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Recent Statuses

9 yrs ago
Masturbation addiction can be hard to overcome, but with the help of your friends you can all beat it together.
21 likes
9 yrs ago
High School Parties made me feel like a batteries, because I was always not included :(
7 likes
9 yrs ago
Wealthy women like hot baths because it reminds them of hell, where they come from.
5 likes

Most Recent Posts

@Fabricant451 DmC's combat was no worse than Devil May Cry 1 or ANY of those piece of shit darksiders games.
Ninja Theory doesn't even have cutscenes I want to look forward to, I don't care how many neckbeards worship Andy Serkis as their voice acting/mocap Jesus, Journey to the west was predictable and boring.
@Winter Star12 I liked the King Dice Remix
<Snipped quote by Dynamo Frokane>

Yeah maybe if you play on normal mode where breathing on people makes them die.

<Snipped quote>

It's probably more a matter of having a high skill ceiling. Mario as a platformer looks childish but its gameplay depth is a lot more serious than it seems because of how they design levels for young people as well as those who master the movement. Those games all have high skill ceilings which is what you want in a game touting depth. Depth shouldn't just mean like "has a lot of systems" because then you just wind up with Kingdom Come: Deliverance or Monster Hunter before World where it's obtuse and cumbersome.

Granted I have no room to stand on when it comes to Ace Combat since my time with that was like watching the trailer for whichever one had Puddle of Mudd in it but I assume people reviewing it don't even put it in the same camp as Dynasty Warriors. Both games can be simplistic in different ways.


I definitely don't have that misconception. Shadow of Mordor/War have a lot of systems but the combat is awful and shallow, because it ripped off the accessible free-flow model from Arkham without any of the other gameplay features to balance it out and make it a complete package.

There is nothing wrong with simplistic combat in a vacuum, look at something like streets of rage. But in a long-ish character driven game, even if you felt like an effortless bad-ass for the first hour and 20 mins, if you're feeling like the repetitive ass combat is a chore just to get to the next cutscene then your game's combat system needs to be more interesting.

Maybe that Squaresoft game 'The Bouncer' realized that early in development and decided to keep you from any gameplay for 65% of the campaign.
<Snipped quote by Dynamo Frokane>

You use THREE buttons in Dynasty Warriors thank you very much.


And only one of them gets used 80%-90% of the time, you don't even have to face the right direction most of the time.

Also I'm not sure Ace Combat can really be compared to Dynasty Warriors or even character action games. Aren't those more like arcadey flight sims?


I was speaking more broadly on the topic of 'gameplay that makes you feel like a bad-ass even if it isnt particularly deep' You could throw driving games like Burnout in that list too.
@Penny@POOHEAD189


Dynasty Warriors might have the simple combat but it's not trying to be a deep action game or a brutal one, it's pure power fantasy and it does that incredibly well in most cases.


But when Ace Combat does the exact same thing it gets shit on for being simplistic and repetitive. Even though there is 5x more nuance in dogfighting (yes even arcade dogfighting) then there is in running through a map and hammering one button for 90% of the mission.

@Winter Star12 what video game OSTs do you like and what can you reccomend?
@Lucius Cypher no this RP os filling up im afraid, we have room for one more and she has PMd me, i have to keep the payer cast tight.
@Lucius Cypher ill keep you posted
@Lucius Cypher very impressive character, add him to the CS tab, keep an eye on the IC as I'm not sure when he will be added to the story.
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