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    1. Flagg 12 yrs ago

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Empires of Sand

The war of the gods and demons seemed already to have ended; and the gods were dead. The eagles were lost, the legions were broken; and in Rome nothing remained but honor and the cold courage of despair.
- GK Chesterton, The Everlasting Man



Welcome to the world of Azoth.


It is the Year of the Sun 3014, as reckoned by the astrologers of the Dratha. Life continues as it has done for uncounted centuries. Peasants toil in fertile river valleys, ever wary of crocodiles and seasonal floods, nomadic tribes cross the dune sea, adventurers look for archeo-tech in the ruins of the Old Ones, mounted warriors fight for land and honor among the windswept steppes and highlands, priests make sacrifices to demons and gods, sorcerers peer behind the veil of reality, and kings and emperors wage wars of faith or wars of honor or wars of greed over food, water, Spice, Ichor, and archeo-tech.

You lead one of the peoples of Azoth seeking after glory or security, wealth or piety.

Azoth: The Setting

NOTE: Please use, but do not feel limited by, the details here. I will be updating this section based on details in players' NSes.











WHAT IS THIS RP?

-It is (grim)dark fantasy set in a harsh desert landscape with scarce resources. This is Lovecraft meets Tolkien meets...Mad Max?
-This to be an exercise in collaborative world building. That means that we want nations that feel like they inhabit a shared world. Players should collaborate heavily in designing their factions.
-It is low-medium fantasy: magic exists. It is powerful, dangerous, and rare. Rare.

-It is vaguely Renaissance tech. Cannons and arquebus are new military technology. There are a few exceptions to this.
-It has archeo-tech from a lost, highly advanced civilization
-It has original fantasy races
-It is inspired by Tolkien, Dune, Warhammer fantasy and 40K, Lovecraft, China Mieville, Morrowind, and Mad Max.

RULES
- Writing standards are advanced
- Have fun, act like a human being, and remember this is a vehicle for story telling and world building and not a competitive strategy game. If you want that, try Civ or Total War. They're fun.
- Respect the judgment of the GMs.
- Please try to post once a week. If you can't, that's no big deal at all, but check in here to let the GMs know you're still with us.
- One more note on posting: everybody gets writers block, or burned out, or is unsure how to proceed once in awhile. If that happens, nbd- but maybe try to find other ways to stay active? Help flesh out the history of the world, or invent a new subfaction or religion. Worldbuilding might prompt a solid IC post. Let's keep this alive and awesome.



Chat for collaboration Please keep this Empires of Sand focused, and recall that this is to serve the IC. Chats, while useful, occasionally tend to take away from IC posting.
Great! Well that's enough interest for me to get the OOC started anyway.
I like the premise...what are expectations for posting frequency? I've got another RP going but this looks too good to pass up.


I would ideally like a post once a week, but as long as I know you're still active and you dont hold up the story, I can make exceptions or we can work something out where the GM can help move things along if you dont have time to post one week.
@Darkmatter

No I would start the IC once we get three or four solid NSes. I have a story-arc in mind that I can deploy if that would be useful to prodding the IC along, but otherwise I'm content to let players devise their own paths.

The benefit of this setting is that people can join and we can explain their absence from the story so far as "there's a huge amount of desert between us, so you havent been part of the story yet". I do want to emphasize collaborative world building and having the NSes feel as though they belong in a shared world, however, as well as working together to design the geography and history, etc etc. But hopefully not to the detriment of the IC, which I will be emphasizing more than I have in the past.
Incredibly interesting.

Question: What's your take on writing perspective? Will we be using characters or will players have more freedom of choice in the matter?


You can basically do whatever you're comfortable with, as long as it's advanced-quality writing and not disruptive for others.
Empires of Sand

First, the desert is the country of madness. Second, it is the refuge of the devil, thrown out... to "wander in dry places." Thirst drives man mad, and the devil himself is mad with a kind of thirst for his own lost excellence--lost because he has immured himself in it and closed out everything else. So the man who wanders into the desert... must take care that he does not go mad and become the servant of the one who dwells there in a sterile paradise of emptiness and rage.

THOMAS MERTON, Thoughts in Solitude



They make a desert and call it peace.

TACITUS, Agricola



OOC

Hello!

So I finally have time to GM a proper NRP, my earlier attempts at doing so in recent months being somewhat overly-ambitious. Here's the big idea: a low-to-mid fantasy NRP set on a desert world, one recovering from an ancient cataclysm brought on by a now-lost advanced magi-tech civilization. The emphasis would be on scarce resources and impassible landscapes and Lovecraftian secrets hidden beneath the sands. While there will be different 'biomes' and areas to the world (fertile river valleys, oases, dune-seas, mountainous areas and plateaus, ruins of ancient civs, etc), the basic idea here is that our nations will inhabit a harsh, demanding world. As always with my NRPs, I'm placing a premium on collaborative worldbuilding- each nation and faction ought to feel at home with each other, possessing shared histories and entanglements. Likewise, the geography, fauna, flora and history of the world itself will be something all of us will jointly design.

The setting would take what I call the Tolkien/Martin approach to magic. Magic is real, mysterious, and powerful, but for the most part takes place 'off-screen', and is for aesthetic purposes somewhat subdued or indirect (eg- no undead armies or mages throwing fireballs around). Likewise, while multiple sentient species will inhabit this world, I would like to stay away from the elf/dwarf/gnome/orc/goblin mainstays of D+D. Players would be encouraged to give the traditional fantasy races a unique twist, or better yet invent their own! Our tech level would be around that of late antiquity, but of course factoring in the existence of magic and fantasy beasts.

Hope this whets your interest! I look forward to RPing with you!

By any chance have you noticed the cycle of intensive world building, progressive loss of thematic focus and eventually player drop out sprees that seems to affect sci-fi NRPs?

Interstellar Ascension is perhaps the most interest case study of such NRP cycle.


Old wounds cut deep.
Though I agree, this cycle results in the death of easily 90% of the NRPs here. Myself and @Terminal, by his suggestion, had been deliberating writing a guide on what causes this, how to avoid it and to just generally raise awareness of it. It is the number cause of death in the NRP section.

If that work would possibly be better transferred here, then I'm happy to speak frankly and honestly about that particular RP, as a case study, as the GM.


One possibility, I've experimented with and enjoyed, is just to embrace the dynamic being bemoaned here. Alot of RPers seem to be very interested in world building- and frankly, the world building ideas of most RPers are more interesting (at least to me) than reading their prose. So just give the people what they want, and a framework to do it in.

Consciously spinning an NRP as a collaborative worldbuilding exercise and encouraging people to worldbuild to their heart's content has at least two upsides: 1) it's (apparently for many people) flat out fun, and can frankly be more fun than reading IC posts about what space-queens and space-diplomats or not-zergs are doing as written by amateur authors 2) worldbuilding can lend itself to fiction set in-universe, and can be a fruitful source of real collaboration as opposed to the ridiculous pseudo-RTS dynamics that so many NRPs fall in to (and which I think is part of what is being complained about here). In my experience it can actually help the IC side of things. I know that the most creative and successful I've been at writing science fiction or fantasy scenes or short stories has been in the context of collaborative worldbuilding. My most successful experiments with this dynamic have been in fantasy settings- NRPs which were extremely healthy for months and only failed because I could no longer GM for RL reasons, but the principle holds true for scifi/space opera as well.

Just my thoughts. If the people like worldbuilding, give them worldbuilding, and try to structure the worldbuilding so as to enhance the IC rather than compete with it.
In Deleted 10 yrs ago Forum: Advanced Roleplay

In Deleted 10 yrs ago Forum: Advanced Roleplay
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