I myself will keep posting here until a certain point of Mesathalassa's history. Though I will also do MKIII. I made my character in a way that is not too intensive so I think I can handle it.
I don't understand the symbology behind the distinction you're trying to make.
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Since one appeal is that everyone can design their own Sphere to be the source of its own 'magic' and have its own effect, I think forcing sweeping things like this to be the case would be detrimental even if they help unify the Upper/Lower Spheres thematically.
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I'm interpreting this as you saying that examples are warranted, yes? I intend to add quite a bit to the Doc today and could give 5 or 6 such examples.
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See, what you say about trees is due to one very poor example that I gave. The example in question was a forest god's Sphere perhaps being the upper canopy of some jungles, but back a page or two age when we chose to go with option B we more or less killed the idea of ta forest god having a Sphere like that. It's just too accessible, too tangible, too real. As the Spheres are partially metaphysical and magical places, that's why I think BBeast gave really good examples with the sky god's Sphere being the upper sky but great storms making it hard for just anything to fly up, and the dirt god having a Sphere that's underground but can only be reached by digging a long, long ways beneath some sacred hills.
To clarify, in keeping with the theme of Spheres being very magical places that are hard for mortals to access, I don't want someone to just claim "deserts on Galbar's surface" or "the rivers on Galbar" as their Sphere. Something more along the lines of the desert god having the sun (or perhaps some fiery subterranean realm) as his Sphere and then connecting it into the depths of deserts through some sort of portal is more of what we're going for. Instead of just claiming rivers as his Sphere, a river god could do something like claim the subterranean depths where all springs draw their water from.
Do you think that I addressed your confusions/objections adequately, Capy?
The disadvantage of the Galbaric Middle is that it introduces significantly more complexity to an already potentially confusing system. Having a divide between the Upper/Lower gods along the lines of the Aesir and Vanir, Aedra/Daedra, or any other example was a topic I found intriguing and was a primary reason behind me conceptualizing the distinction. Where would the middle gods under Galbaric Middle fit into this? Would they be neutral and of neither side? That might make the whole thing less thematic, but then again, I expect that some gods won't really see the universe in such a divisive way and won't care so much about exactly where any other given god lives so much as what said other god does.
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Ninja'd!
In that case, I'm going to throw my hat into option B. I don't see why a god should be linked strictly to Galbar as a sphere when their sphere could still be linked closely to a physical aspect of Galbar, such as forests or wildlands.
And just because a sphere like that isn't so accessible, it doesn't restrict you from finding ways for inter-sphere travel to happen thematically. If a little girl gets lost in the woods, you can easily fudge together her unnoticed stumbling into the sphere of forest god by mere chance and then having a hell of a time finding her way home, all the while the rangers of the previous woods having no idea where she disappeared to. Any other contrivance can be made to facilitate stories.
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Is there a reason why a more earthly sphere cannot take the above caveat and just pick whether it's more celestial or cthonic?