Avatar of Dervish
  • Last Seen: 1 yr ago
  • Old Guild Username: Dervish
  • Joined: 12 yrs ago
  • Posts: 5991 (1.32 / day)
  • VMs: 8
  • Username history
    1. Dervish 12 yrs ago
  • Latest 10 profile visitors:

Status

Recent Statuses

5 yrs ago
Current Remember, nobody actually enjoys roleplaying if there isn't at least five shameful fetishes uncovered by the 2nd page.
5 likes
7 yrs ago
Somebody stole my mood ring. I don't know how to feel about it.
14 likes
7 yrs ago
Let's be honest, it's far more satisfying and challenging to actually imagine what a character looks like than paste a hundred gifs of a celebrity and call it good.
4 likes
7 yrs ago
So, a team of players who are good at playing as a team in a team-based game are individually bad players. Seems kind of silly when you put it like that, no?
8 likes
7 yrs ago
My goal these days is to have an RP that can actually finish, or the very least, last a few years. I see way too many die on page one to take chances
4 likes

Bio



Lowering the site's value since January 2012.


Most Recent Posts

Plot armour.
@Dervish Wanna do the post up first in like a pad?


That or PM works for me. I tend to prefer PMs, but up to you.
Do'Karth has already made Solveig blush minutes after waking up from her mini-coma, then he goes and tries to steal her warrior-crush? This'll get pretty... Hairy.

Heh.


Well, there's only one way to solve this problem.

@Dervish Dervs. I was thinking that since Hazan isn't attached to an assault team, and he's pretty much done assisting Fallen, Heat and Echo, we could do a collab between Tonka and Hazan removing the outer sentries one by one?


Sounds gud! Let's let people get some posts in first so we have things kicking off. Hard to fry ants with a magnifying glass when they aren't leaving their hive.


You are all wrong.


Looks like Tanya has more ammunition for which to torment people after locking them in their quarters when she wants them to do her bidding.
Hey guys~ I just made an 8tracks playlist for The Borealis. I will be the one to make pointless playlists 100% of the time. I don't expect anyone to listen to it since everyone has their own preferences in music.

BUT IF YOU DO, I hope you'll like it :>.


I LISTENED TO IT ALL BECAUSE MUSIC IS THE AWESOME.

I actually think this encapsulates Dex, particularly how I perceived her. A lot of it seems like it's lighter, more on the optimistic and hopeful side, and what the ship and the crew means to her. I know that wasn't quite your intention, but I tend to think we all put a bit of ourselves in our characters, and what's more personal than a taste in music? If I did a similar playlist with Tanya, it would definitely be something more heavy and driving, probably with a hint of desperation somewhere in there.

I actually really like that Imagine Dragons song, I never heard it before now.
@Dervish
Haha yes! Agreed! My brother always whooped my ass, I could never beat him xD so I just stuck with playing Sonic, and Tetris.

Oh please can we?! That would be the most joyous thing to ever read :D I feel like Leif doesn't get much literary love that I've given to Sevine, that would really make him blossom I think.

"I will never be equal in Sevine's eyes to these accursed fur balls!"


We'll have to arrange in when the world isn't in peril, and Chekov's Gun saves us all from Frost Demons!
■What are great ways to keep players engaged both IC and OOC?

The GM needs to be active and engaged themselves, lead by example. Make the OOC what you want it to be, talk to people, get to know them, have fun with the OOC section. It can be a great tool in keeping people engaged and just have fun outside of the game. It's also a great idea to use the OOC to make about IC events and situations and do planning and organization, instead of tying it all up in character.

As for IC, I find you kind of have to find your pace and voice for it as a GM, and give players plenty of time for character interaction and quiet, fun moments along with action sequences. If things start to slow down, it's good to mix it up. Sometimes, a timeskip is necessary, and as a GM you need to make sure you have enough stuff lined up so each character has something meaningful to be a part of. In general, give players room to experiment and help make the story their own, but keep your vision and standards intact. Overall, it's a collaborate project, and if people feel like they're allowed to contribute to it and aren't just following a script, it enriches the game for everyone.

■Should the character submission be the only factor in accepting players?

I find sometimes it's best to go with your gut; I've found that if I got the impression an applicant had an attitude problem and ignored it, that would end up manifesting when they were in the roleplay and it created some unnecessary drama a few times. It is worth saying, however, sometimes you get the wrong impression and things can be a miscommunication over text, but following your guts is sometimes very helpful.

As well, sometimes it's worth doing some background snooping on applicants and seeing how they get along in other roleplays and if there's any habits you should be concerned about. I know I personally have a few people "black listed" mentally because of shit like them joining and dropping roleplays like a chain smoker or combative attitudes. That said, if someone's enthusiastic and seems to be getting along with people, it's totally worth giving them a shot. Just make sure you don't compromise on the standards you set for your roleplay.

■How do you deal with the players who have seemingly disappeared from the RP?

Write their characters off after a period of time where that player is inactive. If a player can't be bothered to be a part of the game, then why drag the husk of their character along? Whether you kill that character off, have them GM puppetted into leaving the group, or even dropped without a word, it's up to you. Either way, if you spend time and effort on people who don't give a shit at the expense of those who are active and engaged. Those are your bed and butter players, they're the ones you should be trying to keep happy. That proverb about leading a horse to water rings true here.

■In the same vein, how do you effectively prevent the above from hindering your other players?

Kinda covered it in the last part. Simply don't. If someone's holding something up and they aren't giving a valid reason for it, keep things moving along. If there's one person holding up several, then why wait for them to post after a reasonable amount of time (that's something you kind of have to judge on a case by case basis)? Just have the players continue on, and keep the plot moving. If the plot grinds to a halt, you're in for a bad time and people are going to start thinking the game is dying if it becomes a common enough issue. Keep shit moving, get off the beach, get to the choppah, etc.

■What is the most graceful way to end your RP due to inactivity or (*gasp!*) your own loss of interest/time?

Make an effort to keep it alive, express your concerns honestly with players, and if it's a lost cause, just make a post saying you're shutting down shop, and that you appreciate everyone's participation and that it was a good time while it lasted. Anything will do, as long as you're classy about it. I've had a couple times where I had a frustrating couple months but in the roleplay and in real life and after seeing it was pretty much dead, just tersely dropped a simple "No sense keeping this going." post and left it at that. Wasn't the most professional way to do it, but to err is human. Sometimes it's not anything you could fix that makes a game die, or it's multiple things that pile up. It's important not to blame any individual(s) for a game dying.

But seriously, I was in the same boat as you years ago, and I realized that the only way I was going to see roleplays that I wanted to see was by doing it myself, and I haven't looked back. GMing is a lot of fun, can be very rewarding, and it honestly gives me a big sense of fulfillment when players react to things emotionally. It validates the hard work I put in, and it means that they're enjoying a shared experience. I think people also really appreciate having a platform where they can actually have time to develop their characters and their stories, since a lot of games fail for a lot of reasons, and I think a lot of the time is just lack of GM effort or focus.
<Snipped quote by Dervish>

Literally made my day here: After discovering Sevine's Ancestral Spirit is in fact Ryu from Street Fighter when around haughty Dawnguard hunters (SHORYUKEN!), Do'Karth would be suicidal to say no at this juncture.

I use to play Street Fighter on my Sega Genesis, never made it really far actually xD, they always started you off with Ken.

Lol, just wait, if Leif finds out that the only reason why Sevine has been hanging around the Khajiit's in the group is because of the fur, he's gonna wonder how he does steal their hearts xD, gonna need some serious advice from Do'Karth, and even Rhasha to find out how to woo Sevine again.

"It's the fur bro!"


I find timely Street Fighter references always make everyone's day. ;D I never owned Street Fighter, I just played with my friend who did and found that you need more than a few hours experience to stand a chance against someone who owns the game.

We totally should arrange this meeting, if for no other reason than to have Leif flustered over the fact a pair of hairball spewing monsters are winning over the paramour that never was.

"This one talks softly and carries a big stick."

M'aiq had the right idea, maybe Nords are just jealous that they do not have the glorious manes of the Khajiit.


I like to imagine M'aiq is simply the Aedra that got left out of the texts because nobody could handle his realness.
"Do’karth ~ Another Khajiit, doesn’t know him too well. She wonders if he’ll let her pet him like Rhasha’Dar did. Hopefully, he’s just as soft!"

After discovering Sevine's Ancestral Spirit is in fact Ryu from Street Fighter when around haughty Dawnguard hunters (SHORYUKEN!), Do'Karth would be suicidal to say no at this juncture.

"Do’karth ~ Another Khajiit. Doesn’t know him too well, feels the same about him like he does Rhasha’Dar, he’s another Khajiit, probably with deft paws, best to keep an eye out."

The only thing Do'Karth is stealing is everyone's hearts.
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