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11 mos ago
Current Geez, it's been 11 months since I last logged in. Sorry to anyone I was RPing with, real life got in the way and I guess I just lost track of time.
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@CaptainManbeard

I suppose a compromise is, he's got some knowledge of Goblin locks. Not fantastically quite yet maybe? Say enough to work at it.

But those Goblin locks are going to take a little longer to work through let's say. He still has to carefully step his way through it, Every Goblin lock is a learning experience. But with every Gobby lock he learns something new or gets to hone what he knows and gets better everytime.

I mean 38 is plenty of time to learn true. But it's still lots of time to learn and get better.

As for lots of students fighting during the BAttle of Hogwarts. You know the real implications right? Lots of Firsties fought...without any combat spell knowledge. Alot of them would have died because they didn't know how to cast anything more then MAYBE MAYBE MAYBE an Expelliarmus. 3rd year and up they have more experience with casting Reducto, and other combat spells. The 3rds and up would have had more likely chances to survive. But alot of 1sts and 2nds. Not so sure. So alot of those Firsties and Seconds? May have died during the BoH...

Makes ya think huh?


Well, Harry did have those private DA classes he taught in 5th year, and some of that knowledge may have been passed down. Plus the entire school year leading up to the BoH, dark wizards were influencing Hogwarts classes, they even taught them Dark Arts and forced students to cast Unforgivable Curses against each other. But even before that, they had Defence Against the Dark Arts classes, and we can take a look at Harry and Draco's duel in 2nd year to get an idea.



As for your character, we can see how it all plays out once we get the RP going, but your character should be prepared for much more than simple safecracking, given that they'll be going up against fellow magical criminals and dark wizards who play dirty XD.
@CaptainManbeard

As awesome as it sounds to have those skills. I am beginning to think that's a little op boss.

Being able to feel out a mechanical and magilock with wand work and a lock picking kit sure. But I feel like having an in depth knowledge of goblin mechanical locks would be abit overboard for a 38 year old wizard. Maybe someone in then 80s who has had time and has stolen siblin, dearven and gnomish lock text sure.

But I'm trying to make my guy have a little experience not tons of experience. He still has some room to grow.

Personally feel like if he's got knowledge on how to crack a gringos safe he's been working way way way longer then I want to portray, you know?


Well, you said he's got 9-12 years experience, so if he's been cracking magical safes that long without dying, he has to have gathered at least some knowledge on all different types of locks and safes. Otherwise he would have touched a safe that turned out to be a portkey right into a monster's lair ages ago XD. After all, magical criminals would likely go to great lengths to protect their Dragots (US magical currency). And a 38 year old wizard is capable of MUCH, even kids can do some powerful magic in the books, movies, and games lol. Voldemort was able to create his first Horcrux at only 16 years old. And of course plenty of young people fought in the Battle of Hogwarts at the end of Deathly Hallows.

Here's a bunch of American wizards repairing New York City:

Here's Newt Scamander repairing an apartment:

Here's Gellert Grindelwald vs Tina Goldenstein and Newt Scamander:

Here's a younger Dumbledore vs Grindelwald:

And of course there's Fred and George's fireworks display:

And here is some Dark Arts combat in Hogwarts Legacy:
So just waiting on Damo XD.
@CaptainManbeard

From the movies and books there is evidence that alot of Wizarding security is based around magic yeah, but we see Goblin security uses mechanical locks too.

But I would imagine that wards and barriers would be something he needs to work at as well. So his safe cracking would be part mechanical lock picking, magical lock picking and ward/barrier breaking as well.

So a little bit of both of column A, B C and D more or less.


True, but the mechanical locks usually require enchanted keys to open and probably have traps against simple lockpicking. Maybe your character has enchanted lockpicks that can trick some seals into thinking it's the right key or something XD. Maybe your character has also studied Goblin magic and technology extensively. To give two examples of enchanted locks, here's the Gringotts scene from Hogwarts Legacy, and the one from Deathly Hallows where the touch of a Gringotts employee unlocks the vault.


I’m still here, I’m just not sure how Ryan would respond. ^^


Hey, if nothing else, throw some of the text as prompts into ChatGPT to get inspiration and then edit the results to make it your own LOL.
@CaptainManbeard

Was thinking my fella is in his mid thirties, and for a while, was a nonnaffliated case. A contractor for whatever family wanted to use his services. A fence and a safe cracker would be perfect for a neutral party. Until maybe a few years ago when the Serpeverde family talked him into helping with silencing a "Rat" and to make sure he didn't get pinched in the Auror investigation he joined up officially

He's likely got maybe 9 to 12 years of experience. Having done this since his late 20s.

It's a specific experience, though, so it's not like he's a super experienced gangster.


What do you have in mind for his safe cracking techniques? I'd image any safes he cracks would have multiple layers of magical protections so that a simple Alohomora Unlocking Charm wouldn't quite do it XD. I'd imagine his skills could be put to use against many types of magical barriers besides just safes, so he'd be extremely valuable to the Family. Unless you're thinking the safes use like special magical-tech locks that he breaks through.
No worries! Real life always comes first, so please don't ever feel bad about posting rate XD.
So working on the intro post and the set up, and wanted to ask what ages and experience levels you're thinking for your characters? Starlance mentioned wanting their character to be just starting to get into crime, but what about everyone else? I'm thinking about maybe changing my character to be a younger guy who is an Acting Capo at the beginning of the RP, who hasn't earned full Caporegime yet. Like, maybe he's a nephew of the Boss who is given a small crew of new recruits and they all have to prove themselves over the course of several missions. Then maybe our characters get pulled into some bigger conflict with the Corvonero Family from Boston, who we learn are behind the smaller gangs trying to encroach on our territory as part of some larger plot to control all magical organized crime along the East Coast. Our service in this conflict allows your characters to be promoted from Associates to Made Members/Soldiers in the Serpeverde Family, and allows my character to become a full Caporegime. By this point, the Zucco Crew is a force to be reckoned with XD. What do you think?
Well, I'm suffering from (what is likely) erysipelas on my foot, so that is fun


Oh yikes. I'm sorry you have to go through that. :(
I don't know if I'll have time to write up an intro post and character sheets tomorrow but if not I'll have them up within a couple days.
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