Avatar of Fabricant451

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25 days ago
Current You'd think after like 15 years I'd stop feeling like a fraud when writing posts but I still do which is both a statement on my self confidence and a compliment to how good my partners are as writers
15 likes
5 mos ago
Why are you talking about Final Fantasy 10 like that
5 mos ago
Final Fantasy 13 is a top five entry in the franchise but ya'll still ain't ready to have that conversation
6 mos ago
This Bears/Packers game is gonna make me believe in the power of Chicago Pope
2 likes
6 mos ago
The older I get the more I start to think BBQ potato chips are the worst flavor, actually.
3 likes

Bio

Look, I got lost on the way to getting some jajangmyeon and it'd be foolish to leave now.

Most Recent Posts

I did it.

See you in a month or two for my next one!

Aisling Kavanagh


Sᴄʜᴏᴏʟ Cᴏᴜʀᴛʏᴀʀᴅ - ᴀᴄᴀᴅᴇ́ᴍɪᴇ ᴅᴇ ʟ'ᴇsᴘᴏɪʀ
4ᴛʜ ᴏꜰ Sᴇᴘᴛᴇᴍʙᴇʀ, 1917



Despite how pretty the grounds were, Aisling Kavanagh couldn't help but focus on how ugly it could be. The courtyard was a beautiful sight and she recalled seeing it for the first time and being stricken down in awe; it was likely an embarrassing sight for the young girl who arrived in patchy clothing and dirt on her face much to the chagrin of any other students who happened to be around at the time. In her defense, seeing something so open and green was amazing given that her eyes were used to street corners, alleyways, and the cramped quarters of a boat. Stepping foot on the grounds of L'Espoir for the first time had Aisling think that maybe it would be a positive experience.

Which, of course, was where the ugliness came in.

Aisling stuck out like a sore thumb from day one. Even those that hadn't seen her arriving had likely heard about some commoner mucking around campus, and when the term started and she showed up in trousers and a blouse that were both too big for her already tall figure it didn't take long for her identity to be known. The sideways looks she got bothered her, but they stopped before long; now it was mostly relegated to being ignored or noses being turned up whenever she happened to walk past.

A stiff upper lip had Aisling dealing with the constant feeling of not belonging. She didn't exactly have anywhere else to go and sticking it out here at least came with the chance that she could go on to improve her lot in life. Another term was on the horizon and with it came another speech that was sure to be tuned out by no fewer than half the girls here. Until that time, though, the campus was her oyster.

Aisling was on the search for the nearest bit of vacant property, but her ears pricked up at the sound of an animal and her feet seemed to have a mind of their own. Naturally she hesitated when the cat in question was busying itself by cozying up to a girl who had stuck a claim to the tree.

"Cute cat." Aisling spoke up, cutting through her normal silence with a heavy brogue. "Is it yours? I did'nah think pets were allowed. Secret's safe wit' me."
<Snipped quote by Fabricant451>

the colour matching thing doesn't come up in combat as much as you are trying to imply, and the variety of weapons are more interesting than what Devil May Cry 1 had.

Devil May Cry's combat is functional and flashy but hollow. It's literally the Ready Player One of combat systems.


Variety doesn't mean shit if the combat system surrounding it is dull as drywall, nor does variety mean anything if half the arsenal is useless outside of specific instances, aka color coded enemies that exist solely to limit the combo potential and interrupt the flow that is intrinsic to the Devil May Cry design. Dante in DmC is slower and the gameplay isn't balanced around its systems. DmC is about crowd control and mashing while Devil May Cry was more about killing solo enemies - that's why the puppet enemies were like paper and the harder stuff came at you in groups of two or less. DmC realizes this which is why your 'style meter' is less about actual combos and more about just doing damage. It's a bad combat system for people that like Devil May Cry but a good one for people who thought Agni and Rudra were too difficult because oh no two bosses at once.

DmC fundamentally misunderstood the entire point of its namesake.

Using the sword spin to hold an enemy in place while you swap to the gauntlets to launch into air combo juggle with the shotgun, or shifting between Devil Trigger for further mobility or even just taunting to both continue a combo and fill the Devil Meter is hardly 'hollow'. It's not as flashy and mechanical as the later games, but having easier inputs and fewer weapons doesn't make it any less rewarding. Devil May Cry was solid, DMC 3 enhanced it, and DMC 4 perfected it. Even with its dated mechanics, DMC 1 is still a better combat system than DmC.

Ninja Theory is functional and flashy but hollow. That's their entire design philosophy. "Look pretty and do little else."
@Fabricant451 DmC's combat was no worse than Devil May Cry 1 or ANY of those piece of shit darksiders games.


Devil May Cry 1's combat was miles better than DmC's combat. DmC turned the combat into a flow-interrupting game of match the colors.
if you're feeling like the repetitive ass combat is a chore just to get to the next cutscene then your game's combat system needs to be more interesting.


Someone tell that to DmC.

Or just to Ninja Theory as a whole.
<Snipped quote by Fabricant451>

And only one of them gets used 80%-90% of the time, you don't even have to face the right direction most of the time.


Yeah maybe if you play on normal mode where breathing on people makes them die.

I was speaking more broadly on the topic of 'gameplay that makes you feel like a bad-ass even if it isnt particularly deep' You could throw driving games like Burnout in that list too.


It's probably more a matter of having a high skill ceiling. Mario as a platformer looks childish but its gameplay depth is a lot more serious than it seems because of how they design levels for young people as well as those who master the movement. Those games all have high skill ceilings which is what you want in a game touting depth. Depth shouldn't just mean like "has a lot of systems" because then you just wind up with Kingdom Come: Deliverance or Monster Hunter before World where it's obtuse and cumbersome.

Granted I have no room to stand on when it comes to Ace Combat since my time with that was like watching the trailer for whichever one had Puddle of Mudd in it but I assume people reviewing it don't even put it in the same camp as Dynasty Warriors. Both games can be simplistic in different ways.








Name:
Ishida Reiko


Gender:
Female


Age:
31


Appearance Description:
Of all the teachers at Kokyo High, Ishida-sensei has the least stern features which of course do her little favors when it comes to controlling a classroom. She stands at roughly 167cm which she always felt pegged her as taller than normal up until she started seeing students who practically towered over her in comparison. Her hair is a bit of a mess, there was a time when she had long, straight, flowing black hair but she's cut and kept it short for roughly two years now, often not doing anything about her bangs. Whether out of forgetfulness or simple uncaring, Ishida has a tendency to wear outfits that, while technically counting as professional, do often skirt the lines of acceptable clothing for a teacher. She isn't trying to flaunt anything - by the way she tells it anything she could flaunt no one even wants anyway - it's just that she hasn't really updated her wardrobe consistently; this is most notable in her blouses which hug a bit snugly. The principal always tells her to wear a blazer or something if she's going to just wear a blouse and for the life of her she can't figure out why.


Former Life:
Faculty. English and Literature Teacher.


Clubs:
Students ask her to be the advisor of clubs fairly often.


Gear:

  • Keys to the school buildings and staff room
  • Driver's License
  • School registrar
  • English textbook, hardcover
  • Various writing utensils


Skills:
Drinking: Ask anyone on the staff and they'll tell you the same thing: Ishida-sensei knows how to drink. It was never uncommon for her to leave school and go to a restaurant for food and at least two beers. This might have something to do with her rather relaxed teaching methods. How exactly that will help in a crisis situation remains to be seen but her ability to hold down liquor is a personal bit of pride and is a hit at mixers.


Public Speaking:
Crowds don't really get her nervous and given that she's a teacher she knows how to speak comfortably around people. More to the point, given that she has sometimes come to class hungover and complaining about personal matters the only reason she still has her job can likely be attributed to her verbal prowess and convincing the principal to continually give her more chances. Which is to say she's quite good at getting people to do what she wants. Except go out with her, that seems to be the eternal struggle.


Navigation:
Reiko never quite seems to get lost which is handy given the number of times she's had to stumble back to her apartment while drunk or being walked home also while drunk. She knows how to get around and read a map and the quickest routes to get to important places. Like the liquor store or the yakiniku place or the ramen shop that has tall glasses.


Yoga
She was once told it was good for relaxation or for hangovers - she's not quite sure which - and that people would be impressed by the flexibility. There's been no luck on the impressing people part but she has found it to be relaxing and calming. And she's certainly more flexible than she's ever been.


Likes & Dislikes:

  • Suntory The Premium Malt's pilsner beer
  • Professional wrestling. She likes the masked ones that flip around.
  • Asahi Super Dry beer
  • The magical realism genre of literature
  • PreCure



  • Mixers where the guys are older than her
  • When they don't even call
  • Karaoke
  • White Day


Personality:
For someone that on the best of days could be considered a functional alcoholic, Reiko is fairly good natured and cheerful - up until the point someone asks her about her love life. A firm member of the Christmas Cakes, Reiko is hopelessly attracted to the idea of romance and love and marriage, though at thirty one she's past the point of being picky. As a teacher, Reiko has a clear knowledge of the subject - she is fluent in English and is thus qualified to teach it - but often her lesson plan consists of having a student read from the text and little else. Despite that, however, her students tend to have decent marks in English and Literature so she must be doing something right between hangovers and pining over the fact that she's single.


Biography:
Reiko is the oldest of three daughters and before you ask, yes both of her younger sisters are married and no that doesn't make family get-togethers awkward at all. A teacher wasn't her first choice of profession, Reiko had lofty aspirations of being an actress like the American movies but her few years abroad in America put a stop to that dream. Before that she had even entertained the idea of perhaps being a lawyer, but when she was signing up for university classes she wound up enrolling in education due to being distracted by an upperclassman who also happened to be taking education. Needless to say by the time Reiko was aware it would never work out she was already well on her way to earning her degree.

Her sisters are a chef and a manga assistant respectively, and Reiko takes a little bit of pride in the fact that her job is a bit more important seeing as how she prepares the future generation in the ways of linguistics and how to come to work drunk. Reiko lives by herself in a small apartment though she frequently dines with the kindly old woman who lives next door or with the young girl that the single parent a floor down has to work two jobs to support. Though it's not the life she wanted, Reiko finds what joys she can, and not always at the bottom of a bottle either.

While she might never win a Teacher of the Year award, her students seem to enjoy having her around, and that does help tremendously. Ishida-sensei isn't exactly like a motherly figure, but more like the aunt that gets a little too loud at Christmas.


Other:
Her theme song, such as it is, is up there with her picture. Click it. Or not. Whatever.

She doesn't do shots or fancy fruit drinks, she drinks beer.

Owns a car, but doesn't drive it. For reasons that should be obvious. She CAN drive, though. She has a license.
<Snipped quote by Fabricant451>

But when Ace Combat does the exact same thing it gets shit on for being simplistic and repetitive. Even though there is 5x more nuance in dogfighting (yes even arcade dogfighting) then there is in running through a map and hammering one button for 90% of the mission.


You use THREE buttons in Dynasty Warriors thank you very much.

Also I'm not sure Ace Combat can really be compared to Dynasty Warriors or even character action games. Aren't those more like arcadey flight sims?
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