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2 yrs ago
Current I do not "brainrot". I brainferment so my brain will become even smoother and even more potent than before in its smoothness.
2 likes
2 yrs ago
I live. I die. I live again!
1 like
4 yrs ago
I was gone for a lot longer than I thought >.>"
2 likes
4 yrs ago
Sorry for my absence! A Volunteering position suddenly turned into a Volunteer Leadership position I was not expecting at all so things have been hectic.
4 likes
4 yrs ago
Look at you posers, having to bang dragons or sell your soul for magic when you could just play a lute for some. Anyways, here's Wonderwall. - Bards
2 likes

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:D

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#DynamoEchoes


=D

<Snipped quote by Buddha>

That gay stuff only works on me when @Slypheed does it.


D=

<Snipped quote by Slypheed>

I would totally ask you out. There are a few strange obstacles in our way.....like we ARE BOTH STRAIGHT.

Why does this not make any sense! Why am I sexually attracted to clocktower, but feel like I want to be romantic and cute with Slypheed?

And why is it that adorable guys using female anime gifs makes me go weak at the knees.

I'm so damn confused.... :(


that is because I'm best waifu, get rekt Slypheed, go and eat your heart out bitch

Its probably since my first interactions with you was sexual and I was also the one who turned you gay in the first place.
Banned for heresy against the God-Emperor of Mankind. Expect your asshole to get inquisitorially rekt, heretic.
@ClocktowerEchos

Done and done. Removed the Gatling gun, replaced it with Pickle Guns (Close Infantry support) and I forgot Steamtanks, so they're in there as well.

Also added pros and cons. Pros mostly being their tech, cons mostly being racial disadvantages, like they're human, and given to being sick, scared, hungry, etc. Which are pretty massive issues on a long campaign.


As long as the pucklers don't fire square bullets
Looks better, the pros and cons would preferably be in a red-green list but other wise you should be fine to move it over.

@Lauder You can move your stuff over too.

@TemplarKnight07 You can look at the raw post by clicking "raw post" and also there's a formatting cheat sheet at the bottom of the page. Please use it.
Okay, time to look over everyone's stuff, gimme a bit this will take a while.

@Lauder You are good although the lack of ariel units isn't what I'd consider a "weakness" persay. Don't quote me on that, I might do some mucking around with that idea later. Still though, good sheet, Grimgor would be proud ya grot. You've honestly got the format spot on.

@TemplarKnight07 I like your overall sheet, feels like Skaven without being direct carbon copies. I will say that I'd prefer if you use something close to the formats in the NS Guide though for the NS overall and the units. As for magic, I'd like it you at least gave us a bit more detail on what kind of notMagic poisons the rats use; modify the spell format or even just give a list with short descriptions for each. Again, not having flying units might not be a "weakness" but that's something I'll look into.

@RisenDead Good sheet overall, very pretty. Not going to harp on your army formatting too much since it reminds me of the actual Warhammer Army Books/Codexes but two thing I do want to point out is a lack a Tier 1 units and the Gatling Gun. The lack of T1 units isn't honestly something too concerned with given that you do kinda explain it the rest of your sheet, just something I wanted to point out. The gatling gun is of a far greater concern simply because it doesn't make much technological sense.

Gatling guns require case ammunition as well as fairly complex loading mechanisms. If you could produce everything you need for a gatling gun, you could easily field a civil war-era army. It goes without saying that something that can fire as fast as a gatling gun in Warhammer with few drawbacks could easily overpower most armies. I do want to know about something else however, in your bit about Riflemen, it saws Archers in your description, I'll take that as a typo but something else, are they Riflemen or are the Musketeers/Handgunners since those are two distinctly different things.

Again, minor thing but it would be nice if you had a short list of pros and cons of your army just for everyone to see.

@Supreme Commander First thing I'd like to mention is Yore's magic; you got a whole bunch of spells from a whole bunch of different lores. While personally I'd prefer if people stuck to one or two Lores, if everyone else finds nothing else with it then I'll also accept it and quit being a bitch about it. Other than that its just minor formatting things and the strengths and weakness list that you really need to work on.

Overall, I'm impressed with what everyone's done so far! Keep it up!
If These guys dont really fit the roleplay, I have another different idea involving a nation that got subverted by Devils, but the devils fucked things up and are trying to fix things. armies of psychotic berserkers that the Devils dont really know what to do with so they send them to other countries.


I kinda like this idea, its sorta like Khorne Berserkers with a twist.
My only question is that (for both of these ideas) how are you going to make them seem more real in terms of their goals?
What is it that the Angels want/gain from fighting everyone else and why can't the Devils just undo their magics on the berserkers?
Might be interesting in creating a nation of "Angels" who use artificial structures to channel magic, armies are small in number but well equipt. Would that be acceptable?


Honestly I need more details to make a final judgement but I'm reminded of the Eldar.
Personally I'd say try to do something where your army's weakness isn't quite as much size based since a 1000 v 1000 fight is a lot more interesting and epic than something like a 100 v 1000.
Granted, you eat your family.

I wish some dank memes.
Oh my god...

I actually did it...

I HAVE BROUGHT HONOR TO MY FAMILY!

WITNESS MEEEEEEEEEEEEEEEEEEE
In FNaF 10 yrs ago Forum: Casual Roleplay
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