STATUS:
Don't mind me. My stomach just decided to declare war on me on Monday and cripple me for the rest of the week so I couldn't do any replies and such. All better now though.
1 mo ago
Current
Don't mind me. My stomach just decided to declare war on me on Monday and cripple me for the rest of the week so I couldn't do any replies and such. All better now though.
4
likes
2 mos ago
I apologize to anyone waiting on replies/responses from me. Was sick last week and only now feel well enough to do anything.
1
like
4 mos ago
Sometimes coming up with rp ideas feels like putting random things in a crockpot and hoping for the best.
6
likes
4 mos ago
If anyone is waiting on me for replies, I apologize. I was petsitting for the folks and haven't really had the muster to answer anything this week. This weekend should be a different story though.
2
likes
4 mos ago
When you brew tea and forget to set the timer
2
likes
Bio
Name: Ersa
Pronouns: She/Her
Genres: Sci-fi, fantasy, superhero (others will probably be added as time goes on)
Type of Player: I enjoy character development, a little bit of world-building, and deep character interaction. The plot and setting can be pretty basic as long as the characters are interesting. I don’t mind combat either, as long as that’s not all that’s going on in the thread. I also have a tendency not to plan out threads, but I'm not opposed to plotting.
Additional Information: No ERP or anything overly gory. I mostly do 1X1, but I'm not opposed to groups.
I do have a discord. If you are interested, please message me for it.
Kinds of characters: -Preferably over 18 years old, but anything above 16 is fine -Any gender -Some fighting knowledge. They don't have to be a warrior, but they at least need to know how to wield a weapon of some type
Some suggested roles the characters can play: *: means people have already expressed interest in this role, but nothing's been confirmed -The brother/best friend figure (I have some ideas for this one, but they're not set in stone) -The royal -The scholar/sage/priest -The outlaw/outcast -The healer/doctor -The warrior/soldier -The strong one/tank -Any other idea you might have. These are just suggestions.
Character Application
Name: Note: Can be of any origin you want. Or you can play it straight and have it in the flavor of the genre (think things like Inuyasha or Fushigi Yuugi or Twelve Kingdoms)
Gender:
Age: Note: No characters below 16 please.
General Physical Description: Note: No faceclaime necessary, but you can list one if you want
Role: Note: Can be both job role and group dynamic role or just the job role
Abilities/Formal Knowledge: Keep it down to three or four for now. This also includes any combat training they have.
Personality: Note: List at least 3 positive traits and three negative ones
Public Knowledge: This is what some random person or acquaintances might know about them, the things that no one has to dig too deeply to find out. This is not the place for a complete backstory.
Approved Characters:
Name: Hikari Shimizu (meaning “Light in the water”)
Gender: Male
Age: 19
General Physical Description: Hikari has a bit of a thinner and more androgynous build, standing at a height of 5’1, with short choppy black hair that falls just below his ears. His eyes are a deep brown which shine a reddish hue when sunlight hits them directly. His skin is a Honey tone, with patches of lighter beige scattered about his body, most notably around his eyes. His teeth are a bit sharper than normal.
Role: Scavenger/Outcast
Abilities/Formal Knowledge: Small Blade’s Prowess, Scavenging Knowledge, Keen Ear
Personality: Soft-spoken, Ambivert, Improvizational | Shy, Trusts too easily, Tends to wander
Public Knowledge: Hikari is of not entirely human lineage, everyone knows this, some people might even treat him differently because of it. He is also known to poke around abandoned places. His original place of birth was The Southern Region before he came to the Eastern Region at a young age.
Info
Name: Yusuke Sakamoto Gender: Male Age: 22 Role: Field Medic
General Physical Description:
Dark hair, blue eyes, pale skin. Yusuke embodies the adage "healthy body, healthy mind" with his commitment to both physical and intellectual pursuits. Clad in a modest scholarly cloak that veils his physique, and often seen with glasses perched upon his nose as he delves into his medical research, Yusuke's outward appearance belies the strength and athleticism that lie beneath. His unassuming demeanour conceals a body honed by the demands of rescue missions on the battlefields, where he deftly navigates the chaos of combat to retrieve and heal injured soldiers. Though his scholarly pursuits may keep him indoors, his time on the front lines has sculpted him into a capable and agile rescuer.
Abilities/Formal Knowledge:
Healing (Others): Yusuke possesses the gift of healing, allowing him to direct restorative energy to mend injuries and heal wounds. However, the effectiveness of this ability is directly proportional to the severity of the injury, requiring varying levels of focus to achieve complete healing.
Medical Expertise: Beyond the inherent healing power, Yusuke's mastery extends to an intimate understanding of the human body, enabling him to facilitate swift recoveries and manage chronic conditions. He supplements his healing abilities with knowledge of medications and herbology, ensuring comprehensive care for those in need.
Vigor (Self): In addition to healing others, Yusuke can channel healing energy inward to alleviate physical strain, tiredness, and fatigue. This empowers him to surpass the limits of ordinary individuals, allowing him to undertake daring missions and risk entering perilous situations to save lives. Yusuke maintains peak physical condition through rigorous daily training, maximizing his potential to aid others.
Combat: While Yusuke's primary focus lies in rescue and healing, he is proficient in defensive combat techniques. This skill enables him to evade, deflect, or counter enemy attacks, providing crucial protection for himself and others in dangerous situations. Though his priority remains on saving lives, Yusuke's combat training ensures he can effectively defend against threats that hinder his life-saving efforts.
Personality:
Compassionate: Yusuke's commitment to healing and saving lives reflects his deep compassion for others.
Resilient: Yusuke's disciplined lifestyle and rigorous training demonstrate his resilience and determination. He perseveres through challenges and setbacks.
Altruistic: Yusuke's selfless actions shows he prioritizes the well-being of others above his own comfort and safety, willingly risking his life to protect and heal those in need.
Perfectionist: Yusuke's dedication to his work leads to perfectionist tendencies, causing him to be overly critical of his own performance or the outcomes of his treatments. He can struggle with feelings of inadequacy if he perceives himself as falling short of his high standards.
Overly Serious: Yusuke's solemn demeanour and intense focus on his duties can sometimes come across as overly serious. He finds it challenging to relax and enjoy leisure activities, prioritizing his responsibilities.
Self-Sacrificing: He has tendency to neglect his own needs and well-being in favour of others. He can struggle to establish healthy boundaries or prioritize self-care, putting himself at risk of burnout or exhaustion.
Public Knowledge:
Born and raised in the Eastern Kingdom, it's widely known that Yusuke is a highly skilled field medic, renowned for his ability to provide life-saving medical care on the front lines of battle. His reputation as a courageous and capable healer precedes him, earning him the respect and admiration of soldiers and civilians alike. They would recount stories about him risking his own safety to rescue wounded comrades, or tirelessly tending to the injured under fire.
A normal high school girl, a mysterious item/place that transports her to a completely different world where she learns that she has been chosen to bear a great power that could either save the local kingdom from their enemies or destroy the entire world. She meets those destined to protect her, goes on a quest, faces enemies who use dastardly tactics, learns about herself, and oftentimes finds love. Sometimes things end happily. Sometimes the protectors meet their deaths in brutal ways. Sometimes the girl returns home, unable to be with her love for the rest of her life. And sometimes, the girl meets with a dreadful fate.
And so it's gone in the world of Relgas as long as anyone can remember it. When the stars align, two of the Four Elemental Embodiments, must grant a portion of their powers to two opposing sides of a human conflict. The other two can either abstain from granting a human their power, or choose to do so, just a much smaller portion. This time, it is the Lord of the Skies, Mercurius' turn. He is still haunted by the unfortunate fate of his last chosen one and is determine to not let it happen again. His options are limited since direct divine intervention is not allowed. But Mercurius is known for being the most capricious and flexible of the Embodiments. He figures that if he can't intervention once he chooses his bearer, he'll just have to change up what kind of bearer he chooses. After all, there's plenty of other women who fit the requirements that aren't high schoolers.
A young college student from another world who was a tourist stopping by an old well while visiting a friend in Japan over the summer between semesters should do nicely.
What this isn't: -A modern person brings a gun into a a pre-industrial setting and dominates every fight -A mean spirited parody of the genre or its characters -An edgy retelling/subversion of the genre -A modern person fixes all the problems of said setting -A completely meta adventure. There will probably be some lampshading, but it won't be a constant thing. -A romance with the protagonist. Probably breaking a cardinal rule of the genre, but I think other types of relationships would be more interesting to explore. -A power fantasy
What this is: -A fun romp in a setting typical to the genre. There will be tweaks, of course, but everything should still feel familiar -A focus on the synergy and relationships of the main characters; no one just fades into the background after their discovery episode -Facing opponents who aren't 100% evil (the "opposing" group is a typical portal genre style protagonist group who has been told that you are the baddies)
Kinds of players I'm looking for: -A small group of no more than four -18+ (more for comfort reasons than anything else) -Communicative: It's all right if small talk isn't your thing, just be willing to discuss things like plots and characters and keep others in the loop if replies are going to be held up for a while on your end -Willingness to play NPCs (ie the "opposing" group. I don't mind playing the NPCs myself, but trying to keep up with at least six NPCs might be a bit much for my abilities). The technicalities of this can be discussed if anyone has a better solution. -All the usual RP courtesy things
The land of Relgas is split up into four regions: North, East, South, and West. Each region has and Element Embodiment associated with it. While there is a cultural similarity that runs through all the regions, they can vary in things such as government set-up and laws along with variations on certain traditions.
The ones most involved in this scenario:
The Eastern Region: This region is known for its might winds thanks to bordering warm ocean waters. The inhabitants harness this wind as a source of power to run various things (though nothing has been industrialized yet) such as mills to turn its plentiful wheat crop into flour, which is sold both locally and abroad. The region is the least united in terms of government. There is a seat of government in the most populated city of the region, Decurius, but the majority of the population is spread throughout the region, each with their own leader and additional laws besides the overall laws of the region. These leaders then in turn vote for a "king" to be the head and representative of the region, mostly in dealing with other regions or leading the region in times of war. Other regions view such a set up as too chaotic, and it is oftentimes said that anyone from the East is unreliable since it's hard to predict what they will feel like doing at the moment, a trait they share with their Embodiment, Mercurius. They are currently coming into conflict with the Southern Region.
The Southern Region: This regions is known for its wetlands and torrential rainfall. The inhabitants have learned to use the water to advance their irrigation techniques and to cut and shape things that would otherwise be impossible to do so quickly, making them the primary provider of already shaped building materials such as stones. They are also known for their medicines and purifying techniques, some of which other places have adopted in order to have cleaner water. The bulk in the population of the region lies in Anap, the seat of the government. It is a huge city broken into several districts that have appointed governors reporting to one ruler whose rule is absolute. The recent dynasty has outlasted any of its predecessors by a large margin, making others wonder if the ruling family is somehow doing something to keep themselves in that position when even the successful ones died out by then. It is oftentimes said that someone from the South can shape anyone or anything into what they want with merely a word or a single action, so anything they say or do should come under scrutiny, much like their Embodiment, Appaanii. They are currently coming into conflict with the Eastern Region.
The Western Region: TBD if it comes into play
The Northern Region: TBD if it comes into play
These are the very broad characteristics associated with them. The actual Embodiments themselves will eventually have NPC pages. Mercurius Associated Element: Air Associated Direction: East Associated Season: Spring Associated Animal: Birds, especially raptors/other bird of prey Associated Strength: Flexibility Associated Flaw: Flighty Status: Associated region is in conflict with Apaanii's region
Terriku Associated Element: Earth Associated Direction: West Associated Season: Fall Associated Animal: Beasts of burden, especially oxen Associated Strength: Steadfastness Associated Flaw: Obstinate Status: Neutral
Apaanii Associated Element: Water Associated Direction: South Associated Season: Summer Associated Animal: Cetacea, such as Porpoises/Whales Associated Strength: Cultivation Associated Flaw: Manipulation Status: Associated region is in conflict with Mercurius' region
Gahl Associated Element: Fire Associated Direction: North Associated Season: Winter Associated Animal: Reptiles, especially lizards Associated Strength: Creativeness Associated Weakness: Recklessness Status: Neutral
A normal high school girl, a mysterious item/place that transports her to a completely different world where she learns that she has been chosen to bear a great power that could either save the local kingdom from their enemies or destroy the entire world. She meets those destined to protect her, goes on a quest, faces enemies who use dastardly tactics, learns about herself, and oftentimes finds love. Sometimes things end happily. Sometimes the protectors meet their deaths in brutal ways. Sometimes the girl returns home, unable to be with her love for the rest of her life. And sometimes, the girl meets with a dreadful fate.
And so it's gone in the world of Relgas as long as anyone can remember it. When the stars align, two of the Four Elemental Embodiments, must grant a portion of their powers to two opposing sides of a human conflict. The other two can either abstain from granting a human their power, or choose to do so, just a much smaller portion. This time, it is the Lord of the Skies, Mercurius' turn. He is still haunted by the unfortunate fate of his last chosen one and is determine to not let it happen again. His options are limited since direct divine intervention is not allowed. But Mercurius is known for being the most capricious and flexible of the Embodiments. He figures that if he can't intervention once he chooses his bearer, he'll just have to change up what kind of bearer he chooses. After all, there's plenty of other women who fit the requirements that aren't high-schoolers.
A young college student from another world who was a tourist stopping by an old well while visiting a friend in Japan over the summer between semesters should do nicely.
What this isn't: -A modern person brings a gun into a a pre-industrial setting and dominates every fight -A mean spirited parody of the genre or its characters -An edgy retelling/subversion of the genre -A modern person fixes all the problems of said setting -A completely meta adventure. There will probably be some lampshading, but it won't be a constant thing. -A romance with the protagonist. Probably breaking a cardinal rule of the genre, but I think other types of relationships would be more interesting to explore. -A power fantasy
What this is: -A fun romp in a setting typical to the genre. There will be tweaks, of course, but everything should still feel familiar -A focus on the synergy and relationships of the main characters; no one just fades into the background after their discovery episode -Facing opponents who aren't 100% evil (the "opposing" group is a typical portal genre style protagonist group who has been told that you are the baddies)
Kinds of players I'm looking for: -A small group of no more than four -18+ (more for comfort reasons than anything else) -Communicative: It's all right if small talk isn't your thing, just be willing to discuss things like plots and characters and keep others in the loop if replies are going to be held up for a while on your end -Willingness to play NPCs (ie the "opposing" group. I don't mind playing the NPCs myself, but trying to keep up with at least six NPCs might be a bit much for my abilities). The technicalities of this can be discussed if anyone has a better solution. -All the usual RP courtesy things
Kinds of characters: -Preferably over 18 years old, but anything above 16 is fine -Any gender -Some fighting knowledge. They don't have to be a warrior, but they at least need to know how to wield a weapon of some type
Some suggested roles the characters can play: -The brother/best friend figure (I have some ideas for this one, but they're not set in stone) -The royal -The scholar/sage/priest -The outlaw/outcast -The healer/doctor -The warrior/soldier -The strong one/tank -Any other idea you might have. These are just suggestions.
And one last small favor. Please send a brief writing sample. It's less the length I'm concerned with and more of the style and flow. I've never run a group rp before so I want to make sure things don't clash too much. And to be fair, here are some samples from me.
Long Sample (probably mostly occurs with scene-setting posts or starting posts):
Chase, or Tank when in uniform, sighed as he observed the unfortunate scene around him. He’d been in the middle of making a delicious dish when the call came in about a metahuman incident. He shoved the half-finished product in the fridge, geared up, and made his way over to the area with a policeman who was kind enough to give him a lift. The B Team didn’t have money for a vehicle of their own, so they often bummed rides off whoever could give them one, usually someone from emergency services. Oddly enough, he was the only one called in. Probably for the best. Shadowstrike was once again off on one of her off the books prowling in the slums and Blaster was still recovering from expending a lot of energy the night before. He’d call Kay once he knew the situation.
The police were doing most of the investigating. Tank supposed he was mostly here to help provide crowd control or a shield if whoever did this was still around. He’d be able to take a few hits and buy time if someone more powerful needed to come and take care of it. Either that or Techton Enterprises didn’t think this was a big enough deal for one of the “main” heroes to appear. They certainly liked dumping the non-glamourous or attention getting jobs on them.
He had been talking to an officer when he noticed a car drive up and someone get out. “That would be Ms. Antonia Martinez,” the officer informed him. “The victims’ daughter.”
Now he knew why he’d been called here. No one on Team Techton either had time nor patience to deal with understandably upset and hurt relatives and he was such a good “people person” that this was just up his alley. It was probably a good thing the other B Team members weren’t here. Shadowstrike was often blunt to the point of hurtful even if she didn’t mean it and Blaster was bad at reading the room and might’ve made things worse despite his best intentions.
He barely felt her grab his shoulder plates. He knew how she felt, or at least had once felt the apparent despair that became visible. The officer he had been talking to stepped up to separate them, but Tank shook his head. She wouldn’t do any damage to him with her bare hands. He just wished that someone else would step up and give her the bad news. Someone trained for this sort of stuff.
“Ms. Martinez,” he spoke, softening his voice as much as he could. It made his Bristolian accent more pronounced. “We’re still investigating what happened, but the head investigator has some theories.” He nodded to the officer he had been talking to. The officer headed off to presumably go find the head of the investigation. “While we wait for them, why don’t we go sit down? I know that waiting for news is the hardest part.” His mind flashed back to waiting in a hospital lobby with his youngest sibling in his lap while his dad paced and the twins sniped at each other over a video game system.
He gently removed her hands from his shoulder plates and indicated the bumper of a nearby ambulance. “If it’s any consolation, they only found your parents’ bodies. All indications are that your brother is still alive.” But she probably wouldn’t be happy to hear the head investigator’s theory. “Would you like some water while we wait?” Even if she didn’t drink it, it would be good for her to have something in her hands. He’d even let her throw it at him if that made her feel better. He’d been hit with harder stuff than a water bottle before.
Shorter Sample (probably the length of my average post. Will vary if NPCs are included.)
The guns registered with Allison when he folded his arms and asked his question. She wasn’t sure what this particular ship’s policy on armed passengers had been, but it wasn’t unheard of for ships, especially if they were traveling through rough territory, to let their passengers keep their arms as long as they were visible. She made a note to watch him carefully.
“Well, can you name every planet a ship passes without a map?” She tried not to sound to annoyed that he responded to a simple question so rudely. “I’m Allison and who are…?
Then he started walking toward her, not looking too happy. Of course, the first person Allison could find had to be that way. After all, the universe was clearly against her right now. She scrambled back and to the side, only to realize that he was walking past her. She turned to see the smoking ruin of a spaceship. She was about to follow him when he started yelling at… well, nothing.
That meant two things to her. Either the man was crazy or he had an injury of some kind that was making him hallucinate. He almost seemed too well put together for the latter. Then came what he said after yelling at nothing.
Allison looked behind her. Maybe she should leave him and try to find someone else. After all, he was armed, he could probably take care of himself. But the logical side of her pinged in, reminding her that she was completely lost and not armed. He would be fine alone, but she probably wouldn’t. She almost missed his question.
“A wood and metal cube?” Allison eyed his hand on his holster. “No, I haven’t, at least not in the direction I came from. Did you have it on you when you landed or was it in a bag of some kind?"
Name: Ersa
Pronouns: She/Her
Genres: Sci-fi, fantasy, superhero (others will probably be added as time goes on)
Type of Player: I enjoy character development, a little bit of world-building, and deep character interaction. The plot and setting can be pretty basic as long as the characters are interesting. I don’t mind combat either, as long as that’s not all that’s going on in the thread. I also have a tendency not to plan out threads, but I'm not opposed to plotting.
Additional Information: No ERP or anything overly gory. I mostly do 1X1, but I'm not opposed to groups.
I do have a discord. If you are interested, please message me for it.
Character list can be found here: [url=https://www.roleplayerguild.com/topics/191407-ersas-emporium-of-errant-characters/ooc]Ersa's Sacred Texts[/url]
My 1X1 Interest List: [url=https://www.roleplayerguild.com/topics/191364-ersas-1x1-interest-check/ooc]Ersa's Half-Baked Ideas[/url]
Original Writings blog: [url]https://storiesbyersa.wordpress.com/[/url]
<div style="white-space:pre-wrap;">Name: Ersa<br><br>Pronouns: She/Her<br><br>Genres: Sci-fi, fantasy, superhero (others will probably be added as time goes on)<br><br>Type of Player: I enjoy character development, a little bit of world-building, and deep character interaction. The plot and setting can be pretty basic as long as the characters are interesting. I don’t mind combat either, as long as that’s not all that’s going on in the thread. I also have a tendency not to plan out threads, but I'm not opposed to plotting.<br><br>Additional Information: No ERP or anything overly gory. I mostly do 1X1, but I'm not opposed to groups.<br><br>I do have a discord. If you are interested, please message me for it.<br><br>Character list can be found here: <a href="https://www.roleplayerguild.com/topics/191407-ersas-emporium-of-errant-characters/ooc">Ersa's Sacred Texts</a><br>My 1X1 Interest List: <a href="https://www.roleplayerguild.com/topics/191364-ersas-1x1-interest-check/ooc">Ersa's Half-Baked Ideas</a><br>Original Writings blog: <a target="_blank" rel="nofollow noopener" href="https://storiesbyersa.wordpress.com/">https://storiesbyersa.wordpress.com/</a></div>