@Leslie HallWell it was pretty in depth. I think you just need to add a few key specifications. You know? But overall I got the gist of most of it. But I am still a bit confused. So take your time. There is no rush.
So I've been thinking a lot about Marcus, particularly his Rift Magic. At the time when I made him, his Rift Magic I thought it was a pretty neat little concept even though I stole it from a game. Whenever I look at it now though I can't help but feel how little effort I actually put into explaining it or how the magic isn't as versatile as I imagined it to be.
So I spent some time reworking the explanation of Rift Magic and redesigning a few of Marcus' spells and adding new ones that give him more offensive options even when he is not inside the rift, but still reward him for fighting on his own turf so to speak. So I thought I'd add them here and see what the GM's think about the new spells and whether or not I can go with them.
So far I'm not really liking Dimensional Force as much as I did when I wrote it a day or two ago. It's a neat little defense spell, but I can't help but think why a character who has the ability to phase out of existence to avoid attacks needs a shield spell. Cataclysm is different because that's more for protecting multiple people at once. I liked the aspect of it that pulls whoever is inside the Rift towards Marcus when he uses it, but I feel like the same result could be achieved with Rift Polarity. Idk though.
Any opinions are appreciated because I really just haven't been feeling Marcus' magic. It just feels very lackluster, especially for a B Rank character.
Yeah to be fair our characters wouldn't know what positions they were chosen to be candidates for except Luca.
@PaulHaynek@Drake Baku
Alright both of you back in here! we are going to keep this baby going! now that demon Is back we can run at full speed once more!