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3 yrs ago
Current Finally, we have returned...
4 likes
6 yrs ago
I haven't logged into this for so long so I guess this merits some words of inspiration.... Benis.
2 likes
8 yrs ago
Why are we still here... just to suffer.
3 likes
8 yrs ago
Skidaddle Skiddodle, your d!ck is now a noodle!
2 likes

Bio

Come from NS, still doing RP's there. So far enjoying myself in this site.

Most Recent Posts



Name
Caleb “Cal” Mercer

Gender
Male

Age
36

Appearance
Tall (6′1″) and rangy, with sun-browned skin, a hawk nose, thick chevron moustache, and tousled chestnut hair worn just long enough to sweep beneath a battered slouch hat. A thin saber scar runs from his right cheekbone to jawline, a souvenir from the Sudan. Favors a weather-worn leather vest over a cavalry shirt, leather gauntlets, and stout lace-up boots. Carries himself with easy confidence, blue-green eyes constantly scanning like a predator gauging the wind.

Nationality
Colonial Australian

Personality
Equal parts roguish charm and soldier’s discipline. Cal greets danger with a crooked grin and a wry quip, yet observes unfamiliar peoples and creatures with genuine curiosity and respect.

Role
Expedition Scout & Forward Reconnaissance Lead

Skills

  • Crack rifle and revolver marksman (colonial sharpshooter champion, 1887)
  • Wilderness survival & path-finding in jungle, desert, and alpine terrain
  • Competent sabreur and knife-fighter; trained in bush horseback riding and camel handling


Personal Belongings / Equipment


Background
Born on Melbourne’s ragged waterfront to a Cornish railway engineer and an Irish school-mistress, Caleb seemed fated for the ordinariness until a brawl with a drunken officer saw him “volunteer” for the Victorian Mounted Rifles at nineteen. He shipped out with the Sudan Expedition scouting wadis for the relief column at Tamai. There he earned both a silver marksman’s clasp and the scar that creases his jaw, surviving a night ambush by Mahdist raiders.

Mustering out with a taste for dust and danger, Cal drifted up Africa’s east coast after a five year service. He guided ivory caravans across the Kalahari, where he once tracked a wounded bull elephant for three days with nothing but a cracked compass and a single canteen. In Zanzibar he crewed on the coastal steamer SS Meerkat, rescuing a German zoologist from slavers and earning a battered Walther field glass as payment.

His wanderlust next carried him to the Crown Jewel of Asia. In the Indian Highlands he earned bounty by hunting rogue tigers that had learned to stalk rubber plantations like orderly rows of prey. A local shaman taught him to read jungle bird-calls for signs of storm or hungry felines. Those lessons saved a dozen Hindu workers when a flash flood roared through the Ganges River gorge.

Mercer continue on with his ventures, landing in the Amazon's where for two seasons he hacked survey lines through choking rain forest to reach the half-swallowed temple complex of Kuma Dara, the first outsiders to set eyes on its stone doors since the Portuguese expeditions. Cal sketched glyphs and dismantled clockwork traps alongside French epigrapher Dr. LaSalle, gaining an amateur appreciation for dead languages and a sprained wrist resetting a twenty-ton pressure plate to avoid being crushed.

By 1889 he had found the sky more forgiving than the jungle and signed on as deck gunner aboard the tramp-dirigible Cloud Wombat, hauling freight (licit and otherwise) from Darwin to Valparaíso. During an unsanctioned salvage run over the Aleutian archipelago, he rappelled onto an ice-locked Russian packet to recover sealed survey cylinders, only to flee when volcanic tremors tore the floe apart beneath his crampons. The incident caught the attention of the clandestine Eclipse Consortium, which quietly retained Cal for “delicate retrievals.” Among these was extracting a jade astrolabe from a booby-trapped antechamber deep in the Burmese Delta, where mercury-weighted idols still swung on ancient counterweights.

Weeks ago, the Consortium forwarded a discreet letter: financier-explorer Natan Wright requires a scout with experience in particularly dangerous territory for an airship venture to a “primal continent.” The pay was handsome, but it was the phrase “uncharted interior teeming with yet charted megafauna” that sealed Mercer’s answer. He sold his share in the Wombat, topped off his volt-rifle coils, and booked the first aircoach eastward, keen to add one more impossible story to his growing repertory.

Expect an app fairly soon.
Unfortunate but understandable, hope everything works out fine.
Oi, App inbound soon.
Got it.

So after getting the interest of six people, four here and two on discord. I will set up a OOC and maybe a discord if people want it.


Perhaps you can use the group Discord. It's easier that way than making a whole new one imo.
Nice to see you here, and any ideas for a character or too early for that?


Well you know me bro, brawny no-nonsense action man archetype. This time around I may actually go for an Allan Quartermaine type.
Definitely a neat concept.
Thankfully nobody had hit them yet, but it was only a matter of time - the dirigible was not a small target, "Someone get on the machineguns. Give them a burst to keep their heads down... Mister Carter, if you will."


James E. Carter & Itzi Ku



The sharp crack of distant gunfire echoed faintly through the cabins, Carter didn’t need Arkadios’ call to know what it was. He knew that sound and knew the beat between the flashes. It sent a ripple down his spine, memories flaring up.

The War in the Main. Dust, smoke, high altitude over Iktani rooftop. No warning sirens, no clean targets, just the dull thud of munitions dropped by men who had been selected to risk it all, leveling blocks without any clear military goal other than unleashing indiscriminate destruction. Here he was again, high above the clouds taking fire from hostile, but only this time he wasn’t carrying death from above; Just gold, a fat, shiny flare calling everyone's attention.

And someone down there was aiming to tear them open for it. He didn’t flinch, just turned toward Itzi.

“You’ve got the stick,” he said curtly, already stepping away, “Keep her level. Keep her steady. Doesn’t matter what happens, do not let her dip into the valley.”

Itzi said nothing at first, her hands trembled for just a second as she took Carter’s place at the helm, but she clenched them hard on the controls, forced them still. Her voice came out taut.

“Copy that. Trim holds… for now.”

Carter nodded once, sharply, and raised his voice as he turned toward the cabin radio.

“Anyone sittin’ on their ass, now’s your time to shine! Guns! Get to ‘em!”

Boots pounding against the deck, he sprinted to the nearest machine gun mount, metal grating clanking beneath him. He slid into position like he’d never left it, racking the bolt and chambering the round in. The swivel caught, he forced it into place. A glance through the sight, nothing but flickers between treetops, specks on the hills but he didn’t hesitate.

Rrrrraatatatatatatat

Short bursts screamed from the barrel, rippling across the valley toward the flashing muzzles below.

Itzi, back in the cabin, kept her eyes forward, the sweat now openly trailing down her brow.

“Come on,” she whispered to the controls, as if the ship could hear her, “Hold together.”

This is based on a previous RP by user @Who Is Who, link to the OG thread ---> roleplayerguild.com/topics/194959-the…

With his permission I've decided to start work on reviving this roleplay, expanding in his ideas and want to see if there's any interest for it. Let me know.

Roleplay Premise:

Title: The Cure / Alt title; The Cursed Lands of Rodos
Setting: The Kingdom of Malenia, particularly the Province of Rodos.

Premise:
Ten years ago, a mysterious and deadly illness spread throughout the Kingdom of Malenia. The infected suffered from high fever, violent hallucinations, and painful tremors, their conditions ranging from a few hours to up to three days. After these horrific symptoms, the victims transformed into the Cursed—walking corpses driven by an insatiable hunger for human flesh. The illness decimated the Province of Rodos, with entire towns falling into ruin as the infected overran the population.

In response, Queen Isabella ordered the construction of massive walls, sealing off the province to contain the outbreak. Though the infected were trapped inside, the tragedy came at the cost of abandoning an entire region of the Kingdom. However, the problem did not end with the walls. Recently, the cursed have begun appearing across the walls, with new outbreaks springing out and and the forces of the kingdom hard-pressed to curb them. Meanwhile, Rodos itself has become a place of terror.

Bandits, murderers, and criminals who had once terrorized the Kingdom had been imprisoned within Rodos, left to die or fight for survival. Many survivors managed to flee, leaving behind valuable goods, artifacts, and treasures scattered throughout the land. Merchants, treasure hunters, and adventurers seeking wealth have been drawn to Rodos, though few return, and those who do speak of the horrors that haunt the land.

A rumor has reached the Queen's court: a monk may have discovered a cure for the affliction. Desperate for hope, the Queen had ordered one of her scholars, along with a group of soldiers, to venture into the cursed province and find this cure. However, only the scholar seems to have survived and is now stranded in the heart of the infected land, struggling to survive and uncover the secrets of the plague.

Player Premise:

    You are one of the following:
  • A treasure hunter hoping to get rich off the valuables left behind.
  • A criminal or fugitive cast into Rodos as punishment.
  • A mercenary seeking the fabled cure for a rival power.
  • A rescuer or loyalist sent to retrieve the surviving scholar or verify the cure.

    Or someone else entirely—a grieving relative, a truth-seeker, a scholar in exile.


Your motivation is your own: gold, glory, vengeance, survival, or hope. You can choose to cooperate with other players or go it alone. Characters may meet organically, form alliances, or betray one another. But no one survives Rodos without consequence.

---

Key Enemies:

1. The Cursed:

Description: The Cursed are walking corpses, slow-moving and frail individually, but deadly in numbers. They hunger for human flesh, attacking any living being they encounter. Their limbs often show signs of decay, and they have a horrific, disturbing appearance. Though not strong on their own, they are relentless when gathered in groups.

Abilities: Basic biting, clawing attacks. They are slow but can overwhelm survivors if not dealt with in time.

2. Ferals:

Description: Once human, these individuals succumbed to the plague in a far more aggressive and dangerous manner. They possess inhuman strength and speed due to their mutations, with deadly claws capable of slashing through flesh and bone.

Abilities: Speed and agility far greater than that of the Cursed. Enhanced strength and claws that can tear through armor and flesh. They are quick, making them difficult to avoid in the wilds.

3. Brutes:

Description: These terrifying mutations are massive, slow-moving creatures whose bodies have mutated to immense size and strength. They are the result of the plague's most extreme effects, and they are capable of cracking open skulls with a single blow. Though their speed is limited, their sheer power makes them formidable opponents.

Abilities: Incredible strength, capable of smashing through walls, armor, and defenses. Their slowness is their only weakness, as they are easily outmaneuvered by faster enemies.

4. Bandits:

Description: While the cursed and ferals terrorize the land, there are still humans—criminals, thieves, and mercenaries—who have taken advantage of the chaos. These bandits raid travelers, scavengers, and anyone foolish enough to venture into Rodos. They are ruthless and cunning, using the infected land as cover for their violent ways.

Abilities: Skilled in ranged combat and melee. Often use traps, ambush tactics, and deception to get the upper hand.

---

Character Sheet:

Character Picture:
(Include a visual representation here, either drawn or from a suitable image source.)

Name:
(Enter your character's name here.)

Age:
(Enter your character's age here.)

Equipment:

Armor: (Describe any armor your character wears, from basic leather to full plate or magical protection.)

Weapon(s): (Describe the weaponry your character carries, such as a sword, bow, daggers, etc.)

Healing Items: (Any medical supplies, potions, or salves your character may carry for themselves or others.)

Provisions: (Basic survival gear, including food, water, and tools.)

Miscellaneous: (Other useful items like a compass, map, lantern, rope, or tools for navigating the land of Rodos.)

Biography:
(Write a brief backstory for your character. What led them to the Kingdom of Malenia? What are their motivations, fears, and relationships with the world around them? How have they survived in a world overtaken by terror? The biography should cover your character's past, personality, and how they are tied to the current events in the game.)


Consider me interested.
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