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12 mos ago
Catching up on Posts for RPs, while vibing to Undertale the Musical on YouTube. Good ol' Nostalgia...^_^
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4 yrs ago
That feeling when you have worked so hard for years, and you finally get a job that could be the start of a new career...... :D
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@Denalz Thank you! That really helps. ^_^

I reread the summary in the beginning and the detailed information for both The Faith of the Sacred Flame and the Followers of the Falling Fire. And I've got a better idea of her soft opinions on the religious factions.

Faith of the Sacred Flame
When the paladin, Phiolvamea, was a child, the tenets of compassion, truth, justice, and redemption of the Sacred Flame resonated with her deeply. She admired those tenets and tried to uphold them as best as she could when she was a child. But, when she learned that the order themselves were oppressing mageborn, which led to the underhanded war between them and the Amethyst Academy, she started to see the hypocrisy of the organized religion. The group who used to help people rise up against tyrants were becoming tyrants themselves.

That fact becomes even more clear after one fateful day. When Phiolvamea was 17 years old, a horde of monsters attacked her small hometown. She wanted to fight back, but her parents told her to run and to get herself and her younger brother, Vinnus, to a city where they could meet up with a family friend. The paladin did just that while her parents went to the front lines.

However, what the paladin and her parents didn't realize was that her younger brother was a mageborn.

The two siblings would eventually encounter a Paladin of the Sacred Flame, Sir Brutus Bernardus. This Paladin recognized that her younger brother was a Mageborn upon first glance, and immediately moved to kill the 7 year old boy.

Phiolvamea didn't hesitate to draw her own blade against Sir Brutus, to protect Vinnus. Suffice to say, she was no match against Sir Brutus. The man had beaten her within an inch of her life, before he moved to Vinnus. All Phiolvamea could do was scream as Brutus killed the boy in cold blood. The paladin left Phiolvamea to die as he moved to kill the monsters. Phiolvamea watched him walk away before she fell unconscious.

She woke up to her hometown in ashes, and with a newfound rage, not just towards the religion, but also towards herself for not being able to protect Vinnus. She remembered Sir Brutus and his cruelty; His pure, unadulterated glee in killing her little brother. She remembered his entourage and how nobody thought to stop him; Some even egged him on! She remembered how useless and pathetic she was; How she couldn't do anything to someone who was counting on her!

Because of this incident, she does not trust the Faith of the Sacred Flame at all.

She didn't meet with the Family Friend after this incident; There was no point. Everyone she cared about was gone. So she had to make a living for herself and protect any other survivors from her hometown. The nightmares started shortly after this incident.

Followers of the Falling Fire
Phiolvamea is aware that this is a sect from the main faith. That does not inspire any confidence or desire to follow this religion. She maintains a healthy dose of skepticism, and intends to pay close attention to the followers' actions, rather than what they say, before rendering a judgment.

The Old Gods
Phiolvamea is not sure what to make of them. She doesn't know the stories, nor what the followers for these Gods do. She still maintains a healthy dose of skepticism, and intends to pay close attention to the followers' actions, rather than what they say, before rendering a judgment.

On another note, here is Phiolvamea's Character Sheet: myth-weavers.com/sheets/?id=3062431
Yes that's totally possible. And honestly I was a little disappointed no one seemed to be interested in that quest line. So I'd be thrilled to let you run with that angle. We should give your character a trinket of some sort connecting them to the throne. Like a broken locket or a birthmark.


Sounds good! Thank you!

]I will say I'm not crazy about the idea of your paladin not having any faith affiliation whatsoever. At the very least I think I'm would want to see a strong and clearly defined moral code your character swears to uphold. In addition, I think it would be very helpful if your character at least had some soft opinions about the three major faiths in this setting (The Sacred Flame, The Falling Fire, and the Old Gods). I'm more than happy to give you info on those things or answer any questions you might have to help you get these details settled.

If you're interested here's a link to the "Oath of Hexes" subclass for paladins created for the Drakkenheim campaign...
https://www.worldanvil.com/w/drakkenheim-stevensummers96/a/paladins-of-drakkenheim3A-oath-of-hexes-article


I already took a look at the Oath of Hexes, and I don't think that really fits with what I have in mind. ^^"
I felt that the Oath of Watchers is a better fit because she would be trying to protect people from the monsters/Eldritch abominations and she would be facing whatever waits in that crater.

I still would like to keep my Paladin secular and separate from a religious faction. I imagine that my character has met at least one person who justified their atrocities with faith and religious quotes. That is something that she despises the most.

I am thinking that she does have a strong moral code where she wants to protect the people around her as best as she can. She believes in community, loyalty, and trying to leave the world a better place than it was. After all, if people don't look out for each other, than the world is doomed. She, herself, is alive because people were willing to help her. She wants to pass on that kindness forward in her life.

Of course, she's mortal and her flaw is that she doesn't believe that her actions are enough. Her alcoholism also comes from the fact that she failed to protect someone dear to her.

The Oath of Watchers has the values of Diligence, Loyalty, and Discipline. When it comes to Diligence, she fits the bill because she is extremely wary of anything not mortal extending boons. She has enough Discipline to not get drunk in extremely dangerous areas or when she's working.

(TLDR: She believes in doing what's right, and actions speak louder than words. ^^")

I will need more information on the religious sects to give a soft opinion on them. ^^"
@Guardian Angel Haruki I'm not sure I understand your meaning. Are you asking if it's okay to be an heir to the throne of Drakkenheim without realizing it?


Yes. ^^"
@Denalz For backgrounds, I am leaning toward taking the Last of the Line from Dungeons of Drakkenheim. Would it be possible for my character to be distant enough to not know/realize that she is part of the line to begin with?
@Denalz Out of curiosity, which 2014 source books are you allowing/not allowing? And how would you like us to generate our stats?
@Guardian Angel Haruki What would you say to the possibility that you've seen the other PC's in dreams or visions? Might give your character extra reasons to stick to the group even if your character isn't certain of those dreams/visions actual meanings.


I do like that idea! XD
It would certainly make for a hilarious first meeting with the other characters.
Now, assuming you guys want to continue, have you thought up some backstory? Do you guys prefer to keep your backstories private from each other until you have a chance to roleplay your secrets? Or would you rather brainstorm here? I do think I want to insist on at least a loose connection between your PC's prior to the game's start as that will go a long way towards your character's mutual cooperation.


I am still thinking over my backstory for the details. I don't mind brainstorming here or if you want me to keep it a secret from the other players.

I am still in the process of reading the module for Drakkenheim (there are two full sized books so it's a lot to get through) but I think the game offers two basic narrative options for getting started...

1. The PC's can start as caravan guards on their way toward Drakkenheim. This will give you guys a chance to get paid a bit of coin (which might be useful as the prices in this campaign are typically much steeper than in the DMG) as well as perhaps ease you two into a tenuous alliance if your previous connection was flimsy.

2. The characters can start in the village of Emberwood which is the last stop outside of Drakkenheim and the place where adventurers rest/refuel between expeditions into the city. In this case the two of you will need to already have a strong connection and reason to adventure together or you'll need to come up with a plan to roleplay one before your first foray into Drakkenheim. As a side note: you cannot take long rests inside the city. I mean, you can, but you do not regain hit points or spell slots. So Emberwood will be serving as your home base.


I think with my character, either of these prompts would work. I could definitely see the group meeting my character in the tavern/inn, and my character definitely would have taken the job for extra cash along with getting to the crater.
<Snipped quote by Guardian Angel Haruki>

Roll a 13 for the first roll, and an 18 for the second.


Thank you! Sent you the result over PMs. ^_^
@Lurking Krog Go ahead and roll Investigation with advantage when it comes to learning the Owlbear's name.
@Guardian Angel Haruki Probably should have verified this sooner, but Voth has been in Prismeer long enough to know about the three rules, right? I don't personally recall the penalties for breaking them, but would Voth have seen what happens when they're broken? Now that the three are in charge, I mean.


Voth would know that it is unclear right now. The three that are in charge are less inclined to punish those who break the rules. But the rules hold weight on their own and somehow enforce themselves at this point.
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