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11 mos ago
Current Geez, it's been 11 months since I last logged in. Sorry to anyone I was RPing with, real life got in the way and I guess I just lost track of time.
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Sorry, meeting ran long so I never got around to finishing up my post. So many things are happening concurrently within the story that I'm trying to find the best way to lay them out chronologically in my post. For instance, Supergirl is charging Metallo-Bot with the pillar at the same time Superboy charges him and uses freeze breath, so I'm working through the best way to deal with that and it's looking more and more likely that the two teens will collide with each other or something since they both rushed forward at the same enemy at the same time without coordinating their attacks or putting much thought into it LOL. If Supergirl is swinging around this giant pillar like a baseball bat and then Superboy rushes the same villain she's attempting to hit, she is liable to hit him instead, which would prevent him from having the chance to use his freeze breath and thus create a plothole. If Metallo-Bot dodges the pillar swing then he is not there anymore for Superboy to use his freeze breath, thus also creating a plothole. I'm still working out the best way to write the scene and am getting pretty sleepy, so I'm gonna go to bed and return to it tomorrow.
Is there a minimum or maximum age for one's OC?


I don't think we've really discussed ages. What did you have in mind?
My next post will shake things up a little, and then it will end with Nightwing giving guidance to everyone to make it easier for you guys to write your posts. I was going to have my post up last night, but I had some extra paperwork I had forgotten about to get prepared for a meeting I have today. It should last around an hour and then I plan on finishing up my post afterwards. Tonight's Critical Role stream starts at 7:00PM Pacific Time, so I am aiming to have my post up before that.
To add to that, the player with the mod may be more limited in the scope of what they can do whereas the player with the cheat console has many more options depending on what codes they type. The trade off is ease of use versus depth of knowledge.

And to add to what I said about Wizards having no inborn magic, it's important to note that some races do have inborn abilities independent of their class, such as a Dragonborn's breath weapon, for example.
I think the exact function differs depending on which source material is used, but generally speaking, Wizards have to read their spellbooks and store the written incantations in their mind for later use, and have to repeat this every day to keep the spells fresh in their minds. They have no natural inborn magical capability on their own and have to study for years in an academic setting to learn their craft.

A Sorcerer, on the other hand, does have some inborn magical capability, usually from a magical creature in their bloodline, like DeadPixel said. They do not have to memorize spells in the same way a Wizard does, instead drawing their power from within themselves.

It's sort of like the difference between having a mod installed in a video game or having to type out cheat codes to achieve the same effect. The player with the mod will have their stuff work automatically while the player with the cheat console will need to type out codes for each thing.
Wasn't able to get my post finished tonight so I'll need to wait until after work tomorrow to get it up.
BTW, here is a good resource for stuff without the D&D Beyond paywall: http://dnd5e.wikidot.com/

I still need to devise the best way to facilitate growth for non-magic classes since we don't have stats or anything, but for the sake of the RP and story, it might be easier to just say all the characters have at least some magic potential. Like if someone plays a Fighter they could be more akin to a Spellsword or a Battlemage or something. On that site I linked there are spell lists for different classes, so we could just say each character uses one of those lists as a primary magical basis for their character and then also choose a secondary one. I'll link them individually below:

Artificer
Bard
Cleric
Druid
Paladin
Ranger
Sorcerer
Warlock
Wizard

But what do you guys think? And do you think we should keep track of individual spells or just say the characters have proficiency with different types of magic and Character Level just denotes how good they are at it? From a narrative standpoint, there could still be arcane runes and scripts for spells and incantations, but when writing the battle scenes out, we could just describe the magical effect being created rather than keeping track of individual spell names and such.
<Snipped quote by CaptainManbeard>

The characters watch in dead silence, as the child's screams slowly get more distant, echoing back into the cave.

Malcer: "Should... we be concerned?"


The idea forming in my head for what their arrival looks like to the kid is something Sam Raimi might come up with XD. Just you wait. It's gonna be fucking hilarious!
Oh man, I can't stop laughing as I envision that opening scene. It will open right at their arrival to the cave, and then flash back to the antique store and over a few rounds of posts we can work our way back to the moment in the cave.
Might fuse the two to make it a coastal cave they arrive in that has been used for religious ceremonies by the villagers who live nearby. Maybe some random kid from the village is playing hookie from their studies and is hiding out in the cave when the Isekai characters arrive and the kids goes running to the village screaming lol.
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