1. you have summoned the arcane longsword but you havent actually used it, the nature of the one hit weapons is that the get discarded in the same post they are drawn, so you can make an edit to not use it or use a different weapon this time because its a practice battle. Other wise its essentially wasted.
2. More of characterization problem, but the Lizard Cousins arent rapists, and they also arent nessecarily interested in human women, so I think that descripition is a unessecary. If there is a personality quirk to reference in a support monster I'll be sure to refrence it in the flavor text. Apart from that, its a good post.
After both of you make these edits I'll do my result post of your attacks and actions.
yes you decide your own draws you can draw anywhere from the deck.
'sinking jacks cutlass into his back' is an auto hit, you can only attempt to strike the monster, not actually hit it. Other than that it all seems fine. Although youve called the rotten stalker, shambler. Just make these small edits.
Also although the oppoonent may have made it seem that way, the Lizardman isnt actually interested in human women, so 'distratcting' with a female support isnt going to work, best use her for her intended purpose.
Right so you will be fighting in the practice arena, both of you in the form of your battle mages but your thoughts will be that of your characters, you may play 4 cards per post, but you still must account for where you are on the field. You can only declare weapon attacks and order support creatures to attack which ever target you choose (feel free to get descriptive with your writing it helps). But ultimately I decide if an attack hits and how much damage percentage is done (every battle will have a moderator).
You can attempt to dodge enemy attacks or block them with a weapon (which will damage the opponent slightly but you will still take damage unless its a shield) or if your support creatures are fast enough you can order them to take a hit for you.
You must keep track of how many cards you have left and what they are. You will also forfeit the match if you run out of cards.
Either one of you can post first, I'll post 3rd after both you to announce hits, damage and discards.
Name: Ronald "Ronnie" Baudet Age: 23 Profession: Photographer Nationality: France Personality: Ronnie is a bold young man with passion in his heart. He often takes some risky actions just to get a better angle for his pictures. When he's disinterested however, he barely moves at all. And while he is usually a very social and peaceful person, he's not afraid to fight if he feels someone has seriously slighted him.
Interest In Trading Card Games: Ronnie's best friend introduced him to card games when he was 12, he and his friend eventually made some new friends, a dedicated circle of card gamers. Since then he has played all kinds of card games, and he has become a notorious poker-player. When he heard of this game, he knew he simply had to try.
Bio: Growing up, Ronnie was a dead-set average kid. Grades, looks, everything, dead average. There was one thing he always excelled at; photography. He had a knack for finding the best views, though in the beginning his pictures were rather blurry. As he grew older and got into card games, he once more found himself a dead-average player.
When he had become objectively superior to his old crew, he just couldn't seem to get better in his new crew. With a few all-nighters of mixed learning about several forms of strategy, tricks for photography and his college studies, he finally broke away from his losing streak. Since then he had a second dream. Not only did he wish to take the most beautiful picture there'd ever be, he also dedicated himself to dominating any card game he played.
Ring: Blue Deck: Drowned Gallows Ranking: F
2x Jack's Cutlass
Name: Jack's Cutlass Type: Weapon Element: Earth Effect: A Strong, reliable swinging weapon with moderate speed and good damage. Flavor Text:Jack made sure that if he was going to be a pirate, all of his equipment had to look the part.
1x Mermaid
Name: Mermaid Type: Support Element: Neptune Effect: The mermaid will spawn directly in the middle of the user and the opponent. If the player is able to make contact first, 15% health will be replenished. If she takes one attack from any enemy the card is discarded immediately. If there is a body of water the mermaid will slowly make her way towards it. Flavor Text:Her beauty is well documented. Her type, is up for debate.
1x Scallywag
Name: Scallywag Type: Support Element: Neptune Effect: A dumb pirate enforcer who attacks with his fists for blunt damage, good lifespan but not a particularly skilled fighter. Flavor Text:"My hands are the only weapons that be used against me!"
2x Buckler
Name: Bucklet Type: Weapon Element:Earth Effect: A small but sturdy shield that provides some good protection against most conventional weapons, but rarely total protection. Can alternatively be used as weapon for a blunt sheild bash. Flavor Text:Doubles as a plate for the more sophisticated ogres.
1x Sneaky Rouge
Name: Sneaky Rogue Type: Support Element: Neptune Effect:A sly non attacking support that dashes at the opponent and attempts to pickpocket, if it manages to get close, the player will be able to to use the opponents next available weapon card for themselves, wether or not the steal is successful the Rogue will then be discarded.
Flavor Text:"If your opponent is using it, its probably worth having."
2x Crow Nester
Name: Crow-Nester Type: Support Element: Neptune Effect:A giant crow that flies above the enemy and will attempt to drop a cannonball on its opponents head. Only has two cannonballs, and wil discard itself after dropping both. A large flying target, that moves fairly slowly but has decent toughness. Flavor Text:Creatures like these are starting to force pirates to rename parts of the ship.
2x Spiked Knuckles
Name: Spiked Knuckles Type: Weapon Element: Earth Effect: Quick blunt hand weapons that have the unique effect to hit twice as a punch combo. Flavor Text:No need to keep your hands up if you can knock them out first.
1x Captain's Flail
Name: Captain's Flail Type: Weapon Element: Neptune Effect: A very strong blunt weapon that is devastating to non armoured enemies. Also damages the user slightly. Flavor Text:You wonder how he keeps these pirate scum in line.
1x TinkerBell
Name: Tinkerbell Type: Support Element: Venus Effect:A small non attacking fairy which decreases gravity for your character giving you limited gliding and enhanced jumping abilities. Is a small target but has a short lifespan, and one hit with anything will destroy it. Flavor Text:She is the biggest fan of one person, but has many fans herself.
1x Jack's Flintlock
Name: Jack's Flintlock Type: Weapon Element: Neptune Effect: A powerful pistol that shoots through most armor, atmosphere conditions can effect the aim. Flavor Text:Jack wonders if his purchase of the pistol was justified everytime he has to reload.
1x Rotten Stalker
Name: Rotten Stalker Type: Support Element: Mars Effect: A Slow dumb sentry type character who attacks with a blunt axe, not a very capable fighter but is slightly tougher than average when it comes to absorbing damage. Flavor Text:Most of the undead stalkers were just as much a threat to humanity when they were still alive.
Name: Davy Jones Type: Summon Element: Neptune Effect: When summoned the great Davy Jones will call upon his phantom ship to fire a salvo of ghostly cannon fire at the enemy. The Cannons are innaccurate but devastatingly powerful, especially to large targets. Although they will have little to no effect on Holy/Angel type creatures regardless of element.
Flavor Text:Some legends create themselves.
Name: Ranca The Scorned Flavor Text: The Daughter of an Island priest who quickly decided she did not want to spend the rest of her life celibate and working in a temple. She studied many books that she stole from her fathers arcane library, but her self education in magic caused her to tap into the dark magic of the blue moon. She never chose to be a battlemage, but her abilites have wrote her destiny. Rank Abilites Rank F: The player can 'see' in perfect darkness. Rank E: Enemy Magic Based Weapons become less Accurate Rank D: ?????
Name: Lucius Black Age: 22 Profession: Sous-Chef Nationality: France Personality: Lucius is a kind person, not hestitant to go out of his way to help another person. He is jolly and has a soft spot for puns and other bad jokes. Lucius has a fetish for food, and even more so for making it.
Interest In Trading Card Games: Growing up lonely in elementary school, Lucius made friends with some geeks in middle school, who he's played card games with ever since.
Bio: When Lucius was 7 years old, his family moved to Paris. Because of this, Lucius had to switch schools. In his new school however, he had a hard time making friends. When he was 12 and still didn't have many friends, he did eventually make a new friend, this person introduced him to card games. With little else to do, Lucius dove headfirst into the world of card games, playing whenever he could. He and his friends all regularly played card games and after a few years they became known as some of the better card gamers in France.
When Lucius was 16, a new guy joined his gaming group; Ronald Baudet. The two of them soon became fast friends and Lucius enjoyed his rivalry with Ronnie--A rivalry that Ronald himself was unaware of. Once Ronald one day became a lot better than he was before, Lucius felt left behind. His current goal is to reach the same level as Ronald so they can once more properly compete.
Ring: Turqoise Deck: Pride and Steel Ranking: F
3x Arcane Longsword
Name: Arcane Longsword Type: Weapon Element: Earth Effect: A fairly strong weapon witha very impressive reach. When blocked the sword will make the opponent discard one card at random from the deck (unless its the last). Flavor Text:Strike down all who question the legitimacy of your sword.
1x Reptile Ride
Name: Reptile Type: Suppot Element: Venus Effect: A mountable support creature that can attack for below average damage by biting and swinging its tail. It's speed is halved in sand but doubled in wooldand. Flavor Text:Its temper is more entertaining than any trick you could teach it.
1x Lizard Soldier
Name: Lizard Soldier Type: Support Element: Neptune Effect: A well rounded support creature with an above average lifespan. Flavor Text:The lizard soldier is the toughest out of his cousins, and is unlikely to ever be quiet about it.
1x Quartermaster
Name: Quarter Master Type: Summon Element: Earth Effect: The QuarterMaster will allow the player to put up to 3 previously discarded weapon cards back in the deck ready for use. And will raise the damage of the next melee weapon used by the player. Flavor Text:You'd be surprised how long it takes to twirl a staff without dropping it.
2x Battle Halberd
Name: Battle Halberd Type: Weapon Element: Earth Effect:A fairly slow but strong weapon that can be used to slash or stab. Slashing works better on un-armored opponents, stabbing works better against armoured ones. Flavor Text:When carrying and an axe and spear just isnt convinient.
2x Sturdy Sentry
Name: Sturdy Sentry Type: Support Element: Earth Effect:A heavily armoured but very slow support who will attack enemies close to himself or the player. Attacks are powerful but quite easy to block or parry. Flavor Text:"Mobility be damned, as long as I look important!"
1x Foul Marksmen
Name: Foul Marksmen Type: Summon Element: Venus Effect: A squad of forest orcs let loos a flurry of arrows that are hard to dodge and do devastating damage to armored creatures. Impossible to block. Flavor Text:They curse at not being close enough to see the damage the deal from a distance.
2x Throwing Chakram
Name: Throwing Chakram Type: Weapon Element: Earth Effect: A fast, damaging throwing weapon with good damage that will bounce of surfaces for 'bank shot' attacks. Is much less damaging against armored opponents. Flavor Text:Its not a boomerang, be careful where you throw it.
1x SwordBreaker
Name: Swordbreaker Type: Weapon Element: Mars Effect: A well made blade with normal reach and average speed which excels at parrying, if used to parry another sword weapon the opponent will take the damage of his own weapon. Flavor Text:Forged in an evil cult, to give the arrogant warrior a taste of his own medicine.
1x Wily Blacksmith
Name: Wily Blacksmith Type: Support Element: Mars Effect: The Black smith is a non-attack support who increases the damage of all bladed weapons, and decreases the damage of all non-bladed weapons for both the user and the opponent. Has a fairly high lifespan but doesn't move. Flavor Text:"Contrary to popular belief, I don't get paid comission"
@Dynamo Frokane Ah no wonder I didn't have any notifications. I do believe I saw someone say that when you mention someone in an OP they won't get a message... on that note; @Ryteb Pymeroce
Ah thanks, I didnt know that. I'll add the the overview to the OP too.
EDIT: i'll also assign you both a Battlemage Profile (which is based on your ring colour). This is the appearance your character will take when in a Mythic Duel, there will also be perks based on rank.
Also I've already added your characters and decks to the tab.
The world of Lost Empires is very similar to our own. But the key differences come within the history.
The dark ages are notoriously difficult to record in history and a lot of this was largely due to the mythic war. Powerful magic and creatures from other realms entered the world we lived in and were wielded by Arcane Battle Mages, in a bid to become literal gods on a mostly mortal plane. But the wars these mages had threatened to tear the world apart, so one brave alchemist risked his life to end it all. By creating a condiut stone which would suck the magic energy out of the world around him, leaving the mages powerless and the mythic energies to leave the creatures and return the world to its mundane mortal state.
This alchemist succeeded in his plan, but angered many who were invested in an Arcane ruling over the world, so he was killed, and his Conduit stone was studied for years and years on end, but nobdoy knew how to re-release the magic it drained from the world. As centuries passed the stone and the alchemist and even the mages became forgotten by time, and their amazing battles became fairy tales and old legends.
In the 1900s hobbyists began to create collectable cards which detailed the magic, creatures and weapons used in the mythic wars and named them 'Mythic Legends: Battle!' They became an instant hit, with young adults all over the world becoming obsessed by the game. But the conduit stone still existed, and now someone was able to understand its properties, the power of the battle mages would be real once more.....
Lost Empires Overview I: The Card Game
In Lost Empires you will play as an indidual with access to the conduit-stone's power which allows you to summon the real world magic used by the battle mages in the times of the Mythic Wars. The creatures and weapons used by the mages are reprsented by the Mythic Legends trading cards. They are in very limited supply in the modern time and you will only have access to a small number at the beginning of your journey.
The battle system is very similar to that of the Lost Kingdoms franchise, if youve played that somehwat rare game you will know the basics, but dont worry if you havent as the exact rules of how it will be adapted to this RP will be fully explained here.
The objective of a duel is to use the cards in your deck to fight your opponent until they become defenseless and have to submit. You will actively be on the battlefield summoning monsters and wielding weapons as if it were live combat. Your access to the conduit gives you the abilites of a battle mage. So when in a Mythic Duel you will be able to do things you couldnt in the real world, physically.
Lost Empires Overview II: The Card Types and Elements
There are 4 different types of cards in Mythic Legends and each card can only be used once per battle. You will start off with a Deck of 15 cards, and your deck may hold a maximum of 25 cards, with no card replicas more than x3 with some even less. The 4 types of cards are as follows.
Weapon Cards: These are the most common of all card types, these represent the weapons used by the mages in the war. A card will allow you to summon the weapon on the card and weild it just as a battle mage would to attack your enemy or your enemies companion creatures. Please note that every weapon card is single use weather it be a bow and arrow or an iron lance. Once your attack has been made the card will be used up and discarded for the rest of the battle. So its important to make your attacks count. If your weapon is a defensive item such as a buckler or a shield, it will be discarded only after successfully blocking an attack, but depending on the strength of weapons in question you may still take some damage.
Support Cards These are the second most common types of cards. These are creatures who will be summoned to give you support during the battle. Some of these will be simple 'fighting companions' who will attack the enemy with you as a sentry or they may come along to cast an 'effect' that could power you up or cause trouble for the opponent. All support creatures have varying degress of toughness, and a time limit to how long they can be on the battlefield before being discarded. Thier time limit will speed up as they take damage and the amount it speeds up depends on thier toughness. This will be noted with the card.
Summon Cards
These cards are quite rare, and not every deck will have one of these. The Summon cards are single use creatures of great power who arrive to do one very powerful attack before dissapearing and being discarded. These attacks usually have a fairly large area of attack and can very easily change the tide of a battle. They have a small downside though, a 'cool down' effect, where they have to wait a couple seconds before using cards again. The cool down depends on how powerful the attack was.
Transform Cards These are the rarest of all card types, they are very powerful as they allow you to transform into the creature on the card for an amount of time. While you are transformed you can attack and move at will, but much like a support card as you attack and you are attacked the time you can stay transformed is diminished. A downside of this powerful card is that you will still take (reduced) damage as a human player while the transform creature itself is diminished. Use wisely.
As well as the function type of the card, each card also has a Planetery Element This simply decides which planet you card has alignment to and what advantages or disadvantages it has over other elements. Here is the guide:
Mars> Venus Venus> Earth Earth> Neptune Neptune> Mars
Taking this into account, some cards may be more effective or resistant against others.
Lost Empires Overview III: Victory and Defeat
A game of Mythic Legends is not to be taken lightly, each game, even friendly exhibition rounds come with a price. Both players must wager something before every battle or the cards wont activate, as to reflect the risky nature of the wars that the mages had in in ancient times. The most common is card wager, the winner wins the card that the loser wages. Depending on the rarity of the card, this could be dissapointing or devastating. There are other important things that can be wagered, but that will be revealed later in the RP
In a Duel, both players start with 100% hitpoints, as they inflict damage on each other the percentage will go down. Only attacks made directly against the other player (including as a transformed creature) will effect hitpoints unless an effect states otherwise. The character who hits 0% first is the loser. A player can also forfiet the match. Another way to lose is to simply run out of useable cards in a match. So you must use your limited supply wisely.
Lost Empires Overview IV: Mythic Rings and BattleMage Profiles
Not everyone in the world can duel, and those who can are only able to duel with others who have the ability. So no one can use their cards on an average person, the conduit stone was built with these safeguards in place. Mythic rings are the equipment which allow people to duel, each ring has a small piece of the conduit stone inside it, and also holds the spirit of an ancient battle mage from the mythic wars.
The mythic rings are not easy to obtain, there are only about 100 or of them in the world, they cannot be destoryed, and they cannot be stolen, the only way to obtain one is to win one wagered in a duel (which you would need a mythic ring in the first place to duel) or to be given one with the original owner verbally handing it over to you.
Battlemage profiles give you a passive boost to your abilites in battle depending on whose spirit youve inherited in your ring. The effects are usually minor, such as a climbing ability or added accuracy with projectiles, but you will gain more effects as you win duels.