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Fell, they/she, English, currently obsessed with DnD and other ttrpgs. I do art sometimes. I GM the Daggerheart campaign The Witherwild on this very site.

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Another question: can Flicker change direction while dashing?
No wait, had a closer look at Deflect Missiles and I could only use that if I got hit first... presumably if I fail the Dex saving throw.
Important Note: Anyone who breaks cover must make a Dexterity saving throw or take 2d10 damage from the attackers' crossbolts. The DC for the Dexterity save is 15 minus the number of ranged attacks sent into the trees during the round. So after the Highwaymen, the DC is currently at 11.


Question: Can Flicker use Deflect Missiles for this instead? Or would there be too many crossbolts for that to work?
Overall I think dealing with bandits is a good place to start. Deal with the local problem first, maybe even find equient we can use off of them.


I agree with this. This seems like a good first step in our journey.
Drunken stooper left Jørmund with a 5.


Well, Flicker did warn him xP
18. Which is funny because last battle, I rolled a 17 for iniative. Flicker apparently is always ready for a fight xP
Speaking of which, @XxFellsingxX, I'd like to roll Touch the Darkness for Fellwing, if I may! Trying to get a quick post in before I leave later today.


Go for it ^^
@rush99999 22 Chief! That’s a Nat 20!


Cascade really wanted to impress her new friends xD
@rush99999 Quick note: if you have Skobeloff split off from the group to head to the stronghold, you'll also have to roll for Traversing the Wilderness.
<Snipped quote by XxFellsingxX>

Perhaps Epyllion was written by a Trickster.


SKOBELOFF! *shakes fist*
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