STATUS:
Smarty Jones... Just... Consider removing the 'Smarty' part of your name if you're going to try and kick up a side-argument here, there's no reason for that. Otherwise, let's just move on.
4 yrs ago
Current
Smarty Jones... Just... Consider removing the 'Smarty' part of your name if you're going to try and kick up a side-argument here, there's no reason for that. Otherwise, let's just move on.
2
likes
4 yrs ago
People don't tend to think about rules when in disputes. Instead, just point out that whoever stops arguing first gets to see the other make a fool of themselves if they going after it all stopped.
3
likes
4 yrs ago
The best part about being on the Guild this long is that nowadays, I can sit back and chuckle as the newcomers try to start a fight an instead get all the old hands ganging up on them. Popcorn for me.
5
likes
5 yrs ago
Got my first covid vaccination today. I was terrified, but the staff there were very well trained and things went well.
3
likes
5 yrs ago
Every few minutes playing Mass Effect: Legendary Edition, I tear up from the memories. It's not often you get a game that truly pulls at the same heartstrings as your childhood playthrough's once did.
Name: Jasper North Age: 10 Skill: Being young and small, Jasper can squeeze into small hiding places to protect himself from danger. He is also a good learner. Preferred Weapons (up to three): Pocket knife, glock-17 (no bullets) Personality: Jasper is optimistic and appreciative, however he can often have trouble understanding why something should be or has been done, often to the point of just trying to passively resist whatever he has been told to do if he feels like whatever it is creates a negative impact or effect, at least, in his eyes. He is trustful though, so with a little bit of time and explaining he can be made to understand at least to the point of helping. Brief Bio: Born in Scotland, in the United Kingdom, Jasper was on holiday to the United States at the time of the outbreak with his mother, who was visiting family friend Ashley Lane in the states. The outbreak meant that they were unable to return to the United Kingdom, and were forced to survive together. A walker attack caused the trio to become separated, and so Jasper and his mother were forced to survive alone. After some time surviving, Jasper’s mother became sick and ended up passing away; without the courage to make sure his mother didn’t turn, Jasper ended up leaving their home and hiding place to survive on his own.
Name: Ashley Lane Age: 22 Skill: Ashley is a trained law enforcement officer, and so is knowledgeable in skills such as basic first aid, is proficient with weaponry, restrainment and correction. Preferred Weapons (up to three): Ashley has a Glock-17 as well as a hatchet. Personality: While she is normally gentle and an approachable person, Ashley can often become quite abrasive or harsh when she is faced with something that she has a huge dislike toward or encounters a large amount of stupidity and a lack of common sense, the latter of which she has a pet peeve toward. She does even this out by trying to think logically both in problem solving and in conversation. Brief Bio: Ashley Lane is a young woman born in the United States, living her dream job of a police officer. At the time of the outbreak, she had friends visiting from Britain, and so had time off from her duties so that she could spend time with them instead. The outbreak assured her that she was not able to return to her job as an officer and instead spent time protecting her visitors. As she was out collecting food, a walker attack meant that she was forced to hide for several days, leaving the North family on their own. By the time she returned to the home, she found Jasper missing and his mother a part of the walking dead. After ensuring that Jasper’s mother would no longer be a threat to anyone with the use of a single bullet, and presuming that Jasper was dead too, Ashley moved on.
Hi hi, I was meant to say I was interested a couple days ago butttt got sick and forgot to do it (Corona symptoms, and I wish I meant the drink). The posting rule is something I do like, makes things logistically easier when writing.
Name: Jasper North Age: 10 Skill: Being young and small, Jasper can squeeze into small hiding places to protect himself from danger. He is also a good learner. Preferred Weapons (up to three): Pocket knife, glock-17 (no bullets) Personality: Jasper is optimistic and appreciative, however he can often have trouble understanding why something should be or has been done, often to the point of just trying to passively resist whatever he has been told to do if he feels like whatever it is creates a negative impact or effect, at least, in his eyes. He is trustful though, so with a little bit of time and explaining he can be made to understand at least to the point of helping. Brief Bio: Born in Scotland, in the United Kingdom, Jasper was on holiday to the United States at the time of the outbreak with his mother, who was visiting family friend Ashley Lane in the states. The outbreak meant that they were unable to return to the United Kingdom, and were forced to survive together. A walker attack caused the trio to become separated, and so Jasper and his mother were forced to survive alone. After some time surviving, Jasper’s mother became sick and ended up passing away; without the courage to make sure his mother didn’t turn, Jasper ended up leaving their home and hiding place to survive on his own.
Name: Ashley Lane Age: 22 Skill: Ashley is a trained law enforcement officer, and so is knowledgeable in skills such as basic first aid, is proficient with weaponry, restrainment and correction. Preferred Weapons (up to three): Ashley has a Glock-17 as well as a hatchet. Personality: While she is normally gentle and an approachable person, Ashley can often become quite abrasive or harsh when she is faced with something that she has a huge dislike toward or encounters a large amount of stupidity and a lack of common sense, the latter of which she has a pet peeve toward. She does even this out by trying to think logically both in problem solving and in conversation. Brief Bio: Ashley Lane is a young woman born in the United States, living her dream job of a police officer. At the time of the outbreak, she had friends visiting from Britain, and so had time off from her duties so that she could spend time with them instead. The outbreak assured her that she was not able to return to her job as an officer and instead spent time protecting her visitors. As she was out collecting food, a walker attack meant that she was forced to hide for several days, leaving the North family on their own. By the time she returned to the home, she found Jasper missing and his mother a part of the walking dead. After ensuring that Jasper’s mother would no longer be a threat to anyone with the use of a single bullet, and presuming that Jasper was dead too, Ashley moved on.
The High Sentinel placed his chalice down as the High Paladins began to fuss. There were some Paladins that were pushing for a delegation to be sent that included the High Sentinel, others agreed with the choice of not sending Agustus however still wished to send a delegation, and another group was in uproar, demanding that the Dominion not send a delegation at all. Agustus’ eyes roamed the chamber, observing the bickering of its occupants. This was the biggest news that the Dominion had received in years, and so it was no surprise to the High Sentinel that the bickering continued for a while. Some of the High Paladins were starting to cool down, looking to him for his next words. The fact that they had not been dismissed from the chamber obviously meant he had more to say. The heightened presence of Sentinel Guards within the chamber already told the High Paladins that the High Sentinel had already made a decision prior to their arrival in the chamber, and that he was perhaps worried about a negative response to his words. Agustus waved his hand perhaps a little lazily to his right, and the Apprentice of the Chamber blew his horn, resulting in quiet from the High Paladins.
“High Paladins Anya Galloway, Nylah Harlenton and Charles McArthur, stand before me,” Agustus speaks firmly. It took some time for the trio to squeeze between the numerous High Paladins within the room, however eventually all three were quickly in front of the High Sentinel. Agustus took time to study the three as the Apprentice of the Chamber paced his way in front of them, crossing just in front of them. He made a turn, walking behind them before retreating his way back to his post. “They stand before you, High Sentinel,” he says loudly, as if Agustus was blind. Agustus sometimes wished that he could forgo most of the royal necessities, however he knew that they were what held his position, what defined his position. And after all, it showed the other kingdoms that they weren’t entirely barbaric.
“Those standing before me are hereby the official royal delegation to be sent to Arkronia, along with Apprentice of the Ocean Council Blake Fortson by request of the Master of the Ocean Council. The decision to send a delegation without the High Sentinel, and for these three High Paladins to form the delegation, is final, and therefore there shall not be a vote for it.”
The uproar was a little more fierce than Agustus had expected. Of course, he already knew that they were going to be mad - save for those his word aligned with. This was one of the most important times in their history, and he was taking away their ability to push anything in their direction, to do what they wanted. Of course, there were some that were happy with his decision - High Paladin Zindam and his posse in particular were clapping - though some were shaking their fists and one in particular stood up and bellowed out in rage, an act that resulted in the prompt response of the closest set of Sentinel Guards, who grabbed the High Paladin and practically dragged him out of the room. They may have been the highest positioned people in the Dominion of Epha second to the High Sentinel, however nobody of the audience was to stand without being called upon to do so.
The High Paladin being taken from the room seemed to calm everyone down as it usually did. The political war would rage for the rest of the day at most, but they knew who had the power to strike them from their position, and knew that the potential loss of political allies would be dangerous to them. Though all had bellowed and yelled, most if not all were in support of the High Sentinel. They just all wished that they were the ones picked to be sent to the Kingdom of Arkron, something that was appreciated by Agustus. However, in short order, the bellowing of anger turned into a competition of who could yell the loudest at the three new delegates, pushing their suggestions forward. Finally, Agustus had enough, and in moments, the Apprentice of the Chamber blew his horn once more. The chamber was silent.
“The delegates and their escorts are to set off within the day. As the High Sentinel of the Dominion of Epha, this is my word,” Agustus says. There was a moment’s pause, before the Master of the Chamber blew his horn in unison with the Apprentice of the Chamber. His was a louder, deeper horn than the Apprentice’s, and it signalled the end of the gathering. The High Paladins stood and began to file their way out of the door, save for the three standing before the High Sentinel - by protocol, they were to be the last of the audience to leave. Finally, once the rest had filed out, the three remaining High Paladins left the Chamber to prepare for their travel. The High Sentinel finally stood, and left the chamber.
Soon, the three High Sentinels as well as the Apprentice of the Ocean Council set off in a large, bulky carriage, guarded by Beast Knights who rode their own mounts. The frozen lands of Epha were hazardous, however the journey to the Kingdom of Arkron required travel through Vulpinia, which contained its own dangerous animals, the Vulpin. No Ephan wanted to face one of those.
Epha is the territory on the northern, snowy plains and mountains of Mycoria. The original inhabitants quickly laid claim to the territory, taking the dangerous areas for themselves safe in the knowledge that there wouldn’t be a lot of reason for their claim to be revoked. The Ephan people dislike the notion of being a vassal for they believe in freedom and independence, and believe in working toward supporting the Dominion of Epha as a whole.
The side your nation was on during the 3th rebellion
Epha was, and consistently has been, with the rebels.
Population/races
Epha’s most dominant race are Humans, however Epha has welcomed anyone and everyone within its borders, resulting in a mix of races and species. For the most part, Humans still rule the aristocracy.
Culture/society
Those who reside within the Dominion of Epha are hardened people. They do not believe that a person can be useless, only that they are being useless, and strive to give everyone an opportunity to prove themselves. Those who are willing to contribute are rewarded with higher positions, with choice as to how they wish to help the Dominion as a whole, and have opportunities going forward to explore their own ventures. Those who are not willing, who leech off the Dominion’s resources, are thus placed into a position where they contribute by force, which in almost all cases ends up being dumb labour. It’s often rumoured that the Dominion of Epha has no prisons, for criminals will often be made to ‘farm the snow’, a task that they will inevitably fail, though that rumour is false.
Rebellion is in the blood of Ephan citizens. They won’t stand for something that is unfair, or that they believe is not fair. This goes for the extreme lower-class citizens and poor of Epha; sometimes they will try to stand up against the Dominion, and be promptly put back in their place by Epha’s military. Within Epha, internal rebellions are often to make a point rather than to try and overthrow Epha’s government - often people just want more rights, and they are sometimes even granted these rights. They all understand that Epha is their chance for independence, and don’t want to lose that by overthrowing their own government, more-so just attempting to overthrow their local townships. Guards can often be hard-pressed in these times to crush any attempts at rebelling, and if one does start, to hold out until reinforcements can be pressed in.
Religion
Any Ephan citizen is permitted to practise any religion that they wish, however the government has laws in place that they require citizens to abide by. The religion that citizens practise must not involve the practise of harming anyone unless that person permits themselves to be harmed for religious practise; such permission is handled by the signing of paper documents, which are stored by the town’s guards in case such an issue arises. Additionally, any religion that is practised by an Ephan citizen should not drain on the Dominion’s resources to practise. Some citizens get around this requirement by purchasing what they need from foreign traders, or by gathering natural materials themselves if that is possible.
History
There are many stories about the creation of the Dominion and the claiming of Epha, the snow lands. The one that is most often told, and is the truth, is that the Dominion sought to get away from everyone else, and were originally a people who were sick of the constant threat of losing what they had gained, either by taxation or the threat of their land being overtaken by those strong enough to do so. This contempt grew until the founders of the Dominion had a following, who marched their way into Epha, making a formal claim on the lands and the mountains that surrounded them; some of their more adventurous followers expanded out to the islands, which were then added to their claims. The Dominion expanded where nobody else wanted to, or weren’t willing to. Even the mountains were not safe from the Euphan expansion, their rocky cliffs offering shelter from the bellowing, freezing winds.
The truth was, while ancient cartographers had mapped out the land, they had thought the climate too harsh to truly explore. The Dominion only placed a few of it’s settlements on the land to brave the snowstorms and cold, the majority of its cities rested in cracks in the land; ravines and craters within the snow, where they had some defence from the cold winds. The capital city of Epha, Eos, was built within a grand ravine, with bridges and buildings stretching across its length. The territory was not just dangerous due to the weather however, as various animals, all carnivorous, large and starving, added to the overland danger. These animals were soon to be made a delicacy, as their meat was flavoursome, and their sparity in the continent meant they could place a hefty price on their export. As these dangerous beasts only resided in their home of snowy Epha, the Dominion felt safe with that income, and thus banned the outsourcing of any Ephan creatures, only their remains.
The Akronian arrival was something that the Dominion despised; They were a united people in their objective, to be free from outside rule. They stood against Akron from within their cold, natural fortress. It was perhaps one of the hardest locations for Akron to subject under their rule; the mountains surrounding Epha were difficult for Akron troops to surpass, and the Terrelistle Pass in the southwest was a natural chokepoint where Akronian troops were lost. Once, Akronian troops managed to push through the Terrelistle Pass, however were forced to fall back; by then, troops were dying of the cold alone. With most of their defensive efforts focused on the west, the Dominion of Epha left their eastern side open. Arkronian scouts reported about the ill defences in the east, and troops were pushed through the Milcaster pass in the northeast. Once the Arkronians established themselves within Epha territory, it was just a matter of time before they subjected the rest of Epha under their rule (though most definitely was not easy, as Ephans still fought until the last village was taken, and traversing the icy waters to Epha’s islands was a whole task on it’s own).
Relations between the Dominion of Epha and the Kingdom of Arkron was akin to a dog on a collar trying to constantly break free of it’s leash - perhaps the only saving grace that prevented a complete Arkron ruling was that Epha was straight to the point of what it wanted; as much independence as possible. To completely rule Epha would require Akron troops to fill the territory and bear the cold within. The Dominion sought positive relations vassals who had similar opinions of their ruler, while despising those who loyally followed Arkron’s directives. There was constant attempts to tighten the collar on Epha, to add on some chains, however that constantly failed. The Dominion joined every rebellion, and some could argue that their relation to Arkron was some of the beginning sparks of hope. In each rebellion, they strove to drive Arkron’s rule away from Epha, but as every one failed, they were yet again forced to bow down to Arkron. They would scream, they would shout, but at the very least, they bowed down because they had to.
With the passing of King Amon-Mar IV, and the current state of Rakon-Da, hope again rises within the Dominion. There are whispers in the street that another rebellion might be in the works with no ruling party to stop them, whereas others claim that a new ruler might be another chance to rightfully claim independence once more.
Government
The Dominion of Epha is ruled by an Aristocracy, who must gather whenever they wish to make major laws. The Aristocracy also has a singular Monarch, who is a descendant of the original leader of the settlers that made their home in Epha. The monarch has the power to make major law changes on their own, as well as overturn the decisions made by the Aristocracy, however wisely uses the former ability infrequently and the latter much less so. As the founding family has currently consistently remained in rule as monarchs without fault, they had not made any plans as to any contingencies if they suddenly are unfit to rule, an example being the death of a monarch without children to become the new monarch. Both the Monarch and the Aristocracy are required to train in fighting and military strategy. Though originally referred to as the Aristocrats and the King or Queen, this trend and the Dominion’s constant involvement in rebellions has changed the titles of the Aristocracts to ‘High Paladins’, and the monarch to the ‘High Sentinel’, which became lawful titles by the vote of the Aristocracy after the second rebellion, in spite of using traditional titles and was not overturned by the monarch at the time in an effort to remain in public support and at least let the Ephan citizens know that their leaders still appreciated them.
Economy
The Dominion of Epha’s main income as a nation comes from its exotic exports, such as meat from the various animals that inhabit Epha’s snow, as well as the untapped natural resources beneath the ice, which provide a steady supply of gems and other items that can be used for decoration. Internally, the Dominion of Epha does operate a wage-labour economy, with employers paying its workers for the work that they do.
Military
The Dominion of Epha holds a strong military, and their hulking forms can easily be identified on any battlefield; It is said that their warriors may very well be half-giants. Ephan warriors start by wearing furred clothing from head to toe to protect themselves from the Ephan cold, and the thickness of the pelts acts as armour itself. However, even then, their warriors are fitted for armour of steel. The heaviness of the equipment means that only the strongest of Ephans are on the frontline, with their lighter companions often being the bearers of equipment and supplies. These front-of-the-line warriors are known as beast-knights, for the fur that is visible under the metallic plates. There is a joke that the Ephan military has no idea what the word ‘light’ means. Many Ephan troops will bear an animal skull on their shoulders, each individual warrior’s testament to their own strength. Many hunters can also be utilised as a militia if a supplement to the main troops are required, for they are skilled with both their bows and their spears. Each warrior has to pledge their loyalty to snow of Epha and the government of Epha; allegiance to the Kingdom of Arkron is purposefully left out of the pledging in an act of spite against those they are a vassal to. Individual towns of Epha all contribute to the Dominion of Epha’s military with their own beast-knights and foot soldiers.
If there is one major flaw in the Dominion of Epha’s military, it is the heaviness of it’s troops. Whilst this contributes well in battle, long-distance travelling cannot be done on foot. It relies on carriages and convoys to ferry it’s troops to their destination, so that the troops are not already fatigued upon arrival. Epha’s military also lacks a high number of cavalry, as Epha is too cold to maintain a large number of horses save those necessary for carriages, and so can often struggle with mobile threats.
Territory:
Factions:
This will be filled out in Roleplay, as these factions develop.
Characters:
This will be developed during the RP, and may act more as a list than anything.
Name: Agustus Eyail Gender: Male Age: 36 Role within the Dominion: High Sentinel
Name: Anya Galloway Gender: Female Age: 44 Role within the Dominion: High Paladin
Name: Nylah Harlenton Gender: Female Age: 23 Role within the Dominion: High Paladin
Name: Charles McArthur Gender: Male Age: 28 Role within the Dominion: High Paladin
Epha is the territory on the northern, snowy plains and mountains of Mycoria. The original inhabitants quickly laid claim to the territory, taking the dangerous areas for themselves safe in the knowledge that there wouldn’t be a lot of reason for their claim to be revoked. The Ephan people dislike the notion of being a vassal for they believe in freedom and independence, and believe in working toward supporting the Dominion of Epha as a whole.
The side your nation was on during the 3th rebellion
Epha was, and consistently has been, with the rebels.
Population/races
Epha’s most dominant race are Humans, however Epha has welcomed anyone and everyone within its borders, resulting in a mix of races and species. For the most part, Humans still rule the aristocracy.
Culture/society
Those who reside within the Dominion of Epha are hardened people. They do not believe that a person can be useless, only that they are being useless, and strive to give everyone an opportunity to prove themselves. Those who are willing to contribute are rewarded with higher positions, with choice as to how they wish to help the Dominion as a whole, and have opportunities going forward to explore their own ventures. Those who are not willing, who leech off the Dominion’s resources, are thus placed into a position where they contribute by force, which in almost all cases ends up being dumb labour. It’s often rumoured that the Dominion of Epha has no prisons, for criminals will often be made to ‘farm the snow’, a task that they will inevitably fail, though that rumour is false.
Rebellion is in the blood of Ephan citizens. They won’t stand for something that is unfair, or that they believe is not fair. This goes for the extreme lower-class citizens and poor of Epha; sometimes they will try to stand up against the Dominion, and be promptly put back in their place by Epha’s military. Within Epha, internal rebellions are often to make a point rather than to try and overthrow Epha’s government - often people just want more rights, and they are sometimes even granted these rights. They all understand that Epha is their chance for independence, and don’t want to lose that by overthrowing their own government, more-so just attempting to overthrow their local townships. Guards can often be hard-pressed in these times to crush any attempts at rebelling, and if one does start, to hold out until reinforcements can be pressed in.
Religion
Any Ephan citizen is permitted to practise any religion that they wish, however the government has laws in place that they require citizens to abide by. The religion that citizens practise must not involve the practise of harming anyone unless that person permits themselves to be harmed for religious practise; such permission is handled by the signing of paper documents, which are stored by the town’s guards in case such an issue arises. Additionally, any religion that is practised by an Ephan citizen should not drain on the Dominion’s resources to practise. Some citizens get around this requirement by purchasing what they need from foreign traders, or by gathering natural materials themselves if that is possible.
History
There are many stories about the creation of the Dominion and the claiming of Epha, the snow lands. The one that is most often told, and is the truth, is that the Dominion sought to get away from everyone else, and were originally a people who were sick of the constant threat of losing what they had gained, either by taxation or the threat of their land being overtaken by those strong enough to do so. This contempt grew until the founders of the Dominion had a following, who marched their way into Epha, making a formal claim on the lands and the mountains that surrounded them; some of their more adventurous followers expanded out to the islands, which were then added to their claims. The Dominion expanded where nobody else wanted to, or weren’t willing to. Even the mountains were not safe from the Euphan expansion, their rocky cliffs offering shelter from the bellowing, freezing winds.
The truth was, while ancient cartographers had mapped out the land, they had thought the climate too harsh to truly explore. The Dominion only placed a few of it’s settlements on the land to brave the snowstorms and cold, the majority of its cities rested in cracks in the land; ravines and craters within the snow, where they had some defence from the cold winds. The capital city of Epha, Eos, was built within a grand ravine, with bridges and buildings stretching across its length. The territory was not just dangerous due to the weather however, as various animals, all carnivorous, large and starving, added to the overland danger. These animals were soon to be made a delicacy, as their meat was flavoursome, and their sparity in the continent meant they could place a hefty price on their export. As these dangerous beasts only resided in their home of snowy Epha, the Dominion felt safe with that income, and thus banned the outsourcing of any Ephan creatures, only their remains.
The Akronian arrival was something that the Dominion despised; They were a united people in their objective, to be free from outside rule. They stood against Akron from within their cold, natural fortress. It was perhaps one of the hardest locations for Akron to subject under their rule; the mountains surrounding Epha were difficult for Akron troops to surpass, and the Terrelistle Pass in the southwest was a natural chokepoint where Akronian troops were lost. Once, Akronian troops managed to push through the Terrelistle Pass, however were forced to fall back; by then, troops were dying of the cold alone. With most of their defensive efforts focused on the west, the Dominion of Epha left their eastern side open. Arkronian scouts reported about the ill defences in the east, and troops were pushed through the Milcaster pass in the northeast. Once the Arkronians established themselves within Epha territory, it was just a matter of time before they subjected the rest of Epha under their rule (though most definitely was not easy, as Ephans still fought until the last village was taken, and traversing the icy waters to Epha’s islands was a whole task on it’s own).
Relations between the Dominion of Epha and the Kingdom of Arkron was akin to a dog on a collar trying to constantly break free of it’s leash - perhaps the only saving grace that prevented a complete Arkron ruling was that Epha was straight to the point of what it wanted; as much independence as possible. To completely rule Epha would require Akron troops to fill the territory and bear the cold within. The Dominion sought positive relations vassals who had similar opinions of their ruler, while despising those who loyally followed Arkron’s directives. There was constant attempts to tighten the collar on Epha, to add on some chains, however that constantly failed. The Dominion joined every rebellion, and some could argue that their relation to Arkron was some of the beginning sparks of hope. In each rebellion, they strove to drive Arkron’s rule away from Epha, but as every one failed, they were yet again forced to bow down to Arkron. They would scream, they would shout, but at the very least, they bowed down because they had to.
With the passing of King Amon-Mar IV, and the current state of Rakon-Da, hope again rises within the Dominion. There are whispers in the street that another rebellion might be in the works with no ruling party to stop them, whereas others claim that a new ruler might be another chance to rightfully claim independence once more.
Government
The Dominion of Epha is ruled by an Aristocracy, who must gather whenever they wish to make major laws. The Aristocracy also has a singular Monarch, who is a descendant of the original leader of the settlers that made their home in Epha. The monarch has the power to make major law changes on their own, as well as overturn the decisions made by the Aristocracy, however wisely uses the former ability infrequently and the latter much less so. As the founding family has currently consistently remained in rule as monarchs without fault, they had not made any plans as to any contingencies if they suddenly are unfit to rule, an example being the death of a monarch without children to become the new monarch. Both the Monarch and the Aristocracy are required to train in fighting and military strategy. Though originally referred to as the Aristocrats and the King or Queen, this trend and the Dominion’s constant involvement in rebellions has changed the titles of the Aristocracts to ‘High Paladins’, and the monarch to the ‘High Sentinel’, which became lawful titles by the vote of the Aristocracy after the second rebellion, in spite of using traditional titles and was not overturned by the monarch at the time in an effort to remain in public support and at least let the Ephan citizens know that their leaders still appreciated them.
Economy
The Dominion of Epha’s main income as a nation comes from its exotic exports, such as meat from the various animals that inhabit Epha’s snow, as well as the untapped natural resources beneath the ice, which provide a steady supply of gems and other items that can be used for decoration. Internally, the Dominion of Epha does operate a wage-labour economy, with employers paying its workers for the work that they do.
Military
The Dominion of Epha holds a strong military, and their hulking forms can easily be identified on any battlefield; It is said that their warriors may very well be half-giants. Ephan warriors start by wearing furred clothing from head to toe to protect themselves from the Ephan cold, and the thickness of the pelts acts as armour itself. However, even then, their warriors are fitted for armour of steel. The heaviness of the equipment means that only the strongest of Ephans are on the frontline, with their lighter companions often being the bearers of equipment and supplies. These front-of-the-line warriors are known as beast-knights, for the fur that is visible under the metallic plates. There is a joke that the Ephan military has no idea what the word ‘light’ means. Many Ephan troops will bear an animal skull on their shoulders, each individual warrior’s testament to their own strength. Many hunters can also be utilised as a militia if a supplement to the main troops are required, for they are skilled with both their bows and their spears. Each warrior has to pledge their loyalty to snow of Epha and the government of Epha; allegiance to the Kingdom of Arkron is purposefully left out of the pledging in an act of spite against those they are a vassal to. Individual towns of Epha all contribute to the Dominion of Epha’s military with their own beast-knights and foot soldiers.
If there is one major flaw in the Dominion of Epha’s military, it is the heaviness of it’s troops. Whilst this contributes well in battle, long-distance travelling cannot be done on foot. It relies on carriages and convoys to ferry it’s troops to their destination, so that the troops are not already fatigued upon arrival. Epha’s military also lacks a high number of cavalry, as Epha is too cold to maintain a large number of horses save those necessary for carriages, and so can often struggle with mobile threats.
Territory:
Factions:
This will be filled out in Roleplay, as these factions develop.
Characters:
This will be developed during the RP, and may act more as a list than anything.
Name: Agustus Eyail Gender: Male Age: 36 Role within the Dominion: High Sentinel
Name: Anya Galloway Gender: Female Age: 44 Role within the Dominion: High Paladin
Name: Nylah Harlenton Gender: Female Age: 23 Role within the Dominion: High Paladin
Name: Charles McArthur Gender: Male Age: 28 Role within the Dominion: High Paladin
I'll be finishing my sheet tomorrow. I'm stuck at a wedding the whole day today, and staying overnight. We got the time wrong so had to rush out the door. I forgot my toothbrush, my trainers, and my watch and left them at home. Why is it a concern that I forgot my trainers? Because I'm in full Scottish wedding attire, including a kilt, thorn, sgian dubh, and other such ceremonial apparel. These. Shoes. Are. Painful. Internet is shite, too. Send help. Call the prime minister, no, the army. Fuck it, call the united nations. I'm so bored.
In other news, should we have a Discord Server for this RP?
Hai hai, I am here! It might be good to include the original map as well as the territory map, so that we can still see what the terrain was like before all of the colours and claims were added.