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8 yrs ago
Current Sliced Bread is the best thing since Betty White
8 yrs ago
I finally got around to watching A Silent Voice. Very nice to see some deaf culture representation in anime.
5 likes
9 yrs ago
My room is so empty! All of my furniture sans bed and wardrobe have been moved to the new place. Not long now :)
3 likes
9 yrs ago
Buzzbead... BuzzBEAD. WHICH GEMSTONE ARE YOU? TAKE THIS INSIGHTFUL QUESTIONNAIRE TO FIND OUT!
9 yrs ago
*Downing a bottle of cab merlot whilst filling out mental illness quizzes on buzzbeed* COMING OUT OF MY CAGE AND I'VE BEEN DOING JUST FINE
1 like

Bio

29, He/Him. Amateur Tarot reader and literature enthusiast. Part time student majoring in English Literature and Cultural Studies.

Current music obsessions: Fleetwood Mac, Spacey Jane, Florence and the Machine, Franz Ferdinand.

Currently reading: 'The Ministry of Utmost Happiness' by Arundhati Roy

Most Recent Posts

Axis: *sits next to Sam and her parents*

Sam: mommy I smell beer

Axis: it's bourbon. Read a book, kid.
Name | Kwelak Djilyaro, "Kwenda"

Gender | Male

Age | 15

Appearance | Kwelek is a young boy of above average height with a very lean, slender body. He has dark skin, but is somewhat lighter in tone due to his ancestry. His skin is rough and he sports calloused feet and hands from a life of hard labor. His hands and feet are usually covered in a white, almost chalk like dust that is found within the Moodja. He has a very sharp, angular face with a very well defined jaw line and sharp cheekbones. He has amber eyes and his hair is a light brunette with flecks of gold streaking throughout. He weaves beads, feathers and other charms into his shoulder length hair. He is also one of the youngest Ansharin to have received his tattoos, and he is remembered within the Dream as 'Kwenda', a marsupial of the Moodja known for it's unmatched speed. His tattoos are a depiction of an old folk tale from the Dream involving the Kwenda, covering him from head to toe with the red ink.

Personality | Kwelek is a rather respectful young man who listens to his elders and is eager to please. He can be a bit of a blind optimist sometimes; always motivated to continue even in dire circumstances. He tends to be a bit arrogant because of this, refusing to face facts. He's a bit of a slow learner, but his determination is downright inspiring. Even if he were to fail a thousand times, Kwelek would be too stubborn to admit defeat. Kwelek enjoys telling stories, and can always be relied on to recall a tale from the Dream around the camp fire. Even despite his love for his tribe, Kwelek wishes to explore Kedalup in the hopes of finding his exiled mother as well as contribute even greater tales towards the Dream.

Some of the other members of the Ansharin hold quite a bit of resentment towards Kwelek. They believe he was unworthy of receiving his tattoos as his skills as a warrior and hunter are sub-par compared to others. They believe his anointment to be a case of favoritism as Kwelek is the grandson of one of the elders.

Skills |
  • Kedalup's Messenger Kwelek's speed is unmatched among the Ansharin. What he lacks in strength, he makes up for with his nimbleness and powerful young legs. He was given the name 'Kwenda' for being the first Ansharin in two generations to be able to catch the marsupial of the same name.
  • Ansharin Sentry Kwelek was never strong enough to be a fully fledged hunter for his tribe, but his quick feet and keen senses allowed him to serve well as a scout for his tribe. There are many dangerous predators that roam the Dreamscape, and it is the job of the Ansharin Scouts to spot any trace that they might come near the Oasis.
  • Dream Weaver The sacred art of recalling the Dream. Every Ansharin learns the Dream, and Dream Weaving is a common practice among the tribe. Kwelek is infamous for his exciting recollections of the Dream that are quite popular among the children of the tribe.


Equipment |
  • Waterskin
  • 1x Bone tipped spear
  • Ansharin Pelts


Biography | Kwelek never knew his father, and he barely had a chance to know his mother. While his mother was pregnant, she committed a great sin against Kedalup. Kwelek's mother, deranged and rabid, murdered her husband while he slept. The elders wanted to kill her, but they knew doing so would also kill the unborn Kwelek. They allowed her to give birth to her son, and then banished her to The Dreamscape to forever carry the weight of her sins on her shoulders. This is all that Kwelek knows of his mother, and any further questions are met with scornful looks of both fear and disgust. The Ansharin are superstitious people, and what happened to Kwelek's mother is a topic of taboo that is avoided within the tribe. They act as though it never happened. Yet despite this, Kwelek was still shunned by his tribe for being the son of a heretic.

Growing up, Kwelek was never the best hunter. He couldn't even fight well. He was often belittled by his peers because of this fact, and he quickly sought to rectify his weakness. He would no longer be the shameful son of a traitor, and became determined to earn his tattoos and be remembered in the Dream. There is an old tale in the Dream, of an Ansharin who ran like the wind, and moved like lightning. He was the first Ansharin to ever be fast enough to touch the tail of the Kwenda. The Kwenda are the only creature that roam the Dreamland that the Ansharin do not hunt. This is for two reasons: one, they are considered to be messengers of Kedalup. As such, they are sacred and must not be hunted. And two, the Kwenda are so fast, so nimble and agile, that even if the Ansharin did hunt them; they'd never be able to catch them.

Determined, Kwelek spent most of his spare time between training and working as a scout chasing after the many Kwenda that roamed the Moodja. He quickly became the target of mockery among the tribe for his stubborn attitude. That was until, one evening, Kwelek caught the Kwenda. When he showed up at the fire pit for dinner that night, the other tribesmen couldn't believe their eyes. No one in two generations had ever been able to touch a Kwenda, let alone capture one. Kwelek's grandfather and the other elders decided that this feat was deserving of the Dream; and Kwelek's name was changed to Kwenda. He was also given his tattoos, that depict the first Dream about the Kwenda and how it came to be the fastest creature in the Dreamscape.

Although some are still resentful of Kwenda, envious of his tattoos, he gained recognition among the other Ansharin. People stopped remembering him as Kwelek, son of the heretic, and started remembering him as Kwenda, a messenger of Kedalup. Now that the journal has been discovered, Kwenda's new ambition in life is to explore Kedalup and learn about life before The Silence; spreading the Ansharin Dreams wherever he goes.
@SillyGoy I very much enjoyed reading your sheet! You've also helped me make a decision about the whole fauna and flora thing. We'll still have unique critters and plants, but the old ones that we know and love can still exist in some shape or form as well. It'll make things simpler while still having an air of fantasy about it.

Yel is accepted!
@Insatiable It seems we'll be taking a very bottom-up approach. I feel like that would make sense because our characters come from a tribe where knowledge of anything outside of their own little world isn't really needed.
@Zendrelax That's some very good advice, and I'm glad to see that you're so interested. I'll be sure to add you to the waiting list.

I've been thinking about the whole Flora and Fauna thing, and discussing it with my GM's. To tell you the truth, I don't think any of us are that keen to put so much effort into it. Which sounds lazy (because it is) but my thought process behind it is basically;

a) While it's important to the world building, it's not the central focus of the roleplay. I would rather just leave it up to the imaginations of the roleplayers to come up with interesting animals and plant life with each new area we encounter. Which brings me to,

b) We're probably not gonna be spending years in one area of Eden. Eden is a WHOLE world, and our journey will take us to different continents at different stages of technology. (I mean seeing as I'm basing this off of Indigenous Australian's, I'll use the example that the British civilisation was so far ahead of the Aboriginals when they first came to Australia). So with that in mind, I don't think ANY roleplayer can be bothered learning the names of different plants and animals for every new area. Heck, I'm the GM and I don't even think I can be bothered creating them.

My proposal is that we go about it very casually. We just make them up as we need to use them in the IC. We'll make sure to put thought into their names and appearance to keep them culturally accurate and fantasy like.
I'm going to eventually work out a list of fauna and flora with the other gms so if you'd like to contribute any ideas please do.
@Grim327 @Jay Kalton @SillyGoy @Caits @Thewhitewolf @Insatiable @Lunarlors34

THE OOC IS UP

I got kinda lazy with the info dump and basically I haven't really compiled a list yet of the native flora and fauna. However I really don't think it'll be necessary because I can trust you guys to create your own interesting and unique desert plants and animals. Right? :D
ALSO RESERVED FOR A THING
boop. Reserved for a thing!
Dreamscape | A World Forgotten
A Post-Apocalyptic Fantasy Roleplay | GM'd by Leslie Hall, Lunarlors34 and Caits
Inspired by Dark Souls, Undertale, Journey and heavily influenced by the beautiful culture of the Indigenous Australian people



Amazing artwork by Vennom07 on DeviantArt!
Chapter 1 | A New Horizon

"Men, by nature, are curious beings. So much so that we would forsake everything we ever knew, for even the slightest glimpse at what’s beyond the horizon. We seek an understanding of our existence; the truth..." Anonymous, 24 Cycles after The Silence.


The new world of Eden is quickly approaching it's turnover to a new century, and humanity is slowly starting to recover from the cataclysmic event that changed the world three hundred years ago. The Silence, as it's known, transformed the world into a strange, desolate place filled with unique creatures and environments. Humanity barely managed to cling to life. They lost their homes, their families and their cultures. From the remnants of their fallen societies, a new hope arose among the remaining members of humanity. It is not known why, but the humans were quick to embrace Eden. Despite the circumstances they found themselves in, people were happy. They saw The Silence not as the end, but a new beginning. They slowly started to rebuild their societies, and although mankind's evolution was sent back to a more primal time; the knowledge of those who lived before The Silence combined with humanities unbridled desire for change has caused the human societies to once again rise above the other species even in a few short centuries.

The Anshar tribe is one such human society, situated in a place named the Dreamscape. The Dreamscape is a large desert, spanning thousands of miles from one ocean to the other. There are a handful of small oasis' situated within the Dreamscape where many small tribes reside. The Ansharin Oasis is where our story begins. Strong willed and resourceful, the Ansharin's are trained young to hunt and survive in The Dreamscape. Most are content with their peaceful lives, but there are some among the new generation who yearn for something different. They want to explore beyond the Dreamscape, see the rest of Eden. Their curiosity is frowned upon by their elders, as the histories inform us that it was mankind's curiosity that brought The Silence.

One day, a young Ansharin finds an old weathered journal from a time before The Silence. Will you be able to resist the temptation? Can you truly live in stagnancy? Or will you let your thirst control you, even though you fear it may change the world yet again?
~ Roleplay Rules ~

~ Respect the authority of the GM's as well as each other. ~
~ General roleplaying rules are expected. As well as a casual level of writing. ~
~ One character per person at the moment. ~
~ Characters must be appropriate to the culture and setting of the world ~

Known Locations

Will update as we discover them


The Dreamscape | Ansharin Oasis Located in the south-east deserts of The Dreamscape, the Anshar Tribe call this oasis home. Thick bush land accompanies the oasis, remaining luscious and vibrant thanks to the fresh spring water of the Oasis. Many hand crafted huts and statues litter the area around the water. There is one large hut, in which the tribe elders reside and teach The Dreams to the newer generations. In front of this hut, is a large fire pit where the tribe gathers for celebrations and to worship their Gods.

The outskirts of the Oasis is where the majority of the tribe's food is grown to be stored in the elder's hut. Beyond this point, is the Moodjar Plains in the west.


The Dreamscape | Moodjar Plains Expansive, dry plains reaching for miles to the west. The plains act as the Anshar Tribe's hunting grounds, where there is a multitude of fauna and flora for them to hunt for food and pelts. Beyond the plains to the west is nothing as far as the eyes can see, but to the north-west there lies a strange mountain where the tribesmen are forbidden to explore.
The Ansharin Culture

In order to stay authentic, I ask that our characters adhere to this description of the Ansharin Culture. This includes physical traits. If you are uncomfortable with roleplaying as a different ethnicity then perhaps this isn't the roleplay for you.


Like many humans trying to rebuild their lives after The Silence, the Ansharin Tribe surfaced when a group of different individuals from various backgrounds and lifestyles decided to band together and create a new home. While it wasn't the most popular choice, the south-east plains of The Dreamscape would become the base of their lives. The beautiful Oasis along with plentiful wildlife meant they could be more than capable of sustaining themselves for generations. As the generations passed, the Anshar people's appearance and language evolved to become very distinctive and unique to their tribe. The Ansharin have a dark, almost caramel like skin tone and usually sport very prominent features. Their bodies are well suited for hunting and traversing the desert. Their most notable trait, is their bodies natural ability to preserve water. An Ansharin can survive up to three days without water, although this is not recommended. The Ansharin native language is derived heavily from a mixture of multiple languages from before The Silence. You don't have to learn a different language, but please be aware that when you write dialogue in English; it will actually be in the Ansharin tongue.

The Ansharin are known for their skilled hunters and resourcefulness. It is considered a great sign of disrespect in the Anshar tribe to be wasteful of anything the land presents to them. They make use of everything; gathering fruit and then using the strong, sturdy leaves of certain plants to weave other tools such as baskets and nets. They use every part of the animals they hunt, even the fur pelts for clothing. They attribute this respect of nature to their God, Kedalup. This is the name given to the land, and they are taught young that taking the generosity of Kedalup in vain is a sin so great that it may bring about another Silence. There are many mysteries about The Silence that the newer generation of the Anshar Tribe are left in the dark about. The elder's forbid the teaching of the time before The Silence, treating it as the ultimate taboo.

The Ansharin traditional garments consist of mostly a set of shin guards from the pelt of various animals, a leather belt adorned with pelts and feathers to wear around the waist and a large shawl made from the skin of a Ngarlak. The pelt is surprisingly light, and offers sufficient protection from the desert sun and the chilling cold of The Dreamscape's harsh nights. In order to hunt, the Ansharin use hand crafted spears, bows and daggers. These are often carved from the sturdy tusks of the Ngarlak and tied to sturdy pieces of wood. The female and male attire are the same, as the Ansharin do not value one gender over the other. All are equal in the eyes of Kedalup.

The Ansharin people sport a very rich culture of music, dance and art. It isn't uncommon for Ansharin to go out on hunts wearing ceremonial paints. Some of the even more skilled hunters are given tattoos to represent their strength and to prove that they are a warrior. These people are remembered in the Dream; the oral recollection of the tribes history that is passed from the elders to the new generation through a series of song, dances and folk stories. The Ansharin have no written language, and they tell their story through art and performance, as well as word of mouth.
Character Sheet

Name - There is no strict naming convention for the characters. However if you don't mind doing a quick google search, Indigenous Australian names would be preferred.
Gender - Male, Female or specify if those aren't applicable.
Age - This is very much a coming of age story, so I would like the characters to be between 14 and 25.
Appearance - A brief description of what your character looks like. Please refer to the cultural summary when writing this. I kept the appearance details VERY brief because I would like you guys to have some freedom with how you portray your character. You can also use an image if you'd like, but please avoid using anime unless you find an absolutely perfect image that fits your character AND is appropriate to the tribal theme.
Personality - A brief description of what your character values. What inspires them, and how they are seen by others. This can be revealed in the IC if you'd like; but I would at least appreciate a few key words describing them as well as a short little passage about why they wish to see Eden. Why are they so tempted to leave the tribe and explore this strange new world?
Skills - What is your character good at? Remember to keep it culturally appropriate to the Ansharin people. If you want to put something that you're not sure about here, please ask a GM. Later on in the roleplay, magic will become more prominent. However it remains as an unknown skill and will be left out until further notice.
Equipment - What does your character carry? Keep it realistic. Remember, the Ansharin aren't the most advanced people. We don't have access to weapon smiths.
Biography - This roleplay is more about the journey, rather than what came before. So the bio is completely optional. I won't mind if you leave it out, but of coarse I won't stop you from adding one if you desire so! Again, this can also be revealed in the IC.

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