Avatar of HereComesTheSnow

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19 days ago
Current all i've been trying to say is that Ethical Corruption has never been tried before you don't need to yell at me
1 like
2 mos ago
Just ran a stale yellow. Nobody on this website is doing it like me, sticking it to the man like me, blazing a trail against tyranny like me. the only thing revolutionary about you is your rhetoric
3 likes
3 mos ago
Takeru Segawa is the type of man they made myths out of. Intensely privileged to be able to say I watched him burn so bright as he did before going out with a win. I’ll miss you, hero.
4 mos ago
a frayed thread on the colorful tapestry of our existence, begging to be yanked until the whole thing unravels, a suggestive, inviting golden glow around the idea of leaking my buddy's DMs to his wife
6 likes
5 mos ago
I'm like the "conspicuously modded with multiple trojan backdoors skyrim save on your friend's screenshare stream" of white boys
4 likes

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Most Recent Posts

We don't talk about her here. Boo, hiss.

For what it's worth, I do echo the sentiments of @Crimson Raven and @Crimmy regarding credit upgrades and established canon, NPC characters we'll at some point be interacting with. For the former, I feel like some arbitration does need to be made, even if it's just finding a baseline for "how much is X shit worth", since we can't always come to terms on power scaling as a community (Re: Gren)

And, you know, the canon characters just being in anyone interacting with them's hands will be chaotic as hell, and while Ozpin's schizoid ass may be able to pull it off, other characters such as Glynda or Big Papa Ironwood need the stability of characterization and motive to really stay in one piece.
one of these days you'll read something and i'll be so happy
That third slot of ours is cursed, seriously. It's STILL trying to kill off poor Write
Nobody does edgy and confrontational better than me, he knows his place.
If I recall correctly he got a killer concussion or something, but that's just hearsay.
Who said you needed to be the strongest to be the main character though
Well, as I said, you can keep the warrior goals for the long term, but your problem seems to be stemming from the fact that you are trying to make an ork in power armor while everyone else is making fairly decent to good freshmen hunters.

That is to say, the scales are substantially different. If I recall correctly, the main issue with, say, the reactor idea, was that if shit went wrong (with his old and I believe you specified faulty) gear, was that it was very likely to level the academy simply due to how nuclear reactors work (and fail). It's just a ridiculous amount of power to be dicking around with, even in the given setting with a large concentration of out-and-out superhumans dotting the landscape. That was what spooked most people, and I think many of the other criticisms were along those lines.

An ork in a world of spess mehrens is perfectly fine, but first-year hunters and huntresses are not spess mehrens. The simple physical capabilities may be comparable, but armaments like a bolter would fuck this entire setting's shit up.
So, would it be entirely wrong of me to say that your primary motivation for Gren is writing out combative technology and armaments and their usage?

Because while that's a perfectly fair attraction (it's RWBY after all), I think if that's ALL that's there, it's just a limitation on your skills that you don't have any need for. If all your character is to you is their gear and fighting skills...

You could explore a lot more with him, you know? You can keep the upgrades as an eventual goal (Shoutouts to my girl Gigi), but in the meantime, why not try and look at other sides of him? There's gotta be more than just that. The love of food, for instance? You could take that and the passion for cooking somewhere, and even if it's not too far, it could easily open up doors to other, more engaging stuff. Feasts are gatherings, maybe put one on and try to invite his friends and get some solid interaction down? Those sorts of situations oftentimes go a long way towards building connections and friendships between characters and, oftentimes, players. I first met Krayzikk waaaaaay back when some seven-odd years ago, when his character and mine both ended up being on the run from the same group and had to gut it out together, simply because my character was walking down the same alleyway.

Terrible example, but I hope the point's still there. You can take some small quirk or facet of your lad and use it to go places, even if they aren't the main point of why you wanted to play them.

Hypocritical though it is coming from me ("write more araragi, write more araragi, write more araragi"), I'd call exploring those other things a good start towards motivation. It's why I'm such a contest-whore, I get to look at different angles of Luke than the main game normally allows. It freshens up my takes on him, rounds him out and gives some supplemental info when I can sneak it in, and really helps me delve into how everything all connects back into who he is.

Whenever one of those character-driven prompts comes up, maybe give it a shot. Someone's bound to run another contest eventually, assuming this game's a fighter and comes back from these maybe-death throes.
<Snipped quote by SevenStormStyle>
That is an interesting point of view, feeling like your characters are insignificant to the plot. I have felt that in many RPs before. Whatever we do, I think we should keep this firmly in mind, and try not to make the RP feel like that.


On this point, I've found that a good mentality for attacking the internals of the issue is this.

Roleplays are, in essence, people coming together to tell stories. No matter how much or how little you may interact with whatever ephemeral, in this case formless and not quite there main plotline, you are telling the story of your character. And they are, doubtlessly, the main character of their own story. It's similar to acting. You don't just become a cog in the machine of the play, you become the character you are cast as and are doing everything from their point of view, telling their side of the story through your words, actions, and emotions.

It's actually more liberating here, because despite interacting with others and following a general line of plot you have the freedom of tweaking the script in regards to your character. You're not locked into the role that only gets one line and is there in one scene, you are always able to really go into the meat of the character-- because you have complete creative control of what they do and who they are, so long as it meshes with this very forgiving setting.

They can fail, They can suffer, They can go through complete hell on earth, even if they aren't important to anyone else's plot. The "camera", so to speak, is always on them through your posts and narration, even if it's well away from whomever's been designated BumFuck McGee and the Chosen Three. It helps for them to forge connections and get involved in big stuff, sure, but you always need to remember that for every bit that they are a part of that story, that story is a part of their story. That's the story we're here to tell, to me. The roleplay comes about in how these individual threads weave together, how these stories interact, cross, and share with one another. That's where the magic happens, not in which way the whole rope goes but in how each thread tenses and slacks within.

Or something like that. Just write their tale, man. Don't look at me. As long as they have somebody to play off of I'm set.
Luke and Grat have a good dynamic for this

find yourself an expy, kids, it's the only way
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