Avatar of Hekazu
  • Last Seen: 1 yr ago
  • Old Guild Username: Hekazu
  • Joined: 12 yrs ago
  • Posts: 1802 (0.40 / day)
  • VMs: 1
  • Username history
    1. Hekazu 12 yrs ago
  • Latest 10 profile visitors:

Status

Recent Statuses

7 yrs ago
And back I am. Exhausted, certainly, and may need a while for that to wear off, but I'm once more here to read and even write!
2 likes
7 yrs ago
Won't be replying for a while. Am hiking.
2 likes
7 yrs ago
My congratulations to the winners of TI9! Well played gentlemen, well played.
1 like
7 yrs ago
Should have been writing posts. Took part in D&D shenaniganry instead. Got to fix that tomorrow.
7 yrs ago
There's a lot of backlog here on my end. I'm trying my best to lessen it, but replies might be less frequent for a time. A welcome change from the nothing doing I went through though! Thanks partners!

Bio

I suppose it is about time for me to copypaste fill in some information about myself over here just as well. Only took me a few years to getting around to do it.

I am a married individual in my twenties from the country some people dare claim does not exist. The Finland conspiracy is an old joke, you can stop with it now. Not a native speaker of the English language by any means, though I did begin studying it exceptionally early for our country's standards. I suppose it was some sort of a test case. With that out of the way though, what more should I be saying here...
  • I like being nice to people. If one needs to ask why, well that alone is reason enough.
  • I play and Dungeon Master Dungeons and Dragons, both offline and in the past also over here.
  • I enjoy OOC chatter, be it planning the RP or a more casual exchange (not that RP'ing is that serious). I can make do without, but don't be afraid to talk to me.
  • Whatever the case, I'm here to have fun and hone my writing abilities!
I do think that should about cover it, yes.

Thanks for stopping by I suppose! I do also have a Discord account, but I prefer to start anything RP related on the site. At least with people I don't know from the past, that is! But hey, now if you are a longer time contact of mine and happened to read this, now you know and can ask!

Most Recent Posts

@Lucius Cypher
Yeah, jumping will not be enough for this distance. It's approximately 100ft. away now, counting the height difference and general distance. Even with the height difference being less of an obstacle for our Half-Orc, the rest of the gap is still too much to jump.
@Lucius Cypher
I, uhh, hate to interject, but the dragon has continued it's flight since it's last turn. It is currently not in feasible grappling range.
@Dusksong
There would be no way to tell that without trying. It won't work though, that door is in too good of a shape.
The post may be somewhat rushed, sorry about that. At least I got it up in time.

Anyway, @Gordian Nought, you know the drill.
Below the imposing figure of the mighty dragon, our heroes put up a valiant effort in driving away the force mighty enough to quite possibly tear the keep down brick by brick, especially with the aid of the raiders outside. Surprisingly, it felt the sting of something as the weapon created by Ice Knife pierced it's hide. However, a lucky beat of it's wings pushed away the shrapnel from the explosion and spared it from further harm.

As the half-orc began their climb on the outer wall quite successfully, the Paladin began looking for bigger weaponry. As if by pure chance, he overheard a discussion between two members of the guard passing by: "No, we don't have any 'bigger guns' as you put it. We are a defensive keep, what would we do with, say, a catapult or a ballista? And like we'd have the money to keep cannons supplied..." Not good news, but at the very least he now knew searching further would not be fruitful. Receiving the news must have messed with his aim, since the shot they took went wide, missing the dragon completely.

Parum's mocking words seemed to not bother the dragon in the slightest, as it kept on flying upwards, the same with the arrow let loose by Kyra or the multiple guardsmen. As it scaled the tower, it began turning to it's right towards the front battlements of the keep. It now flew quite a bit higher and there was no crackling within it's maw. It didn't seem to bother attacking without it's breath weapon, as if disinterested in this whole fight.


@Norschtalen
You may want to reconsider your action: Guidance is a concentration cantrip and using it would end your Bless. Do notify me if you for some reason do not want to, otherwise I will be waiting for an update.

I'm going to sleep now and will do my best to post before I have to go tomorrow.
@Lucius Cypher
Sure, I'll find the section in my DMG real quick.

Says here that it will be the "grappler's" Athletics/Acrobatics versus the target's Acrobatics to successfully climb on. While in the creature's space, you move with it and have advantage on attack rolls made against it (friendly reminder that advantages do not stack). You can move around as if on diffcult terrain, but be wary: the other creture can force you to a contested check of creature's athletics versus "grappler's" Athletics/Acrobatics and on a failure off you go.

And given you mentioned instant kills, the rule for that is if you ever end up in negatives at or or below the opposite number of your maximum hit points, you die. Falling deals 1d6 damage for every 10 feet you fall, to a maximum of 20d6. In short, you won't want to find yourself soaring through the air without wings.
@Norschtalen
Your turn!

@The Harbinger of Ferocity@Gordian Nought@Lucius Cypher@Ryonara
Also calling all others for an announcement: I am going to be away from my books for the weekend, so while I can read what happens here and perhaps even post somewhere else, I will be unable to advance the game from Friday afternoon until Sunday evening. Technically given how we've currently set this up, you may be able to go through an entire round before I need to say anything so there would be no visible delays.

On another note, I thought about Bless and the Advantage mechanics, and given how advantage and Bless are written (Advantage is rolling the d20 twice and taking the higher while Bless is adding to a single check), I believe one does first roll the two d20's, pick the bigger number and then add a single roll of Bless. Technically it changes very little, but that's how I interpret it. Do you people have other theories on the matter?
@Norschtalen
Well, it is a 1d4 and only a 1d4 per target and only as long as the spell lasts... and there definitely are more powerful options when it comes to concentration spells. Well, not this early, but Bless is supposed to be good early. Perhaps the DM's have been afraid of it being too powerful, but the wording is clear especially when compared to the Bardic Inspiration it resembles: The BI specifically states that it is for one die only. If they wanted to limit Bless and/or Bane, they would have stated that in the spell description. The errata has nothing on the subject either, so I do not see why it would not be used as written.
@Dusksong
No need to wait for me, as you've already probably noticed. I'll post if I believe there is need for me to post or there are NPC's in the area.
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