Avatar of King Cosmos

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts


@Nomadic I'm in. I'd also recommend making a discord or something because I have a feeling there's going to be a lot of discussion around this RP and it'll make things easier.
@Nomadic I wouldn't make him the first villain, nor would I make him the main threat of the whole RP, but I like the idea. Basically I'd treat him like Stain, have him stir up society and cause some introspection among our cast.
A Quirk-remover would be more interesting in terms of how the characters react to the notion of having their Quirks taken away and how the public at large deals with such a threat. Do some people agree with the notion of removing Quirks? People who weren't so lucky as to get a good Quirk might want theirs removed or there might be people who are behind the idea of villains having their Quirks taken away as punishment?

I agree it wouldn't be the most interesting fight, especially if we know there's no actual risk of our characters having their Quirk's removed (though isn't that true of most RP fights? There's exactly as much risk as we want there to be), but it could be an interesting plot point.
@Nomadic It's not that similar, other than the fact that Quirks can be permanently taken away. It can still work for the RP, though I'd recommend giving some thought to how exactly his Quirk does what it does.

I wouldn't just make it a touch based thing for example, or if you do make it take a while; you probably don't want to accidentally de-power one of our characters by making it too easy for him to steal Quirks. Make it a more involved process, like he needs to force people to ingest his blood or something, or make it a hidden aspect of another Quirk like how Amon could seal bending by a specific application of chi blocking.
I had a vague idea about a super villain coming along with the power to neutralize Quirks entirely. Sort of like Aman or Anan or whatever his name was from Legend of Korra? Basically his big thing was permanently removing Quirks from heroes and then leaving them be. Making them "quirkless". But I haven't fine tuned it yet.


That could be interesting with the character I have in mind.

However it's very similar to... something that hasn't happened in the anime yet.
I'm interested, but to be honest the lack of a plot worries me. I'll help out with planning something if you need it but I'd like to see this RP be more than a rehash of the manga/anime with a different Class 1A.
I'm putting my interest in for the Evil Academia RP. I'll have to come up with a nice, scary power to terrorise the heroes with.
Hmm, well that was less useful than expected; Oberon had been hoping to see his total health and mana supply in numerical terms, not just ‘full’ and ‘depleting’, but he supposed it was better than nothing. The fact that he was already 40% of the way towards his next level was a surprise; either the Giant Slime had been worth a lot more than he had expected, or his experiments helped to increase his total experience points while also building towards new skills. He would have to monitor that metric more closely in the future so that he could figure out what did and didn’t contribute.

His evolution tree was somewhat enlightening as well. To be honest, the Sprite hadn’t expected anything to appear so even a little information was more than he had hoped for; three known evolutions and four unknown, making for seven overall. The three he knew were in line with the options he had been given when he had evolved before while the other four must be species he was unfamiliar with. The stars or dashes must denote compatibility; he remembered something like that being shown for his options last time.

Oberon shook his head to rid it of the ringing in his ears. Reading this information… and thinking about his last evolution… it reminded him of something. Floating. Seeing things from above. He’d been speaking to someone, back in the cave… he couldn’t remember who though, or what they had been saying.

Another shake and the ringing stopped, Oberon turning back to the rapidly deteriorating Mana Orb in his hand. He dismissed it, the Mana dissipating and blowing away on the last of the easterly wind as the Sprite crossed his arms and began to think.

The spell hadn’t worked first try, which was to be expected. It had spread out like before, beginning to spin, only to break apart as it increased in speed; like with the Aqua Orb he had lost energy to the process but rather than being washed away by the current or carried away by the wind, it simply felt like it was falling apart.

Before he tried anything else he would need to recover his lost Mana. He needed to think so Meditation wouldn’t work, so instead he moved into an area where a beam of sunlight pierced the veil of leaves above his head and activated Gather Light, basking in the ray’s warmth as he turned his mind to the current problem.

The issue was that the Mana spread itself out too much as it spun, breaking apart and flying away like petals shed from a tree in a breeze, degrading further and further as it increased its rotational speed. So, why not stop it from spinning? If he counteracted the spin, worked to keep the Orb together and stable, would the spell hold? He could create a solid bubble, like the Aqua Sphere but filled with air instead of water. He couldn’t imagine that such a spell would do much damage, unless he compressed it down enough that it could punch a hole in something, but it might be useful for knocking an opponent down or back.

That solution didn’t feel right however. It would mean fighting what the Mana was trying to do naturally, forcing it to do what he wanted; it might work and he might produce a new spell as a result, but he felt like it wouldn’t be the Wind Break spell. It wanted to spin for a reason, just like the Light Ring wanted to flatten out and become a halo that was thrown, it was trying to do something, achieve some shape or form that it felt was natural. Maybe he should lean into that, instead of trying to fight it?

It spun and then it broke apart… but it didn’t fade away. The Mana separated into smaller pieces, like petals as he had described them earlier, like little bits of paper caught in the wind; it was only after it separated into these small pieces that it began to flutter away, each shred escaping his control as it left the main Orb. What if that was the spells final form? Those little petals of wind-infused Mana? Instead of trying to prevent that breakdown he should let it happen but try to hold on to the pieces before they could fly away.

Once his Mana had fully recovered Oberon tried again with this new strategy in mind. He created another Mana Orb, floating above his outstretched palm, and closed his eyes. He drew the surrounding air into the Orb, feeling it begin to spin once more, faster and faster, as it began to inflate with the air it was drawing in. As the first fleck of Mana began to separate from the whole he tried to expand his senses, tried to grab the petal before it could escape and bring it into the orbit of the spinning Mana Orb. As more and more pieces began to break away he tried to do the same, holding on to each shred as he envisioned the spinning Mana Orb gradually breaking down and becoming a swirling mass of these individual pieces instead.



@Zeroth
© 2007-2026
BBCode Cheatsheet