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9 mos ago
Current 10+ years of an RP idea, finally finished, on 10.10.2025. Goodnight Raven Squad, you were the best, wildest, most silly near future SOF RP that lived on the guild, and you got a worthy send off :)
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Bio

I've RP'd for the best part of over 15 years now here on the Guild, and particularly like military settings, both contemporary, past and near future. I have even dabbled in a little more experimental RPs, as well as created a plethora of 1x1s over my time in the guild. I like creating RPs with a distinct flavour- and often shift between narrative-led RPs to semi-randomised plots. I've been more a GM lately than a player, and don't really lean into fandom- instead, exploring my own universes lifting themes from other source material.

My main interests are military-themed, near-future RPs, with a focus on technology. But I'm beginning to push what that RP idea looks like- taking inspiration from lots of media and focussing on the fun, indulgent side of RP, whilst also exploring the lows and emotional side.

roleplayerguild.com/topics/190121-rav…

Raven Squad is a project over seven years in the making, and focusses on a class-based, eccentric yet half-grounded near future special forces team that acts as a response team where you can't send any special forces team in. It's incredibly dumb, incredibly loose, and yet, has delivered some of my favourite plot points in RPG. A brainless action flick a la John Wick and Kingsman meets a complex thriller with a fun left turn in it, Raven has been the culmination of over a decade of loving special forces RPG, gaming influences and other silliness in a package that has provided players with something quite different to a normal military themed RPG. While at an end, this is an RP that is a signature- it's silly as hell, takes itself barely seriously, and is what peak fun military RPG to me should be.

roleplayerguild.com/topics/192916-del…

Delta Hyper is a love letter to Wipeout, F1's Drive to Survive (Netflix) and contemporary Formula One, with influences from solarpunk, cyberpunk, transhumanism and other posthumanist concepts. An RP that follows pilots in their ups and downs, it's a story that hasn't got me playing an actual character, but framing the camera at each pilot (played by others), and presenting it as if it were a documentary. Lifting elements from TTRPG, this is a Racing RPG like no other and no parallel exists- using dice rolls and randomisation, with a stats-driven system to generate race results, rather than actually RPing the races, players experience the fast-paced, dynamic world of anti-gravity racing. This means that come Qualifying and Race, the results are genuinely a surprise to everyone- and based on decisions made through dilemmas and decisions made between races. Friendships, rivalry, the glamour and even a little political undertone play out in 2094, in a colourful, utopian future that focuses on the fight to take first place.

roleplayerguild.com/topics/196931-tac…

Then there's Tactical Breach Wizards: Fireteam Hex. First use of any set IP as a formal setting, this is an RP that offers a darker mirror to Raven Squad, focussing on the other side of the equation- unlikely heroes in an uncomfortable position. I don't normally do fantasy, but the world, the lore, the feeling of the characters and the ability to write a comedy just was too difficult to pass up. An RP that focuses on a group running away from a variety of threats as wanted mercenary wizards in the middle of a post-revolution, Eastern-Europe adjacent 1990s to present Polavia.

roleplayerguild.com/topics/197399-dis…

Lastly, Dispatch: Heroes of Claremont. This is another IP-adjacent world, albeit drawing on a different setting and a new cast of superheroes. As my "first" proper superhero RP, this combines workplace comedy, a Storyteller-lite system and a fun, diverse, and large cast together in a dynamic, diverse setting.

I'm pretty flexible and try and get back to people on ideas and responses, but sometimes, I may become very busy and it will take some time till I am un-busy. I aim to clear posts within a week!

Most Recent Posts

Cool- mind if I slightly pitch things forward into the armoury with my next post? I can get some sweet-talk going in there, between the various operatives in some quick-fire stuff if needs be, or even collabs :)

I also put in a really cheesy moment that only me and @ONL are gonna understand, it's a bit of a throwback to my first post in a MW RP, very similar to this....six years ago when I was new to RPG.

Also, there might be some unrestricted savage in my post, at least, mentally. Because I think Merlin's good at that. Rise to it how you like :D I do want to play him as a complete cynicism to the team and it'll make him/me look like a complete asshole for a while, but every member of the team will get his respect, one way or another....promise ;P

@Crossfire
@Crossfire

Hop to it! :D

@Banana

Merlin's kinda a grenadier, but he might not use the UGL on his SCAR a lot- or, for special stuff, he might just take a full-size shotty over his 870, such as an M1014, or AA-12. With a drum. And potentially 12 gauge frags.

Why bother being a grenadier when you can carry an automatic shotgun that fires explosive rounds? :D (although practicality means that it can't be used for 99 percent of things that you'd normally use a shotgun for, eg. closer quarters, and half a dozen reasons that I could start reeling off....)

Merlin's SCAR actually makes him a bit more of a Designated Marksman if he had to be oto, with a close-up effect if he puts a longer barrel and stock adjustment into it, he handles that 7.62mm round rather nicely. For diving stuff, perfect, otherwise, a 7.62mm FN Minimi (I thought about the FN MAG, and other bigger GPMGs, but I thought for Merlin's role as more of an Automatic Rifleman who can move about, yet fire a harder round, the Minimi is a better shot) lights shit the fuck up. Hurrah.
Scwheet! I'm gonna have fun with Merlin. I think with half the team, he's going to be a judgemental arsehole, and the other half, he'll be pretty amicable. By judgemental arsehole, I will advise you ahead, his swearing is gonna be good....Edward on the other hand, I think is kinda gonna be getting on with anyone :P
@Grey Rain

Ah, awesome.

Cross, going to move it along? I think we all posted in :) (after Big)
Chief Warrant Officer Merlin Bastion looked operator-esque, not formal, not even like he was trying to make an effort, his long, black curly hair poking a little out from the back of his beanie, his blackbeard at full drive, to Hell's Angels extent with a simple ponytail knotted in at the chin, wearing a blue thermal shirt and a pair of MTP-fatigued trousers. And being on the carrier already, sent ahead of the Captain, he had acclimatised to the excess that was an American aircraft carrier, the USS Washington no less. Everyone kept ranting an raving, and he'd been on one before, it was too fucking much. He would rather prefer a smaller ship, a smaller place, more basic. That way, you could actually smuggle a box with a couple of bottles of cider in, the decent tipple. This place was too locked up, in it's own ass, he thought to himself.

He headed down into the bowels of the ship, past the armouries he'd been sitting in for the last three hours, adjusting his weaponry, past the enormous aircraft storage and barrack areas, and past at least a few dozen people already, all shaven, all formal. Then there was him. He knew he didn't fit the usual remit of a soldier, but nobody would dare question him when details were presented, not when the record and track details of who Chief Warrant Officer Merlin "Wizard" Bastion was shown. He headed through another corridor, close to the briefing room, the noise of footsteps behind.

Walking past, Ed bumped into the large Warrant Officer, Merlin looking down from his stout frame, through the narrow corridor. Ed was not as tall as Merlin, and wearing a Auscam shirt and trousers, a boonie hat slung around in his hand, he seemed rather different. Slim, and young, he was newer to this, clearly.
"Shit, you're Merlin Bastion, right?" Ed asked, as Merlin chuckled in a brushing-off tone, Ed sounding confident and keen, already aware of who Merlin precisely was.
"Nah, we get confused a lot. Sorry mate." Merlin said, as he was about to walk away, not really rating the Kiwi he had just spoken to, as Ed ran ahead.
"No, it's definitely you! I've been told you're 2IC of the team, we're meeting in five minutes! Couldn't mistake you, could I?" Ed was keen, too much so, filled with the energy that came with being put into Echo, with the big leagues. The stories he had heard about Merlin were enough to really keep him interested, though Merlin seemed to not care.
"Mate, I've heard the stories, you're a fucking legend in the SOF circles, and-"
"Close to ventilating your eye socket. Calm your shit." Merlin sighed to the Kiwi's keenness, as he turned back to the New Zealander.

"We are meeting in five. You seem like you're gonna be fresh meat, so don't get fucking fried on the fire too fast. What's your name, lad?" Merlin asked, as Ed stopped, taking in the stature of Merlin. They weren't joking, the man stood at least six inches taller, but it was the sheer frame on him, he looked like he could pick up a Minimi and handle it like a rifle, probably terrifying it enough first.
"Cpl Edward Thatcher....they call me Wraith in my old team." He keenly said, still a little enthusiastic at it all.
"Well, you appear to be anything but fucking one, because it's difficult to bump into someone like me." Merlin chuckled slightly and yet sounded terrifying in his tone of voice, his normal sound carrying through the corridor with ease. The Devonian was barely even caring at this point, knowing he was scaring the everloving shit from the younger soldier, sighing, his West Country drawl coming through clean as day. If this was a different era, he'd be a pirate, no question or doubt about that, he already sounded half like one.

Turning back, Merlin kept walking, Ed following behind, as they headed towards the briefing room. Ed seemed to calm himself, as Merlin looked back, feeling a little bad for what he did. Poor lad, he didn't really deserve that. Merlin was like that, he could be a little wrathful at times, well, he could just blur out and not really care at times, he didn't really have a respect for what Ed seemed like he could be at times. He had to at least keep the conversation going.
"I'd suppose you ended up here for good reason then. Haven't really seen Kiwis deployed much."
"Couple tours in Afghan, nothing like you though. I heard that story about that IS executioner, did you seriously decapitate him or-"
"I don't know really, I mean, I think that was the second one that week. I mean, I can't really tell you the truth, or I'd end up in some fucking court somewhere. Let's keep it at rumors, yeah?" Merlin said, knowing that well, a few good people he trusted knew exactly what the last trip to Syria had looked like. Bloody, bloody mess. Though that said, there was a hardened terrorist cell that didn't want the bearded Brit to come and back and hang them in bits on wooden crosses again. Things like that, Merlin didn't enjoy telling people.

Entering the briefing room, they took a seat near the front, Merlin nodding to the Sergeant, as he leaned back in his chair. He turned and saw a woman in a dress of all things, an African-American, and a Pole. He gently locked eyes with each person, his dulled brown eyes firm, and they seemed to take in the mind of every pair of eyes that they saw, weighing them up, evaluating them, processing them analytically, in how they outwardly projected, and seemed to already be. Merlin liked doing that, just knowing what he had on side.
@Gunther

My intention there really, to really project Merlin into that. I didn't actually know that far into it, but I would have thought he'd make good for being a relatively high rank at about that pitch, given his age and experiences (an awful fucking lot), to know what he's doing. Stuff like RSMs are very, very specific and not really relating to what Merlin would be doing, so WOs are a nice area to place him in, if he's a 2IC.

I originally had him as an officer, but actually, for this RP, CWO1/2 is a relatively nice position for him, the more I think about it. He's not officer material (you can't see him going pip-pip, chaps) because he'd way prefer to kick some fucker's head in than sit behind a desk, or keep back. Though he could, I think it can be justified by that. As far as the States go, I only know that it's a specialism, but not that, actually.

It seems like a combined task force, from the looks of things- lots of countries (NATO, I take it, plus friends) into one task force.
@Crossfire@Gunther

Doesn't entirely surprise me, you don't want too many officers in the pot, hence why even with Merlin as a Warrant-Officer type, he holds the 2IC position close to JB, yet gets the chance to go a bit mental. I'm really looking forward to playing him, he'll be plenty frightening enough, which I don't really get the chance to really bring out into some of my characters, military or otherwise. The kind of person who yelling sounds like a fucking foghorn.
Random comment- "Wolf" in Polish is "Wilk".

Seriously, two Polish characters in this RP, and they're not mine. You better do a good job of being Polish, or else I'll smash a bottle of Dabrowka vodka over your head. :D

(I'm a 3rd generation Polish person in the UK and speak it fluent)
@Crossfire

Agreed. I've done everything from total insanity, arcade-like to relatively realistic. Should be a laugh, the right mixture of action-y fun and a little sanity should do it.
FIRST IS COMPLETE, SECOND WIP



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