Fell, they/she, English, currently obsessed with DnD and other ttrpgs. I do art sometimes. I GM the Epyllion campaign Beyond Moonlight's Reach and the Daggerheart campaign The Witherwild on this very site.
Since the both of you have characters established, I was thinking over your characters...
While we wait for @Redking0380's character, would you two be interested in a bit of a prologue over the PMs to cover what lead to your characters going to investigate the amusement park?
Your prologues would be separate from each other so your characters can meet each other at the amusement park in the game proper. ^_^
Jub wasn't sure how to respond to Brutrumukk. In truth, he felt a little hurt by the barbarian's admission that he had thought much of him when they'd first met... however, he didn't get to say anything before Aurora approached them and his hurt vanished, replaced with relief. So much had been happening, he hadn't really stopped to think about the rest of the group, but now he was seeing them again, he found he was quite pleased.
"Hey, Aurora," he said. He was about to answer her question when Voth interrupted, and Jub's face quickly turned into a scowl. "Yeah, more or less what he said. Apparently whats-his-face here's god sent him looking for a bugbear. Brutrumukk had to convince him he was in fact who he was looking for," he said, his ear twitching in irritation. "But never mind that! What happened to you lot while we were gone?" He glanced over at Clapperclaw and Sschiza. "And who are they?"
"They are tied to your curse or origin. Tell them how."
Back before it closed down, Loch (and any other Gardyne who likes pizza and/or bowling and/or animatronics) was a regular customer of Duck-Billed O'Malley's Pizzeria and Bowling Alley after moving away from Scotland, drawn back time and again by the delicious pizza, the amazing bowling, and the state of the art animatronic entertainers. Once they started getting into conspiracy theories though, just how much more state of the art the animatronics were than their competitors became rather suspicious to Loch. And after a lengthy investigation, they discovered missing person's reports for 26 criminals who vanished seemingly without a trace during the 80s and 90s. There were 26 animatronics at Duck-Billed O'Malley's, and each of them had voices, speech patterns, and mannerisms that were suspiciously similar to one of the missing criminals. Duck-Billed O'Malley himself lines up in this regard with Henry McDevitt, who was a notoriously brutal Irish gangster in the 80s and the first of the 26 criminals to go missing.
I like this! Sure thing. Though it's probably just Loch themself who visited the Pizzaria and Bowling Alley (maybe with a couple of friends) and not any of their family members. Loch's family is back in Scotland and Loch's not particularly close with any of them.
@rush99999 I don't know if we're doing the History bit yet, or we're waiting for more characters, but because your character is an animatronic, and because their place closed at the same time as the park we'll be investigating, I think it would be only fitting for O'Malley to this attributed with: "They’re somehow tied into it all. You’ve been keeping an eye on them." Loch is simultaneously fascinated by O'Malley and thinks he's 'pretty cool', but can't shake the feeling that he can't be trusted. (Though Loch finds it hard to trust most people, so...)
Moves Connect the Dots: At the beginning of each mystery, if you look for the wider patterns that current events might be part of, roll +Sharp. On a 10+ hold 3, and on a 7-9 hold 1. Spend your hold during the mystery to ask the Keeper any one of the following questions: • Is this person connected to current events more than they are saying? • When and where will the next critical event occur? • What does the monster want from this person? • Is this connected to previous mysteries we have investigated? • How does this mystery connect to the bigger picture?
Often Overlooked: When you act all crazy to avoid something, roll +Weird. On a 10+ you’re regarded as unthreatening and unimportant. On a 7-9, pick one: unthreatening or unimportant. On a miss, you draw lots (but not all) of the attention.
Net Friends: You know a lot of people on the Internet. When you contact a net friend to help you with a mystery, roll +Charm. On a 10+, they’re available and helpful—they can fix something, break a code, hack a computer, or get you some special information. On a 7-9, they’re prepared to help, but it’s either going to take some time or you’re going to have to do part of it yourself. On a miss, you burn some bridges.
Gear Normal: Big knife (1-harm hand) Hidden: Throwing knives (1-harm close many), watchman’s flashlight (1-harm hand)
Introduction Loch is a conspiracy theorist who can frequently be found online under their handle LochMessMonster. They go by they/them pronouns, are somewhere in their late twenties (they refuse to specify), and are from Scotland originally, though again they refuse to specify where. In fact, they give very vague answers when questions directly about their life, if they bother to answer at all, though may volunteer tidbits of inforation randomly in conversation when they're more comfortable with someone. They're not 'rude' so as much as they are aloof, often more focused on what's going on in their own mind rather than people around them... and anyone who's known them for a little will get the feeling there is a lot going on in their mind. However, if they get them talking about something they're interested in, like a puzzle, a mystery or some piece of media that they are currently obsessed with, you'll find their focus indomitable. In particular, they seem to have a fascination with the paranormal that zigzags between adoration and fear.
History "They’re somehow tied into it all. You’ve been keeping an eye on them." (Duck-billed O'Malley)
"Fellow freaks." (Cassidy Byrne)
Luck You can mark off a Luck box to either change a roll you just made to a 12, as if you had rolled that; or change a wound you have just taken to count as 0-harm, no matter how bad it was. If your Luck boxes all get filled, you’ve run out of good luck. Okay [] [] [] [] [] [] [] Doomed
(Flake Special: When you spend a Luck, pick an aspect of the current situation. The Keeper will tell you what other conspiracies that aspect is connected to. If that aspect wasn’t part of another conspiracy, it is now.)
Harm When you suffer harm, mark off the number of boxes equal to harm suffered. When you reach four harm, tick “Unstable.” Okay [] [] [] | [] [] [] [] Dying
Unstable: [] (Unstable injuries will worsen as time passes)
Leveling Up Experience: [] [] [] [] [] Whenever you roll and get a total of 6 or less, or when a move tells you to, mark an experience box. When you have filled all five experience boxes, you level up. Erase the marks and pick an improvement from the following list:
Improvements [] Get +1 Sharp, max +3 [] Get +1 Charm, max +2 [] Get +1 Cool, max +2 [] Get +1 Weird, max +2 [] Take another Flake move [] Take another Flake move [] Get a haven, like the Expert has, with two options [] Gain another option for your haven [] Take a move from another playbook [] Take a move from another playbook After you have leveled up five times, you qualify for advanced improvements.
Advanced Improvements [] Get +1 to any rating, max +3. [] Change this hunter to a new type. [] Create a second hunter to play as well as this one. [] Mark two of the basic moves as advanced. [] Mark another two of the basic moves as advanced. [] Retire this hunter to safety. [] Get back one used Luck point.
And you know what? This sounds like a fun idea. Never played Monster of the Week, even though I own the book, and I think this would be a cool introduction. I will be part of the crew, if you'll have me!
Planning on playing the Flake. Playing a paranoid conspiracy theorist in what is already a stressful situation sounds like a fun time.
The mental block I had with this post was ridiculous, but it is finally up.
Some quick news going forward: I'm hoping to wrap up this chapter shortly, all being well. We have been stuck in this chapter for a long time, and I apologise for that. I also have been attempting to get a hold of Digizel for the last year, but have heard absolutely nothing. So, unless I hear from him before the chapter ends, Shieldwing is going to be removed from the clutch. He might return occasionally as an NPC, but he is not going to be a main character. It's unfortunate, because I had quite a few plans in place that involved him, but that's just how it is.
Fellwing's words caused Garrock to give a frustrated growl, though this sound died in his throat when the Seer revealed there hadn't been any giant spiders in the mines in the first place. However, focus shifted to Runa and Yetu before he could say anything.
Yetu doesn't attempt to attack Fellwing as she approaches him. If anything, he seems to be trying to move away from her, but the tunnels and his frenzied state of mind don't allow him to get very far. Fellwing is able to reach out to him and make contact, and for a moment, in her mind's eye, she sees something... but it quickly disappears as Yetu stumbles back out of her reach, clutching his claw even closer to himself as if a fresh wave of pain has gone through it.
In the very brief instant that they connected, Fellwing sensed a great amount of fear coming from Yetu, and that fear very much still has its claws in him. Skobeloff succeeds in lighting his way with the magic of the Storm Moon, the small flame allowing his surroundings to become clear. One such thing, he notes, is what appears to be a small, faint glowing ribbon of sorts lying on the ground. When he picks it up, it seems to glow a little brighter and he suddenly is struck with an odd feeling... he realises this is one of the remaining threads of the spell used to keep dragons out, and in this moment, he is connected to all other remaining threads of this spell, and while it can no longer be used to keep dragons out, it can be used to sense dragons in the area.
Like Rudrick, who realises is not that far behind them, making his way steadily yet cautiously over to the entrance of the mines, along with Shieldwing.
After the moment, the ribbon of light suddenly slivers out of his grasp like a snake and, as if magenetized, is drawn into the light of his conjured flame, causing it to gain a faint golden glow. This doesn't seem to do anything to increase its brightness, but it has done... something. He's not sure what, but it is something.
Skobeloff has two options: wait for Rudrick to catch up, or continue into the mines where he can guess Garrock is somewhere ahead. What will Skobeloff do?
Skobeloff's series of rolls have lead to absorbing one of the remaining threads of the destroyed spell into his flame. He will have +1 forward on his next moon magic roll.
Happy New Year, everyone! Just a few things I need to clear up before we continue:
Skobeloff uses his plan to get Rudrick and Garrock in the mine together failing to go off without a hitch to fuel a round of the Long Game. He rolls a 9 and opts to learn the following secret: "Where can I find Garrock and Rudrick?"
Since you only rolled a 9 and you're asking where two people are, and those two people are not in the same place, I'm going to ask that you pick one.
Fell, they/she, English, currently obsessed with DnD and other ttrpgs. I do [url=https://www.deviantart.com/fellsnfairfolk]art[/url] sometimes. I GM the Epyllion campaign [url=https://www.roleplayerguild.com/topics/188627-epyllion-beyond-moonlights-reach/ic]Beyond Moonlight's Reach[/url] and the Daggerheart campaign [url=https://www.roleplayerguild.com/topics/195470-daggerheart-the-witherwild/ic]The Witherwild[/url] on this very site.
<div style="white-space:pre-wrap;">Fell, they/she, English, currently obsessed with DnD and other ttrpgs. I do <a target="_blank" rel="nofollow noopener" href="https://www.deviantart.com/fellsnfairfolk">art</a> sometimes. I GM the Epyllion campaign <a href="https://www.roleplayerguild.com/topics/188627-epyllion-beyond-moonlights-reach/ic">Beyond Moonlight's Reach</a> and the Daggerheart campaign <a href="https://www.roleplayerguild.com/topics/195470-daggerheart-the-witherwild/ic">The Witherwild</a> on this very site.</div>