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Fell, they/she, English, currently obsessed with DnD and other ttrpgs. I do art sometimes. I GM the Epyllion campaign Beyond Moonlight's Reach and the Daggerheart campaign The Witherwild on this very site.

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@XxFellsingxX Glad you held out! What race and class would you want to play? I am interested!


Well, I do have a fondness for ixis, but I will look through the homebrew races to see what seems fun to play. As for classes... hmm. I do like the sneakier classes, like rogue, ranger and monk, but also wouldn't mind playing a bard, warlock or artificer. Warlock particularly sounds like it might be fun in this setting.

I'm really sorry but I might have to drop out at this point. A lot of activity has come up in my life and I feel I might just end up holding up this RP trying to balance it all.
Sorry, I have a lot on my plate at the moment. I'll try and get something up in the next couple of days.
When the shortest of the four spirits awoke, their first instinct upon finding themself among these spectral strangers was to get into a defensive stance. While their expression was hidden behind a mask, the distrusting glint in their eyes as their gaze swept over each member of the group was unmistakable. Eventually, their sight rest on the woman asleep on the altar. At the sight of her, the masked spirit felt themselves relax slightly, though they weren't sure why. She was just as unknown to them as the others. However, unlike them, she seemed to be tangible, alive, and not in the best condition due to hunger. A strange feeling of... protectiveness passed over the small spirit and they attempted to approach the woman, only to find they couldn't move. Frustrated, they muttered something under their breath. It sounded like it was in halfling, but even if the other spirits couldn't understand it, they could probably tell it was some kind of curse.

It was at this point one of the other spirits, a (seemingly) human woman with an unusual green eyes spoke up, introducing herself to the rest of them as Alsei. The masked halfling glanced at her, scrutinizing her once again. She didn't seem hostile, at least not towards current company. In fact, her sense of urgency and her willingness to be the first to speak up meant that the halfling couldn't help but respect her, even if they still weren't sure if they could trust her.

"Tamzen," they grunted in response. "Tamzen Silentflight." They watched as Alsei then started scanning the surroundings in search of something she referred to as 'PAL'. Tamzen followed the woman's gaze towards a shape sitting submerged in the sand that, on closer inspection, appear vaguely humanoid in shape. How had Tamzen not noticed that before? They'd have to be much more alert going forward if they wanted to figure out what was going on.
I agree with everyone else. Getting the ball rolling with exposition before anything else seems good.
Finally posted the CS for smol cranky healer friend. I'm still very new to DnD so do tell me if I've messed anything up on my sheet. ^^;
myth-weavers.com/sheet.html#id=2537265

Name: Tamzen Silentflight

Appearance: Tamzen stands at about 3 foot 5. They have sandy skin, dark grey eyes and very short black hair that looks like they may have tried to cut it themself to... mixed results. They almost always where a wooden mask resembling horned owl, which hides the fact that their face is badly scarred with three deep claw marks, one narrowly missing their left eye. Their left ear also appears to have a small tear in it, while the right one has two piercings that resemble very large thorns. Their clothes are monk robes that use very warm, autumnal colours, though not in the best condition as they are all tattered and stained with dirt.

Race: Ghostwise Halfling

Occupation: Wanderer, healer and acolyte

Memories: Tamzen heralds from a small, secluded village and all of their memories prior to leaving are actually quite vivid. They were the second of two children and in contrast to their responsible older brother - and the person they themself would eventually become - they were a something of a wild child. They were constantly disobeying the rules laid down by their parents and the village elders, and essentially bullying the other village children into going along with their various schemes. Eventually, this lead to an incident involving in which, on dare to see who was brave enough to enter a nearby cave, Tamzen and another young halfling were attacked by some kind of creature the likes of which neither had ever seen. Tamzen received a nasty claw to their face and their friend was almost killed, when a stranger wearing a goat mask fended on the creature and brought the two halflings back to their village. Tamzen had passed out during the journey but when they awoke, they found the wound on their face was healed - albeit leaving a rather nasty scar - and their friend in stable condition. The stranger, who they later found out was called Alda, had apparently used some kind of power to heal both of them in a way that none of the village healers could.

Now, Tamzen's village was very wary of outsiders, and this particular stranger seemed to make them very uncomfortable. Alda was about the same height as a halfling but had a greenish tint to her skin, with oversized ears and hands that more resembled claws. However, she had saved two of their own, so she was permitted to stay in the village for a couple of days, though most of the people kept their distance from her and warned their young not to associate with her. Obviously, Tamzen didn't listen. They wanted to thank Alda for saving them and their friend - who they felt extremely guilty for putting in danger - and they rarely got the chance to speak to someone outside their village. So they managed to sneak into the small hut Alda was staying in and, over the next few days, the two started to form a friendship. Alda wasn't like the other adults in the village. She always answered their questions and told them about things they'd never heard of.

For example, Alda explained she was part of an order dedicated to the restoration of the land. She told Tamzen that the land 'very, very sick', that this 'sickness' was responsible for creatures like the one that had attacked them, and if nothing was done, this sickness may cause this land - or even the entire world - to become uninhabitable. All members of this order wore animal masks in order to connect them to nature and remind them of their duty to the land. While Tamzen didn't entirely understand everything she said, they felt the urgency and importance of what Alda was doing, and felt a strong desire to help her, unlike anything they had ever felt. While they loved their village and the people in it, they'd always felt restless here, like they didn't quite belong. Compared to their peers and their older brother, they'd never felt like they had a place, never sure what they wanted to do with their life, which was probably part of the reason for their mischief. In Alda, they suddenly saw some sense of purpose, so when the day come that Alda was set to leave the village, Tamzen said they wanted to with them.

Some of the village immediately took against this, obviously, as it had been a long time since one of them had left and saw it as a disturbance in the status quo. After all, if Tamzen left, what would stop others from following their example? On the other hand, not everyone felt that way. Some argued that Tamzen was coming to the age when they would be considered an adult, and still very reckless and bold. Perhaps this journey was what would be needed to calm their wild spirit and make them into an upstanding citizen. After much deliberating, the elders eventually decided to let Tamzen go, but before they left, as was tradition, they were given a small vial of water from the neighbouring river to be worn around their neck as a reminder of where they had come from.

After that, Tamzen's memories become very patchwork. They spent a lot of time traveling, saw a lot of people and places, all the while learning from Alda. Alda taught Tamzen many things about both the order and the world in general, such as about various gods including a obscure nature deity that she and the other members of the order worshiped - though Tamzen can no longer recall the name of this deity - how to use one's life force to both heal AND hurt others, and how to speak and understand Terran and Primordial, both languages used by the order and the former of which used in all their scripture. During that time, Tamzen matured a great deal, losing their wilder nature and becoming entirely dedicated to their duty. Eventually, Alda gave Tamzen their own mask, which she had made herself, and resembled an owl in honour of Tamzen's surname 'Silentflight'. Tamzen also remembers that Alda did say after giving this mask that she was going to take them to meet the other members of their order to get fully inducted, though they can't remember if she ever got round to this. They also don't remember what happened to Alda, whether she died or left, only that at some point, Tamzen found themself traveling alone, though still fulfilling the teachings of their mentor.

As for Tamzen's death, they don't remember how or when they died, nor do they seem to care much. In fact, they seem to find their new state merely a way for them to better fulfill their responsibilities, even seeing it as being in some way advantageous as they no longer feel burdened by the weaknesses of the living. They also have gotten it into their heads that the Gestalt is some sort of saviour figure, that they are the answer to saving this land that their order was trying so desperately to find, and that the spirits that are bound to the Gestalt are key to aiding this cause.

Other:
- Goes by they/them pronouns.

- Despite claiming that the past is past and that their fellow spirits should forget about their past lives to focus fully on helping the Gestalt, Tamzen is very protective of the vial of water given to them by the village and will become very anxious if it is endangered.

- Tamzen almost never removes their mask in the presence of others, partly due to their loyalty to their order but also because they don't want people to see their scars. This isn't so much because they hate the look of the scars themselves but because they are a reminder of their recklessness during youth, which they feel a great deal of shame towards.
@CleverUsername Pranking Blucomon would probably be very easy, just not very satisfying considering he takes most things in his stride. Kieran, however, would probably have the best reactions, and I fully endorse you annoying the heck out of him.
As someone who is playing a somewhat spiritual character, does this setting have any gods?
I'm almost done with my mechanical sheet as well! Playing a halfling who's a Way of Mercy Monk. From the setting description alone, it sounds like we might need a lot of healing, after all...
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