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4 yrs ago
"STOP. QUOTING. ME." Jb, 2019, quoted in 2022." Roland, 2022, quoted in 2022.
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7 yrs ago
STOP. QUOTING. ME.
3 likes
7 yrs ago
Gone fishing for a week, will return soon.
8 yrs ago
Happy New Year!
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8 yrs ago
Merry Yuletide, one and all! Gods bless.
1 like

Bio

Greetings,

I am Jb; Briton by birth, roleplayer by my own hand, and lover of literature. I am also an amateur historian, a receiver of a Bachelors degree in Ancient and Medieval History - quite a useless degree, actually - and would like to think that I'm a fair, honest and open guy.

As far as RP'ing goes, I'm pretty open to most things really, all you need to do is ask! :)

So, if you've ever any questions for me, wish to speak about RP's involving myself or run by myself, or simply feel like a chat, don't be afraid to get in touch.

Most Recent Posts

@KalasI see where you're going with him, and it's looking good, two questions though;

1. If he's the sole carrier of this progenoid gland, why are they sending him - of all the Chapters marines, and with him being their sort-of champion - to serve in the Deathwatch?

2. Would they give him the relics of the Pyre Guard to take with him? I imagine they probably would, but then again they might be better keeping such venerable items in the protection of the Chapter?

Just curious is all. :)
@KalasLooking good so far, Kalas; feel free to add some of your own flavour in, just keep to the lore an it'll be golden.
@PripovednikAlready I can tell you this;

Numero 1: Every marine in this RP, except for NCP's, are to be new recruits - that includes your own.

Numero 2: Rank of Lieutenant Commander? I think not...and, even if he was one in his previous Chapter, it would not matter in the DW as a Black Shield.

Numero 3: Either change the sniper rifle, or change the power sword to something smaller (every marine carries a combat knife, for example). Just because he's a member of the DW doesn't mean he can mix'n'match his weapons without some form of specialisation - in modern spec-ops I imagine a sniper wouldn't then have a secondary SMG, he wouldn't need it, he's a sniper! Same applies here.

That's it, so far...take your time over it, we're not gonna get going until everyones completed their sheets.

Oh, and if anyone would like the DW core rulebook (PDF format), I could probably provide it to them. Just give me a PM.

That is all...as you were!
@Demon GraveBoth would be good, as I imagine every member of the Kill-teamwould have the 'basic' skill set of an Astartes; if your character doesn't have any particular of their own, that's also fine.
Okie dokie, first IC post up, let's get this ship in the warp!


Lord-Captain Horatio Drake - maligned and recently ostracised scion of House Drake - squatted like some grotesque upon his command-throne, his pale and aristocratic features fixed in an expression of extreme pensiveness, while his mind roamed hither and thither; even now he could still recall, all those months ago, the joyous moment when his father had announced that he would become the recipient of his very own Warrant of Trade. That moment had swiftly passed as soon as he had departed holy Terra, given a single vessel from his families miniature armada of ships, enough wealth to show that he was not completely destitute, and once drifting through the empty black of space he had only then fully understood why he been given the Warrant...and how final his exile was. It was true, he had never believed that his hedonistic ways and lack of interest in family matters would amount to anything, but as the twelfth son he soon discovered that he had been termed 'expendable' by his progenitor and selected to spread the honour of his House or die in the attempt - for the House of Drake it was a situation in which they could not lose!

Even the chariot which would allow him to make his way through the cosmos was of the lowest quality, at least in terms of what his father may have been able to gift him. It was a Cobra-class Destroyer, one of the most common ships in the Imperium, one that could accurately be termed as 'mass produced' by shipyards galaxy-wide, five-point-seven megatons of Terran craftsmanship and equipped with a crew of some fifteen-thousand. For ease of use, and to lessen expense, at least ten-thousand of those crew were servitors - blank minded fusions of man and machine, thoughtless slaves to his every whim - the remainder being living beings who made up up his closest advisors, a cadre of Armsmen who bore his family crest on their uniforms, and many he could truthfully not care less about. Perhaps the only advantage of the ship, that he had named the Golden Aquila, was the speed with which it could travel and manoeuvre, and the torpedo tubes that he had removed to make room for larger cargo holds.

Eyes half closed, he listened intently to the soft humming of the ships engine, the vibrations moving from the deafening epicentre of origin and up to his ears; he enjoyed listening to them, for they soothed his constantly frayed nerves and eased his troubled mind. This was because, deep down in his heart and soul, he knew that he was no explorer...no Rogue Trader...he was just some shaving from the block of wood that was his family, whittled away with a knife and thrown onto the fire that was his current state.

"My lord," spoke a voice, seemingly far away but actually right before him, the gruff First Mate of the ship causing him to tumble back into the world of blinking lights and shifting figures, of sights, sounds and Astropath choirs.

"Mister Briggs," acknowledged the slender man in his clipped Terran accent, one slender hand adjusting his deep green uniform while his other brushed the jet-black hair back against his skull, "what is it, that you must disturb me in the middle of my musings?"

First Mate Briggs sighed inwardly, looking at the figure that was his master and sighing again, "forgive me lord, but we have come into orbit of Outpost fifty-seven; I thought you might like to know." Briggs had the air of a former Naval officer, straight-backed and straight-talking, and never yet had he failed House Drake or its offspring.

"Quite right," agreed the attentive noble, "please, let me see it."

Buttons were pressed, and the command-throne whirred about to look directly out of the viewing window, Drake narrowing his eyes into no more than slits as he rested an elbow on a knee. For moments that seemed to last forever he observed the slowly turning station, a mass of metallic colour that formed into all manner of buildings, a great edifice of the Emperor's might emptied in a time of war and never filled again by its rightful inheritors. Briefly he pondered, would the Imperium ever try to reclaim this Outpost? Why, it was only a few lightyears from Port Wander, and he had seen first hand the efficiency of the Imperial Navy.

"Lord?"

He had known this moment would come, the moment when he was required to leave his ship and descend to the station, but it was not as easy as he had imagined it would be to remove himself from the relative safety of his floating fortress and the protectors aboard; he knew he must go though, for he did not know the Koronus Expanse - into which he intended to travel - and knew full well that most of his bridge crew, as handy as they were with a ship, would not be able to assist him with those duties he could not do himself. Finances for example, one of the greatest joys for many Rogue Traders, was something completely alien to him - Horatio Drake spent currency, he did not study it! Then there was protection from raiders and pirates, networks of contacts to form across the Expanse, as well as issues of not entirely legal nature, and so forth. All these things could go smoother, faster and with greater efficiency if he could find personages more capable than he to work for him; in order to do this he had been directed to Outpost fifty-seven, for he was told that in all the sector there was no more wretched hive of scum and villainy.

"Have my shuttle prepared, Mr Briggs, and tell Navigator Pemelton to meet me in the hangar."

"Aye lord, as you wish."

It took half an hour for Drake to fully prepare himself, giving his Navigator time to ready his things and head toward the hangar bay, a small shuttle - able to carry Drake, Pemelton and a handful of Armsmen - would be waiting there, bedecked in his House crest and their colours of black and white. Now, bedecked in his deep green uniform, trimmed with black at the epaulettes and lacing - one in the style of a Colonel of the Imperial Guard no less - and his fine trousers with there broad central stipe of crimson, he took long strides through the corridors of his ship; beneath this uniform he wore carapace armour, an auto-stubber on one hip, his family chain-axe, an heirloom handed down from the times before the Horus Heresy, on his other.

Upon entering the hangar, a vast expanse the size of a cathedral, he noticed not for the first time just how small he and the multitude of servitors seemed in comparison. "Indeed," he quipped to himself as he moved, "the Emperor does like to make us feel small..." in the distance he could pick out the shuttle and at least a dozen figures around the open ramp at the rear, one that would be his three-eyed passenger, his steps echoing loudly as his boots clanged against the metal grating of the floor, noise blocked out by the sheer amount of activity taking place around them; here some servitors were lifting and moving empty storage crates, others making snap repairs on otherwise functioning pieces of venerable technology, and above all the all-pervading thrum of the engine.

Picking out the Navigator as he made his prescence felt - the Armsmen moving aside to flank their superior, salutes thrown up by every man of them, each then forming the sign of the Aquila - Horatio greeted the usually aloof 'man' with a smile perfected on women and blue-bloods, one hand gesturing to the shuttle, the other resting on the butt of his stubber.

"Navigator, are we ready to go? Are you ready to go?"

@Demon GraveNeither, or the ones that suit best; it was only a suggestion, you don't actually have to use any of it. :)
@Hank@Peik@Dead Cruiser@agentmanatee@Flagg@Lone Wanderer@Pripovednik@Kingfisher@Durandal

Righto folks, I shall get an IC thread up by the end of tomorrow, and probably sooner, so prepare thyselves and thy alter egos and let's get ready to travel the stars...

For the Emperor!
Death=][=Watch

A WH40K Deathwatch RP


Accepting new players




Summary:


- A jaunt of daring and do within the Warhammer 40,000 universe and setting.

- Characters can come in most shapes and sizes, their age, experience and so forth pretty much up to the participant; that being said, I will immediately reject any God-like beings or over the top characters. (Yes, even Astartes can be over the top sometimes!)

- Violence is mandatory, but don't overdo it.

- Our tale takes place in the most up-to-date period of 40K time line, the beginnings of the 41st Millennium.

- All Chapters will be considered, just remember that some may be more welcomed than others.

- I do not require perfect grammar, nor character sheets as long as my arm, but what I do require is effort put into both CS's and IC posts. Keep them a decent – or above decent – length, and make sure spelling etc is up to snuff. Not hard with a Spell-checker.

- The Astartes are the best-of-the-best, but even they are ultimately mortal, so I want to see some grit and 'realism' in this – no marine running off on their own, no overkill, and so on.

- Character sheets will be accepted based on merit alone, not 'first come first serve'; the more odd/powerful your character, the more exceptional your character sheet will need to be.

- At the beginning of the RP your characters have just arrived at a Deathwatch fortress, ready to take their oath and begin fighting for the Ordo Xenos and the Emperor, I've not decided which fortress yet and it will likely be an IC discovery.

- I fully expect, and intend, for characters to evolve over time during this RP. An example might be that someone loses a limb and seeks a bionic replacement, whether they get one will be both up to me as GM and the participants as a whole; character sheets will then be edited to show any changes, as with a TT role-playing game, and just remember that every action will likely have some form of reaction.


In Character Info:


The Deathwatch Space Marines serve the Ordo Xenos of the Imperial Inquisition as its Chamber Militant, the warriors of last resort when the Inquisition needs access to fire-power greater than the Imperial Guard or a team of its own Acolytes or even Throne Agents can provide.

Across the galaxy there are innumerable hostile alien civilisations that threaten Mankind, from the green-skinned Orks, to the monstrous Tyranids, sadistic Dark Eldar, spectral C'tan, and undying Necrons. It is the sacred task of the Deathwatch to stand sentry against all of these terrible xenos races. They are ready to act when such ancient evils rise to threaten Mankind once more. The Space Marines of the Deathwatch form the first, and often only, line of defence against these inhuman horrors.

Unlike other Space Marines, the Deathwatch are not truly a separate Chapter of the Adeptus Astartes; rather, they are a collection of Veteran Space Marines drawn from all of the different extant Chapters who serve together in the Inquisition's service for a discrete period of time.

To be chosen by one's Chapter to serve in the Deathwatch is a great honour for any Space Marine, as only the most elite and experienced members of a Chapter are ever chosen for this extremely hazardous tour of duty, the specifics of which must be kept secret by Inquisitorial order and sacred oath even from a Deathwatch Astartes' home Chapter.

Deathwatch Space Marines do not usually form the standard tactical groups like squads and companies generally used by the Adeptus Astartes. Instead, they operate as small special forces units in close-knit groups of specialists called Kill-teams.

If a xenos threat is particularly dangerous, several Kill-teams may be assigned to deal with it, but if the threat is still too much for even the Deathwatch to handle, the Inquisition will be forced to turn to a full Space Marine Chapter or to multiple regiments of the Imperial Guard to deal with it. In general, if a group of Deathwatch Kill-teams cannot deal with a xenos incursion, that means that the Imperium has a major conflict on its hands and must deploy a full range of its military forces to meet the threat.


Out of character info:


Welcome, one and all, to the grim darkness of the future where their is only war!

As part of a group, you shall be forming a newly recruited Kill-team of the Emperor's (or should I say the Inquisitions) militant arm, the Deathwatch; you have been chosen because you are exceptional, steadfast in your faith and loyalty to Terra, and above all capable of taking on missions that even your average battle-brother would likely be unable to complete successfully.

Nevertheless, no marine works alone – with your battle-brothers you will be forming an elite unit to act as the last resort against Xenos, heretics and threats from both within and without. Your faith must be strong, and your trust in one another unwavering. Even the simplest doubt can lead to Chaos.

To begin with, as stated above, we will have a short section where you all take the oath to the Deathwatch - basically getting everyone together - on an unyet decided Deathwatch fortress, from there we shall go ahead with a narrative I have prepared and see where it takes us.

I expect everyone will have some knowledge of Warhammer 40K, but for those that might lack a little, I have always found warhammer40k.wikia.com/wiki/Warhammer_.. and warhammer40k.wikia.com/wiki/Deathwatch to be one of the best places to look. Just make certain that the information has a source, otherwise it is very likely fan made and therefore not canon.


Rules


- Sort your squabbles out in private. If you persistently disagree with another player or they're grieving you, involve me. If necessary, I will get the moderators involved.

- No godmodding (controlling someone else's character).

- Try to post at least once a week, let me know if you can't post soon, and please try for at least three paragraphs.

- One character per player.

- Only one of each 'specialist' rank; that means Tech-marines, apothecaries and so forth.

- My decisions are final.


Character Sheet


Please submit your character sheets by MONDAY, SEPTEMBER 21st. Post them in a hider in a comment in the OOC tab, NOT the Character tab.

Name: Your character's name. A pretty obvious one, so enough said.

Chapter: To which Chapter do they usually belong? If unsure about selection, please ask.

Chapter Demeanour: What is the character of their Chapter, and therefore themselves? What quirks does it give them, etc?

Personal Demeanour: What kind of person is your character, what are their motivations etc, and how do they interact with others? Also please include any hatreds, grudges, and so on.

Speciality: E.G. Tactical, assault and so forth. This includes Chaplains and the like.

Rank: His rank, obviously.

Power Armour History: What deeds has it seen? Who has it protected and armoured? Why was it given to this particular marine? Or is there nothing special about it at all...

Description: A written description of your character's appearance. No pictures. Please include here any armour or clothing as well.

Skills: What skills do they possess, how did they come by them, what have they used/been using them for? (Feel free to use some included on this sheet: images-cdn.fantasyflightgames.com/file..)

History: A sketch of your character's life and history, preferably until their arrival at the fortress. Give me three solid paragraphs, at least, please.

Equipment and Armament: What do they bring with them/carry on their person? This includes weapons. Be sensible when deciding, as weight can be an issue even for a marine.

Miscellaneous: Anything you want to mention but haven't been able to cover yet.


If you have any questions, please feel free to ask.


The Emperor Protects.
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