Avatar of Gunther

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24 days ago
Current Summer break begins today!
1 like
3 mos ago
I will continue to be one of the oldest members of this community in August.
12 likes
5 mos ago
If you are a fan of Warhammer 40,000 or Age of Sigmar, let me know. Maybe we can put together an RP. I play Ironjawz & Kruleboyz in AOS and Salamanders & Drukhari in 40K.
1 like
2 yrs ago
Happy holidays, everyone!
6 likes
2 yrs ago
Summer break is almost over. Back to work/school and all that non-fun stuff.
5 likes

Bio

I am a veteran of the United States Army and the US Army National Guard. I spent three years on Active Duty serving in the 4th Infantry Division (Mechanized) at Ft. Carson, CO, and the 3rd Armor Division at Kirch Göns, West Germany. I spent 18 years in the Army National Guard with the 26th Infantry Division "Yankee" and 29th Infantry Division (Light), "The Blue and the Gray". I was deployed to Bosnia-Herzegovina with the 29th ID (L) in 2001 - 2002. I have also been reading military history articles and books since I was 10 years old. I do prefer Military Role Plays over all other genres, primarily because I have a vast knowledge of the subject including personal experiences. At the very least, my characters are always veterans.

I have been writing for pleasure for at least 35+ years but only got into forum-based Role Playing about eighteen years ago. I do enjoy Nation Role Plays and get into minute detail when designing my military. The only reason I enjoy excruciating detail in my militaries is because for me, it is fun. My education and experience on this subject afford me the insight to see the depth of the structure. It is not just a General and a large pile of soldiers. If someone wants assistance in designing an army, navy, or air force, please send me a PM. I will help. Please specify what level (echelon) or depth you would like me to go. When I say echelon, I mean Army, Corps, Division, Brigade/Regiment, Battalion/Squadron, Company/Troop/Battery, Platoon, and Squad/Section.

When I was a student in High School, I used to play Dungeons & Dragons. Recently, I have been DMing a 5e campaign of my creation for my son and his friends. 5e is so much less cumbersome than earlier editions of D&D. I do have an interest in Tolkien-esque fantasy-styled Role Plays as well. Time travel has always been a fun genre for me, but to do it well, one must have a firm grasp of historical facts.

There are only a few fanfictions I will participate in; Star Wars and Star Trek are two of them. I want to do an exclusively Klingon RP one of these days. I also avoid Canon characters.

I have real-world martial arts experience. I would love to write an RP about hand-to-hand combat, no fantasy magic chit, just hands elbows, knees, and feet. Maybe the occasional head butt thrown in to mix things up. I trained in Krav Maga for six and a half years. I earned a first-degree black belt in Krav Maga on 3 June 2017.

Krav Maga is an Israeli martial art form that employs practical self-defense techniques drawing forms & techniques from Muay Thai, Brazilian Jiu-Jitsu, and Taekwando. It is very brutal, demanding, and aggressive. During the seven years I trained, I have bruised two ribs, sustained several muscle pulls, and various lacerations and bruises over my body. I have received a sprained ankle and a fractured wrist. Before the first black belt test, I received a bone bruise to my right shin; where my roundhouse kicks impact. Yet, I am stupid enough to continue training. [Regardless of the physical pain, it is more fun than any other physical activity I have engaged in. Fortunately, the bone bruise healed up prior to the third and final test. EDIT: I did leave the sport over five years ago. :(]

Over two years ago I completed my first novel, a science fiction set in the 24th century. It focuses on a Private Military Corporation solely employed by the earth government. I started a second book in November 2022 and hope to work on that this summer when I have more time.

Send me a PM for a Role Play or if you would like to see what sort of an army I could build for you.

--Gunther (AKA: Old School)



Gunthers Cast of Hooligans

Most Recent Posts

Major Collins increased his speed to a hasty trot back toward their destination. The Salvesh were catching up to them. ’Must be nice having them long ass legs,’ Tony thought to himself. He could hear the A10s working them over. Their distinctive brrrrrrrrrt! Sound firing up the pink jungles below. He wondered if the pilots had an IFF (Identification, Friendly or Foe) system that identified friendly soldiers on the ground, he thought the Grathik would have invented such a device and placed it on each of the soldiers in his platoon. More than likely, the pilot of this A10 was several kilometers away in some hardened bunker. The Grathik were in the market of preserving lives, resorting to Unmanned Combat Aerial Vehicles (UCAV) over manned aircraft.

Just as the A10 was pulling off the Area of Operations (AO), he could hear the 130mm mortars back at their Operating Base firing rounds. He looked for Mister Gunn, but could not identify him. ’Did Mr. Gunn get hit?’ Tony Collins thought to himself. ’Where the hell is he?’

The platoon was beating feet back to the wood line. The arcing scream of High Explosive (HE) rounds could be heard overhead. They impacted about two hundred meters behind them. The resulting Whump! Crump! Whump! Sounds fell in and around the rear portion of the Salvesh formation. He could not see where the rounds landed, it was too far back; probably where their ambush was set up. That would make sense. He told Pieter Gunn to target their ambush site expecting the reinforcing Salvesh to pass through that location anyway.

Sniper fire from the right. It was forcing people to pick up the pace. A few people sprayed rounds in the general direction, but no one called out distances. They could be Salvesh grunts, untrained to fire at great distances, simply firing rounds into the mass of running humans.

Sergeant Brian Park’s squad reached their destination atop a slight rise and went to ground. They spread out scanning for targets. The Machine gun teams, the other two squads and the headquarters personnel were still moving past them. “First Squad! Scan for hostiles! Do not shoot at friendlies! Hold your fire unless you can positively identify an enemy!”

Brian spied down the Aimpoint sites of his HK 416. He painted a red dot on a Salvesh infantryman moving toward him and squeezed the trigger, twice. The first round hit the beast in the head while the second round went high. He took a second aim at the same beast and squeezed off another round and then reacquired for a third shot. The second two rounds struck home dropping the alien soldier to the ground.

Brian looked at the three fire teams in his squad. Everyone was now in the prone position behind whatever cover was available. The friendlies had all found a new home; a new place to shoot from. The volume of fire coming from the first squad was gaining intensity. 40mm HE grenades were wooshing overhead, exploding among the Salvesh infantry. The two General Purpose Machine Guns (GPMGs) were talking to each other. The one on the right fired a steady nine to twelve round burst and stopped, the left one responded with a nine to twelve round burst of its own and then stopped. Then the right one spoke, then the left. They continued their conversation convincing Salvesh to rethink their course of action and take a dirt nap instead.

Major Collins watched the battle unfold around him. Sergeant Hedberg’s squad fell in on the far left of the line. That was fine, given the volume of enemy pushing in on the platoon. He spied the mortar rounds landing, now about four hundred meters away. He called over the radio, “Dagger five four, this is Dagger one zero actual, over.”

The mortar Fire Direction Center heard the message from Major Collins and responded, “Dagger one zero, this is Dagger, five four, go ahead, over.”

“Five Four, this is one zero, Tango Oscar is three two hundred mils, over.”

“One zero, I copy, Tango Oscar is three two hundred mils, over.” 3200 mils is navigational direction used by Field Artillery and mortar units using a 6400 mil compass. 3200 mils equals due south. Major Collins was informing the mortar’s FDC that he was due south of where the rounds were landing. It aided the Fire Direction Computers in adjusting rounds onto the target.

“Five Four, this is one zero, drop two hundred, fire for effect, danger close, over,” Major Collins yelled into the radio emphasizing the danger close aspect of the request for fire. This was to let the FDC know friendly infantry was closer than 600 meters to where the rounds were landing. There was a risk of friendlies being hit by incoming mortar rounds, but the enemy was very close and it was imperative to drop High Explosive rounds on the enemy right in front of them. More than likely the mortar rounds would not hit friendles, but the enemy were soon about to kill his platoon and wipe them off this Sauna moon. Firing a danger close mission was better than just using small arms fire to engage the enemy.

“One zero, this is five four, drop two hundred, fire for effect, danger close out.” The FDC received the message and were preparing to launch more rounds.

Major Collins looked down the sites of his rifle engaging a few targets while waiting for the FDC to call back. He actually heard the rounds leaving the barrels four kilometers away. Then the call came over the radio, “Dagger one zero, this is dagger, five four, shot, over.”

“Shot, out.”

He watched the area in front him picking up an occasional target. The flight time for the rounds was roughly forty seconds. Five seconds before they were expected to impact, the FDC called him, “Splash, over.”

"Splash, out." Major Collins called to let the FDC know he was paying attention.

The mortar rounds began falling among the advancing Salvesh infantry. Crump! Crump! Crump! Fwump! Fwump! Fwump! The concussive blast from each explosion, only two hundred meters in front of the human rifle platoon could be felt with each blast. It was like a warm slap in the face or someone turning on and off a hot hair dryer, blowing heat into their faces. But at least none of the fragments were ripping human flesh. It was however shredding several of the enemy infantrymen.

Tony watched the effects of the fire then called the FDC, “Dagger five four, this is Dagger one zero, Bravo Delta Alpha, eight enemy casualties, fire mission again, over.”

“Dagger one zero, this is five four, roger on the Bravo Delta Alpha, eight casualties, fire mission again, out.” Bravo Delta Alpha or BDA stood for Battle Damage Assessment. It helped the FDC to know how well their work was helping. Fire mission again simply meant the mortars should fire the same mission a second time.

Tony Collins turned to the company command frequency to update the company commander, “Dagger zero six this is dagger one zero, over.”

“Dagger one zero, this is zero six, go ahead over.”

“zero six, one zero, SITREP, ambushed enemy platoon at grid 768903, fifteen, one five Kilo India Alphas upon enemy, three friendly Whiskey India Alphas and two friendly Kilo India Alphas, break.” Whiskey India Alpha represents WIA or Wounded In Action and Kilo India Alpha represents KIA or Killed in Action.

“We have displaced four hundred meters to the south, enemy has a counter attacking force moving towards us at this time, roughly eight zero infantry, engaged enemy with Uniform Charlie Alpha Victors and mortar fire with limited success. Continue to engage with small arms, over.”

The Company Commander received Tony’s message, “one zero, this is zero six, that’s a good copy. I’m calling for a platoon of Sierra Alpha two Samsons to extract you. Continue to fight, but move to 751912 when I get confirmation from Samson, over.” The company commander was requesting a platoon of rotary wing aircraft to pick up the platoon at a predesignated pick up zone roughly thirteen meters south of their current location.

Major Collins returned to the mortar platoon’s frequency, “Dagger five four, this is dagger one zero, Bravo Delta Alpha, an additional ten enemy Kilo India Alphas. End of mission, over.”

“One zero, this is five four, good copy, end of mission, out.”

The platoon would be on their own with the survivors of the hell their indirect fire platforms just put them through, the human A10s and mortar fire just wreaked upon the Salvesh Infantry. Tony assumed roughly fifty of the enemy were still pushing towards their location, maybe more if his estimate of their strength was inaccurate. “Gunn! Pieter Gunn! Where the hell are you?!” Major Collins yelled looking for his Target Acquisition Specialist or Forward Observer. @Trivval

"First platoon!" Major Collins yelled over the din of the battle, the loud staccato of machine guns. "We have a platoon of Samsons inbound to pick us up. But we will need to move thirteen hundred meters to the PZ south of here. Keep the fire going and we will get out of this in one piece!"
I should have something up tomorrow.
Good luck with your new chapter, Sep. If you do get the urge to spin a yarn, you are always welcome back. Drop me a line.
Since my last post, HeySeuss, Therealslayer, Lord Shaxx, Noxious and Hellis have posted. Is anyone else going to post? Or should I begin work on the next section?
Basically i'm only asking if there's any interest before even putting in the effort to develop it further as I already have a dev plan, but there's really no point if nobody want to play xD
Put in the effort, bro.
I work on games like this from time to time or adapt TT games involving combat systems and modify them to a play by post role play system like this one here. In fact, I am currently working on a Global Domination game where each player begins with a Brigade sized element of tanks and mech infantry and they compete first with NPCs I control where they have the option of either negotiating for the NPCs army to join the player or just outright fight them. Once all the NPCs have been taken over, they then are forced to fight or negotiate with other players.

I would be interested if I saw some evidence that you have actually worked on a viable combat system, even if you are borrowing someone else's idea and adapting to this set up. But without it, my interest would be tenuous at best.



Name: Garathos Vollnar
Age: 31
Class: Rogue (Assassin/Thief)
Race: Dark Elf (Drow)
Appearance: Garathos, is a dark elf and as such has dark bluish colored flesh with red corneas in his otherwise white eyes, which are often enough blood shot anyway. Garathos, also known as Gara stands 6’1” tall and weighs 225 Lbs. He is very muscular and more thin than robust. He does sport several scars of varying length across his body; trophies from several fights he has been involved with. Gara’s hair is white. He keeps it long, but either braided to the rear or in a ponytail. His hair is rarely permitted to splay across his back in an unkempt manner.

Gara wears a black leather brigandine with silver or white ornate markings. His black leather vambraces match the brigandine ending at the elbow. At the back of the elbow is a 3” dagger or spike prepared to produce damage if Gara delivers an elbow strike to an opponent. A thick black leather belt, approximately three inches in width, matches the chest piece and the vambraces. His high soft leather boots are worn and form fitting. They fit his feet smoothly allowing him to walk quietly when necessary. Silk leggings or bloomers billow out from his waist and tucked into the top of his knee-high boots. Atop his head is a hooded cloak and mask that covers his nose, mouth and chin area. The hood conceals his face quite easily.

Personality: Gara knows what makes people tick, he can tease out their heart’s desires after a few minutes of conversation, and with a few leading questions he can read them like they were children’s books. His favorite scheme is putting on new identities. His facility with disguise makes it easy to insert himself into any setting, the better to get his target alone. As a personality flaw, Garathos is confident no one can get the better of him.

Gara is focused on personal gain. He can be arrogant at times, but is a team player only when the outcome benefits himself. He would only undertake a quest if it is for the benefit of someone else if he also receives a benefit. Generosity is not in Gara’s nature.

Gara is sociopathic in that he truly does not care for others. If he can use another person to achieve his own goals, then they have value. He will defend an ally as long as they serve a purpose. If he sees no reason in keeping someone around, he will not go out of his way to protect them or preserve their life. Conversely, Gara will not kill someone simply for the enjoyment of killing. If there is no reason to kill someone he may on occasion feel compelled to enact vengeance for an unnecessary death, but those moments are rare in the life of Garathos Vollnar.

Gara truly believes he is a God. He believes himself to be the most handsome creature on the planet and all others should worship him. If one were to look up the phrase self-centered they would find his name.

History: The dark elf known as Garathos Vollnar, resided in the caves of Ashenhone until he was old enough to strike out on his own. He left the caves at 17 and never looked back. He trained with the Assassins of Thenshara for three years as a thief and an assassin. He joined the assassin’s guild and the thieves’ guild taking work in both professions as the time needed.

Over the past eleven years he has traveled the world performing his trade, being hired out by many nobles or men of the merchant class. When he was 26 he was smitten by a young Drow woman named, Talea Urvolis. Garathos was truly in love withTalea and would do anything for her. This was such a new experience for Garathos, to feel so willing to give of oneself for antoher person. But it was an unrequited love. Talea used Garathos to murder her father and inherit his wealth. Once the elder Urvolis was dead, Talea no longer had a need for the assassin. She discarded him lost, dejected and heart broken.

Gara was with Talea for two years before he completed her task and was cast aside like a piece of refuse. It took him another two years to get over the heart ache she imposed upon his soul. Today, he views the woman as a source of evil and becomes angered by the mere mention of her name. He has considered killing the woman, but cannot bring himself to do the task. It is a fine line between love and hate. Even though he hates the very ground she walks upon, a warm spot remains in his heart for her. But its fires burn brightly between both love and hate. This conflicted feeling prevents Garathos from loving another, tending only to his own needs. They have also left him feeling apathetic to the desires of others.

Skills:
Martial Arts Expert: Garathos has trained in hand to hand combat skills for several years. He is considered an expert in these martial skills. (Taekwondo, Brazillian Jiu Jitsu, Muay Thai and Karate)

Weapons proficiency: In conjunction with his martial arts training, Garathos is excellent in the use of several weapons including daggers, throwing knives, short sword, Kamas, Nunchukas, bo staff, shuriken (throwing stars), hand spikes, foot claws and tonfa.

Two weapon skill: He is especially skilled at using the short sword in his dominant hand and a dagger in his off hand. His damage is increased by 50% when employing this two-weapon style of fighting.

Racial Abilities:
Increased agility. Garathos is very quick on his feet and appears to know the next move an opponent is going to make in a fight. He is very flexible.

Increased Intelligence. Garathos is a very intelligent dark elf. He has studied several disciplines and appreciates solid problem solving.

Increased charisma. People tend to like Garathos based on his appearance and personality. He can influence others to do his will 15% of the time. Characters of increased intelligence are not as easily taken in by Gara’s charisma.

Immunity to magic sleep effects. He cannot be placed into magical sleep.

Increased resistance to enchantment spells or effects. Any spell that is enchanting in nature has no effect on Garathos.

Darkvision. Garathos can see just as clearly in darkness as he can in daylight with the exception to the first 10 – 20 minutes of coming into the light. Magically induced darkess spells will leave him blinded just as it would impact others.

Increased Spell Resistance. Garathos benefits by an increase of a 20% chance of resisting any magical spell cast upon him.

Class Abilities:
Backstabbing: As a rogue, Gara commits double normal damage when attacking an opponent from the rear.

Cheap Shot: Gara must have a melee weapon in his hand for this attack to work. He must target an opponent’s back. Once struck, the victim is stunned for five seconds; unable to move or take any action including spellcasting. This move only works once every ten strikes.

Climb walls: With the use of hand spikes and foot spikes, Garathos is capable of climbing walls, even those that appear to have not the tiniest of outcroppings of stone. It appears as though he were a spider. There is a 10% chance Garathos may fall if the wall is a smooth surface. The chance of falling diminishes as the wall becomes rougher.

Dancing Lights: Garathos can create up to four lights resembling lanterns or torches casting that amount of light upon an area, or up to four glowing spheres of light, which look like will-o’-wisps, or one faintly glowing, vaguely humanoid shape. The dancing lights must stay within a 10-foot-radius area in relation to each other but otherwise move as Garathos desires. He must only have a piece of flint in his possession for this to work. The spell will remain in effect for as long as Gara requires or if he moves more than five hundred feet away from the light. Once the spell is cast, he no longer need think about the light. It will remain.

Darkness: This spell causes an object to radiate shadowy illumination out to a 20-foot radius. All creatures in the area are concealed. Even creatures that can normally see in such conditions as with darkvision or low-light vision cannot see in an area shrouded in magical darkness. Normal lights (torches, candles, lanterns, and so forth) are incapable of brightening the area. If darkness is cast upon a small object that is then placed inside or under a lightproof covering, the spell’s effect is blocked until the covering is removed. The darkness spell can be dispelled by a dispel magic spell. Garathos must have a bit of bat fur and a piece of coal for this spell to work.

Distract: This ability allows Gara the ability to create a distraction at a distance up to 50 feet away. This ability may cause an opponent to offer his back to the rogue and allow Gara to secure an increase in damage.

Faerie Fire: A pale glow surrounds and outlines the subjects. Outlined subjects shed light as candles. Outlined creatures do not benefit from the concealment normally provided by darkness, blur, displacement, invisibility, or similar effects. The light is too dim to have any special effect on undead or dark-dwelling creatures vulnerable to light. Garathos’ faerie fire casts off a dim blue color when cast. The faerie fire does not cause any harm to the objects or creatures thus outlined.

False Identity: Gara created a second identity, Anadram Selsen including documentation, established acquaintances, and disguises that allows him to assume that persona. Additionally, Gara can forge documents including official papers and personal letters, as long as he has seen an example of the kind of document or the handwriting he is trying to copy. Anadram Selsen is a minor noble with patence of nobility on hand as well as a signet ring to prove his identity.

Light Blindness: When Garathos experiences an abrupt exposure to bright light such as sunlight or a daylight spell, he is blinded blinded for ten minutes. For an additional ten minutes, Garathos is dazzled and finds it difficult to focus on anything.

Lock picking: With his lockpicking tools, Gara can safely unlock non-magical locks with a 25% chance of success. IF he fails, he can try two more times before the lock is rendered unable to be picked. Magical locks can be picked if a magic-user removes the magical lock first.

Move stealthy/Hide in shadows: By making use of the light and moving through available shadows, Garathos is able to conceal his location with only a 20% chance of being detected by someone looking for him and a 5% chance of being detected by someone who does not know he is there.

Pick pocket: Garathos can pick a target’s pocket by use of a distraction. He does need to know what pocket or pouch he is picking prior to using this ability. He has a 75% chance of a successful pick and a 10% chance of being caught by the target.

Sap incapacitates a single target for five minutes. The victim is unable to do anything for the duration of the attack. They cannot move or defend themselves. If they are struck, they will immediately wake up.

Spot, search, locate object/hidden passage: If Garathos is searching for an object in a room, a hidden passage or a person in a crowd, Garathos has a 90% chance of locating it. If a passage or object is protected by magic, he cannot detect the item’s location. He won’t even know it is protected by magic.

Trance: Instead of sleeping, Gara meditates deeply, remaining semiconscious, for four hours a day, gaining the same benefit that a human does from eight hours of sleep. Gara appears to be asleep with this eyes open or closed. He can do this either way. He does not need to lie down, but cannot remain standing nor can he do this while on horseback.

Vanish: When this ability is enacted, Gara disappears from sight in a puff of smoke for three seconds. He can either move quickly away from an opponent, continue to attack or move toward an opponent. Garathos must have a fint & tinder in his possession and a dirty yellowish powder of crushed sulfur.

Known Languages: Common, Elven, Undercommon, Draconic, Drow Sign Language, Gnome and Goblin.

Equipment:
    * Shortsword named Lytelos which has been enchanted to make its bearer 10% faster in the sword’s use. Lytelos is crafted from the finest steel with a fibrous black woven handle.
    * four blackened steel daggers
    * six blackened steel throwing knives
    * 12 shuriken (throwing stars)
    * set of black leather hand spikes (for climbing walls.)
    * set of black foot claws (for climbing walls. Slips over footwear.)
    * black studded leather jerkin with silver ornate markings.
    * black studded leather vambraces match the jerkin ending at the elbow. At the tip of the elbow is a 3” spike prepared to produce damage if Gara delivers an elbow strike to an opponent.
    * three-inch-wide black leather belt with the same ornate designs as on the jerkin and vambraces. * knee high form fitting soft leather boots.
    * black silk leggings or bloomers
    * black hooded cloak descending to the back of his knees
    * black silk mask that covers his nose, mouth and chin area.
    * dungeoneer’s pack
    * thieves’ tools
    * disguise kit
    * signet ring of a minor drow noble
    * a set of dark common clothes
    * three belt pouches
    * flint & tinder
    * bit of bat fur
    * piece of coal
    * pouch of sulfur

**Name:** Brian Park

**Age:** 34

**Gender:** Male

**Ethnicity/Nationality:** Korean American

**Former Unit:** Served 16 years in the US Army. Started as an 11B Infantryman, attended Ranger, Airborne and Special Forces Qualification Course (SFQ) at the John F. Kennedy Special Warfare Center (JFK-SWC). Last held MOS was 18B40 - Senior Light Weapons Specialist (Primary) and (Secondary) 11B40 - Infantry Platoon Sergeant. He held the following positions as members of the following units:

- Squad Automatic Weapon gunner, B Company, 1st Battalion, 27th Infantry (1-27), 25th Infantry Division, Schofield Barracks, Hawaii

- Grenadier, C Company, 1st Battalion, 75th Rangers (1-75), Hunter Army Airfield, Georgia

- After being promoted to Sergeant, Brian attended the US Army Special Forces Qualification Course (SFQ) at the John F. Kennedy Special Warfare Center, Ft. Bragg, NC (JFK - SWC)

- Special Operations Weapons Sergeant, A Detachment, A Co. 1st Bn, 1st Special Forces Group (SFG), Joint Base Lewis-McChord (JBLM), Tacoma, WA

-Brian left he military with the rank of Sergeant First Class (E7).

**Role:** Squad Leader

**Physical Description:** **_"The Riddler"_** stands 5'11", and weighs 195 Lbs. He is of Korean American descent. Brian Park is in excellent physical condition with very short hair; maintaining a standard High and Tight haircut. He has a scar on his left shoulder that is 7.62mm in diameter. A larger exit scar on his back is roughly 3 centimeters in diameter. Brian wears jeans and a T-shirt when not working and a pair of running shoes or hiking boots. He also wears a Boston Red Sox baseball cap and sunglasses.

**Skillset:** Served as a Squad Automatic Rifleman, Grenadier, and member of a Special Operations Alpha Detachment.

- Airborne School

- Ranger School

- Special Forces Qualification Course, John F Kennedy Special Warfare Center, Ft. Bragg, NC

- HALO (High Altitude Low Opening) qualified

- Jumpmaster qualified

- US Army Physical Fitness Score: 300 of 300.

- Expert with his primary weapon, hitting 40 of 40 targets at his last Range Qualification

- Proficient with all available small arms weapons on the planet.

- Leadership

- Land Navigation

- Small Unit Tactics

- Battalion/Brigade Operations (Heavy/Light Mix)

**History:** Raised in the Boston suburb of Brookline, Massachusetts. His father works as an Otolaryngologist (Ear, Nose and Throat Doctor) at Newton-Wellesley Hospital. Brian's grandfather served as an officer in the Republic of Korea Marine Corps in the 1950s and 1960s rising to the rank of Colonel. Brian entered the Army right out of High school.

Brian served as Squad Automatic Weapon gunner, B Company, 1st Battalion, 27th Infantry (1-27), 25th Infantry Division, Schofield Barracks, Hawaii; and Grenadier, C Company, 1st Battalion, 75th Rangers (1-75), Hunter Army Airfield, Georgia before attending JFK-SWC. After being promoted to Sergeant, Brian attended the US Army Special Forces Qualification Course (SFQ) at the John F. Kennedy Special Warfare Center, Ft. Bragg, NC (JFK - SWC) and has been assigned as Special Operations Light Weapons Sergeant, A Detachment, A Co. 1st Bn, 1st Special Forces Group (SFG), Joint Base Lewis-McChord (JBLM), Tacoma, WA ever since.

**Psychological Profile:** Brian Park is serious about his work. He knows that survival is dependent upon his ability to pay close attention to detail and to insure those personnel he is charged with preparing for combat take their training seriously as well as the preparation requirements for combat. When in combat, Brian Park is "Serious as a Mother Fuckin' Heart Attack" and that is what he will tell you. When he is not on an operation, not training, or not on duty, Brian Park is a fun-loving soldier with a great sense of humor. His sense of humor earned him the sobriquet of "The Riddler".

**Equipment:**

**_Items carried on person:_** Current Army Combat Uniform (ACU), tan combat boots, black weight lifting gloves, a NCStar CBG2911 tactical back pack, color green, Night vision device (attaches to helmet), and Dragonscale Armor. Olive Green Combat Assault vest, two olive green canteens at the rear left and right along the waist, four pouches containing two each magazines for the HK416 Carbine, a tactical holster on the right outer thigh for the M1911A1, a first aid kit, a butt pack attached to the rear and a camel back hydration system. Brian has a Kevlar construction helmet shaped like the German Falschirmjager helmet of WWII. In his pockets he carries a lensatic compass, a green whistle, grease pencils, black ink pens, a small notebook, protractor, binoculars (7x50mm) and three rolls of black electrical tape. In his butt pack; one MRE (Meal, Ready to Eat) broken down, cleaning rag, weapons cleaning kit, Cleaner, Lubricant & Preservative (CLP) bottle. He has nine spare magazines that are all full, four magazines for the pistol. He wears a current state of the art communication system hardened to withstand EMP. When he is not wearing his helmet, he wears his US Army Special Operations Beret, Green in color. Attached to his helmet is a set of Goggles (Sun, Wind and Dust). Brian has a Gerber Mark II Survival knife attached to his assault vest, a Gerber boot knife at the top of his right boot & a Leatherman tool on his belt.

**_Items carried in his pack:_** Three MREs, one extra set of combat fatigues, foot powder, sunscreen, four empty magazines, five Black T-shirts in zip lock bags, seven pairs of wool socks in zip lock bags, wet weather poncho, poncho liner, four bungee cords with hooks, three rolls of OD green duct tape, two hundred feet of 550 foot-Lb parachute cord, one brown towel, a two-quart bladder canteen attached to pack, Entrenching tool (E-Tool) /with carrier, a climbing harness, locking D-ring, figure eight descender, various military snap links, four small spools of trip wire with four small nails inside each spool, Nomex hood.

Name: Thomas "Tom" Stewart
Age: 29
Description:
6' (183cm), 196 lbs (89 Kg), short "high & tight" blonde hair, blue eyes and a crooked pointy nose, an injury from playing football (American). Tom has all of his fingers and toes, no scars or tattoos.

Background: Tom is an Irish-American born in Boston, MA and grew up in South Boston. He excelled in academics and played varsity running back for Boston Latin School. Tom Stewart graduated from the US Military Academy at West Point in 1976. Immediately following West Point, he spent time with his professional development.
- Infantry Officer Basic Course at Ft. Benning, GA 6/76 - 10/76
- Parachutist School at Ft. Benning, GA (Airborne) 10/76
- Ranger School at Ft. Benning, GA 10/76 - 12/76
- Assigned to B Company, 1st Battalion, 505th Parachute Infantry Regiment (PIR), 82nd Airborne Division. Served as Rifle Platoon Leader and Battalion Mortar Platoon leader with 1-505 PIR.
- Assigned to 3rd Battalion, 41st Infantry (Mechanized), 2nd Armor Division stationed at Lucius D. Clay Kaserne, Garlstedt, Germany in January 1980.
Initially assigned as Battalion S1, Personnel Officer as a First Lieutenant.
- Promoted to Captain 1 Jun 1980
- Infantry Officer Advanced Course at Ft. Benning, GA 7/80 - 12/80
- Assigned Company Commander, C Company, 3-41 IN (M) in 1/81
- Assigned Company Commander, B Company, 3-41 IN (M) in 1/83

Unit: B Company, 3rd Battalion, 41st Infantry (Mechanized), 3rd Brigade, 2nd Armor Division (Forward)
Role: Company Commander
Equipment: Complete issue of TA-50; Battle Dress Uniforms, Steel Pot with camouflage cover, Load Bearing Equipment, Holster, M1911A1 .45 Caliber Semi-Automatic handgun, an M16A1 rifle with twelve 30-round magazines and a bayonet.
Rank: Captain
Misc: For the RP, Captain Stewart's Command will consist of the Company Headquarters section, 1st and 2nd platoons, 3rd platoon B Co. 2-66 AR and 3rd Squad, 3rd Platoon, D Co. 17th Engineers. The Company Team has eleven M113 Armored Personnel Carriers, four M60A3 Main Battle Tanks, two M151 Jeeps and one M35 two and a half ton truck. Attached units consist of a Fire Support Team (FIST) from the 4th Battalion 3rd Field Artillery (M981 FISTV) and three line medics attached from the Battalion's Medical platoon. The Battalion will also provide one medical evacuation ambulance (M113 Armored Medical Evacuation Vehicle - AMEV) and an M578 Vehicle, Track Recovery (VTR).
I doubt Trivval will show up. He hasn't been on the site in weeks.

My thoughts were this...
1. The mortar barrage is either late or only picks up the trail of the Salvesh counter attack. Maybe a few to a small squad of casualties.
2. The UCAV A10 would have attritted their numbers down some, maybe 10%.
3. The survivors of the mortar fire and UCAV attack would then rush into the 1st and 3rd squads on line in their positions, higher elevation than the attacking Salvesh.
4. Eventually, the forward two squads plus the MG teams pull back beyond the 2nd squad. They would bound past the 2nd squad and set up in a new location about a hundred meters beyond the 2nd squad. Maybe the 2 MG teams and one of the rifle squads could reinforce 2nd squad?
5. THis second line, focused on Hellis' squad and then we make this series of retrograde leaps and bounds, 50 - 100 meters at a time, drawing the Salvesh into us, sacrificing space for time knowing that they outnumber us.

Yes, we should take casualties with all this movement going on.

I did forget about the annoying news source. They can be humorous. :)
I used to play Hungry Hungry Hippos with my children years ago, but they've grown out of it since then.
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