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If we must vote, I would reluctantly choose A, as it is the better of the two options.


I think it was to be a yes or no to both questions not a pick between them.

I think that we should eliminate two characters and set a character limit as a number, for example let's say sixteen or twenty, four or five teams. Everyone involved at the moment is free to stay but when people drop we don't accept new members until we're under that limit. I think eliminating the senior teams would also be a good idea because with the exception of Sarina who has serious ties to the lower grades none of us really give a damn about the seniors aside from those playing them as they rarely effect the first year students.

That said I don't really think that was the issue. In the Original Post of this RP it was stated:

Basically this roleplay will follow the story line of RWBY: Volume 1. With added emphasis on school life and training for the tournament, which will later be revealed in Vol. 2, the RP will revolve around character development and will be open to plot changes and ideas from everyone who participates. There is no real script you have to follow, this is just supposed to be really fun.
Original Post


I took this to mean that we would be taking our time and not rushing things and I believe that's what most people who logged in here understood. I don't think many of our members will become bored and leave if this gets a little slower and because of that I don't believe it will become stale. Of course if any players do drop out because it's a bit slow then do we really want them at all? I know myself, and the rest of Team Swansong as well as _ODE are dedicated to this RP and Priscilla and Trad even returned because this is such an enjoyable environment to be in. When it comes down to it we don't need more than seven members to keep this going though this is far more fun in a larger group. If we lose some people by slower down then so be it but I think that's the best course of action for this RP.
And now having actually read his response his avatar is suddenly looking at me in frustration.

If you want my opinion, anytime a timeskip is proposed if it seems like a good time put it to an anonymous vote. Everyone sends there preference in to you and you add it up and see if it is a good time to skip time for the majority of people. If so a few of us will have to suck it up. If not then the other few will have to. I realize this is too large for you to take a vote on everyone decision that needs to be made but I don't think it would be too difficult to put the major RP effecting ones to a the group.
Before you read this know that I haven't read Lug's response above yet.

Tbh, a timeskip straight after a set of missions really kills character interaction.

They need a breath of fresh air, some acclimatization back at the Academy, and more chances of character development/forming character dynamics with others.


My bad for not clarifying. I didn't mean right after the missions were over then just immediately skip into another week. I meant after the weekend when people have had a chance to have there character's interact with stuff and things and things and stuff. I also meant more like a one or two month timeskip. We've seen so far how people new to a school acclimate to the life of boarding school, pair off, make friends and enemies and what now. The next step from that would be to see how they settle in after a longer period of time. Again though I'm not advocating that we do this immediately cause I think that would cause incredibly whiplash especially for the people new to the RP.

A solution to not getting the time you wanted for stuff within a certain timeframe would be to work on a collab with the team while putting up posts that follow along with current developments, and then when the extra stuff is completed it can be posted with a disclaimer that tells when it actually occurred. This would mean multitasking for those players, though I can't imagine that to be an issue for people whose praiseworthy writing skill leads them to in-depth character development.


I have nothing against flashbacks, they are a fairly good plot device and serve well for a variety of matters but there is two very important things about them. Firstly they can't be longer than about ten to fifteen minutes IC time otherwise it seems like you forgot about something that should have been there so just plopped it into a flashback. Secondly flashbacks are used for something that absolutely had to happen in the past. Like if it be important that Adam said something that was never scripted for Paul and Kristy to remember but Adam has been killed off then you flashback it. If you have a flashback that just as easily could happen two minutes from now and not effect the flow of the story then it should happen two minutes from now. Flashbacks are like Ecstasy, use sparingly.

I do agree that the timeskipping over free time is getting very very old. I think that's some of the most important parts of the IC but it just keeps getting overlooked. I had to flashback a scene with Sapphire and Shiro arguing over his pills because the afterschool periods were skipped over. We're essentially doing the same old thing. Morning, Combat Class Fight, Math, History, Period Four of your choice, skip over Period Five and Six cause everyone's getting board of school, timeskip to missions causing going through mundane school events for so long has everyone shouting for some action and that seems to be the only way we can think of to do it. Then everyone begins to get ready for some good interaction, they set up plans and stuff that can only be done over the weekend and find that they have two hours to finish very complex things before we skip to another day of school.

Like the event with the monster in the lake. We had half a collab of that fight and then after that we had party plans in which the whole school was invited were we could get into trouble and possibly fight some people but just as we were getting really into that suddenly bam, timeskip, "You can just talk amongst yourselves about what the results of that were." If I'm being honest that fight in the lake and what was looking to be a party afterwards were the most interesting parts of the RP so far and because of the timeskip I don't think we even got to post the fight let alone finish it. I mean imagine what it would be like in the show if they timeskipped over Team RWBY's fight with Roman and the White Fang at the docks and just talked about it afterwards cause it didn't take place strictly in school hours or on a mission. No one would give a damn about what was happening at the moment and simply be asking themselves why the hell that fight wasn't shown. They'd assume it was because of low operating budgets the show couldn't animate that fight. Do you really want to be the RP! that has too low and operating budget to show the interesting stuff?
One month into missions, we are. I get the feeling that everyone is making good progress. The two I'm antagonizing are going well, and so is the one Abel's participating in. As enjoyable as missions are, however, we cannot linger forever. I would like everyone to have their missions climax pretty soon (like, within the next two two major posts) and begin the resolution, so we can move on as an RP.


Then perhaps a timeskip?
@Lugubrious You're needed in the Titanpad, Abel has been called to action.
Voyager spent a lot of the time trying to be TNG.

So would Universe have needed to spend a lot of time trying to be SG-1?


Universe was so busy shouting at everyone that it was completely different from SG-1 and Atlantis that it fell flat on its face cause it didn't realize it was walking in the exact wrong direction.

For the record Voyager was better than TNG, (don't shoot me). Being in the Delta Quadrant allowed the show to cut its ties with Starfleet and a good number of stigmas attached to that while still remaining in essence a Trek show. It had room to breath and carve its own path while TNG by the end was forced to recycle plot points and ideas because there are only so many things you can do in the section of the galaxy that is fully mapped out with a fully developed socio-political system, you had Starfleet, the Romulans, the Klingons the Vulcans and the Cardassians and while there were other species there wasn't much room to expand because of the vast amount of space and history that the other species occupied. It's the same reason that DS9 created a link to the Gamma Quadrant. So they'd have room to expand and make new material unhindered by Starfleets shadow baring down on the Alpha Quadrant.
Never saw Voyager so I can't comment.


Federation ship is tossed to the other side of the galaxy and are looking at a 75 year trip at maximum warp to return to Earth. Not a dissimilar premise from SGU but it was handled much better.
Thaaaats pretty much what my point was. They went younger and edgier in an attempt to connect with new audiences. Which was exactly what part of the 200th episode made fun of.

The basic premise of the show is pretty much the first season of Atlantis. Certainly workable.


I hate to say this cause people always go up in arms whenever comparisons are made between space shows but I think Universe might actually have survived if they'd made it a bit more like Star Trek Voyager. They took themselves too seriously.
do i smell burnt coffee


Hurry someone call 911 Plank is having a seizure.
i'm sorry man

i can't hear you over, to quote my mecha mentor, all that shit taste


And we are so not getting into a discussion about whether Stargate or Star Trek is better. Suffice to say both have there merits and perhaps some people here enjoy one over the other.
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