Another question: Are vampires still a nuisance?
In general, yeah. They don't exactly cease to exist.

Another question: Are vampires still a nuisance?
I still have to play Oblivion ;w; It's the next game on my 'to buy' list.
I think for me it's the sudden noise that gets to me. Draugrs are hella easy to kill but even that sound when they burst out of their tombs makes me jump. (and feel very silly)
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I have a question @Dervish. Is there a minimum to how many skills our characters should have?
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It's the Falmer caves for me. Probably because the Chaurus are The worst
Random useless fact but Dwemer ruins freak me out more than draugrs in a crypt :'D
This should be fun.
One last thing, what is the stance on pets? A bird, owls or hawks, things of that nature.
@Greenie Legit excited for the chance for Jude and Meg to meet :), this friendship can no longer be denied
So excited! I’m already tossing around a few ideas, and will do my best to put together a suitable CS, iPhone willing ^^;
Could I get a crash course on Magic usage from anyone? I've been working on my character concept and as I got to my spells list, I realized I'm not entirely sure how it would all work out.
- First and foremost, is there some kind of Magicka we need to keep track of, or do we just base it on how many spells we think they can cast in quick succession without being tired?
- I've picked from spells that come from the games, but how do those convert themselves into this RP? Do the durations stay the same, or are we allowed to fiddle with how long spells can last?
- Can we have a Concentration spell (like in D&D if you know it), which means it is up as long as you can maintain it (usually has a longer duration), but can only have one Concentration spell running at any one time, so should you wish to end the effect or your concentration gets interrupted, you lose hold of the spell.
- Are we able to cast with both hands to make more powerful versions of the spell? If that is need to be learned, can we learn it?
- How many spells can we choose to know if we're Highly Proficient in a school? On Brynja's CS I see seven. How many if we're Somewhat Proficient?
- Can we cast "Self" targeted spells on others?
- Can I get a cookie?
Signed up just for this roleplay. Looks amazing. I hope everyone (including brand new folks) is free to apply? I see there's a lot of interest already but I'm not new to roleplaying (or the Elder Scrolls games) by any stretch of the imagination, so I'd very much like to show what I got.
Alongside the fact I would like to see genbor's questions about magic answered, I would also like to know the stance on enchanted items if the created character is supposed to be an expert. Also, if magika is something to keep track of, does it influence enchanting?
The question about tracking magika usage intersts me greatly due to the fact Inplan onnmaking a character born under the oblivion sign of the atronach, a larger magika pool than normal, but no magika regen and a natural absorb spell effect.
*peeks in*
Question- When is the tentative start of the role-play?
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My take on it would be this:
Highly Proficient skills are equivalent of Expert level spells. **Grand to Greater Soul Gems
Moderately Proficient is Adept Level Spells. *Greater to Common Soul Gems
Somewhat Proficient is Apprentice level. *Lesser to Petty Soul Gems
Though I am subject to revocation of rations and triple the amount of lashes