This war hasn’t been the first involving Gifted- the superpowered, the blessed, the cursed- as a species, as active participants using their powers for bloodshed.
Throughout history, there have been traces of humans talented with special abilities, capable of feats unachievable by the average man or woman. Prophets, creatures of lore, those blessed with incredible luck, or who could read people completely, or those regarded as magicians...Of course, many were unaware of these abilities, and those who did were either regarded as gods, or kept their secrets under lock and key in fear of the consequences. It was only recently- several hundred years ago- that they began to appear more frequently, with more intense powers, more obviously “special”.
The Gifted.
As with anything unique, tensions rose, with humans declaring the Gifted dangerous. Their children could easily be harmed by one with super strength, and robberies could become even more life-threatening when performed by a pyrotechnic. War soon broke out, the recorded beginning dating to around a century ago. However, this story is not about then.
Humans, those who were unfortunate enough not to have such powers, not only lost; they were wiped off the face of the earth, with only tiny pockets remaining. In the chaos and anarchy that followed at the lack of any real stable civilization, two factions emerged.
Erubesco, the faction of culture, monarchy, grace, and science.
Liberty, the faction of order, efficiency, unity, and progress.
Given the clash of their ideologies, lifestyles, and many other factors, it did not take long before both declared war on one another. They scrambled to collect land, stronger Gifted to fight under their command, and to gain an upper hand when both were equal in strength. Both groups even found themselves relying on tampering with genetic code, hoping to unlock something which would strengthen their own side. The war has currently been raging for eight years in total, in which many lives have been lost, and many atrocities committed.
Hello, good people of the Interest Boards! I'm Echo, and I'm hoping to become your GM for this morning/afternoon/night, and well beyond after if possible. :D
Gifted is a roleplay that I've made and rebooted several times in the past, but is one that I'm determined to make last this time around. It takes place in an open world roughly sixty years after a brutal war between humans with powers and humans without- during which the latter was wiped out in a complete genocide. Two global factions came to power not long after this, intending to pick up the pieces and forge their ideal world- Liberty, which puts the many before the individual, and Erubesco, which puts the individual above the many. Not everything is squeaky clean within these governments, however, and the world outside their walls is fraught with struggle and suffering. In a sense, depending on what sort of character you’re gearing for and where you’d like to put them, you can either have a Mad Max/Fallout type RP on your hands, a plot based around mingling and climbing the ladder of society, or your standard “fight a war” type deal.
What Gifted Hopes to Offer:
- A vast open world, bustling with opportunity and variety. Want to play a lab rat subjected to shady experimentation? We’ve got you covered. Want to play a budding socialite? Got that, too. A morally grey mercenary? A conflicted refugee? A lunatic raider? Get creative!
- A heavily engaged GM, and a (hopefully) lax environment in general.
- Several plotlines and arcs, and the flexibility to allow for you to contribute your own.
- A casual posting speed, and sense of understanding if delays come up.
- Moral dilemmas, and a grim- and occasionally silly and absurd- setting.
- Superpowers. Having superpowers is basically mandatory. It doesn't matter if the superpowers are your basic fire manipulation, or if you can make ice cream at will. It's up to you.
What We Expect From You:
- Courtesy and Commitment. Be polite to your fellow players. Give updates if something comes up. And for the love of all things holy, please don’t just up and leave without saying anything? I’ve had so many people vanish in the middle of the scene, only to find them writing in another plot not long after without saying a word to me. It’s frustrating, and even a quick “hey, sorry, I’m not interested anymore” or “something came up, I’ll try to post as soon as it’s over” would be fine.
- Creativity. Now, this isn’t really a rule or anything, but feel free to get wild in your ideas. The setting allows for some really weird stuff to happen, and some really bizarre figures to exist- especially in the Wastes and in Erubesco. Go ahead and have a character that only communicates in 1920s music, or an eccentric rich guy that builds houses out of live dogs, or a lady who had her torso replaced with a fishtank. Really have fun with it.
Now, with all that said and done, feel free to drop a message in the OOC or PM me if you’re interested. c: The link to the RP (which is still quite empty at the time of this board, haha) can be found here.
Thanks for reading, and I hope that I’ve managed to catch your eye with all this!
@Claw2k11 I'd be glad to have you in the RP again! Just make sure to keep me updated this time if something happens, cause I like to consider myself pretty flexible about delays and irl problems as long as folk don't up and abandon the roleplay all of a sudden.
Feel free to PM about what you have in mind for a group. c:
This war hasn’t been the first involving Gifted- the superpowered, the blessed, the cursed- as a species, as active participants using their powers for bloodshed.
Throughout history, there have been traces of humans talented with special abilities, capable of feats unachievable by the average man or woman. Prophets, creatures of lore, those blessed with incredible luck, or who could read people completely, or those regarded as magicians...Of course, many were unaware of these abilities, and those who did were either regarded as gods, or kept their secrets under lock and key in fear of the consequences. It was only recently- several hundred years ago- that they began to appear more frequently, with more intense powers, more obviously “special”.
The Gifted.
As with anything unique, tensions rose, with humans declaring the Gifted dangerous. Their children could easily be harmed by one with super strength, and robberies could become even more life-threatening when performed by a pyrotechnic. War soon broke out, the recorded beginning dating to around a century ago. However, this story is not about then.
Humans, those who were unfortunate enough not to have such powers, not only lost; they were wiped off the face of the earth, with only tiny pockets remaining. In the chaos and anarchy that followed at the lack of any real stable civilization, two factions emerged.
Erubesco, the faction of culture, monarchy, grace, and science.
Liberty, the faction of order, efficiency, unity, and progress.
Given the clash of their ideologies, lifestyles, and many other factors, it did not take long before both declared war on one another. They scrambled to collect land, stronger Gifted to fight under their command, and to gain an upper hand when both were equal in strength. Both groups even found themselves relying on tampering with genetic code, hoping to unlock something which would strengthen their own side. The war has currently been raging for eight years in total, in which many lives have been lost, and many atrocities committed.
Much like the fairy tales which parents tell to their children at storytime, Erubesco is based around a concept of nobility, kings and queens, and an idealized view of “good” and “evil”. Towns cluster around grand castle bases, soldiers are dubbed as the “knights in shining armor” for the weak and defenseless, and many civilians go about their life with art and song heavily involved in their schedules. At face value, it appears like a beautiful utopia of prosperity and life.
However, the truth is far darker, as one might expect. Not only are the general issues that tend to come with a monarchy present- inequality, a very unlikely chance of ascending to another role, etc.- but civilian experimentation is very much the norm. While the entire process tends to be kept rather hushed, what occurs beneath the beautiful tiling of the castle floors is very real, and very active. While the glitz and glamor of movie stars and storybook towns may be appealing to many, it is a thin veil to what Erubesco truly stands for underneath it all.
Compared to Liberty, however, one might find the freedom of choice preferable, and Erubesco isn’t the worst place to live. In fact, most of its populace find it quite delightful.
Most.
King
Viceroy/Lord/Lady
Grand Chancellor
Chancellor
Knight Commander
Alchemist
Knight/Acolyte
Infantry
Conscript
Serf
*Note: Serfs are essentially seen as indentured servants in Erubesco, and often enter the position after a crime.
The first impression which tends to fall upon the viewer of any Liberty city is a certain...blandness. Nigh-identical buildings and streets, all made up of a monochrome color. A majority of the population reside in their own apartments, and a lack of real vibrancy. However, Liberty’s morals are the main reason so many are drawn; preaching fair rights for all, scorning the pointless harm of her populace, and pushing the belief that, with enough hard work and care, even the weakest can grow into a potential Councillor.
Of course, while Liberty preaches patience towards its people, caring for them and providing for the needs of the loyal, they also push for extreme devotion. The rebellious are carefully groomed into fiercely loyal citizens, and the unity which is so focused upon can have the unfortunate side effect of damaging individuality. The ranking system is a fair deal more complicated when compared to that of Erubesco’s, but retains somewhat of a pattern. There are several sectors of Liberty, with each having seven ranks or less; ranging from the lowly Trainee, to the grand Councillor. Each sector is headed by a Councillor, which work with the Founder- and Leader- on near equal terms to make decisions for Liberty.
Espionage
Loyalty Affirmation
Homeland Protection
Economics
Genetics
Healing
Training
Education
Infrastructure
Agriculture
While it preaches equality, Liberty is led by people, and certain people can be particularly corrupt. If one desires more luxury in life, they could very easily inform their higher ups of certain activities of their neighbors for boons and the like. Nevertheless, many of Liberty’s civilians are well provided for, and have all their needs met.
Ashlanders. The term applies to nearly anyone who lives in the ashland, or wasteland, or Outside- whatever name you prefer for the vast expanse of ruin and earth that exists outside of the factions’ walls. Unlike what the names would imply, the ashland isn’t all ruin and sand- there are several areas where vegetation flourishes and the scars of man have begun to heal- but there’s enough of it that it’s been dubbed desolate by those who live both inside and away from the lands. Resources are thin, and what communities have manifested are largely composed of nomadic groups or small towns for ashlanders to make businesses, although any group that doesn’t possess a few particularly strong Gifted among its members is often quickly snuffed out. Life in the wastes is harsh, unforgivable, and often leads to very short lifespans. As such, the Ashlanders that populate it are often harsh and unforgivable themselves. While some retain their humanity and are relatively friendly (if not a bit skittish), others become considerably more ruthless. Mercenaries prowl the ash, hungry for jobs or searching out the targets that they’ve been assigned to- usually by the high-paying factions. Slavers and raiders abound, preying on the weak. However, for all of its harshness, some Gifted might retreat into the ashland for various reasons. Whether it’s freedom, the pursuit of their own morality, or madness, the ashland is never completely empty.
One nomadic group in the ashland, the Wanderers, are a ragtag team of misfits who have found one another, as well as their share of adventure in the Ash. They are considered enemies of both Liberty and the Crown, and consist primarily of defectors and powerful Gifted. While wary of strangers, they do take newcomers into their fold from time to time. Speak to the GM or any Co-GMs about joining.
Rules:
- Basic rules apply here, too. Be legible, no PPing, no veering wildly off canon, etc.
- You can have as many characters as you can handle.
- Please ask me if you have an idea for the plot/factions/story-line. I really dislike it when people try to pull something without asking for the go-ahead before they do it.
- Be polite. Inside the RP, your characters can be at each other's throats, but outside we're all responsible, mature people(I hope), who should act that way. - No stealing other people's characters.
- No fantasy. Anything fantasy ish (ex; dragons, something that seems demonic) must be explained with Gifts. No straight out magic exists.
- Certain character ranks (ex; anything above Agent in Liberty, anything above Knight in Erubesco) must be approved by a GM.
- Powerful characters must also be approved by a GM.
- Non-powered humans have been practically wiped out for a while, meaning that having human parents is a no-go, unless I give permission. Same with human characters; and, in connection to that, humans do not belong in the factions.
- Enjoy!
(An image isn't needed, but feel free to add one if you want one in. Otherwise, you can delete this bit.)
Full Name:
Nicknames/Aliases:
Age:
Gender:
Gift:
Loyalty: (if Erubescian or Liberty, please add their position if you can)
Description: (What do they look like? Even if you've got a picture, a bit of writing would be nice. Include their usual attire, any notable scarring or markings, etc.)
Personality:(A brief outline of their demeanour.)
Skills: (Gift based or practical abilities.)
Weaknesses: (Achilles' Heels that can be exploited by enemies.)
Brief History: (Any notable events in their background that might have shaped them. If you don't want to reveal too much, that's fine.)
Other:
(Anything else you think everyone needs to know about your character.)
@Everyone: I'm going to be launching a somewhat revamped version of this RP quite soon. I'm sorry for how this RP kind of died off, but if you're still interested in the premise, feel free to join if you'd like. c:
Five spoonfuls of honey, four cubes of sugar. A bit over-excessive, yes, but Sigmund had never been much of a man for tea, and turning the offering down seemed out of taste. So he chugged down the sugary mix as he listened to the ringmaster talk, and the faint skitter of his little spider collection against the tent’s walls. Despite being relatively mindless, he could swear that the creatures had some sort of separation anxiety or what-have-you. He took another gulp.
Sigmund hardly considered himself close to Michael. There were those that mourned him- friends, a lover. The death of one of their own rarely went without pain, and even the less loved elicited thoughts of mortality across the circus. Reminded people what, exactly, they had signed up for. He sympathized with them. Death was the grim inevitability, and something Sigmund had come to realize even when his soul was still in its rightful place.
Wiping his sleeve across his face, Sigmund placed his empty teacup upon its saucer and looked up. “If it’s all the same to you, Mr. Marcus, I think I’ll be staying. I’ve never been one for active combat.”
Then, to the performers that remained, “I’ve taken the liberty of scheduling you all for a checkup later this week. I expect for all of you to be there. I won’t be happy if you aren’t.”
With that, he rose, nodded to those assembled, and took his leave out of the tent. Before he could get too far, however, Sigmund quickly poked his head back into the tent.
“Thank you for the tea.”
The spiders took little hesitation in scaling his body as soon as he was out, finding their homes in his clothes and elsewhere. He grimaced a little at the feeling before returning to his tent, readying himself to welcome any circus-goers or patients that might drop by.
And so it went.
Dawn’s had given the Devil’s Jester a warm “Hello, Luciel,” upon slipping in, settling upon the cushions at the ringmaster’s bidding, although her lips had arranged themselves into a grim line as Marcus detailed the purpose of their Hunt. Purge Michael’s hometown of the Wurms, and lay his remains to rest. It was the final kindness they would be able to do for him, aside from consoling his lover to the best of their ability. And even that might no longer be an option, if they denied a contract.
She finished her tea, hands stealing what little remained of its heat. For all the years that some of them had lived, the pain of loss never seemed to lose its impact. She could see it in the tightening of Rel’s hands, the stiffness in Jessie’s shoulders, the haunted look in the young Juliet’s eyes. It sent a certain pang through Dawn’s chest as she set her cup down, eyes shutting for a few moments. She would seek them out after all was said and done. Even if they were brought together for differing reasons, they still shared circumstances. A little companionship was something they all desperately needed- especially in a time like this.
For now, however, Dawn’s focus was on keeping the teammates who were heading to battle alive. That was something she gripped and held onto, digging in deep. She would make sure that they would live to see another day, and that Michael got the proper burial that he had earned.
She rose, once again covering her head as she stood. “None on this end, I think. Questions, I mean.” Dawn cast a glance down at Luciel and Rel, then back up at Marcus, nodding. “Thank you. And, ah. The tea was lovely, by the way.” With that, she took her leave, climbing swiftly into her cab and quietly reaffirming the directions to her driver.
Her fingers curled into her skirt, enough so to draw blood from the flesh beneath.
@Aleranicus Sweet! :D I'm in the same boat as Versus when it comes to posting- once I get out of class, I'll try to get to whipping up a post. I do have a question, though (it isn't a particularly big plot one or anything, just a thing to clear stuff up). Was Parry telling Dawn to get inside at the end of the first half, or just telling them all to get in in general? Cause Dawn was already inside by then. Sorry if I'm off the mark or anything, haha.
I'm EchoicChamber, though I mostly go by Echo.
I'm in my twenties, and returned here on a whim.
I have no idea what's happening at any given moment.
<div style="white-space:pre-wrap;">I'm EchoicChamber, though I mostly go by Echo. <br>I'm in my twenties, and returned here on a whim.<br>I have no idea what's happening at any given moment. </div>