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The respect one gives is a measure of oneself, not the other individual.
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Bio
Hey all, JB here.
I'm a DM for a large number of games here on RPG, as well as a player in several others. Many of the games I run are overly complex, or they involve Dungeons and Dragons (which is also overly complex!).
I work 40+ hours a week, and am the proud father of two tiny terrors named Chibi and Chibette and married to my beautiful Wifey. As such, I am quite busy more often than not. I typically write 2-5 paragraphs per reply and try to maintain an excellent level of grammar. If you noticed me glancing at your profile, I probably was looking to see if you would be a good match for my RPing style. Even if I didn't send a PM to you, feel free to send one back!
I enjoy 1x1 RPs and small groups. I'm fond of medieval, steampunk, and futuristic settings, and I'll jump into romance, adventure, and slice of life RPs fairly quickly, although supernatural (vampires, werewolves, etc) RPs get old for me pretty quickly. If you're looking for an RP partner and I've glanced at your profile, then I'm most likely willing to give it a shot, but decided against PMing you because I'm actually kinda shy. But I'm always looking for a new friend!
Please feel free to say hi at any time!
Name/Aliases: JB, JBRam, Jeebs Gender: M DOB: June 1988 Location: Maine (East Coast USA) Hobbies: Ridiculously complex RP ideas involving lots of spreadsheets.
The guards kept their weapons at the ready even as "Koran" and Askia explained their mission. "You show up with a kobold and a Beholder of all things in your group, led by one of those thieving drakes, and then you claim to come as a messenger of our self-proclaimed 'steward.' After all this, you claim your intentions are peaceful?" The head guard shook his head. "I find that difficult to believe."
One of the female guards stepped forward, placing her hand on the shoulder of the trident-bearing guard. "Come now, Lucian, they do not appear to be threatening us. Their weapons are not brandished at us, and they appear more surprised than anything else at your hostility. My guess is they are unaccustomed to these parts."
Lucian shrugged her hand off his shoulder, still pointing his trident toward the group. After a moment, he sighed and lowered his weapon. "I have little trust for any who bear that monster's brand," he added, gesturing towards Jill. "Some of those in this area agree with me. Some do not. I would be careful about who you show that to."
The female guard nodded, swimming forward a few feet to place herself ahead of Lucian. "You may call me Cythia. We would be pleased if you would allow me to accompany you while you are in this city. Apologies, but you are not the first newcomers that Bledig has deceived into aiding him on one inane task or another. Please, allow me to show you around."
With the tiefling's healing incantation, the drake snarled and turned its attention to Daisy. The fire burned in its eyes as it struck forward, lunging at her with its maw. Daisy barely avoided its bite as the teeth glanced off her chain shirt, tearing slightly at the overshirt she wore. Its tail swung around in its fury, but Daisy deftly ducked under it as she fed the potion to Yvah, serving only to anger the drake further. "Stay still and die!" it hollered.
Can someone explain how using this sites die roller works? I assume we'll be needing to roll initiative soon.
You have to create a new dice campaign. Then you type your roll like 1d20+5. Don't add any spaces into the dice or it won't roll. You can then describe your roll in the other box, such as "Ada Initiative." It will spit out a result and a link. You can copy the link and paste it into your post.
As an example (and also my Init roll): Ada Initiative: 1d20+4 = 14
Are there enemies visible from the (now-broken) front door that I can attack from outside? If so, should we roll up Init? Also, do you have any more information on location of enemies or a battle map? @The Mighty Hero
Gone.... Kimiko stared after the mass of pink and green and death, nearly every ounce of her will being drained from her. He's... he's gone... She had done what she could, even put herself in harm's way for him, and it was all for naught. She stood still, staring at the evil that surrounded them, unable to force herself to move, even in self-defense.
Whoosh!
Kimiko felt herself being forced aside as a searing wall of flame charged past. For the first time since the insectoid monsters had appeared, Kimiko looked around, finally seeing the full state of the danger they were in. This new arrival had arrived barely in time to keep her from becoming little more than a pile of ashes, while Kagami's aggression held little sway over these foes. Indeed, there was almost nothing that Kimiko could do. They were dead.
"We need to run." The suggestion was simple, especially for one such as Yamamoto Kaede, the President of the drama club. Kimiko expected no less from the head of such an organization, although the exercise would certainly end in futility. If one knew that fighting was impossible, flight was the natural secondary response. What happened when flight also proved useless?
In either case, now was not the time to argue. Kimiko simply nodded and began running, the destination up to Kaede. She cared little about what happened now. Alex was dead. Suzune would follow. And then they would come for her. There was nothing she could do.
They would all die here, immolated, bitten, destroyed.
Defeated.
"What is your name, my child?"
Kimiko glanced around. Kaede was not looking at her. Alex was nowhere to be seen. No other male voices were around. She stopped running, letting the others continue on their path. "My... my name... My name is..." How had she forgotten something so simple? Something her father had called her every day of her life. And her mother... Why couldn't she remember her mother? And her father... he was tall? Kimiko shook her head, forcing the cobwebs away that pulled her from the despair in her heart. "No... I can remember. I will remember! My father is a great priest of the Dawn! I am his daughter, the priestess of Amaterasu! My name... it is...
"I am Maita Kimiko, Dancer of the Dawn, and Bringer of the Sun! You shall know my name!"
She shouted, the anger, frustration, and despair all leaving through her words. She stood facing the creatures that followed, steadfast in the hallway, her resolve once again returning to her. Unbidden, she spoke the words at the same time she heard them, as if reciting a phrase she had learned long ago. Her body moved, her feet taking the stances she had practiced so many times, wielding the practice blade before her.
Tei. I AM THOU... Shin. AND THOU ART I. Chi. A PROMISE UNFULFILLED Rei. SHALL BE REALIZED IN THEE. Ko. WELCOME ME INTO THY HEART, Gi. FOR I AM YATSUFUSA Chu. THE POWER OF SATOMI Jin. RESIDES IN THEE.
@JBRam2002 They are prone. I was under the impression that to get up from prone would either cost them their free action or half of their movement speed for that turn (I've had DMs who had it do both simultaneously and that seemed highly unfair). The other reasoning (on my part) for it requiring a free action is that they are in a confined space so limiting their movement doesn't seem like much of a disadvantage.
In 5e, there isn't really a limit on the number of free actions you take, as long as it makes sense. You can only take one free action of a single type, however. So using a free action isn't a penalty at all. The movement penalty is the only penalty listed in the PHB for standing from prone.
I'm not sure off the top off my head what kind of attacks they can perform. I'll have to check the PHB and DMG. @JBRam2002, do you happen to know if there is a governance on attacks companion animals can perform?
The Mastiff can be found here. I would suggest that if these dogs are simple companions without significant training that they would be unlikely to attack if they are in danger without an Animal Handling check. If they have had training (which likely would have increased the cost of purchase), then they should be okay to run into obvious danger in most cases. Either way, they would likely defend themselves and their Master unless the Master uses one of his Attacks to command one of his minions to attack.
I know that sounds pretty harsh, but tossing in 4 companions on a single person is extremely powerful. Each companion can grant flanking bonuses simply by existing. If you use the original Beast Master Ranger, the above is what's recommended (there are lots of explanations why). 5e doesn't really have many rules for untrained companions, so I'd suggest looking at Pathfinder's Handle Animal page for what previous versions did. Keep in mind that the DCs are much higher in Pathfinder than in 5e.
Also in response to a previous post: you said that the guards have been trampled. Does this mean they are prone? If so, it takes half their movement speed to stand up from prone.
Noir's turn! He targets Molly with Protect for 138 seconds. Nyxia's turn! She targets Ghast with Fire (Resist) for 44 damage, Blizzard (Resist) for 52 damage, and Aero (Resist) for 56 damage. Molly's turn! She targets Ghast with Slow P for 25 damage, Deprotect P for 25 damage (Missed!), and Deshell P for 25 damage (Missed!). Ghast's turn! It uses Blitz on Molly for 130 damage, hitting Nyxia for 209 damage. Ghoul's turn! It attacks Noir 3 times for 112 damage, missing once. Wight A's turn! It uses War Cry on itself, bestowing Bravery and Haste! Wight B's turn! It uses War Cry on itself, bestowing Bravery and Haste! Noir's turn! He targets Nyxia with Protect for 138 seconds. Wight A's turn! It attacks Molly 3 times for 113 damage. Wight B's turn! It attacks Noir 3 times for 152 damage. Nyxia's turn! She targets Ghast with Libra. It resists Physical damage! See the Bestiary for more. Ghoul's turn! It attacks Nyxia 3 times for 106 damage. Molly's turn! She targets Ghoul with Deprotect P for 49 damage (Missed!), Deshell P for 49 damage (Missed!), and Slow P for 50 damage (Missed!). Nyxia's turn! She targets Ghoul with Libra. It is weak to Fire and Electric damage! See the Bestiary for more. Noir's turn! He targets self with Protect for 138 seconds. Wight A's turn! It attacks Molly 3 times for 108 damage. Wight B's turn! It attacks Nyxia 3 times for 110 damage. Nyxia's turn! She changes her Role to MED! The new Paradigm is Evened Odds! She then targets self with Cure for 122 HP. Noir's turn! He changes his Role to COM! The new Paradigm is Scouting Party! Wight A's turn! It attacks Nyxia 3 times for 114 damage. Wight B's turn! It attacks Molly 3 times for 111 damage. Ghast's turn! It attacks Noir 3 times for 228 damage. Ghoul's turn! It attacks Molly 3 times for 78 damage. Molly is KO'd!
Group A Battle! - Starting Paradigm: Relentless Assault
Noir's turn! He targets Wight A with Blitz for 226 damage, hitting the Ghoul for 235 damage and Wight B for 241 damage, and attacks for 159 damage. Nyxia's turn! She targets Ghoul with Fire (Weak) for 187 damage, Fire (Weak) for 200 damage, and Fire (Weak) for 207 damage. Molly's turn! She targets Ghoul with Flamestrike (Weak) for 244 damage, Flamestrike (Weak) for 450 damage (Staggered!), and Flamestrike (Weak) for 473 damage. Ghast's turn! It uses Blitz on Molly for 284 damage, hitting Nyxia for 201 damage. Ghoul's turn! It attacks Noir 3 times for 157 damage. Wight B's turn! It uses War Cry on itself, bestowing Bravery and Haste! Wight A's turn! It uses War Cry on itself, bestowing Bravery and Haste! Wight B's turn! It attacks Molly 3 times for 164 damage. Wight A's turn! It attacks Nyxia 3 times for 154 damage. Nyxia's turn! She changes her Role to MED! The new Paradigm is Diversity! She then targets self with Cure for 133 HP. Noir's turn! He targets Wight A with Blitz for 271 damage, hitting Ghoul for 626 damage, defeating it, and Wight B for 265 damage, then attacks for 167 damage, defeating Wight A! Ghast's turn! It attacks Noir 3 times for 343 damage. Molly's turn! She targets Wight B with Froststrike (Weak) for 210 damage, Froststrike (Weak) for 211 damage defeating it. She then targets Ghast with Frostrike for 52 damage. Nyxia's turn! She targets Molly with Cure for 134 HP, Cure for 127 HP, and Cure for 134 HP. Noir's turn! He targets Ghast with Blitz for 107 damage and attacks for 81 damage. Ghast's turn! It attacks Molly 3 times for 231 damage. Molly's turn! She changes her Role to SAB! The new Paradigm is Scouting Party! She then targets Ghast with Slow P for 25 damage (Missed!). Nyxia's turn! She targets Noir with Cure for 130 HP, Cure for 130 HP, and Cure for 140 HP. Molly's turn! She targets Ghast with Deprotect P for 26 damage (Missed!), Slow P for 26 damage (Missed!), and Deshell P for 26 damage (Missed!). Noir's turn! He targets Ghast with an attack for 68 damage, attacks for 78 damage, and attacks for 84 damage. Ghast's turn! It attacks Noir 3 times for 339 damage. Nyxia's turn! She targets Noir with Cure for 129 HP, Cure for 136 HP, and Cure for 135 HP. Molly's turn! She targets Ghast with Slow P for 27 damage (Missed!), Deprotect P (Missed) for 27 damage, and Deshell P for 27 damage. Ghast's turn! It attacks Molly 3 times for 211 damage. Noir's turn! He targets Ghast with an attack for 70 damage, attacks for 77 damage, and attacks for 80 damage. Nyxia's turn! She targets Molly with Cure for 125 HP, Cure for 126 HP, and Cure for 131 HP. Molly's turn! She targets Ghast with Slow P for 27 damage (Missed!), Deprotect P for 27 damage (Missed!), and Slow P for 27 damage (Missed!). Noir's turn! He targets Ghast with an attack for 76 damage, attacks for 81 damage, and attacks for 88 damage. Ghast's turn! It uses Blitz on Nyxia for 173 damage, hitting Noir for 172 damage and Molly for 186 damage. Nyxia's turn! She targets self with Cure for 125 HP, Cure for 126 HP, and Cure for 141 HP. Molly's turn! She targets Ghast with Slow P for 28 damage (Missed!), Deprotect P for 28 damage, and Slow P for 27 damage. Noir's turn! He targets Ghast with an attack for 315 damage, attacks for 306 damage, and attacks for 329 damage. Nyxia's turn! She changes her Role to COM! The new Paradigm is Devastation! She then targets Ghast with an attack for 186 damage.
Ghast's turn! It attacks Nyxia 3 times for 273 damage. Molly's turn! She changes her Role to MED! The new Paradigm is Tireless Charge! She then targets Nyxia with Cure for 126 HP. Noir's turn! He targets Ghast with an attack for 168 damage, attacks for 168 damage, and attacks for 155 damage. Nyxia's turn! She targets Ghast with an attack for 157 damage, attacks for 147 damage, and attacks for 150 damage. Molly's turn! She targets self with Cure for 129 HP and Cure for 128 HP. Ghast's turn! It attacks Noir 3 times for 213 damage. Noir's turn! He targets Ghast with an attack for 161 damage, attacks for 154 damage, and attacks for 157 damage.
...
Group B Battle! - Starting Paradigm: Decimation
Nadia's turn! She targets PSICOM Executioner with an attack for 95 damage, Ruin for 77 damage, and attacks for 109 damage. Julian's turn! He targets self with Protect for 138 seconds. Squad's turn! Maurice targets PSICOM Executioner with Fire for 57 damage, Blizzard for 56 damage, and Thunder for 61 damage. PSICOM Executioner's turn! He attacks Julian 3 times for 158 damage. PSICOM Tracker's turn! He places a Strike Point on Julian, summoning a Targeting Beacon. PSICOM Ranger A's turn! She uses Protect on herself. PSICOM Ranger B's turn! He uses Protect on himself. Julian's turn! He changes his Role to SEN! The new Paradigm is Delta Attack! He then uses Mediguard, healing himself for 73 HP. "Ignore the Executioner! Take out this beacon!" Nadia's turn! She targets Targeting Beacon I with an attack for 191 damage, Ruin for 143 damage, and attacks for 214 damage. PSICOM Executioner's turn! He begins Charging his Manadrive. Squad's turn! Maurice targets Targeting Beacon I with Fire for 119 damage, Thunder for 112 damage, and Blizzard for 114 damage. PSICOM Tracker's turn! He attacks Nadia 3 times for 166 damage. PSICOM Ranger A's turn! She attacks Nadia 3 times for 107 damage. PSICOM Ranger B's turn! She attacks Julian 3 times for 89 damage. Julian's turn! He uses Provoke (Missed!), Provoke (hits Executioner and Tracker), and Mediguard, healing himself for 73 HP. Nadia's turn! She targets Targeting Beacon I with an attack for 218 damage, defeating it! PSICOM Executioner's turn! He uses Hurl on Julian for 0 damage (Missed!). It seemed the attack was weaker without the Beacon! Squad's turn! Maurice targets PSICOM Tracker with Fire for 117 damage, Thunder for 133 damage, and Blizzard for 139 damage. PSICOM Tracker's turn! He attacks Julian 3 times for 82 damage. PSICOM Ranger A's turn! She attacks Julian 3 times for 91 damage. PSICOM Ranger B's turn! He attacks Nadia 3 times for 107 damage. Nadia's turn! She changes her Role to MED! The new Paradigm is Entourage! She then targets self with Cure for 123 HP. PSICOM Executioner's turn! He attacks Julian 3 times for 93 damage. Julian's turn! He uses Mediguard, healing himself for 73 HP. Squad's turn! Maurice targets PSICOM Ranger A with Fire for 115 damage, Thunder for 127 damage, and Blizzard for 133 damage. Nadia's turn! She targets Julian with Cure for 129 HP and Cure for 119 HP. PSICOM Tracker's turn! He attacks Julian 3 times for 84 damage. PSICOM Ranger B's turn! He casts Shell on himself. PSICOM Ranger A's turn! She casts Shell on herself. Julian's turn! He uses Mediguard, healing himself for 73 HP. Nadia's turn! She targets self with Cure for 133 HP and Cure for 123 HP. PSICOM Executioner's turn! He attacks Julian 3 times for 138 damage. Squad's turn! Rikken changes his Role to COM! The new Paradigm is Solidarity! Julian's turn! He changes his Role to SYN! The new Paradigm is Hero's Charge! PSICOM Tracker's turn! He attacks Rikken 3 times for 197 damage. PSICOM Ranger B's turn! She attacks Julian 3 times for 107 damage. Nadia's turn! She targets Julian with Cure for 124 HP and Cure for 120 HP. Squad's turn! Rikken targets PSICOM Ranger A with Hand Grenade for 186 damage, hitting PSICOM Ranger B for 184 damage and PSICOM Tracker for 390 damage, and attacks PSICOM Ranger A for 113 damage. Julian's turn! He targets Nadia with Protect for 138 seconds. PSICOM Executioner's turn! He attacks Nadia 3 times for 91 damage. PSICOM Ranger A's turn! She attacks Nadia 3 times for 81 damage. Nadia's turn! She targets Rikken with Cure for 134 HP and Cure for 131 HP. Julian's turn! He targets Rikken with Protect for 138 seconds. PSICOM Tracker's turn! He attacks Julian 3 times for 144 damage. Squad's turn! Rikken targets PSICOM Ranger A with Hand Grenade for 174 damage, hitting PSICOM Tracker for 381 damage and PSICOM Ranger B for 189 damage, and attacks for 118 damage. PSICOM Ranger B's turn! She attacks Rikken 3 times for 102 damage. PSICOM Ranger A's turn! She attacks Nadia 3 times for 78 damage. PSICOM Executioner's turn! He attacks Julian 3 times for 110 damage. Julian's turn! He changes his Role to RAV! The new Paradigm is Diversity! He then targets PSICOM Ranger A with Stone for 55 damage. Nadia's turn! She targets Julian with Cure for 125 HP and Cure for 121 HP. Squad's turn! Rikken targets PSICOM Ranger A with Hand Grenade for 195 damage, hitting PSICOM Tracker for 394 damage and PSICOM Ranger B for 191 damage, and attacks for 114 damage, defeating PSICOM Ranger A! Nadia's turn! She targets self with Cure for 127 HP and Cure for 136 HP. Julian's turn! He targets PSICOM Tracker with Thunder for 117 damage, Water for 127 damage, and Stone for 130 damage. PSICOM Executioner's turn! He attacks Julian 3 times for 155 damage. PSICOM Tracker's turn! He places a Strike Point on Julian, summoning a Targeting Beacon. Squad's turn! Rikken targets PSICOM Ranger B with Hand Grenade for 190 damage and attacks for 110 damage. Nadia's turn! She targets Julian with Cure for 136 HP. Julian's turn! He targets PSICOM Tracker with Stone for 116 damage, defeating him! He then targets PSICOM Ranger B with Thunder for 55 damage and Water for 58 damage. Nadia's turn! She targets Rikken with Cure for 118 HP.
PSICOM Executioner's turn! He begins Charging his Manadrive. Nadia's turn! She changes her Role to COM! The new Paradigm is Aggresion! She then targets Targeting Beacon I with an attack for 218 damage. Squad's turn! Rikken targets PSICOM Ranger B with Hand Grenade for 191 damage, hitting Targeting Beacon for 368 damage and PSICOM Executioner for 182 damage. He then attacks PSICOM Ranger B for 0 damage (Missed!). Julian's turn! He targets Targeting Beacon I with Stone for 117 damage, defeating it! He then targets PSICOM Ranger B with Thunder for 62 damage and Water for 64 damage. PSICOM Ranger B's turn! He attacks Rikken 3 times for 108 damage. Nadia's turn! She targets PSICOM Ranger B with an attack for 116 damage, Ruin for 77 damage, and attacks for 109 damage, defeating him. Squad's turn! Rikken targets PSICOM Executioner with an attack for 110 damage, attacks for 110 damage, and attacks for 118 damage. Julian's turn! He targets PSICOM Executioner with Libra. He resists both Physical AND Magical damage! See the Bestiary for more. Julian's turn! He changes his Role to SYN! The new Paradigm is Strike Team! PSICOM Executioner's turn! He uses Hurl on Julian for 0 damage (Missed!). Nadia's turn! She targets PSICOM Executioner with an attack for 108 damage, Ruin for 72 damage, and attacks for 95 damage. Squad's turn! Rikken targets PSICOM Executioner with an attack for 118 damage, attacks for 116 damage, and attacks for 116 damage. Julian's turn! He targets self with Faith for 70 seconds. Julian's turn! He changes his Role to RAV! The new Paradigm is Aggresion! He then targets PSICOM Executioner with Thunder for 80 damage. Nadia's turn! She changes her Role to SAB! The new Paradigm is Ruthless! She then targets PSICOM Executioner with Deprotect for 13 damage. Squad's turn! Maurice changes his Role to RAV! The new Paradigm is Smart Bomb! Maurice then targets PSICOM Executioner with Fire for 57 damage. PSICOM Executioner's turn! He attacks Julian 3 times for 160 damage. Julian's turn! He targets PSICOM Executioner with Stone for 76 damage, Thunder for 76 damage, and Water for 77 damage. Nadia's turn! She targets PSICOM Executioner with Slow for 12 damage (Missed!), Slow for 13 damage (Missed!), and Slow for 12 damage. Squad's turn! Maurice targets PSICOM Executioner with Blizzard for 58 damage, Thunder for 60 damage, and Fire for 59 damage. PSICOM Executioner's turn! He attacks Nadia 3 times for 134 damage. Julian's turn! He targets PSICOM Executioner with Stone for 79 damage, Thunder for 80 damage, and Water for 79 damage.
As the number of foes dwindled to a single but powerful enemy for both groups, it was obvious that the l'Cie had won this battle. But the enemies were too stubborn to give up: the Ghast in its mindless rampage and the PSICOM Executioner in his nearly-as-mindless zeal. Finally, the enemies were cut down, and all seemed quiet...
Hey all, JB here.
I'm a DM for a large number of games here on RPG, as well as a player in several others. Many of the games I run are overly complex, or they involve Dungeons and Dragons (which is also overly complex!).
I work 40+ hours a week, and am the proud father of two tiny terrors named Chibi and Chibette and married to my beautiful Wifey. As such, I am quite busy more often than not. I typically write 2-5 paragraphs per reply and try to maintain an excellent level of grammar. If you noticed me glancing at your profile, I probably was looking to see if you would be a good match for my RPing style. Even if I didn't send a PM to you, feel free to send one back!
I enjoy 1x1 RPs and small groups. I'm fond of medieval, steampunk, and futuristic settings, and I'll jump into romance, adventure, and slice of life RPs fairly quickly, although supernatural (vampires, werewolves, etc) RPs get old for me pretty quickly. If you're looking for an RP partner and I've glanced at your profile, then I'm most likely willing to give it a shot, but decided against PMing you because [sub]I'm actually kinda shy[/sub]. But I'm always looking for a new friend!
Please feel free to say hi at any time!
Name/Aliases: JB, JBRam, Jeebs
Gender: M
DOB: June 1988
Location: Maine (East Coast USA)
Hobbies: Ridiculously complex RP ideas involving lots of spreadsheets.
<div style="white-space:pre-wrap;">Hey all, JB here. <br><br>I'm a DM for a large number of games here on RPG, as well as a player in several others. Many of the games I run are overly complex, or they involve Dungeons and Dragons (which is also overly complex!). <br><br>I work 40+ hours a week, and am the proud father of two tiny terrors named Chibi and Chibette and married to my beautiful Wifey. As such, I am quite busy more often than not. I typically write 2-5 paragraphs per reply and try to maintain an excellent level of grammar. If you noticed me glancing at your profile, I probably was looking to see if you would be a good match for my RPing style. Even if I didn't send a PM to you, feel free to send one back!<br><br>I enjoy 1x1 RPs and small groups. I'm fond of medieval, steampunk, and futuristic settings, and I'll jump into romance, adventure, and slice of life RPs fairly quickly, although supernatural (vampires, werewolves, etc) RPs get old for me pretty quickly. If you're looking for an RP partner and I've glanced at your profile, then I'm most likely willing to give it a shot, but decided against PMing you because <sub>I'm actually kinda shy</sub>. But I'm always looking for a new friend!<br><br>Please feel free to say hi at any time!<br><br>Name/Aliases: JB, JBRam, Jeebs<br>Gender: M<br>DOB: June 1988<br>Location: Maine (East Coast USA)<br>Hobbies: Ridiculously complex RP ideas involving lots of spreadsheets.</div>