Avatar of Kho
  • Last Seen: 16 days ago
  • Old Guild Username: Kho
  • Joined: 12 yrs ago
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    1. Kho 12 yrs ago
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7 yrs ago
Current "Soon you will have forgotten all things. And soon all things will have forgotten you."
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courtesy of @Muttonhawk

Most Recent Posts

@Muttonhawk I know its pretty close, but the words feel different. Fantastic is an adjetive which gives the quality of "impressive, otherworldly" while Fantasy is a noun that is deeply related to monsters and magiks nowadays.

Though this could be my ex-student of linguistic side talking and everyone else is thinking about D&D on both.


Not at all, I think Fantastic and Fantasy are distinctly different
Five pages of OOC to catch up on today.

Also, last night my "lovely" government decided to ration my electricity for two hours until 11:00 pm, so I couldn't really do much then.




Venezuala is a confusing country, I only ever see the excited left-wing ones here, but have no idea if they're representative
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That's... that's when I'm going to reach level 6.


At Turn 9, probably, at page 12...it's not looking like it at the rate we're going O.O
Edit: We were at Turn 6 by Page 5 in Mk.I
I suppose, also, as you level up, you get more and more Might with less and less use for it. I'll need to do the maths some time for how quickly you would level up if you did nothing but level.


I mean, plot will force us to use Might anyway (it would be terrible if everyone decided to withhold using Might just so they could level) and there will also be Holy Sites, which can really boost Might per Turn (something so little as a 6 Might or 8 Might Holy Site makes a difference)
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For reference I'm not sure if anybody even managed to hit level 10 on the last RP. It'd just take soooo many turns.


Just checked. The highest we got was Level 6, after 9 Turns and 12 pages
@Kho Does might production continue increasing by +1 per level infinitely (not counting holy siteS)? Or does it jump and whatnot like the level-up requirements?

And does it take 10 might to ascend each level from 5 to 10, making it a total 50 might? Or am I reading that wrong?


Yup, +1 each level, no jumps
Yup, 10 Might each level from 5-10, 15 each level from 10 to 20 etc.

@Kho While we're on the subject of levels, I note that the level cost stops at 100. Is that simply an omission, and levelling up can continue beyond 100 at some as-yet unspecified cost? Or is 100 a hard limit? And if so, is there anything special you can reveal to us about attaining level 100?


*Whistles innocently*
I got a bit excited there, then remembered that I can't maths
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Sure. Its a simple exponential formula. In miles, it is:
Radius = 100 * 1.1Level

In kilometers (the far superior unit), it is:
Radius = 160 * 1.1Level

If you want to know the level at which you achieve a certain radius, you rearrange to get (I'll do miles for you):
Level = log(Radius/100)
.................log(1.1)

any log will do, as long as they're both the same.

In other news, I'm sure we can figure out a good match for Teknall eventually.


I think Slough is Level 3 actually. I spent 1 might on creating the Deepwood, and the rest used to level up, I believe.


I thought I read her level up somewhere. Fixed
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Just in time for Far Cry: Primal.


...lets make one thing clear. THEY are copying US, not the other way around. We're the original, they're a petty mockery of the amazing world we're creating/about to create here. They simply can't compare.
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