar of light will serve as the spawn point for all current and future characters from Yggdrasil. Handle whatever happened before the transition however you like.
Distant Beacon
Like a prodigious white fang excrescent from the jaw of the world, Godsfall’s greatest peak tore through the clouds and towered into the sky. The pristine white of its glacial sheets blanketed its northern slopes and shelves of ice formed stepped terraces along its southern base. The treacherous range was cold and windy. Few people would ever travel here willingly, hoping to avoid the blizzard-ravaged mountains.
However, some were forced to eke out a living in this unforgiving winter landscape.
The cool waters of a running stream snaking down the mountain slopes cut a shallow trench through a narrow gulley. Nestled between two steep crags was a small village marked by the frost-covered wooden bridges that spanned the gap. Behind it, the Godsfall summit loomed above the horizon like a foreboding monolith. Rickety abodes seem precariously settled on natural ledges while others seem to make homes in the stone itself. A warm orange glow filtered through several of the shuttered windows. The largest of these structures, a hunting cabin, straddled the modest river. The wind smelled rich and earthy as a warm, resinous scent pervaded the air. Drifts of dark smoke forms tapered columns above the cabin’s chimney.
Dawn was approaching, but the sun was still nowhere in sight. A tired watchmen stood at his post, high on the ledges above. A wooden frame outlined the fire that kept him warm and the rabbit stew that would soon fill his belly. His languid eyes followed a rider on horseback racing away from the quiet stables at a furious pace. White plumes erupted from the steed’s snout every time it thrusts its powerful legs forward. Even at a distance, the rider seems to be in a hurry. He took the downward slope at a breakneck speed, then cut eastward along a well-kept mountain trail. His fur-trimmed coat billowed in the wind.
Just as the watchmen was about to turn his attention back to the watery soup in his pot, the rider stopped abruptly. His horse bucked wildly, obviously spooked by something. Beyond the horizon, a column of light suddenly spiraled into the night sky. Threads of radiance coiled around the pillar like ethereal serpents. The watchmen gaped in blank astonishment. The rider did too.
Neither of them would have guessed that somewhere on the other side of Norden, the wheels of Fate had begun to turn.
Advent of Light
The ground was a troublesome mixture of half-thawed ice and loose dirt. It crunched and slid under Astrid's boots. With an exasperated sigh, she unsteadily pressed onward towards the cabin on the hill. The war between Huscarl Asbjorn and the elves of Black Fenn, lead by the infamous Ssaelit, was progressing well. So well, in fact, that everyone in Agnarr had fled for safety of the heartlands. The last two souls to leave Agnarr by the main road were a grizzled old man with the stature of a lumberjack and a young girl with a fair, but dirty face. The girl was either his daughter or his wife, she thought. Age had always been difficult to guess. It wasn't uncommon for older wives and tired soldiers to commission a draught of youth from the local witch.
As she came upon the cabin, she noticed a placard posted on the wall outside. It was covered in a thin sheet of rime.
"An inn?" Astrid arched an eyebrow. The cabin indeed had a second floor, but it was too small to be anything other than a modest homestead. She briefly wondered if the nicer inns littering Steinngrim would feel insulted.
"Stop lazing about and open up." She glared at the door sternly. The door, knowing better, opened.
Astrid stepped inside. She knew no one was here, but half-heartedly scanned the room and slowly let her magic seep out. It had been pent up inside her all day, impatiently nagging to be set loose. Her magic was a wild and impetuous beast. It did her bidding on occasion and annoyed her at every other moment of the day. If it was a dog, she imagined it would make a mess on the rug and whine at her innocently. Or, more likely, bite off a giant's leg and bring it to her as a gift. Today her magic was obedient and well-behaved. She thanked her ancestors for that small favor.
Not moving, the wooden rack in the corner took her coat, and the fireplace lit itself for her convenience. Simple tricks for any witch. Having made herself at home, she took the opportunity to explore the cabin with bored curiosity. After rummaging through all the rooms, drawers, and closets, she realized someone had already pilfered all the interesting trinkets.
She found a nice dress with masterful stitching and several patches. It was made for a girl much younger and smaller than her--a barmaid probably. She held it in her arms and gave it a disapproving look. Feeling intimidated, the seams and fabric shifted to suit her taste. Magic.
After a few minutes of wandering, she found herself standing behind the bar, staring at two wooden casks. The tap had been broken on one and the other had an obvious hole through the side. Both were empty and smelled of faintly of vinegar and things she didn't care to name. Astrid frowned.
The thundering of hooves rumbled in the distance.
Six riders? No. Seven. She nodded thoughtfully.
The hurried gallops slowed into a tired trod. Gruff male voices barked at one another. There was some shuffling and then one of them shouldered the door open. Astrid turned quickly and feigned a look of shock and terror. It must of been convincing too because a smug grin spread across the bastard's face. Two more stepped in behind him. The first had broad shoulders and might have been handsome once, but something decided to claw half of his face off, then set it on fire. He looked wretched. The other two appeared much younger. One carried a bearded axe with a shoddy blade; it was notched with heavy use. She noticed a nervous twitch in his plump cheeks which undermined his rigid expression. The third one had the same stony facade. He was thin, lanky, and his coat and furs were obviously made for someone much larger. Astrid wondered if the boy had stolen it from a dead man.
It took her awhile to realize the scar-faced one was talking in her general direction.
"-listening? Hey, I'm talking to you!" He growled. His voice sounded like it had been dragged through gravel. "Where are they hiding? We know a band of elves passed through here not an hour ago. Speak woman!"
Her stunned expression flawlessly tightened into one of mild apprehension and obvious concern. "There're no elves here. Everyone left early this morning, and I've been hiding until now. Honest!" She lied.
"So everyone else fled the town, and you stayed behind to take your chances with those mud-eating knife ears?" The skinny one stepped up and looked accusingly at her. "Strange, isn't it?"
This one had some wits. Astrid hadn't expected that. "After my father died, all I have left is the inn. I can't just leave it." Another lie, but she delivered it with such a strong sense of longing and mild defiance that she almost believed it herself.
The scarred one approached her triumphantly, as if he had won a fight that hadn't even started. He swaggered to bar and leaned toward her. "Then maybe you could pour us some drinks and offer us a nice room, while we wait for our friends?" The man's hand quietly moved to the knife on his belt. "Maybe if you're lucky, you can keep us company."
Ew. She stifled a disgusted shudder.
Given the angle, Astrid couldn't possibly have noticed it, but the smug look in his eyes betrayed him. Her hand moved too, drifting silently downward until she found the barmaid's best friend. Every bar had one and this one was particularly heavy. She gripped the handle and smiled warmly. The realization that something was off about Astrid slowly distilled in the man's mind, and when he started to draw his knife, she clubbed him over the head with a cudgel. Her swing was lightning quick and her aim was true. The first one fell to floor with a satisfying thud. The other two drew their swords and shouted angrily.
...
Marik approached the cabin with in a tired march and noticed a pack of unattended horses leashed to a post outside. He arched an eyebrow at them. One of the horses turned and flicked its ears at him as a challenge. He shook his head and walked up the steps, dragging behind him the bloodied corpse of a Grendel. He found it sucking on the bones a some poor villager who had been turned inside out. He thought it fitting punishment to turn the Grendel inside out too. Entrails dragged along the ground behind it, leaving dark red lines in the icy mud.
He swung open the door and saw Astrid sitting at the bar, casually sipping wine from a broken bottle. Despite the container missing the bottom half, the wine still kept stayed within the confines of where the glass used to be. He rolled his eyes. Show off. Something roughly-leg shaped blocked the threshold and he almost tripped over it. He looked down to see three strong men laid out on the floor. Each of them were covered in sickening bruises and had at least one twisted limb. Luckily for them, everything but their pride appeared to be in one piece.
Astrid beamed a warm smile at him. "Glad you could join us." She gestured broadly at the broken men and then glanced at the eviscerated creature sagging against the doorway behind him. "So what did tall, dark, and furry do to deserve having its chest excavated?"
Marik nodded without saying anything, as if solemn silence was its own answer. He had a solid face, hardened to the point it only seemed capable of brooding. He was shorter than the average warrior, but his body was strapped with chords of muscle, and he had the smooth and effortless grace of a skilled swordsman. The rugged scar on his neck wasn't some badge of honor he wanted to flaunt. It actually made it difficult for him to speak. Women often mistook his battle scars and surly disposition for "the strong, silent type". He hated it. Astrid often joked that he should have the words "Fuck off" tattooed on his forehead. It was a compliment. He put great effort into radiating enough menace that everyone would leave him alone. Astrid was, unfortunately, immune to his misanthropic charms and also paid his wages. He pointed his chin at the men on the floor. "So what did they do to deserve... that?"
Astrid took another drag on the wine bottle. "They patronized me." She said defiantly.
His response was a flat, impassive stare. "...Right."
Mild tremors snaked through the floor and caused one of the badly balanced stools to fall over.
Marik looked at his companion quizzically. Her expression was slack and her gaze was fixated on something behind him. He turned and saw the entire night sky was a awash with a strange scintillating light. He'd seen the seasonal auroras in the northern territories before, but this was something else entirely.
Strands of dark blue, sharp green, bright orange and crimson all flowed together and seethed in the sky. The veil of crystalline color pulsed with an eerie rhythm mimicking the ocean tides. Watching it set off every instinctual alarm inside Marik's mind. Something was wrong. Very wrong.
He turned back to Astrid, whose eyes were no longer human. The wisteria-colored irises and reptilian slits belonged to whatever spectre or demon the girl kept chained inside. "Hey Astrid!" He shouted.
Astrid still seemed entranced by the lights. Marik grew more concerned as the whites of her eye began to fade into a pitch-black canvas reflecting the starlight of some alien sky. If this went on for much longer elves and grendels would be the least of his problems. He glanced at the broken wine bottle in Astrid's hand and cursed. With a tight squeeze, the bottle shattered. Glass shards dug into his palm and sliced Astrid's fingers. "Wake up, damnit!"
As the sharp, searing pain lanced through Astrid hand, the world around her, which had seemed distant and twisted, reoriented itself, stretching and contracting back to the normal reality she was familiar with. She winced and recovered her hand from Marik's iron grip. Drops of her black blood sizzled atop the wooden counter.
"Better?" he ventured.
Astrid nodded silently. Neat strips of puckered skin replaced her cuts as the flesh knit itself back together. The dark trails of blood quickly dried and evaporated, leaving behind modest white lines. "What is it?" Her voice quivered.
"Frankly, I don't know. But..." Marik shook his injured hand, as if slinging off water, and his seeping wounds disappeared. He stood in the doorway and squinted at the bright aurora and then at the mist-laden peaks beneath it. "...We are near the Devil's Spine. It's better for us that we don't find out." He tilted his head as if the angle would somehow give him a better view, and let out annoyed harumph. "I don't like the look of it. We should head back."
"No." Astrid muttered, strangely quiet. "Not until we find it. We'll keep moving."
Got room for one more? I really shouldn't but damn can't resist
Absolutely! Glad to see you again~ ;D #enabler
@Quaint Quasar Since its my job as the official lore Nazi, I’m just going to have to point out (If Daisies have done it yet.) that in the game Yggdrasil, players are only allowed one character, not several. They would have to delete their old characters to make a new one.
Also, the correct term for magic user is Magic Caster.
Already got it covered. ^^' You're input is appreciated all the same. ;3