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CS by Exit. Created for The Last Avatar
| ____________________________________ . . . imvu & omgpop refugee_______ | _ _ _ _ _ _ ▉ ▉ ▉ ▉ ▉ _________________________________ | _ _ _ _ _ _ _ _ _ _ exit. casual. utc -8. bbcode enthusiast. guildie since '09. gm for the last avatar and tla: the red lotus. check out ho//ow, a 1x1 with the amazing rockette. i have a 1x1 interest check, ᴘʀᴇss ▶, and although my plate is full, you can message me anyways if you're interested in writing with me in the future. i am open to exploring other plots and am nsfw/kink friendly. i have a bbcode guide that's too complicated for anyone to use. besides hiding in my test thread, you might see me in 'off topic' sharing music. are we lined up with the image on the left yet?120725.09:45 __________________________________________________ | ____________________________________ . . . #842 |


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![]() ____________________________ | stance on benders. Through her studies, she understands who they were, what they did and why they are no more. While the life of a bender was once something she marveled, she grew to learn that their very presence induced change in everything and everyone. Although that change would often times be for the better, if the record for the last handful of Avatars was any indication, their causality was simply the breeding of more conflict. _________________________________________________________ Vyska firmly believes that Benders were a lesson to be learned and that the world can learn no more from them. Their greatest achievement was connecting the physical world with that of the spiritual and allowing them access to a near limitless supply of energy. Beyond that, Spirits and Benders have no place in the new world. history. Born into a family of both wealth and power, Vyska resides comfortably inside the walls of the upper ring. However, while the life of luxury was always within arms reach, her father made sure to impress upon her the importance of hard work, study, manners and the weight that was her family name and that of the name she was given: Moon, after the mother who's life ended when her's began. And a second name with roots in what seemed like ancient history. At a young age, she was given to the throws of education. Private schooling. Lessons in dance and song and the playing of a number of musical instruments. She studied some limited forms of self defense and learned early on her way around a handgun. By the age of 14, her father had begun introducing her to the family business and by 18, had become quite the expert in all things SynEn. She was after all in line to inherit the 'throne' once her father retired. | ||||
M I S C E L L A N E O U S | R E L A T I O N S H I P S | ||||
| synen. Owned and operated by the Moon family. This energy corporation gained momentum after the passing of Varrick with a strategic marriage of his daughter to a Moon lineage son. SynEn, formerly a power company supplying electricity by way of lightning bending, needed to make a drastic change in operations when Bending was made illegal and punishable by death. After expunging their employees they shifted their remaining resources into helping develop the late Varrick's designs on harnessing spirit energy as a new form of power. In time, SynEn would continue to grow, absorbing the energy research and development department and become the sole provider of power across all of the Republic. Varrick Global Industries would refocus their efforts on military and civilian design. |
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![]() ____________________________ | first last. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat |

_![]() | name. AD-4.M age (artificial). 25 age (actual). 12 designated. A.I.D.A badge number. A-06151125 |
| augmentation. Clean as are all AIDA v4 and previously, v3. AD-4.M is not enhanced by any augmentations. His body was engineered and grown to be more durable and physically stronger than their human counterparts. Their brains work not unlike a computer, processing commands at speeds beyond the capabilities of a human and like the AI's before him, he is able to compute possible outcomes and solutions for any given scenario... if called upon to do so. When taking actions at extreme levels of physicality, he will tire as any human and will regain that energy just as fast, if not faster. personality. Glass half full. It's hard to tell if it's programmed or if those emotions are genuine but it works well when in tandem with a second person. He will often try to balance the bleakness of any situation with some lighthearted humor... within reason. He too understands boundaries and the serious nature that is his work and so remains appropriate. The seven years he's spent since his graduation learning the nuance of language, both spoken and unspoken, has ensured that. _________________________________________________________________________________ AD-4.M is naturally obedient, as are all AIDAs from his line. He will take to tasks without hesitation to the point of disregarding his own safety if needed, just so long as he understands that his actions will result in completion and no other, more reasonable, efficient or safe options are available that will accomplish the same. history. Production began in the year 2093, two years before the incident on Mars. He is one of ten manufactured as the first batch of AIDA v4's. Although much of the development and manufacturing of an AIDA remains classified, it is shared knowledge to select consumers that the first five years of growth are spent at a facility where their growth is accelerated and a culmination of the world's shared knowledge is injected by force into the brain. A further two years are spent later in the AIDAs life cycle developing it's specified physicality, perfecting their individuality and touching up on nuances desired by the clientele. After his graduation, AD-4.M's spent a year off world on mars working private security, his time spent doubling as both a preliminary test of his abilities and assessment for further updates and upgrades. After he'd successfully completed a number of jobs without incident, he was cleared and put up for sale, his acquisition the point of interest for a number of large companies. It was the Chief of Police however who'd manage to purchase AD-4.M, a move made possible by her specific reasoning as to why she should be handed the AIDA. At least in her words, it was a PR move. | ![]() |

| Greater Oakland became the prosperous center of business during the late 21st century when much of San Francisco was lost to the collapsing seabed. With businesses making the move across the bay and much of the population following suit, economics of the area exploded. In addition, with the harbor already the bay's most widely used port, it was simply expanded upon until it became the busiest in all of the US. Crime in the major city is relatively low with regular patrols keeping a watchful eye on the day to day of every citizen. Outside however, most noticeably in the surrounding Old Oakland area, crimes rates rise and continue to do so practically unhindered. |




| Located just inside Greater Oakland. This towering structure comprises the headquarters of the Policing Department with jurisdiction of all of California. The design itself is rather straightforward. Black rectangular shape that juts into the sky and breaks the horizon from all angles. The base stretches for a total of ten city blocks, or around 50,000 square feet making it near the largest building in the city. At a little over 300 stories, the structure is without a doubt the tallest. Taking precedence over local law enforcement, the PDC and all state departments like it patrol the entirety of that state. A specialized unit meant to investigate crimes of a higher profile while law enforcement established in specific cities take on the smaller posts. This distinct separation was a necessity put into place after the population of Earth began to skyrocket. Crime reached an unprecedented height and a drastic change to the judicial system had to be made. N O T A B L E L O C A T I O N S Check-In. Besides being a second home for the men and women who have sworn protection over the state, and to those who wish to disrupt it, the PDC Headquarters also doubles as a hub for information exchange. This information usually arrives by way of traffic through the levels designated "Check-in". State law requires all private vessels entering and exiting the state to a mandatory screening. Although this can be completed at any of the various PDC Hubs across California, time for processing is quickest at HQ. Holding. Below ground level. The further one descends, the more dangerous the criminals being held there are. The nature of prison's design makes escape virtually impossible, not to mention it's situated directly below PDC HQ. The first few floors are for temporary holds lasting a handful of days at most. Everything after is more prolonged approaching permanence. Office of the Chief Of Police. Near the top floor. Overlooks an expanse of the Greater Oakland area. |

![]() ___________________ | C H I E F of P O L I C E L O R E L E I Usually only available via appointment, her job tending to keep her busy enough where a visit by walk-in is near impossible. If summoned, it's usually a good idea to find out why you were called. Although the youngest to make Chief of Police, Lorelei is no less fierce than her predecessors, if not more so. She takes her job seriously and expects the people under her command to do the same. With a strong moral compass and a strong sense for who she is and what she believes, Lorelei is ever pushing the boundaries of the grey world around her into the white... or at least trying to. Previous experience includes military time served during the uprisings on Mars and the third Cold War before that. A decade in between service as a service woman to the state, and honorary marks throughout her itinerary at school. Documented. Augmented right arm. |

![]() | 2075. The population of Earth has ballooned beyond the point of sustainability. The world slowly suffocates itself on limited resources while nations wage war over scraps. ________________________________________________________________________________________ 2076. A motion is made to colonize Mars. Extensive studies and expeditions, advances in technology and the greatest minds of exploration have deemed it a viable and suitable "second Earth". 2080. The first colonizing life-rafts arrive on the red planet using previously established expedition sites as base camps. Work is hard and a suitable workforce harder to find. There are few trained to survive the harsh environment that is another planet. 2091. A.I.D.A. v3 (Artificially Intelligent Demi-Organic Android) is manufactured as a low cost alternative for labor. Advertised to be twice as strong as any human with low maintenance requirements and lower upkeep. They eat less, waste less, work harder and are the first of their kind to "develop" their own personalities based on outside stimuli. An initiative in revolutionizing robotics to better integrate them in the general populace and allow them to be more productive. 2095. Work is disrupted when a large group of AIDA's erupt into violence across the budding colonial community. The fighting lasts for several weeks before military from Earth can arrive to quell the sudden uprising. A large number of AIDA v3's escape into the darker corners of Mars. The rest are captured, incarcerated and discontinued... as are those residing on Earth. 2105. After facing a decade of backlash, the company behind AIDA's conception releases AIDA v4. Physically inferior to their predecessor, although not by much, their defining difference is that of an "on and off" switch and "neuro-pairing". They retain the capacity to build upon what they learn however, they are neurologically implanted with commands that override all others and force them to obey. These commands are paired to one other individual meaning only one person can control them, not unlike a locked phone. To prove their safety, an AIDA v4 is assigned to the PDC and becomes the sole custody of... you. |

| themes. Sci-fi. Cyber-punk. level. Casual. players. Exit X BrokenPromise 2105. Earth. California. An unlikely partnership is formed when an ostracized cop and the latest A.I.D.A. model designated "v4" are forced to put aside prejudice and place their trust in each other. As they work through strained relations, the two must come to terms with where they belong in the world and unravel the mystery behind a string of related murders. |

_![]() | name. AD-4.M age (artificial). 25 age (actual). 12 designated. A.I.D.A badge number. A-06151125 |
| augmentation. Clean as are all AIDA v4 and previously, v3. AD-4.M is not enhanced by any augmentations. His body was engineered and grown to be more durable and physically stronger than their human counterparts. Their brains work not unlike a computer, processing commands at speeds beyond the capabilities of a human and like the AI's before him, he is able to compute possible outcomes and solutions for any given scenario... if called upon to do so. When taking actions at extreme levels of physicality, he will tire as any human and will regain that energy just as fast, if not faster. personality. Glass half full. It's hard to tell if it's programmed or if those emotions are genuine but it works well when in tandem with a second person. He will often try to balance the bleakness of any situation with some lighthearted humor... within reason. He too understands boundaries and the serious nature that is his work and so remains appropriate. The seven years he's spent since his graduation learning the nuance of language, both spoken and unspoken, has ensured that. _________________________________________________________________________________ AD-4.M is naturally obedient, as are all AIDAs from his line. He will take to tasks without hesitation to the point of disregarding his own safety if needed, just so long as he understands that his actions will result in completion and no other, more reasonable, efficient or safe options are available that will accomplish the same. history. Production began in the year 2093, two years before the incident on Mars. He is one of ten manufactured as the first batch of AIDA v4's. Although much of the development and manufacturing of an AIDA remains classified, it is shared knowledge to select consumers that the first five years of growth are spent at a facility where their growth is accelerated and a culmination of the world's shared knowledge is injected by force into the brain. A further two years are spent later in the AIDAs life cycle developing it's specified physicality, perfecting their individuality and touching up on nuances desired by the clientele. After his graduation, AD-4.M's spent a year off world on mars working private security, his time spent doubling as both a preliminary test of his abilities and assessment for further updates and upgrades. After he'd successfully completed a number of jobs without incident, he was cleared and put up for sale, his acquisition the point of interest for a number of large companies. It was the Chief of Police however who'd manage to purchase AD-4.M, a move made possible by her specific reasoning as to why she should be handed the AIDA. At least in her words, it was a PR move. | ![]() |

![]() | 2075. The population of Earth has ballooned beyond the point of sustainability. The world slowly suffocates itself on limited resources while nations wage war over scraps. ________________________________________________________________________________________ 2076. A motion is made to colonize Mars. Extensive studies and expeditions, advances in technology and the greatest minds of exploration have deemed it a viable and suitable "second Earth". 2080. The first colonizing life-rafts arrive on the red planet using previously established expedition sites as base camps. Work is hard and a suitable workforce harder to find. There are few trained to survive the harsh environment that is another planet. 2091. A.I.D.A. v3 (Artificially Intelligent Demi-Organic Android) is manufactured as a low cost alternative for labor. Advertised to be twice as strong as any human with low maintenance requirements and lower upkeep. They eat less, waste less, work harder and are the first of their kind to "develop" their own personalities based on outside stimuli. An initiative in revolutionizing robotics to better integrate them in the general populace and allow them to be more productive. 2095. Work is disrupted when a large group of AIDA's erupt into violence across the budding colonial community. The fighting lasts for several weeks before military from Earth can arrive to quell the sudden uprising. A large number of AIDA v3's escape into the darker corners of Mars. The rest are captured, incarcerated and discontinued... as are those residing on Earth. 2105. After facing a decade of backlash, the company behind AIDA's conception releases AIDA v4. Physically inferior to their predecessor, although not by much, their defining difference is that of an "on and off" switch and "neuro-pairing". They retain the capacity to build upon what they learn however, they are neurologically implanted with commands that override all others and force them to obey. These commands are paired to one other individual meaning only one person can control them, not unlike a locked phone. To prove their safety, an AIDA v4 is assigned to the PDC and becomes the sole custody of... you. |

| themes. Sci-fi. Cyber-punk. level. Casual. players. Exit X BrokenPromise 2105. Earth. California. An unlikely partnership is formed when an ostracized cop and the latest A.I.D.A. model designated "v4" are forced to put aside prejudice and place their trust in each other. As they work through strained relations, the two must come to terms with where they belong in the world and unravel the mystery behind a string of related murders. |


| Outside the walls of Ba Sing Se lie the abandoned world. The Great War left parts of the landscape scarred with destructive use of Synergy weapons leaving the former capitals of nations blanketed in spiritual radiation. Wandering into these areas will leave one with a life force draining effect that will eventually kill that person… or so it’s believed. Since no one from inside the walls has been in these areas for years, no one really knows what’s out there. For those who live outside the walls, and there are plenty, these irradiated areas tell a different story. The war pushed some flora and fauna to the brink of extinction with some no longer being found in the wild. This has left some parts of the world barren with little life to be found and sources of water contaminated. Much of the landscape between the former major cities of the world remained untouched but those surrounding what was once populated areas are now uninhabitable. The northern and southern spirit portals have been sealed while the remaining portal in Republic City has been kept open and is used to harvest Spirit Energy. synergy radiation zones These areas bore the brunt of the war and still carry the scars. The land is saturated in Synergy radiation and is said to slowly kill any who enter, however those who live outside the walls of the city tell of a very different story. They tell of a land much more sinister than previously believed. Of a land filled with... anger. All former capitals of the now extinct bending nations have been turned into irradiated areas. This includes three of the five airbending temples. settlements Pockets of civilization far outside the walls of The Republic where survivors of the war have made their own living. They keep away from the city and have so remained that the average citizen within the city refuses to believe they exist. They do, and although life without the "protection" of the Republic affords a kind of freedom that those within the walls are without, survivors are presented with their own set of problems. Antibending laws are much more lax in the wild and some even go out of their way to help those who are born with the gift. However there are others who see benders for the danger they think they pose and would do away with a clean conscious for a chance at better living within the walls of the City. A very large majority of men and women want to see every last one of them dead. Besides that, survivors are constantly at each others throats over what's left to scavenge of the world. Settlements provide an air of civility that is hard to find anywhere else. The location of one such settlement is known to a select few within Ba Sing Se. |

| Formerly the Republic City spirit portal. The city and surrounding area have been reduced to little more than the plant itself and the living areas and shops to support it and it's workers. The work pays well but is unusually dangerous for what would otherwise be a simple job. There are constant and sporadic accidents that occur on site putting some people off to such a career. |
