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3 yrs ago
Current Awake O Sleeper
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4 yrs ago
Back From The Ashes. Again.
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8 yrs ago
Don't sweat the small stuff, it's all in your head
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8 yrs ago
Back From The Ashes

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Y’know, I liked my ‘primordial soup got a bit overcooked’ theory but that makes more sense.
Formally, this is the updated human

based on the first criticisms received so far on the racial differences, I'm going to be establishing publicly here that I will be adjusting and tweaking the human as needed as the game progresses. The intentions behind the racial adjustment I made to them was to give them an emphasis on their versatility and how the race was a 'standard template' across Aesithas for the others to be fantastic in comparison to; this, however, for gameplay purposes may have lead to a bad feeling for those 'playing the human'. As such I am adding the following to the Human Race for now, and may make further adjustments (as with any race) as the game progresses.

I'm going to add 'Humans may attune to five magic items instead of three', and '+1 to a stat of choice' to the human template (to a total of +7 net stat adjustment).
@Lucius Cypher To be clear, in the official Xanathar's Guide listing that would have been 25 gold and the lifestyle covered; anything less on your die roll is listed as 'just covering varying tiers of lifestyle'.

So my modification knocked 20 gold off to keep with the aim that Aesithas is destitute and people are struggling.

As for the availability of potions and whatnot- until someone brings supplies in, such as requested of Dag'Tyr, the apothecary is dried up; 'Heartroot' is the key ingredient in many potions, as has been described in the IC, and is intended to be a resource discover(ed/able) as The Quest ensues.

However, that sensation you describe is very much so intended; I'm not going for 'edgy/gritty', I'm using this setting as a means of re-experiencing a lot of my nostalgia with 'Old Fantasy'- specifically those of a darker atmosphere. The magic will come, the potions will be fantastic, and the creatures will be strange and powerful- but the lands are dark and disturbed and forgotten, and whilst 'The Enemy' looms over the horizon, few are able to see beyond the sun's next rise to worry about it and so things continue(d) to get worse.

The Quest will (hopefully) see to the issues you are feeling, but I'm rather glad I've given at least a semblance of the feeling I was intending to give on a personal note. At least when it comes to the wallet!

If Armor is too expensive for your present means, then you can rest assured that it is far too expensive for most others as well; I try to DM by the 'good for the goose, good for the gander' mentality and am aiming to provide a fair and enjoyable experience as we go along.
22, that nets you 5 gold (on top of paying for a comfortable lifestyle for that week) from working across the week. Huzzah. That'll take care of the 'downtime' Fran would have had, and I'll likely have Pyke introduce her to the party in the next segment I post.

I just need everyone to decide which part of the Quest they want to try and pursue first- and if folks already told me and I missed it somewhere, woopsie, please remind me.
Go for it, make the roll.
@Lucius Cypher

Sure, we can call that 'Working'. Pitch me a particular skill, what Fran is doing for the week before the 'Quest' begins and Pyke drags her to the Party, and make a roll. I'll consult the definitely existent wages table.
@Lucius Cypher

Horses and other livestock animals are extremely valuable at this time; a Draft Horse would be the best you could manage to find for sale in the stable, and the stablemaster is haggard and starts his pricing at 100 gold per draft horse. He remarks that all the warhorses and riding horses he had available were bought by the Princess, to keep the Knights of the Realm equipped. Each knight needs three horses if they have a squire, and potentially more if they have a chariot, etc., so all he has left are farm horses.

The local music shop, The Winds of the Dale, would have a Drum available for 15 Silver [1 gold, 5 silver].

A proper Healer's kit, fully stocked and ready for use, from the Apothecary would cost 25 gold; supplies are short. Jerald is doing his best.

Travelling Supplies is fairly vague, but if you mean things like Rope and Rations then...

Rope will cost you 5 silver for 50 feet of standard rope, but 10 gold or more for anything special like 50 feet of Silk. 10 feet of Chain will run you 30 gold; metal is particularly valuable in Aesithas.

Rations, due to the food drought and famine plaguing the wider landscape, cost substantially more than one would typically expect in the historically fertile farmlands of the Dale; where ordinarily food rations such as this would cost mere coppers, they are now 1 Gold Apiece. Thankfully tavern food and raw goods aren't inflated to this level, but the adventure-ready rations are pricey.

in that Vein, the local smith doesn't keep any armor in stock. He could produce it but warns it would take time and be expensive. A breastplate would run you 100 Gold of time and metal. Half plate would take 250 gold. They would take multiple weeks if not months to prepare, respectively. The Castle Smith has them in stock, but they are Master Crafted and intended to stock the Royal Armory. He can part with them for 300 Gold and 500 Gold Respectively.

...In short, most things are roughly doubled- but a lot of things are much cheaper than typical D&D as well due to the adjusted/stunted economy of the realm.
All solid ideas. I’ll keep them in consideration as I stew them into the pot. The big thing is ‘There Be Dragons’ is the map; so at this point I’m dropping ‘Varangian Peoples’ somewhere ‘to the North of the Dale’ and letting the fog fall back over the map.
@Lucius Cypher

If Francesca accepts The Quest, she gets 100 gold. Don't expect much money to be coming down the line, the realms are destitute, but Mildred is trying to give people the means to start a journey. This applies to @Vertigo as well, just in case I forgot to establish that.

As for the character sheet...

I can go with the idea there used to be a wild tribe of warriors who joined with Braedan during the reunification of Aesithas and were given a position in Dale society, that works fine. For the purposes of general setting cohesion, that would formally make Francesca's people one of the Banners to the Royal Family; similar to Alyson of Waltone, or Castle Boville The First Fort. This would make them minor nobility in their own right, though the thousand years of slow degradation and the mysterious/forgotten nature of the realm does make the idea of a 'barbarian tribe put in charge of a piece of the realm' very interesting!- and Francesca may not even be close to or familiar with them besides in passing from her travels! Which would also be fitting to the setting and her background as someone raised in the Dale as opposed to that ancestral home. It gives me some control and ability to use that for story or hook purposes down the line if we go with this, so unless you have an issue with this I think this would be a good interpretation to have on it. Her Knighthood is independent of a familial tie, but she knows she has extended family in charge of a holdfast in Aesithas somewhere.

Ser Astrea Archon, knight of the realm. I can work with this. Charioteer fits the Dale landscape, but I will admit I hadn't considered it before. No changes needed here, just me having to consider the military of the realm for the fiftieth time since I began writing the adventure.

Earned her Knighthood during the Rebellion against Mildred The Unready. This works fine.

Approved!
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