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@RokkuHoshi Yeah, lemme see a CS and we can get that worked out.

One more CS(whether Rokku's or someone else's) and I'll make the OOC, and the IC as well.
@Gisk



I don't want any characters having prior experience, but here's what we can do: magic is a sort of lost art in Sunrise, And the Magi are a group dedicated to rediscovering its secrets.

This keeps their nature essentially the same, without allowing your character too much of a leg up. We can also say that his theoretical knowledge of magic helps him use it with much greater ease when he gets his keyblade.

@Gisk Can I RP as a sentient Heartless with a keyblade? Something sorta like... (Mostly making this up as heartless lore is extremely poor) Heartless that started to turn on other heartless to get their hearts, maybe after finding a keyblade or something of that sort. And the keyblade finding made them sentient. Or just being alive long enough before figuring out that its much faster to get hearts from other heartless, which gave them more sentience, or something. Not sure how much of the KH stuff works beyond 2 or 358/2 and I'm tired. I'll prob have something more coherent if your up for the idea.

Of course they are a bit ashamed of being a heartless, so they hide it from everyone. Would be a neat plottwist down the line.


I don't think that will work, only like one heartless has ever kept their normal form, and we don't know why. Plus, it takes a strong heart to wield a keyblade, and a heartless is a heart that has succumbed to the darkness, I just don't think it meshes.
Once I've approved two more characters, I'll throw up an OOC.
@Gisk He can start where everyone else does, he's just from Halloweentown.


How does he come to be there? Other worlds are not well known, there isn't really anyone besides keyblade wielders who travel between them. I'm trying to think of a way to make it work with the plot without stretching it too much.

Since we're not planning to travel there, Halloween Town could very well have been destroyed, this would also give your character a similar motivation to the others. This works well with our first "world" that we visit, too.

Minor spoilers, but the first place we appear is on a ship that has been charged by Auldus to travel the void between worlds and collect those who have survived destroyed worlds. When this ship collects us, your character could already be on it.

EDIT: I started this post like "I dunno, man, it's a serious problem" and ended it like "actually, here's what we do."

EDIT Numero Dos: Also, your character could be a useful exposition tool, too.

So the answer is yes, if you're okay with Halloween Town being bye bye.
@RokkuHoshi I am thinking on it further, actually. Tell me about the character, or put up a CS.

Does anyone else want to come from another world? I wasn't planning on it, but the existence of a few would make our characters coming to realize that there are other worlds.
I have a keyblade weilder who came from Halloweentown. Any limits on worlds?


They are all supposed to be from the same world, and we weren't going to visit Halloween Town so we couldn't pick up your character later or anything.
@ShatteredZeroxk Alright, show me a CS.

@Raddum Looks good. My notes are as follows:

Keyblade a are magical, the fact that they are "blunt" doesn't stop them from cutting normally. Just a minor squabble there.

The plot hooks look good. I've got something for her to do pretty early on with tinkering, and her justice fixation will actually interact really interestingly with the entire overarching plot.
@Raddum I don't see why not. Their home world is made up anyway. I will take them on a case by case basis, though.

@ShatteredZeroxk let me think about it. Would you be willing to compromise and just dual wield a keyblade and a gun? This is not a "no" I just want to consider it.
This will be alternate reality, so no canon characters and few canon events exist/are relevant. Like the original timeline, it begins with a handful of the last of the Keyblade Wielders, the difference being the exact cast of characters, and therefore their actions and fates.

The order of Keyblade Masters has always had a policy of non-interference in the many worlds that make up all of reality. When one such master decides that this rule hinders him and his plans, he makes an enemy of his former comrades. Auldus Vull traveled among other worlds, making allies and forging alliances between powerful figures. Many worlds have prospered from the inter-world trade that he has allowed to exist, but some have been put under harsh rule of the governors that Auldus has set up. And a few of the worlds he has visited were consumed by the Darkness, and vanished from existence.

Auldus Vull has trafficked in darkness, but remains largely uncorrupted, as he allows his subordinates to get closer to it than he ever does. He gives knowledge of the Heartless, and how to control them, to his more brutal governors. Auldus himself, however, prefers to surround himself with guards and soldiers borrowed from the worlds under his de-facto rule.

Our story begins when he personally attends to the world of Sunrise City, where our heroes are from. It is here that what is left of the Keyblade Masters finally catch up with Audlus Vull, and try to destroy him. Unfortunately, they are no match for him and the hardened killers that he brought with him from A Galaxy Far Far Away. They all fall, leaving Auldus as the only Keyblade Master. Auldus tries to usurp the keyblades of his fallen former friends, but his own experiments with the nature of these weapons only allowed him to save two. The others dissolved away to somewhere that Auldus would not find them until he least wanted to. Auldus lamented only briefly, but considered the isolation of two keyblades to be a triumph. He continued with his business on Sunrise City, but unlike most of the worlds he visited, he made no attempt to make himself known to any of the locals, as he considered none of them to be of any use or importance to him.

His condescension may turn out to be his doom, however. The keyblades that he lost find their way into the hands of a group of young novices from Sunrise City, who use them to escape their world’s fate, and seek revenge and justice on Auldus Vull.

I’m not sure how many people we are looking for, but there’s the opening write up.

We will be visiting only, or almost only, worlds that have not been seen in Kingdom Hearts yet(Brave, Frozen, Treasure Planet, and yes, in case you missed it above, Star Wars), unless I decide that one of the others would be perfect for our plot needs.

I’m trying to find a middle ground between railroading the plot(obviously bad) and allowing the characters to drive it(better, but which presents its own problems). So to this end, I will try to have multiple possible paths that the players can go, but also will be taking the individual characters into account with planning. My CS will include a “Plot hook” which would be, not necessarily something that your character has going on now(as their world has been destroyed, so it’s not like they have a personal quest to be getting on at the moment) but which is a direction you’d like them to go, or something you’d like to see them accomplish. With this I hope to weave a plot that works for everyone.

So, is anyone interested, and does anyone have any questions, ideas, or concerns?

CS:

Name:
Age: 12-17
Appearance: Though I’m generally not fussy how you do this, I may ask for a new picture just because I don’t like it aesthetically.
Keyblade:
Fighting Style/specialty: Obviously your character has no martial experience yet, but that will change in short order. Let me know where you plan to take them for this.
Background: Your character’s story is ahead of them, not behind them, so you don’t need to give them a whole novel’s worth of exposition. Just give us an idea of what sort of person they are, what sort of background and upbringing they come from.
Plot Hook: What would you like to see for your character? How can I, as the GM, give you some intrigue that will work well for them?


Her hand got chopped off because of the position it was in.

The only flaws are that I couldn't get the hair exactly right, and the hand got chopped off because of the position it was in, for some reason.

Oh, and her gem is on her back and so is not visible, but altogether it worked pretty darn well, thanks for the tip, @The1Rolling1Boy
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