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8 days ago
Current Lots of ideas, voices in your head? You may not be schizo, just need to find a plot and start writing.
7 likes
10 days ago
Movie Studios don't use AI to generate scripts because they're not copywritable. My writing is mine, not the world's to play with.
3 likes
11 days ago
I've no idea what is meant by everyone being a "southern cowboy".
2 likes
28 days ago
I like that the Amish gives their kids a chance to decide if they want to stay in their parent's religion.
1 like
2 mos ago
"Badgers?" he said, sweating as he heard gun hammers being cocked unseen behind him. "We ain’t got no badgers. We don’t need no badgers. I don’t have to show you any stinkin' badgers!"
4 likes

Bio

I am a seven-foot tall minecraft-playing hindu guru drag-queen alien.

Possessor of an Ancient Device™ Model 17. No, I don't know what it does. No, you can't play with it.

Pronouns: It. As in: "What is it? What does it want? Why is it here? Oh my god, it's got my... <insert random body part or object here>"

Likes: World Domination, Writing, Rpg, scifi/fantasy, anime, sketchup 3d models, and anime music videos.

Companions: a host of characters from other games, my personal muse Penny (as in Bad), and the Badger gang - Toothpick, Buttons, Shark, and Mongo. They grew up in the balcony of an old theatre that played a lot of gangster movies. Normally benign, but may invade the OOC forums.

Most Recent Posts



Kraseawei's eyes narrowed at Vaskandar's approach. A recruiter, of course, scouting out talent no doubt on each arriving ship. The question, of course, is wondering who Vaskandar was working for. Unlikely to be an assassin working the docks - and why would he be targeting any of them? And of course, meeting up at a tavern, of all places. Never at court. Never in a meeting room in the local castle or the local guild.

Did they have guilds here?

Lucky, of course, was already pumping the man for information, while Caleb was curious.

"A tour to this tavern would be welcome," Kraseawei shrugged, her friendly smile having somehow losing its way to her eyes. "We wouldn't mind finding out more about this town and learn about the important people here, such as yourself. And, of course, how things are going deeper in the vale."

Maybe someone would try to roll them. That would be fun, she wouldn't mind a workout.

WIP
Room for one more?
Giving the captain's two daughters a goodbye hug, Kraseawei gave the captain and his family a wave as she walked down the gang plank only to catch the guard's curt commands as he pointed to the booths across the way. On the Golden Griffin, the ship would remain anchored in the harbor as goods were ferried over on boats and barges for them to stow below deck. Only the officers and senior crew would venture ashore.

“Kraseawai, why is the ground still moving?!” the dwarf priest asked. Was that a hint of alarm she heard in his voice? Still, in his mannerisms, he reminded her of the Sisters of Photia.
"Father Harth," the sailor said, bowing her head and holding her hands up in prayer, but unable to remove the grin, "Your legs have learned the way of the sea and the shifting deck, now they must remember the way of the land and the still ground. They should remember soon enough."

Still, she frowned at the rough treatment the men at the table gave to the gruff dwarf, but the other two had little problem. As Druuk stepped past the table, she stepped forward, eyeing the man curiously. A landlubber, to be sure. She reminded her of something though. Or of someone...

"Your ah... your name?" the clerk asked, still a little rattled.

"Templar," she replied coolly. "Kraseawei Templar."
"Kra what?" he demanded incredulously.
"Kra-sea-wei," she repeated slowly. "It is the name Mother Shadeleaf gave me when they found me at the Blessed Fountain." She bowed her head respectfully, then looked up.
"Uh huh, just how do you..."
"Kay, are, ay, ess, e, ay, double-yoo, e, eye," she nodded, long used to spelling it out.
"It sounds made..." the clerk said, squirming in his seat.
"Mother Shadeleaf said it was Elvish," Kraseawei frowns, a glint in her eye harder than the jewel Father Hanth had. "Are you calling her a liar?"

"Certainly not," he stated. "Are you here for business or pleasure...?"
"Why not both?" Kraseawei shrugged, then said, "I am here to hunt monsters."
"Business, then," he said, glancing down as he scribbled that into his book, then steeled himself. "Have you anything to declare?"
"Just the tools of my trade," she replied, raising one eyebrow before lifting her seabag onto the table. "A cutlass, a dagger, my ditty bag, some spare clothes, and of course what I am wearing."

The bag was opened and poked around, but it was as she said. He stared at her, then his quill pointed at her waist. "Those pouches, what's in there?"
"What little coin I have left, and my thousand-year-old eggs."
"Your what?"
"My thousand-year-old eggs," she said, opening the other pouch and pulling out a black egg then handing it to him.

The clerk stared at it doubtfully, the shell gray where the black egg had rubbed against the sticks of chalk she kept between them.
"What's this for, do you eat them?" Despite the paint, it was clearly a chicken's egg. He handed it back, gingerly. Who knew what sort of stench might come out if one broke.
"For luck," Kraseawei replied, tucking it back inside her pouch.

He gave her a look as if to say, 'somebody saw you coming,' then scribbed down 'thousand-year-old eggs.'

"Next," he sang out, waving her past.
What sort of calendar are we using in this world? And what questions are they going to ask? Name and purpose? Or do passports exist in this world?
Red Wizard has said that the game begins when we arrive at the port for the Vale. In the interest of getting to know one another, have any others a story they wish to share at the table?
At the beginning of the voyage, Kraseawei will have told captain's youngest daughter while they're all having supper that her ship sank one night, and she spent several days clinging onto some railing until she was rescued by none other than Alda the Cruel and the Bloody Sword.

"I must have looked like a drowned rat when they hauled me outta that water. But Alda looked me up and down, then decided, 'Alright Kraseawei, I could use a cabin girl, we'll try it if you like. I'll most likely kill you in the morning.'"

"She told me that for three years! 'Good night Kraseawei, good work! Sleep well, I'll most likely kill you in the morning,'" she said, shaking her head in disbelief.

"Didn't you try to escape?" the daughter asked.

"Oh, aye, that I did, took a boat and started rowing, but I didn't get far, caught by another pirate captain, 'Hideous' Mitrik. He brought me back to her, and his mate Captain 'One Legged' Theodore, so they could have a proper pirate captain tribunal and see what devilish thing she'd do to me. So there I was, before the mast, the crew at me back, and the three most horrible captains I'd ever laid eyes on, and Hideous spat on the deck and said, 'guilty.' One Legged nodded his head, and said 'guilty', so I knew I was a goner. But Alda shook her head and said, 'That there is the best cabin girl I ever had,' and stood up pointing these loaded crossbows at Hideous and One Leg's heads, and she said, 'And I'm prepared to send you to the... blazes,' iffen you don't change yer vote."

"And they did," she sighs, shaking her head. "And after those two acquitted me and slunk off the Bloody Sword, Captain Alda looks me in the eye, all angry-like, and me life passed before me eyes. But she said, 'Get to work. I'll most likely kill you in the morning.'"

"Then last week, Alda summons me to the quarterdeck, and tells me and the whole crew my debt to her was square, and she set me ashore, and that's how come I'm on this boat with you."

It will be said with sincerity, except maybe when she calls the three pirate captains the most horrible ones she's met. If anyone takes her aside to ask why her ship sunk, she'll shake her head. "I told them I saw another ship, running without lights out there, and they didn't believe me. It came up and rammed us amidships, tearing us in half. I'm luck to be alive, I am."
Kraseawei: he knows she’s a pirate because he knows about every type of enemy’s and things like that. Is a little bit wary of her but doesn’t know if she’s got a bounty on her head and will probably take her in if she does but it’s a small possibility that he won’t if he develops a closer friendship.doesn’t know if she escaped prison or got released because he knows what the tattoos mean.Overall nit sure what to think of her.


Not tattoos - she was branded with a hot iron, which formed a scar - raised white flesh that never tans.

While aboard the ship, I imagine he'd be mostly helping the quartermaster, as he has experience with organization and logistics from his upbringing, in addition to the fifty-five pounds of steel he seemingly always wears not lending itself towards climbing around the rigging.


Quartermasters on ships assist the navigator, they have the charts and the instruments, including clocks if they have one. They'll probably direct you to the ship master, who's in charge of cargo, or even the captain.

Don't all good stories start with the characters hating each other a little bit? Regardless, early in the trip is when most minor slights like rude comments would be made and that would be Druuk at his most level headed. He understands he has to share a space with these people for a few weeks. Towards the end of the trip though maybe he just fights some nobody NPC after they bump into each other.


You could always try for some friendly wrestling with another member of the crew. Perhaps there's other half-orcs aboard, perhaps one of the mates.

@Expendable Your call, friend!


Assuming this is acceptable to you, on the main deck there are two doors on the port (left) and starboard (right) side under the quarterdeck that leads to the cabins, the passageway forming a large U.

The aft (rear) cabin that spans port and starboard belongs to the captain and his family (yes, this is a family ship), with passenger and officer cabins on the outer sides along the passageway. Overhead in the passageway there are glass deck prisms shaped like large diamonds that lets in light from the quarterdeck above, there will be lanterns at night.

The center compartment (in the middle of the U) is the wardroom, this is where you'll get your meals and may spend much of your spare time. It has a large center table with a skylight overhead to let in the light (and yes, the captain's wife will talk at length at how expensive that was to get.) Bureaus and cabinets line the walls, there's even a small shelf with books and a few game sets. Those who want to sharpen their blades should do so on the main deck.

The front of the room contains the pantry (kitchen) where the captain's wife prepares the meals. It also holds a keg or two, and a few bottles of wine. There is often a basket of apples and a jug of water out between meals, sitting in a hole in the top of the counter.

There is a separate galley for the crew on the lower deck.

Passenger cabins fit four, with bunkbeds mounted on the left and right that fold up during the day to create additional room. There are chains top and bottom that angle out of the wall to support them. This has a straw-tick mattress with fresh straw (it make poke for the first few nights), sheets, pillow, and a wool blanket. There is a night jar in a curtained alcove facing the cabin door, be aware it will stink up the room if used. It's best to use the head unless rough weather, as it's benches on either side of the bow so everything just falls into the ocean below.

At the head end of each pair of bunks is a double-door cabinet to hold the passenger's gear - those without locks can rent one from the captain's wife at a silver for a fortnight's rental.

The captain has two daughters and a son, Kraseawei will be sharing her compartment with them, the son sleeps in the foc's'le with the crew.
Relationship table

Caleb: She's likely to notice his reaction to flame, no stranger to fear herself. While he's wearing the armor, she's likely to forget there's a man under there. Should she see him with a book, she might approach. Alda had a small library aboard the Bloody Sword, and she quickly went through it, so anything new would be welcome.

Druuk: Not the first half-orc she has run into, and she'll recognize the shackle galls, having been a prisoner herself. She may feel a kinship with him over that, one of the few she'd be willing to approach.

Lucky: Kraseawei has sharp eyes, she'll realize he's a thief and expect Lucky to know she's one, too. She might leave one of the secret marks Blind Cyd taught her to make contact with him. She has lock picks but no thieves tools - no need for subtle methods when you're with a pirate. So she may ask for refresher training - for a fee, of course. It doesn't mean she'll not be wary around him.

Harth-Kazann: Kraseawei will respect a priest, bowing her head and holding up her hands in prayer when she runs into him, the sisters of Photia will have told her what to look for, and Blind Cyd would be the first to tell her to behave well with the clergy - but not to confess every sin.

Colt Livingston: if he's a well-known bounty hunter, or gets introduced as such, I can see Kraseawei being wary of him. She's not exactly dressed as other women are, even sailors - he may get a whiff of piracy at the sight of that lone earring alone - it's not merely decoration, but future payment for her burial. Depends on how much he knows about pirates.

Barktawa Reef prison put a burglar brand on her, a letter "b" on her inner right wrist, then the Golden Griffin's crest on her upper left chest to mark her as ship's property. Both hidden by clothes, but he might catch glimpses. There's no bounty on her currently, but only because Lepraerin believes she went down with the ship.
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