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The Rock Lee thing above. Feels a bit of like something that would only work in Anime as you never realize this until he actually uses it.
Realize what now? o.o
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The Rock Lee thing above. Feels a bit of like something that would only work in Anime as you never realize this until he actually uses it.
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Again... arena, how would that be possible?!? XD
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That gave me of an idea with some character on a leash held by another character because it inhibits some of their dark powers or something. So they can still fight despite being bound and leashed. That would be pretty epic.

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Isn't he the Naruto character that always gets the shit knocked out of him? :p
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That also means you don't have much of a fun/interesting fight if the power difference is too high. What good is trying to avoid or block a hit if you lack the ability to accomplish it after all. Unless you can act, after predicting the enemies' attack pattern, a ahead of time before and in that case you're already found out because they are able to adjust before you and at a higher rate. I just usually state the max my PC lifts or can put into an attack, whether he does is another matter. At least it's what I'm doing with Jacer. Namely because why waste all that energy putting a 100% power/speed/ect. in every attack when you can gradually build up to it when needed and save energy in the long run to last longer? At least that's my line of thinking.
@GreivousKhan
It'd have to be heavy metal, obviously. The arena is violent as fuck, and not too many other genres can portray that.
Except maybe industrial, but not too many people listen to that.
@GreivousKhan Because he's a level boss, obviously. :P
Also, ALphonse goes into battle with a weakness every time, he refuses to use his swords to their full extent.
Also, I went on a string of battles with injuries and weaknesses. xD. I think I was even told by some people they wouldn't do it.
Most of my characters have some quirk or character trait that could be considered exploitable though it's incredibly rare I find that anyone ever tries. That's probably just down to people not really bothering to explore other people's characters that well, or not taking note of subtle clues in combat that display the character's weaknesses.
The most obvious one is probably Fury, his character flaws are pretty close to his only real weakness and your best chance of beating him. I think people often underestimate how interesting a character that can exploit backstory or emotions would be, I've only tried to develop a character of that kind once and I never got to explore his usefulness fully.
@MelonHead Posted.
My actions are justifiable, as Daniel's speed is akin to a supercar accelerating from nothing to sixty, and his strength does allow him to leap that high, or at least it should.
The stealth bit is anyone's guess though.