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5 yrs ago
Current Moved to Discord. Visit my YouTube channel (ArtyPickles PvP) at m.youtube.com/channel/UCVer…

Bio

Call me Doc. I prefer RM, UM, or LP fights, with human or peak human hand-to-hand or swords & sandals being my speciality.
Challenge me to a match any old time!

Arena Characters: http://www.roleplayerguild.com/topics/87852-docs-characters-no-posting/ooc#post-3105991

Most Recent Posts

@Metal Tortoise

"I'll give it a go now. Les' see whatchya got son."

A man in a white suit stepped into the ring and stopped six feet from Steer, feet spread a shoulder's length apart, rolling up his sleeves one by one. A cigarette dangled at the corner of his mouth, trailing a sliver of curling smoke. He seemed to be of unremarkable physique, average in just about every which way. His mannerisms, however, were audacious in the extreme. His designer shades even stayed right on his face, a typically poor decision in a fist fight. He threw out his right arm, aiming a slim index finger at Steer.

"Tell ya what. I won't move from this here spot. Make me take one step, and I'll letchya have a cigarette. Ya smoke, don't ya boy?"
@Metal Tortoise

You can ahead and host.
@Metal Tortoise

Sounds good, but I'll have to insist that I use Kentucky Tom as my character of choice. I'm compelled to have a fight that'll leave everyone choking on their corn.


I'd like to talk about these issues. Recently some new groups have been migrating to the Guild. It's worth noting that every group has its own little culture and style, and sometimes these cultures clash. It might be violent and fast, or slow and private, like the Cold War. But why do they clash? It actually goes very deep.
Every group has its set of veterans that want to make a strong impression. Sometimes this ambition for victory can override sense and/or compassion, and overall ruin the experience we're supposed to share. It's about enjoying how your lovingly made characters interact in interesting combat scenarios, and pulling off moves hatched from your own unique imagination. Winning is great and all, winning is the resolution, but it must not be all-encompassing. Fun and friendship take priority every time. We aren't fighting for our lives, or to prove some existential point. If you lose, you simply learn from the experience and avoid the same mistake again, have some more fun the next time.

I've seen this little competitive gist before. A refusal to bend, an unyielding belief that your culture is superior. It kills the spirit of the game. I know what it feels like to want to win badly. It's like a dull razor in the tissues of the heart, stressing you to avoid loss no matter what. The only thing that feeling will earn you is a messy debate.

I've been recently guilty of this in great severity, the sin of fighting out of anger. A textplay fight should never be started or finished in anger. Keep in mind how subjective and complex a form of gaming this is. It absolutely requires equal parts cooperation to be enjoyable, unless your idea of enjoyment is forcing a majority/judicial vote where your only prize is a pat on the back from your clique and a grudge from freshly made enemies.

Let's start over, huh? C'mon Lucha guys. Goofs were made, many of which were our fault. Now, let's broaden the definition of 'our' so it includes -everyone-. I apologize for all that's transpired here, so let's cease pointing fingers and sharpening egos, and start hugging it out. Forget everything that's just happened, blank slate time. Fuck favoritism and keeping reputations, fuck cliques. In the immortal words of Mills Lane, "Let's get it on!"

Generally, I think the higher tier combat gets the more likely it would come down to luck and hyper effective sneak attack power sets, so yes, I tend to agree with you, hiding profiles would take some of the skill out of the game. Tbh, I'd be more interested in seeing the far opposite, where both opponents have had time to study each other. That would probably lead to the ultimate game of skill, or at least as skillful as it can be without equalising the power sets.


I'd imagine so, and I've always found 'swords and sandals' style human level combat to be a solid indicator of skill as well, though making a specific tier or build an official benchmark wouldn't be fair for everyone. I know wonderfully skilled players who've never touched an unpowered character in their career.
Anybody up for a match?
@Vinsanity

Whoops, I nearly forgot! I'll have the thread ready today.
@ImportantNobody

Take your time! No time limit at all.
I'd fight myself, make up with myself, and have rough sex with myself. Not in any particular order.
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