Banned for staring.
| ____________________________________ . . . imvu & omgpop refugee_______ | _ _ _ _ _ _ ▉ ▉ ▉ ▉ ▉ _________________________________ | _ _ _ _ _ _ _ _ _ _ exit. casual. utc -8. bbcode enthusiast. guildie since '09. gm for the last avatar and tla: the red lotus. check out ho//ow, a 1x1 with the amazing rockette. i have a 1x1 interest check, ᴘʀᴇss ▶, and although my plate is full, you can message me anyways if you're interested in writing with me in the future. i am open to exploring other plots and am nsfw/kink friendly. i have a bbcode guide that's too complicated for anyone to use. besides hiding in my test thread, you might see me in 'off topic' sharing music. are we lined up with the image on the left yet?120725.09:45 __________________________________________________ | ____________________________________ . . . #842 |
Not the actual name of the system. Just needed a placeholder. Will be outlining the
basics of gameplay here.
| Chief mechanics that govern our game, this system has taken bits and pieces of inspiration from existing game systems and simplified it for the PbP RP play style. This guide covers the basic fundamentals of the rules for post turns, combat and manageable resources. |
H U N G E R _______________________________________________________________________Hunger is energy. It is used to expend skills and spent when moving locations. Hunger can only be replenished by consuming food. T H I R S T _______________________________________________________________________Thirst affects the body much in the same way that hunger does. It will deplete at one point per posting round or when moving to a new location. Water can be replenished at any water source with varying states of purity. H E A L T H _______________________________________________________________________A measure of your vitality. Your health can deplete from increased hunger or thirst and after receiving a successful 'hit'. Eating food will replenish health. H U M A N I T Y _______________________________________________________________________A measure of 'you'. Humanity affects the decisions a character may or may not take in any given situation to survive. Like karma, it will also affect bonds with NPCs and PCs alike. | ▅▅▅▅▅▅▅▅▅▅ _______________________________________________________________________ 4 - 10 · No changes. 1 - 3 · Humanity drops by one. Hits reduced by one half. 0 · Lose one health at the end of your turn. ▅▅▅▅▅▅▅▅▅▅ _______________________________________________________________________ 4 - 10 · No changes. Hits increased by one half at full hunger. 1 - 3 · Humanity drops by one. Hits reduced by one half. 0 · Lose one health at the end of your turn. ▅▅▅▅▅▅▅▅▅▅ _______________________________________________________________________ 2 - 10 · Healthy. 1 · Unconscious. 0 · Dead. ▅▅▅▅▅▅▅▅▅▅ _______________________________________________________________________ 5 - 10 · Normal. NPC perception is positive. 1 - 4 · Unhinged. NPC perception is negative. 0 · Feral. Hostile NPCs. |
A U T O H I T ___________________________________________________________________Autohits do not rely on dice rolls to determine if an attack will land. Once an attack is stated, it will automatically connect with the intended target. Attacker will state intended effect of an attack and defender will state the actual effect. Regardless of what is written, successful hits will be applied and subtracted from total health. P A R R Y ___________________________________________________________________A parry is a specific skill that can be learned from any melee weapon skill tree. A parry allows for negation of an attack at the cost of one hunger. | H I T ___________________________________________________________________Health is measured in hits. Children start with five total hit points and adults start with ten. Fauna will have a varying amount of hit points. Weapons and strength determine the amount of hits delivered on an attack. A R M O R ___________________________________________________________________Armor can be looted or crafted and comes in various forms of durability and protection. They provide temporary hit points and the best armors will also negate hits below a specific threshold. |
I N S P E C T ___________________________________________________________________Take a closer look at any object or person in the world and receive detailed information on it. S E A R C H ___________________________________________________________________Search an object for loot or supplies. You may specify multiple items. Once these items are searched, they cannot be searched again until the next day. Not to be confused with the skill 'scavenge'. | E A T ___________________________________________________________________Consume food. Hunger and health will be restored, or depleted, depending on the food. D R I N K ___________________________________________________________________Consume water or other liquid. Thirst and health will be restored, or depleted, depending on the drink. |
![]() T H E B A R N | Factions: Nuetral An abandoned structure a few miles outside of the city. It's roughly 1000ft2 of dilapidated walls, crumbling ceiling and fencing encroached by the surrounding drab flora. However, it provides a measure of protection against the elements and with some love and care, could be transformed into a functional shelter and a place to call home. |
K A I ![]() | W I L L O W ![]() | T E Z ![]() | ? ? ? ![]() | ? ? ? ![]() | ? ? ? ![]() |
Notable Locations The guest house was repurposed from the old barn and is a unit separate from the main house. It is about half the size of it's sister structure with only a single floor and a smaller floor plan. Not nearly as derelict, it provides better shelter with windows that close and solid front door that slides shut. It is also more exposed with no fencing or trees and could be seen easily from the city if one were paying close enough attention. | G U E S T H O U S E ___________________________________________________________ |
![]() T H E F O R E S T | Factions: Nomads · Nomads of the Forest · Metahumans A large swathe of land nestled at the base of the mountains that tower behind it. The forest is densely populated to the extent that many of the trees are pressed together into natural walls, transforming much of the interior into a kind of maze. A thick canopy prevents most light from finding the forest floor and there are large sections perpetually shrouded in a thick fog. Although mostly untouched by the fires of the war before, the nuclear fallout and it's poisonous effect on life has twisted some of the flora and fauna who inhabit the forest into beings that are unrecognizable. |
T I K O ' O ![]() | M A ' I K A ![]() | ? ? ? ![]() | ? ? ? ![]() | ? ? ? ![]() | ? ? ? ![]() |
Notable Locations Homeland of the forest dwelling Nomads. Ko'rah is nestled deep within the forest and benefits from the natural protection it offers. These Nomads and their way of life are protect by the surrounding natural maze and the thick canopy vaulted hundreds of feet above them by way of numerous towering trees. The various structures of this land are constructed with whatever the world is willing to supply them. Many abodes are built into the sides of some of the larger trees and make use of vine like bridges and ladders interconnecting each one. On the ground, huts are strewn together from wood and bark and grass and sometimes stone. Although often dark, there are enough empty patches in the canopy to allow light. | K O ' R A H ___________________________________________________________ |
T H E F O U N T A I N ___________________________________________________________ | A large pond in a remote area of the forest. It's fed by a small, babbling creek that flows from the mountains. The water is unusually clear, almost invisible, and feels like ice on the tongue. |
![]() T H E C I T Y | Factions: Scavengers · Nomads A graveyard of concrete and steel stretching into the clouds of the sky. The city is populated by derelict skyscrapers and large, naked structures, all of which were heavily scarred during the war. Though seemingly abandoned, the city's skeleton is inhabited by both members of the Scavengers and the occasional Nomad factions. |
J U N E ![]() | ? ? ? ![]() | ? ? ? ![]() | ? ? ? ![]() | ? ? ? ![]() | ? ? ? ![]() |
Notable Locations A large, multiple floor structure that was once a combination grocery store and apartment complex. Picked clean a century ago, it is a now a well barricaded and truly occupied space. The home of one of the largest Scavenger factions in the city. The former market is two floors with one a sub-floor and below that, a multi-level parking complex. Above the market is twenty floors of Scav land. | S P E R M A R K ___________________________________________________________ |
T H E J U N K Y A R D ___________________________________________________________ | A mountain of trash just outside of the city's industrial district. Although nothing more than a pile of twisted metal and useless scrap after a century of continuous lotting, to the right eye and right skill, some junk of worth could still be found and the rest could be salvaged into treasure. |
![]() T H E W A S T E S | Factions: Military · Nomads · Metahumans The large pocket of empty expanse between the other major points of interest. Although typically devoid of life, the occasional creature, or group of, can be seen migrating across and every now and then, a Nomad or two might be seen. Comprised mostly of desert and dirt, the wastes landscape shifts to dramatic ends of a spectrum. Sand turns to dirt turns to mud which under the right conditions, can become a poisonous sludge, infecting the plant life and air quality in the area. There are also rumors of dangerous creatures that make their nests out in the waste in favor of the low traffic and harsh conditions to keep other predators at bay. Other rumors speak of something massive moving under the sands. |
K I R I L L I U S ![]() | L O O S E E F U R R ![]() | ? ? ? ![]() | ? ? ? ![]() | ? ? ? ![]() | ? ? ? ![]() |
Notable Locations A small but growing outpost straddling the border between the Wastes and the Forest. They are slowly cutting away at the wall of green, turning what precious lumber the forest provides into their huts and homes. Home of a military presence whose strength continues to multiply by the week, they are slowly but surely making their presence known. Sturdy wood walls surround this outpost as does a rather large mote. Entrance is by drawbridge. | O U T P O S T 9 9 ___________________________________________________________ |
| CTRL - F to search. AF00 Meat AF01 Drink |
Level | 1 | Level | 2 | Level | 3 |
Raw Meat (Human) _ Cooked Meat (Human) _ | -1 Meat (Human) +2 Hunger +2 Health -1 Meat (Human) +5 Hunger +5 Health | Object (Type) _ Object (Type) _ | Cost Benefit Cost Benefit | Object (Type) _ Object (Type) _ | Cost Benefit Cost Benefit |
Level | 1 | Level | 2 | Level | 3 |
Impure Water (Water) _ Object (Type) _ | -1 Dirty Water -1 Cloth +2 thirst +1 Health Cost Benefit | Clear Water (Water) _ Object (Type) _ | -1 Dirty Water -1 Charcoal +3 Thirst +2 Health Cost Benefit | Purified Water (Water) _ Object (Type) _ | -1 Dirty Water -1 Coconut Husk +5 Thirst +3 Health Cost Benefit |