Double post go!
@Hael My explorer and my NS are both ready to go! Just need to put myself on the map.
How dare you double post! You must be punished!

Double post go!
@Hael My explorer and my NS are both ready to go! Just need to put myself on the map.

Hey folks, so I'm typing this out from a friend's computer. My laptop hit the dreaded blue screen of death about half an hour ago, which means I'm without a computer. I'm going to try to get a replacement, but money is crazy tight right now. I just wanted to give you folks a heads up that I might be gone for a bit :/ I'll keep you posted.
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Now only taking useful suggestions :3
I added a CS in the Character section.
@Lauder Don't go waking up any of them Antediluvian evils now!
@Hael Now I feel like i should apologize but i also feel that I need to defend my reasoning in not asking you. xD
So, sorry, but in my defense everything pointed towards not asking you and letting you tell me to change it if you didn't like it.
edit: also, i didn't increase it, it's always been 10%
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On average?
That's a more complex question than you realize.
You see, the Xim come in over 200 different "breeds", each of which has been genetically modified in a different way to suit a different purpose. On top of that, Xim are allowed to undergo cosmetic changes to make them taller, skinnier, shorter, fatter, uglier, prettier, scarier, bluer, greener, and so on. No two Xim look exactly alike, and so there is no "average" Xim.
But, when invading humanoids, the Xim tend to send "Crushers", a breed of Xim that is over sixteen feet tall, possesses six spidery legs, and is able to lift hundreds of pounds with one hand (of which, it has four). It is highly resistant to energy and can be shot dozens of times and just keep moving. It also literally has eyes on the back of its head.
This is balanced out by the fact that Crushers are made of DNA from a dozen different species, which has massive side-effects. For one, they can't live past twelve. For two, they have muscle spasms and seizures constantly. So they normally wouldn't even make it two twelve, but instead die of a seizure or something at 5.
It is possible to trigger these spasms, seizures, and the such by administering an electric pulse to their skulls. But the Xim would never tell the Federation that, so it is up to human ingenuity to see if they can figure out the one major weakness of these monsters. If humans realized that major weakness, they could probably incapacitate the Crushers with nothing but some mild electric charges.
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*Is now interested*
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THEN THERE IS HOPE!
*sends hoards of Namilee peace-missionaries to X'Cor space*