Avatar of Gunther

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15 days ago
Current Summer break begins today!
1 like
3 mos ago
I will continue to be one of the oldest members of this community in August.
12 likes
5 mos ago
If you are a fan of Warhammer 40,000 or Age of Sigmar, let me know. Maybe we can put together an RP. I play Ironjawz & Kruleboyz in AOS and Salamanders & Drukhari in 40K.
1 like
2 yrs ago
Happy holidays, everyone!
6 likes
2 yrs ago
Summer break is almost over. Back to work/school and all that non-fun stuff.
5 likes

Bio

I am a veteran of the United States Army and the US Army National Guard. I spent three years on Active Duty serving in the 4th Infantry Division (Mechanized) at Ft. Carson, CO, and the 3rd Armor Division at Kirch Göns, West Germany. I spent 18 years in the Army National Guard with the 26th Infantry Division "Yankee" and 29th Infantry Division (Light), "The Blue and the Gray". I was deployed to Bosnia-Herzegovina with the 29th ID (L) in 2001 - 2002. I have also been reading military history articles and books since I was 10 years old. I do prefer Military Role Plays over all other genres, primarily because I have a vast knowledge of the subject including personal experiences. At the very least, my characters are always veterans.

I have been writing for pleasure for at least 35+ years but only got into forum-based Role Playing about eighteen years ago. I do enjoy Nation Role Plays and get into minute detail when designing my military. The only reason I enjoy excruciating detail in my militaries is because for me, it is fun. My education and experience on this subject afford me the insight to see the depth of the structure. It is not just a General and a large pile of soldiers. If someone wants assistance in designing an army, navy, or air force, please send me a PM. I will help. Please specify what level (echelon) or depth you would like me to go. When I say echelon, I mean Army, Corps, Division, Brigade/Regiment, Battalion/Squadron, Company/Troop/Battery, Platoon, and Squad/Section.

When I was a student in High School, I used to play Dungeons & Dragons. Recently, I have been DMing a 5e campaign of my creation for my son and his friends. 5e is so much less cumbersome than earlier editions of D&D. I do have an interest in Tolkien-esque fantasy-styled Role Plays as well. Time travel has always been a fun genre for me, but to do it well, one must have a firm grasp of historical facts.

There are only a few fanfictions I will participate in; Star Wars and Star Trek are two of them. I want to do an exclusively Klingon RP one of these days. I also avoid Canon characters.

I have real-world martial arts experience. I would love to write an RP about hand-to-hand combat, no fantasy magic chit, just hands elbows, knees, and feet. Maybe the occasional head butt thrown in to mix things up. I trained in Krav Maga for six and a half years. I earned a first-degree black belt in Krav Maga on 3 June 2017.

Krav Maga is an Israeli martial art form that employs practical self-defense techniques drawing forms & techniques from Muay Thai, Brazilian Jiu-Jitsu, and Taekwando. It is very brutal, demanding, and aggressive. During the seven years I trained, I have bruised two ribs, sustained several muscle pulls, and various lacerations and bruises over my body. I have received a sprained ankle and a fractured wrist. Before the first black belt test, I received a bone bruise to my right shin; where my roundhouse kicks impact. Yet, I am stupid enough to continue training. [Regardless of the physical pain, it is more fun than any other physical activity I have engaged in. Fortunately, the bone bruise healed up prior to the third and final test. EDIT: I did leave the sport over five years ago. :(]

Over two years ago I completed my first novel, a science fiction set in the 24th century. It focuses on a Private Military Corporation solely employed by the earth government. I started a second book in November 2022 and hope to work on that this summer when I have more time.

Send me a PM for a Role Play or if you would like to see what sort of an army I could build for you.

--Gunther (AKA: Old School)



Gunthers Cast of Hooligans

Most Recent Posts

"God grant me the serenity to accept things I cannot change, the courage to change the things I can, and the firepower to make the difference."


Name: Joseph Hooker (Nickname: Joe, Jo-Jo, or Hook)
Age: 36

Physical appearance: Joe Hooker stands 6’ 1” tall and weighs 200 Lbs. He has dark African colored skin with black African hair and beard. He often wears dirty old blue coveralls or tan canvas trousers with cargo pockets, black T-shirt and work boots. He has a heavy dark brown corduroy jacket he prefers to wear on inclement planets with the necessary accoutrements, hat, gloves and goggles as needed. His appearance is not meticulous, nor slovenly; simply less than noteworthy.



Skills: Joe is a hardworking man, focused on his assignments. Having been spit out on the wrong side of the Unification War, Joe Hooker or “Hook” as his comrades called him, learned many lessons on how to fight, from hand-to-hand combat to the use of rifles and pistols. Due to his lack of trust in most everyone he comes in contact with he maintains a small cache of weapons and ammunition including a Ruger Red Hawk stainless revolver chambered in .44 caliber, an M1 Carbine, .30 caliber with walnut stock, and an H&K 770 gas operated .308 caliber rifle with telescopic sight and walnut finish. On his duty belt he carries a K-Bar knife in a scabbard along with a multi-tool. Combat in the outer planets has taught him a few things about defending himself and others. He can identify many of the vehicles, weapon systems and methods of operations used by the Alliance soldiers of the inner planets. Joe Hooker has loaded and unloaded several cargo bays since the war ended, learning the most efficient way to stack supplies. He has learned a few things about chemical compounds to, what can be stacked near what and so on; at least the hazardous compounds the ship might carry. Before attaining adulthood, Joe spent time in the kitchen learning how to cook a few simple recipes and has been perfecting his culinary skills. He often doubles as a cook on the ships he works on.

Personality: Hook is a quiet man, keeping his thoughts to himself. He enjoys traveling and the menial labor as a deckhand is well suited for him. It is not that he doesn’t mind it, he actually enjoys menial labor, a rare breed indeed. Hook is suspicious of most people, keeping to himself. One of the reasons he is the cook, is because he doesn’t trust others to prepare a meal for him. Hook enjoys gambling, cards or dice. When intoxicated, Hook goes through three phases. First, he is a happy drunk dancing, yelling and telling the world anything and everything. Second, he becomes a mean drunk wanting to fight all takers, trash talking people and making disparaging comments about folk he knows or doesn’t. Third, if he drinks too much, he passes out and falls into a comatose like slumber.

Character Back Story: Hook never knew his parents. His earliest memories are on the farm on Hera. The farm was an orphanage. The boys who lived there, toiled the land as farmhands. Working the farm taught him a strong work ethic. It is a trait that has followed him into adulthood. He values hard work in those around him.

As a young boy, he received a minimal education; he can read, write and perform simple arithmetic. He is not a learned man but knows enough to get by.

Life at the farm / orphanage was tough for young, Jo-Jo. He had to learn to fight seemingly on a daily basis. As appearances are reality, the other boys liked to play and often they turned to fighting as a means of amusement. For Joe Hooker, fighting became a game. He learned various techniques from the other boys or ship’s crews who took the time to share their knowledge with the boys. Even though life was tough, he adapted well.

When the Unification War came to the border planets, Joe Hooker was already in his 20s. He and several of the boys from the farm, joined a local militia unit. The boys had grown accustomed to using firearms as taught to them by the McGinnis family who ran the farm and fed the boys. They appreciated the McGinnis Family, but received no love from them. It was only their brotherhood. Seven boys left the farm to fight for the Browncoats.

Hook, as he was called by his mates in the unit, was haunted by a few horrifying experiences during the war. Mainly, he blamed himself for surviving when his six brothers from the farm did not. It was a feeling he would never shake. He would remember Jake, Paul, Winston, Derek, Carl and Theo for the rest of his life.

When the war ended, he had not much left to his name, hiring onto a passing merchant ship as a deckhand. He worked the job for the next decade or more carrying boxes and whatever else the captain of the ship agreed to haul for the right price. He accumulated a small sum of cash and promptly spent it about as fast as he could earn it. He cooked meals for the crew using recipes he learned on the farm. Occasionally, he lost his money in a game of chance or at some distant brothel. Joe Hooker didn’t care if he had money. He had no plan for the future; just to work and make whatever money he could to satisfying his current urges. He did save enough for his weapons, ammunition and equipment he used on the ship.

Joe found himself on Persephone out of work, doing the duffel bag shuffle. He caught wind of a man named Calvin Strand looking for crewmembers for his ship, China Doll. “Ahm shore if it pays good, it’ll do.” Joe made his way to the berthing port for the Doll to introduce himself to Cap’n Strand.
The Military Formations of the Magnus Confederation.


- Size/Organization Each of the primary eight (8) planets of the Confederation are represented in the military of the Confederation. The population of the standing military is just shy of 5% of its civilian population. The following numbers represent the grand totals of all branches.

Interstellar Navy: 216,000 Ships / 202,500,000 personnel / 1,247,768 Aircraft
The Interstellar navy consists of ships of varrying classes which are heavily armed for the
purpose of projecting force across the Confederation or the galaxy when necessary. All boats
and single engine combat aircraft are owned by the Interstellar navy.




Marines: 81,431,100 personnel
The Marines are an elite branch of the Navy used as naval infantry. They are a light
fighting force complimented with Atmospheric Assault Battalion.


Army: 407,064,052 personnel
The Army can perform Atmospheric Assault role as the marines, but are built for attacking,
sustaining, and holding terrain for extended periods of time. Officers of the Confederated
Armies attend the finest institutions of military learning on all eight planets. The
formations of the Confederated Armies are built around armored and mechanized formations
relying on orbital AGW ships for overwhelming artillery support.


Homeland Defense: 45,257,625 personnel
The Homeland Defense force is tasked with defending each planet of the Confederation against
any invaders. They are organized into Guards Divisions as well as other subordinate and
superior echelons. They remain on their home worlds to conduct defensive engagements.


Magnus total personnel serving: 736,507,350 (~1.2% of total population)

Total Population: 59,968,945,800
Total: (not including Brattunach) 59,968,345,800

The Organization and Composition of Military Forces










Subordinate Organizations








Confederate Ship Classes

















Armored Fighting Vehicles



Out of the Cold!


Collaboration with: @sail3695 & @wanderingwolf


“Alrighty, Pen,” Abby said on comms. “We got shore power. I’m shuttin’ ‘er down.” When word come from the cockpit, the girl hit the heavy clutch, bringin’ the core tah windin’ right on down. Her sweater’n hat was already off, draped over the handrail. “Warmin’ up already….Rex! REX!”

The lump in the hammock shuffled a bit til one eye slit give her the nasty. “I was SLEEPIN’ here!” he groused.

The deckhand didn’t budge. “Yah mean snorin’,” she said. “C’mon…we’re down. Boat’s warmin’ up Yew n’ Lucky can head back t’yer quarters. Go on…git!” She turned back towards the log an’ made ‘er last few entries. The sound of Rex’s feet hittin’ the deck reminded her it’d been an age since she’d had some right sleep. Can’t now, she thought. Got work afore I lay my head…”Son of a…REX!” she screeched, whirling away to shield her eyes from the nekkid man. “Gorramit, Rex!”

“What?” he yawned.

“Fer Buddha’s sake, gitcher self covered up and git lost!”

“Alright, alright,” he answered. After a few seconds fumbiln’ about, he tole her, “Okay, Cal Junior, I’m all decent. You have a nice time pushin’ fish. I need a drink.”

The cargo bay done warmed a bit from the burn in. All them tubs leaked, leavin’ big puddles on tha deck. “Add one more chore,” the girl said as she crossed toward the ramp controls. She give the lift button a slap. The bulkhead unsealed with a rush of heavenly warm air. Abby closed ‘er eyes, mouth hung open as the tropical breeze lifted her hair fer a second.

A truck was jest backin’ up. Dupree’s Ocean Delicacies split right down the middle as ‘er back doors opened an’ two men come out. “We’re here for the tuna and oysters!” one shouted up at ‘er. “You conjure you can get ‘em to us, little girl?”

Abby glanced over her shoulder. Seein’ Hook an’ the Cap’n steppin’ up behind her, she give the fishmongers a nod. “Yeah…I conjure.”

Joe pulled off his jacket, dropped it on the decking. He unbuttoned the top of his coveralls allowing it to drop over his gun belt. The same gun belt he always wore. He pulled up on the sleeves, wrapped each to the front and tied them off at his waist. His upper torso covered in an A shirt, or sleeveless undershirt. “Ok, we got this! Come on Miss Abby,” Joe stood behind the first tub ready to push.

Cal walked down the China Doll’s ramp to the man who was most assuredly Mr. Dupree, judging from the expression on his face. Sure as the mail, that Penelope had a curious way about her; one conversation and fellas made moves on her behalf what landed a man like Dupree with more than he bargained for. Sure as hell didn’t feel any better hearin’ from Hafez that he was just the latest fish that bit on the man’s scam. Captain Strand didn’t walk so far as to greet the man who’d hoodwinked him. He stopped half way, hand tucked into his belt beside his pistol, watching Dupree’s men take the haul from cool eyes.

The cook and the young deckhand put their backs into the work, starting each heavy tub on its’ way with a forceful shove. Each time they sent a tub slidin’ down the ramp, a man wearin’ a shirt an’ tie ‘neath his coveralls would jam a meat thermometer inta one ‘o’ the fish on top. He’d give a grunt, an’ his two helpers would trundle it on the lift gate.

After the sixth load ‘o’ tuna went out, Abby walked back with Hook, flexin’ her left arm as they went. “Don’t know ‘bout yew,” the girl offered, “but it feels mighty good breakin’ a sweat again.”

“Nuttin’ wrong wit puttin’ in a hard day’s work,” Hook remared to Abby’s comment. “”Course, the day is young.” They pushed the tubs off the ramp for Dupree’s boys to take. “Shore ‘em glad to see those things git off this ship. Ah was startin’ to tire of that darn cold air.”

“Sure’n that’s true,” she give a nod as the last of the oysters went inta the truck. “I didn’t sleep a’tall. Most like gonna turn in early tonight after workin’. Out the corner of her eye, she seen the man Dupree, all stone faced as he give over a coin pouch to the Cap’n. Cal didn’t count; he jest stuffed it inta his coat as they parted without handshakes. “So, Hook,” she kept watch as the truck rolled off, “Ever been tah Greenleaf afore?”

“Long time ago,” Hook responded. “Ah was a deckhand on a…” Joe paused a few seconds. “Allow me to correct mahself. Ah was a Space Hand on a Floating World Class luxury ship called tha Truthful James. All these hoity toity bitches. They didn’t call us deck hands. They had their own title, Space Hands.” Joe laughed. “Ah only worked there for three years and had to leave. Ah conjure ah did somethin’ to piss ‘em off.” Joe smiled reflecting back on that moment. He knew he couldn’t go back. “But that was at least ten years ago.”

“For some reason the Truthful James stopped off in Greenleaf. Ah got shore leave for’n three days and back on mah way. Back to the inner planets. Honestly, ah don’ member much of it.”

Abby watched him as he tole her ‘bout somethin’ she ain’t never seen, ‘cept fer a capture or a pic on the cortex. But toity bitches...she seen their kind a’plenty, and could ken jest what Joe’s sayin’. Didn’t take no time tah conjure when one of them was lookin’ down their nose, or snickerin’ behind their hand. So she done her best tah steer clear. Fer true she ain’t seen much outside ‘o’ China Doll or Mariposa…but Hook had. Jest like Pen. Jest like the Cap’n. Them’s the folk whose eyes she wanted tah learn tha ‘verse through. “Sounds like fine liners ain’t so grand to them as does the work,” she said.

“Them luxury liners sho was purty. They had fine furnishin’, everythin so clean. Nothin like this firefly. Everythin juss so nice. The rich folk from the inner planets ride on them to come out to the outer planets juss to git a look. They kin afford such things. None of them ever talk to me. They kind a treated us like we was second class citizens…the space hands, ah mean.” Joe expanded on his experience on the luxury liner. “Ah much prefer a ship like this one here. More like family.” Joe gave Abby a smile.

She give a solemn nod. “That’s my gander, too. ‘Sides,” her eyes swept about the cargo bay, “they’s lotsa purty on an old boat like this. Jest gotta look at it diff’rent.”

Next job was cleanin’ the deck. The ice melt meant water runnin’ off them fish. The big puddles’d soon disappear, but if they didn’t do nothin’ the hold would start tah smellin’ powerful bad in a day or two. First come the cleaner, a gritty powder what they sprinkled outta boxes into them puddles. Once that’s done, Hook an’ Abby took push brooms an’ set tah scrubbin’ each puddle into a right froth. The pair was hookin’ up a hose fer tah spray the whole deck down when Abby caught sight of that fella Yuri. He come down the catwalk steps, movin’ all slow an’ such so’s anyone could see he’s still well sore an’ stiff from his doin’s. Yuri give her a wave an’ a smile, but then he caught sight ‘o’ Hook, an’ picked his way down them steps all purposeful like. “Looks like he wants a word,” the girl nudged her friend. “Go on, Joe. I can knock this out in two shakes.”

Joe wasn’t paying attention at first. He was unaware someone else was in the area. When he heard Abby call him, Joe, he looked up. “Oh, this the guy we pull outta the water.” Joe leaned his broom against one of the bulkheads. He walked over to the man and put out his hand. “Names, Hooker. Joe Hooker.”

Yuri accepted the offered hand with a grateful nod. “I remember you, sir.” He shook the hand with perhaps more enthusiasm than he’d planned. “I’ll never forget what you did for me. I’m Yuri Antonov…and how I repay, I’ll never know.”

“You owe me nothin’,” Joe shook Yuri’s hand. “I needed a bath anyway.” Joe smiled at him.

“Are you leavin’ us? Or stickin around fer a bit?” Joe was curious if he was going to join the crew of the China Doll.

Yuri watched for a moment as Abby sprayed the deck with a water hose. The suds and water swirled into several floor drains, while some escaped down the open cargo ramp. “I have to go,” he answered. “My company has many questions about the loss of our ship.”

“Yea, understood. Good luck to you, Mr. Antonov,” Joe stated as the man left. He picked up his broom and continued to push water and debris out of the cargo bay.

“Joe Hooker.” Yuri stepped toward the man. “I owe you thanks…belay that. I owe you so much more.” He glanced toward the open cargo ramp. Fixing his gaze once more upon the cook, he said “God willing I find a way to repay.”

Joe could only give him a slight salute as Yuri stepped off the ramp. He did not live his life keeping track of debts. He was taught to love an enemy as you would a brother and help others when you can. It was his plan to end up in that paradise the good people go to when they die.

Cal picked up Joe’s broom and joined Abigail in her work on the deck. Joe’d earned a break to lollygag, way he and his shorter counterpart had made smart work of those crates without so much as a finger to budge them from Dupree’s crewmen. As the luckiest soul aboard made his affections known for Hook, Cal leaned into Abby, “Now that this all’s behind us and you’ve still got your ears and toes, what’s the resourceful ‘Abigail Travis’ gettin’ into her first night on Greenleaf? ‘Sides cleanin’...” Strand made wide strokes with the broom toward a drain, then shorter ones with a little elbow grease, still thinking about Dupree and the favor he owed because of the man.

She’d finished the rinse down and begun a final round of sweeping as the Cap’n came to work alongside ‘er. “Ain’t slept since New Melbourne,” Abby said all quiet as two brooms swished ‘neath their feet. “After I strip the passengers’ rooms fer washin’ I conjure I’m turnin’ in early…’less you got somethin’ else needs doin’ tahnight?”

“Uh-huh, ‘turnin’ in early,’ right,” Cal lifted a finger to tap the side of his nose. He conjured there’d be some such fella a-callin’, after catching the operative in the act the first go-round. Strand smiled remembering his own days of shore-leave not-too-much-older than whatever Abigail was. “Doll’s not goin’ anywhere’s for a couple days. Don’t see why you ought t’ break your back first night in.” Joe caught Cal’s eye, then.

“Oh, Cap’n. Ah kin git that,” Joe commented on Captain Strand taking his broom to help Abby clean up the deck.

Captain Strand handed Joe the broom and stepped aside, hand going for his silver cigarette case. As it flipped open, Cal’s brows knit together, and a grumble slipped from his lips. Snapping it shut, Cal’s eyes scanned the port through the China Doll’s open bay door in silence. The jungle of Greenleaf wafted warm and humid air in his direction, the sounds of many brightly colored birds carried on the air. No wonder Penelope took such inspiration in them–that and her being a pilot and all.

Abby’s broom pushed a stray puddle inta the nearest drain. They wasn’t at it long, but the heat an’ humidity what poured through the cargo bay hatch already ‘er tee shirt stickin’ to her back. What I wouldn’t give for a nice shower, she conjured as she worked about the deck. But that weren’t like tah happen til the doc pulled them stitches out her pi gu.

Cap’n’s question stuck in ‘er mind, though. Greenleaf…if she told it true, Uncle Bob never really let her go wanderin’ off. Tah hear him say it, streets around ports was chock full ‘o’ rapists an’ con artists jest lookin’ fer a young’un like her. But then she met folk like the Perfessor…an’ Pen growed up here. And while she could suss out that little uneasy somethin’ behind the pilot’s eyes when she spoke of home, Abby come tah think that if Pen was born an’ raised here, Uncle Bob mighta been pourin’ on the doom and gloom a tad bit much. She’d see about some wanderin’...tomorrow, after her watch.

“Well,” Cal said after a while of watching Joe and Abigail work. “Hard work’s done for the day. Take your rest.” His gaze was still fixed out the rear door. “As for me, turnin’ in early ain’t on the menu. I’m headed into town. Call me on comms if you need somethin’.” Cal turned to nod at Joe and Abigail before stepping onto the ramp toward the cluster of buildings up the road.

“You git some rest, Miss Abby. Ahm gonna go look fer somethin’ to shoot at.” Joe didn’t know if he was going hunting or simply target practice. Whatever he was going to do, it involved his rifles.




o Nation name: The Magnus Confederation

o Systems controlled: The Magnus Confederation is home to Nine (9) star systems containing only one planet containing life.
Brattunach has a single main sequence star at its center. The first two planets are dense rock with the one closest to the star being the smallest. These planets are not inhabitable, yet the second planet appears as though it may have teamed with life a very long time ago.
The third planet, also known as Brattunach, is the only planet in the system that can sustain life. This is an underdeveloped planet, currently under the eyes of the Magnus Confederacy. The Brattunch Accords restricts interaction with the indigenous population of the planet. Its resources are mined by people from the other eight worlds of the Confederation.
This planet is inhabited by a population of semi-nomadic hominins (homo sapiens) who occupy one of the two southern continents only. There are more land masses in the three northern continents which contain large deposits of iron, copper, aluminum, and precious gems and metals including gravitonium. Gravitonium is a metal imbued with properties capable of resisting gravity. It induces a hover on any vehicle it is manufactured with. Several mining companies have set up operations on these continents which do not contain the Brattunch hominins. The Brattunch Accords state no external race shall interfere with the natural progression of the Brattunch hominins and no contact whatsoever will be made with these people. These people are at the technological level of humans on earth around 10,000 BC. The people live off the land. A few have taken to agrarian pursuits, but most will move with their food source as the seasons change.
The fourth planet of Brattunach is also made of dense rock and appears is may have sustained life a very long time ago. The fifth and sixt planets are both gas giants. the fifth planet has a moon, almost the size of the third planet which also has several deposits of gravitonium. It does not however have an atmosphere. The Caesari have established an underground colony on the moon and named it, "Grummond".



Dornier has a single main sequence star at its center. The first three planets are dense rock. These planets are not inhabitable, yet the second planet appears as though it may have sustained life a very long time ago. The fourth planet has all the right stuff for an inhabitable planet, but the atmosphere was burned off eons ago. Minerals such as iron, copper, aluminum, and precious gems and metals including gravitonium can be found under the surface. The Gaullian humans of the fifth planet have a mining colony on this planet known as "Riens".
The fifth planet is a large blue and green marble capable of sustaining life. This planet is the governmental center of the Magnus Confederation, the Gaullian Humans have called the planet home for several thousand years. At some point in their history, they actually sent colonists out into space to colonize a distant planet. They did and settled on Goff and Lenser. These planetary civilizations have blossomed and developed quite well. All three planets share an excellent relationship as well as culture similarities.
Dornier has seven sattelites (Moons) named Toupère, Frija, Donner, Defeiros, Tyus, Vanadis, and L'enfer after the seven Gods of their pantheon. Toupère sustains life and is used as a military installation primarily for training purposes. Mining companies have established operations on the moon as well.
An asteroid belt exists where the sixth planet should be. The Gaullian Humans conduct extensive mining of Gravitonium in this asteroid belt.
The seventh through tenth planets of Dornier are gas giants ranging in size from 38,000 km diameter to 75,000 km diameter. These planets are primarily composed of Helium and Hydrogen. The eleventh planet of the system is an ice rock measuring 18,000 km at its diameter and consisting primarily of Nitrogen ice.



Geldoz has a single main sequence star at its center. The first four planets are either dense rock or loose soil with minable minerals below the mantle. The moon of the third planet can sustain life and has been taken as home to a very large colony of pirates with races coming from several different systems. There are no Fydler on this moon, dubbed "Brandor" by the Eldari of the fifth planet.
The fifth planet is a life sustaining world and home to the Eldari. A thousand years ago, the Eldari sent a colony ship out into space with the intention of establishing a colony on a distant world. The scientific community assumes the vessel was lost because there has never been contact with that ship since then.
The remaining three planets of Geldoz are ice giants consisting of Helium, Hydrogen, Methane gasses, water, rock, silicate and due to the immense pressures of the climate, diamonds. The atmospheric pressure of these planets is 100,000 times greater than that found on earth. A biological lifeform would perish inside the atmosphere of these giants which measure between 72,000 Km and 135,000 km diameters.



Goff has a single main sequence star at its center. The first planet has dense rock with the second containing loose soil with minable minerals below the mantle. The humans of the third planet have a mining colony on this second planet.
The third planet, also known as Goff sustains life and was first settled by Gaullian humans more than nine hundred years ago. Goff developed at a standard pace given the advanced technology and the two worlds enjoy peaceful relations.
The fourth and fifth planets are similar in structure to the third planet, but have no viable life or signs of any minable substance; at least nothing of value to the humans of Goff.
The sixth and seventh planets are gas giants containing Helium and Hyrdogen as well as water, methane gases and silicates. The two planets measure their diameters at 43,000 Km and 122,000 Km respectively. The two gas giants have several satellites, but nothing of value.



Harton has a single main sequence star at its center. The first planet is made of dense rock with no minable minerals. The second planet is composed of loose soil; clay and sand mix with no atmosphere or life. There are no moons around the first two planets.
The third planet is home to the Baku. Eight hundred years ago, the Baku, who originated on Jaltyr sent a colony ship out into space with the intention of establishing a colony on a distant world. The ship found Harton, landed and established a colony. THe first few years were challenging, but the Baku thried regardless and established a vast community covering all or most of the continents.
The next three planets of Harton are composed of a sand and clay mixture soil. The fifth planet has deposits of iron, aluminum, gravitonium and other precious metals. The Baku have established mining colonies here, but there is no atmosphere. The seventh through Ninth planets are ice giants consisting of Helium, Hydrogen, Methane gasses, water, rock, and silicate. These planets measure between 62,000 Km and 157,000 km in diameter.



Jaltyr has a single main sequence star at its center. The first three planets are made of dense rock with no minable minerals. The second planet has a moon composed of dense rock with no minable resources.
The fourth planet is home to the Baku. Eight hundred years ago, the Baku, sent a colony ship out into space with the intention of establishing a colony on a distant world. The ship found Harton, landed and established a colony. The two planets share more than just the same race and culture, but they share technology and resources as well. Jaltyr has a moon known as "Tsuki" by the Baku.
The fifth planet of Jaltyr is composed of a loose soil mixture with no atmosphere. This planet has deposits of iron, aluminum, gravitonium and other precious metals. The Baku have established mining colonies here. The sixth and seventh planets are ice giants consisting of Helium, Hydrogen, Methane gasses, water, rock, and silicate. These planets measure between 95,000 Km and 138,000 km in diameter. The ninth planet of the system is an ice rock measuring 22,000 km at its diameter and consisting primarily of Nitrogen ice.



Lenser has a single main sequence star at its center. The first two planets are dense rock with the one closest to the star being the smallest. These planets are not inhabitable, yet the second planet appears as though it may have teamed with life a very long time ago. The third and fourth planets are composed of a mix of dense rock and loose soil with no appreciable deposits or atmosphere.
The fifth planet, Lenser, is the only planet in the system that can sustain life. It is home to Gaullian humans who departed Dornier over nine hundred years ago. The human population have thrived ever since and are natural allies with both Dornier and Goff. THe planet has all the natural resources necssarty to survive including gravitonium. THere are two moons, Jandier and Bypass.
The sixth planet of Lenser is also made of dense rock and appears is may have sustained life a very long time ago. The seventh and eighth planets are both gas giants. The seventh planet has a moon, almost the size of the third planet which also has several deposits of gravitonium. It does not however have an atmosphere. The humans of Lenser have established an underground colony on the moon and named it, "Skopi".



Rylarot has a binary star system with a main sequence star at its center and a dwarf white star at its center. The first two planets are dense rock with the one closest to the star being the smallest. These planets are not inhabitable, yet the second planet appears as though it may have teamed with life a very long time ago. The third and fourth planets are composed of a mix of dense rock and loose soil with no appreciable deposits or atmosphere.
The Fourth Planet, also named Rylarot, is the home of the Fydler. Rylarot has three satellites (moons), Hubbard, Jares & Klatu. Hubbard is composed of a mix of dense rock and arable soil, unfortunately the atmosphere is composed of an inordinate combination of harmful chemicals to sustain life. Mammals, fish, plants and insects would all perish in this environment. The Fydler have established a mining colony on the moon, Hubbard to extract resources to be used on Rylarot.
The fifth and sixth planets of this system are ice giants consisting of mostly Helium and Hydrogen. The diameter of these planets are 66,000 km and 116,000 km respectively. between the sixth and seventh planets is an asteroid belt containing significant iron and copper deposits. The Fydler conduct regular mining operations in the belt. The seventh planet is an ice rock measuring 23,000 km at its diameter and consisting primarily of Nitrogen ice.



Swenton has a binary star system with a main sequence star at its center and a red dwarf star at its center. The first two planets are dense rock with the one closest to the star being the smallest. These planets are not inhabitable, yet the second planet appears as though it may have teamed with life a very long time ago.
The third Planet, also named Swenton, is the home of the Caesari Dwarves. Swenton has three satellites (moons), Pa’zia, Gixia & Reniphon. Reniphon has all the necessary resources to sustain life, yet there is no developed ozone layer. Mammals could not live in this atmosphere. Pa’zia has a large quantity of Gravitonium that is being mined by the people of Swenton.
The fourth and fifth planets consist of arable soil, yet does not have an atmosphere necessary to sustain life. There are minable resources on this planet including iron, copper, and other precious minerals.
The sixth, seventh and eighth planets of this system are ice giants consisting of mostly Helium and Hydrogen. The diameter of these planets are 66,000 km, 116,000 km and 145,000 km respectively. between the sixth and seventh planets is an asteroid belt containing significant iron and copper deposits. The Fydler conduct regular mining operations in the belt. The seventh planet is an ice rock measuring 23,000 km at its diameter and consisting primarily of Nitrogen ice.




o Population: 59,968,945,800

o Government Type: Confederation; weak central government with stronger state (planetary) governments. The members of the Magnus Confederation have agreed upon a series of Accords or concessions during the establishment of the Confederation. The Confederation establishes an executive and a legislative branch of government, but no judiciary.

The executive branch consists of a Council of Representatives of the eight participating worlds. The Council maintains an empty ninth chair for the people of Brattunch. No one expects the chair will ever be occupied in their lifetime, except maybe the Fydler Councilman. The members of the Confederated Council elect a Council President and Vice President for a term of four years. This person comes from among the Council members. Each planet member elects a councilman once every four years. There is a term limit set at four. Each planet member expects its Representative to stand up for the wishes of its constituent citizens.

The legislative branch consists of a Board of Representatives made up of fifteen representatives from each planet member for a current total of one hundred twenty (120) Representatives. The Board of Representatives handles matters of Interstellar concerns or disputes between two or more planets. Their authority extends to planetary surface only when the interstellar concern is taken to that level.

The Accords

Brattunach Accords External interaction with the indigenous population of the planet, Brattunach is hereby restricted. The indigenous population of Brattunach number approximately 600,000 souls and are contained to one of two southern continents. The semi-nomadic hominins (homo sapiens) are of a similar technology level as humans on earth around 10,000 BC. The population primarily lives off the land. A few have taken to agrarian pursuits, but most will move with their food source as the seasons change. External races shall not interfere with the natural progression of the Brattunch hominins, and no contact whatsoever will be made with these people.
The planet contains large deposits of iron, copper, aluminum, and precious gems and metals including gravitonium which are mined by the citizens from the other eight worlds of the Confederation. Mining operations are restricted to the three northern continents of Brattunach.
Any race that interferes with Brattunach will be fined an appropriate sum of credits to be determined by the remaining members of the Council of Representatives. Failure to make proper compensation could result in military action.

Gravitonium Accords Gravitonium is a metal imbued with properties capable of resisting gravity. It induces a hover on any vehicle it is manufactured with. Several mining companies from the eight planets have established operations in all nine systems of the Magnus Confederation for the extraction of gravitonium. The Gravitonium Consortium Association (GCA) establishes marketable costs per ton which applies equally to all mining companies approved by the GCA. Eligible companies must register with the GCA in order to gain mining rights anywhere in the Confederation. No unapproved companies are permitted to extract gravitonium from any system in the Magnus Confederation. The GCA has the authority to impose monetary penalties to any company who violates this accord.

Brandor Accords Within the Geldoz system exists a colony of refugees who are struggling to create their home on the moon of the third planet. The Brandori Refugees are protected by this accord from governmental or military intervention by any member of the Confederation. According to the Eldari, they have had a difficult existence and require a vast amount of lattitude and support in order to survive.

- Nation Size: Medium

- Nation Specialty: Balanced


o Nation History: TBA

o Species:
There are five different races that make up the citizens of the Magnus Confederation: Gaullian (Human), The Baku (Hominid), Eldari (Dark Elves), Caesari Dwarves, and The Fydler

Gaullian Humans originated on Dornier and evolved by colonizing TWO other planets (Goff & Lenser). They are the same humans we know on earth with a variety of races including African, Asian and Caucasian races as well as other combinations of indigenous species. Gaullian Humans also exist on Brattunach, but evolved naturally rather than from Dornier colonization.


The Baku are a bipedal humanoid race with blue skin. The tone of the skin varies from very light blue, almost white to very dark blue, almost dark purple rather than black. The average Baku has a medium shade of blue with only small minorities of the population blessed/cursed with dark blue or light blue skin. People who do have the dark blue/light blue skin tones are considered the more attractive members of society. They tend to possess an elevated degree of magnetism/charisma due to their skin tone. It is not uncommon for a Baku man and woman who have four children with one of the four blessed/cursed with the dark blue/light blue skin tone. Formally, this translates into the dark and light Baku result in finding themselves in the hierarchy of society.

Baku eyes are almond shaped with either yellow or green tinted iris. A rare few Baku possess blue or even rarer few possess a violet-colored iris. As in the skin color, those who have violet or blue eyes tend to be considered more attractive than yellow or green-eyed Baku. Irrelevant of skin color and eye color, one thirty-second (3.125%) of the population is gifted with an empathic ability.


The Eldari (Dark Elves) are bipedal humanoids with ashen colored skin from light gray to charcoal grey. The Eldari Elves have either red- or violet-colored eyes with hair varying from white to medium blue to light violet in color. They are typically thin and stand at full height anywhere from 5’ 10” to 6’ 7” tall. They have pointed ears and benefit from the ability to see in the dark. The Eldari do not sleep but must spend 4-8 hours in deep meditation every 24 hours in order to recharge their energy and grow.


Caesari Dwarves are bipedal humanoids with light colored skin (Caucasian) and almost always bearded. They stand anywhere from 4’ 2” tall to 5’ in height. Their build is stocky with concentrated dense muscle sinew (very strong). These people are very hardy, with resistance to most viruses and to fire. Their beards are normally braided or at least trimmed neatly. Female dwarves do not grow beards.


The Fydler are bipedal humanoids with ashen light grey skin color similar to the Eldari. Their skin color may be white, but only progress to a burnt grey rather than charcoal. Not as dark as some Eldari. They are thin and stand between 6’ 6” to 8’3” tall. The Fydler are very cerebral creatures with excessive intelligence and a perceived inability to express emotion. They appear somewhere between sociopathic to simply unemotional. They mate when it is practical. Many of their decisions are based on logic and efficiency. The Fydler do not have a protruding nose like humans do, it is flat against the front of their face with sinus slits for breathing (Think Voldemort). Their mouth hides beneath a skin flap extending from the sinus area. Their eyes are large black vertical ovals rather than the small horizontal ovals of humans. Their ears also do not protrude from the sides of the head but are merely holes in the sides of their heads. The Fydler are amphibian but spend most of their time above water. The webbing that once occupied the area between fingers and toes disappeared more than 5,000 years ago. Some Fydler can breathe underwater even today, most can hold their breath for up to ninety minutes. The Fydler have no body hair.


o Culture:









- Notable civilian tech
Gravitonium. Due to the existence of this substance in the Magnus Confederation Star Systems, vehicles that resist gravity are in abundance. Most families own a motor vehicle which hovers anywhere from 10 to 150 meters above the surface. They use these as well as trains to move people and goods from one place to another.

o Economy:
As a confederation there is not one form of currency but eight. The standard denomination for currency is "Credit." From each planet you will find Dornier Credits, Goff Credits and so forth. The curret rates of exchange are as follows:

Dornier Credit (DC) = 1.0 (Base)
Goff Credit (GC) 1.0 GC = 1.15 DC
Lenser Credit (LC) 1.0 LC = 1.22 DC
Harton Credit (HC) 1.0 HC = 1.45 DC
Jaltyr Credit (JC) 1.0 JC = 1.01 DC
Geldoz Credit (ZC) 1.0 ZC = 0.98 DC
Rylarot Credit (RC) 1.0 RC = 1.18 DC
Swenton Credit (SC) 1.0 SC = 1.05 DC

- Trade Craft: There are many notable tradecrafts amongst the planets of the Magnus Confederation.

o Military A more detailed organization and structure of the militaries of the Magnus Confederation are detailed in the following post, linked here.
- Size/Organization Each of the primary eight (8) planets of the Confederation are represented in the military of the Confederation. The population of the standing military is roughly 1.2% of its civilian population. The following numbers represent the grand totals of all branches.

Interstellar Navy: 216,000 Ships / 202,500,000 personnel / 1,247,768 Aircraft
The Interstellar navy consists of ships of varrying classes which are heavily armed for the
purpose of projecting force across the Confederation or the galaxy when necessary. All boats
and single engine combat aircraft are owned by the Interstellar navy.

Marines: 81,431,100 personnel
The Marines are an elite branch of the Navy used as naval infantry. They are a light
fighting force complimented with Atmospheric Assault Battalion.

Army: 407,064,052 personnel
The Army can perform Atmospheric Assault role as the marines, but are built for attacking,
sustaining, and holding terrain for extended periods of time. Officers of the Confederated
Armies attend the finest institutions of military learning on all eight planets. The
formations of the Confederated Armies are built around armored and mechanized formations
relying on orbital AGW ships for overwhelming artillery support.

Homeland Defense: 45,257,625 personnel
The Homeland Defense force is tasked with defending each planet of the Confederation against
any invaders. They are organized into Guards Divisions as well as other subordinate and
superior echelons. They remain on their home worlds to conduct defensive engagements.

Notable Military Tech As with the anti-gravity vehicles used by the civilian population, both
the armored fighting vehicles (AFV) and the combat service support (CSS) vehicles used to
provide logistical support to the military are capable of anti-gravity operations.

o Territory Maps


Click on the image to zoom into the map.
The World of Anhuac

Page 5


The Shandong Empire



Naming Conventions: Asian
Provinces:
Fujikoa
Kharkit
Nagana
Nimbu
Taichang


Major Cities:
Aksu
Baoding
Darvi
Duhong
Liuzhou
Longnan
Tazirbou


Minor Cities:
Chungsan
Jenan
Jindong
Kaeje
Kiyosaka
Panhou
Quantou
Quingyang
Shiba
Shinatoyo
Shinrao
Sinwang
Takano
Uragata
Zaotou


Geography:
Stepped plains dominate the landscape in Shindong. Grasslands and forests mark the north and western regions. The southeastern border with the Maleki Caliphate has a hot dry desert with some sparse scrub the further northwest a person travels.

Climate:
The climate is warm and humid near the coast and hot and dry towards Maleki. Temperatures range between 50(F) and 140 (F).

The Tunid Confederation



Naming Conventions: Southwestern European; French, Spanish, Italian, Portuguese, etc.
Provinces:
Fragnoli
Oso
Renseleur
Romero
Salanca
San Javier


Major Cities:
Bitolia
Carati
Galeatea
Manziana
Pativa
Pescara
Porto Cello
Remino
Scalone
Sigiorno Terra
Termoli
Vasta


Minor Cities:
Aguando
Basinet
Bienlagoza
Conder
Courver
Daviaut
Ecole
Gobonne
Grenada
Livorne
Mogones
Queda
Pontevilla
San Risoto
Verocci


Geography:
The northern regions are mountainous covered in triple canopy jungle. There are several foot paths through the mountains into Duron to the north. There are only three paths wide enough for a caravan of wheeled vehicles to get through: east, west and center. The central and southern regions are rolling forested hills. In the winter time, the southern regions are covered in snow, but experience a mild climate in fall and spring.

Climate:
The northern regions is very hot with temperatures climbing to 130 (F). In the wintertime, it may drop to 60 (F). The southern regions drop to 0(F) in the winter and may climb to 90 (F) in the summertime. It is a very comfortable climate.




The World of Anhuac

Page 4


The Republic of Duron



Naming Conventions: Indian Subcontinent/Western Asia
Provinces:
Bajukah
Dejani
Dumaraji
Haifa
Kangawand
Kiblah
Monbar
Passazur


Major Cities:
Balan
Bataan
Berane
Bodicz
Borzort
Calarashi
Cartabran
Dejani
Jina Sebesh
Ludos
Lupeni
Nugent
Tagra
Vargas
Zetea


Minor Cities:
Adrak
Ahlun
Al Shamai
Al Wafran
Bigdab
Bilisima
Boori
Burkina
Diyaz
Faquba
Hamela
Hamrab
Jasraya
Hamza Al Dirhan
Harabi
Haraq
Hattagat
Jurdar
Kulama
Lebdiz
Malis
Mana Qadabis
Masami
Masuma
Midyat
Masha
Najit
Qurtikhat
Relagat
Sababis
Sharjain
Surab
Zabraq
Zallam
Zayed
Zilifi


Geography:
The northern regions are frozen expanses with rolling hills and some mountains. There is snow on the peaks from late August until early May. During the summertime, the lower regions are free from snow and many lakes and ponds are revealed. The land is very fertile for farms and livestock. The central regions is mostly rolling hills and farmland. There are vast forests in this region as well. The southern regions have higher mountain ranges which separate Duron from Tunid as well as a pair of rivers that flow east and west out off the mountains. There are several passes where travelers can move north and south through the mountains. They are generally winding and narrow. Only three passes are wide enough to move caravans of wheeled vehicles--East, West and Central. The southern mountains are covered in triple canopy jungle. It can be very hot and humid!

Climate:




The Ruthenian Empire



Naming Conventions: Germanic - Scandinavian
Provinces:
Alt Zealand
Berwick
Colmar
Daervish Hochland
Finnmark
Gor am Ramsfeld
Grumbach
Hagenau
Jutland
Nordland
Solms
Sutherland
Vitborg
Westfeldt


Major Cities:
Beaufort
Danson Keep
Dortmund
Grog's Crossing
Navarre
Sommerfeldt
Weston
Windhir


Minor Cities:
Acton, Solms
Banrockburn, Daervish Hochland
Basilisk Canyon
Boughton, Finnmark
Braedon, Alt Zealand
Caerleon, Daervish Hochland
Clacton, Grumbach
Domburton, Nordland
Eastcliff, Nordland
Easthaven, Hagenau
Eldergrove, Westfeldt
Fairnsworth, Hagenau
Falcon Haven, Berwick
Hornsby, Vitborg
King's Watch, Finnmark
Lycester, Sutherland
Middlesborough, Sutherland
Monmouth, Solms
Murky Banks, Westfeldt
Norwich, Colmar
Oakenvale, Westfeldt
Ossprey, Alt Zealand
Parma, Westfeldt
Poltragow, Jutland
Runswick, Vitborg
Sarton, Solms
Sheffield, Gor am Ramsfeld
Sherfield, Colmar
Sudbury, Grumbach
Tenby, Gor am Ramsfeld
Torranta, Westfeldt
Torrine, Berwick
Wellspring, Jutland
Woodhurst, Sutherland


Geography:
The Ruthenian Empire rises from the expansive Tobler River into the mountains. Fortress cities and walls guard the ancient kingdom. Great pine forests supply lumber for fleets of merchant ships who ply their trade one the seven mile wide river. The southern and eastern provinces have arable land for growing foodstuff. The northern climes are very cold and frozen in the winter. Colmar and Grumbach house several lakes which are frozen over in the winter time, but present during the warmer months of the year.

Climate:
Northern regions experience four seasons with sub zero frozen tundra in the mountains in the north. Temperatures can get down to -60 (F) in the wintertime and as high as 80 (F) in the summer. The land experiences Hurricanes during the summer months.
Southern regions experience four seasons with mild snow accumulatios of maybe 100” in the wintertime. Temperatures may get as low as 0 (F) and as high as 100 in the summertime. The Southern regions and those near the Tobler River have a mix of Deciduous trees and coniferous trees. Many rocky crags can be found in the north and the wetlands are prevalent near the rivers.

The Tobler River is a very wide river stretching over seven miles in some locations. A ship or boat is required to travel east from the Ruthenian Empire.




The World of Anhuac

Page 3


The Kingdom of Elbistan



Naming Conventions: Middle Eastern/central Asia/Russian
Provinces:
Dast Naw
Fuladi
Kapchin
Karkunjak
Kasab
Kawali
Kushak
Mahdikel
Makadzhiri
Manar


Major Cities:
Almaty
Aral
Bandar
Dargan
Degeres
Georgiata
Jerge Tal
Kashan
Kosho Doboj
Kyzyl Terek
Malaka
Merka
Naryn
Navoi
Orto Most
Rutra
Shootshir
Sretenka
Tamchu


Minor Cities:
Baramogh
Bargor
Bokham
Dandor Kalah
Darza Khayl
Degtor
Dzadrag
Gazistan
Ghanabad
Gharib Bach
Gor Zanak
Gowar Sang
Herati
Karakhet
Kilbastala
Kunkhala
Navilar
Now Deh
Malikhel
Mirzhai
Podingak
Rabat al-Basani
Sabiz Kalan
Sakarlab
Sargol
Saydum
Sekan Darreh
Sherazi
Sur Dewal
Tar Shabal
Tulagi
Tusur
Zafar Kot
Zalemi
Zhorah
Zira-al-Bala


Geography:
This is a temperate climate with frozen lands in the north and warmer climates in the outh. Most regions are hilly grasslands with sparse forests. The inner island is a warm lush paradise of farmland.

Climate:
The temperature range is from 30 below zero up north in winter to 90 (F) in the south during the summertime. It is very humid in the lands near waterways.

Politics & Law
The head of government for the Kingdom of Elbistan is Sultan Salim Siddiq, III of his name. The Sultan holds this post for life to be replaced by his eldest child. Sultan Salim III is 73 years of age married to Kaina Pasha, 70; Akilah Hakim, 49 & Asfia Bacho, 22. Sultan Salim III has three children with his first wife (Kaina): Saddam, 50; Nashika, 48 & Qadr, 45. He has five children with his second wife; Aisha, 31; Nazmin, 29; Altair, 25; Ghazi, 24 & Taz, 22. The Sultan also has two children with his third wife; Nasr, 2 and Hussein, 3 mos. Polygamy is an accepted practice amongst the nobles of Elbistan. Most gentelmen have only two wives. A few have more than a dozen.
A Council of Elders performs the task of Legislation in Elbistan with one representative from each province. There are ten representatives on the Council. The Sultan appoints a Chief of Staff who serves as the Council Chairman and is the deciding vote if there is a tie. Council Chair is held by Shaquille Massoud, 60.
The Judicial system in Elbistan consists of municipal and superior courts at the lowest levels. County Courts hear cases appealed from the lower courts. State Superior Courts and State Appellate Courts hear appeals from County Courts. The Supreme Judical Court of Appeals of Elbistan (SJCAE) is the highest level court in the land which hears appeals from all lower courts. The SJCAE has the opportunity to set Case Law by its ability to overturn legislation contested by the citizens of the land. Their decisions are final. There are twelve members of the SJCAE, but only five hear each case.
Might is Right and Guilty until Proven Innocent are the leading attitudes in Elbistan. If someone accuses you of a crime, but comes up missing of unknown reasons, then the crime is cleared from the record. Persons charged with a crime will get a fair trial. The backlog of crimes awaiting trial is a strain. Arraignments will happen the next day after a charge is filed and the actual trial may take two to three months before it commences. In the meantime, your defense Council needs to prepare your defense. Everyone charged with a crime is entitled to bail except under certain conditions. A foreigner or someone of ill reputation may not get bail if the judge feels the person is a flight risk. Fortunately, time spent awaiting trial is counted towards an accused' sentence.




The Republic of Achen



Naming Conventions: Germanic
Provinces:
Humelwald
Lindheim
Rotenburg
Wachtenschweig
Waldbaum
Warndorf


Major Cities:
Aldenbach
Bader Kreuznach
Bodle
Coburg
Enderhaven
Gaildorf
Geldwirth
Gorica
Grunberg
Hoch-Vilsburg
Klingenthal
Konigshfen
Persdorf
Salzveg
Tauplitz


Minor Cities:
Altehausen
Altschaft
Bechthofen
Lenstein
Siegholtz
Völklaberg
Wachtenschweg
Wachthaven
Wolfsburg


Geography:
This is a very warm climate with some jungle areas in the north. The southern regions are comfortable aside from the high humidity. The terrain is rolling hills with no significant mountains. The occasional lake and river dot the landscape.

Climate:
Hot and humid! Temperatures will drop to around freezing in the winter and rise to about 120 (F) during the summer.





@Rosenrot, Keine Erklärung nötig!



An seinen Stiefeln bricht ein Stein
Will nicht mehr am Felsen sein
Und ein Schrei tut jedem kund
Beide fallen in den Grund
Smooth
Locomotive
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