Morric said
cool XP
Like I said, you may want at least one independent character.
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Morric said
cool XP
Morric said
I hope it didn't come out like that. I was just explaining npc's. The point in all my blathering is mainly, a monster or something to fight might be cool any time soon. Nothing game changing, just something to dick around with while we pass the time, waiting for the plot to progress and everyone to log on.
Araby264 said
*tox grimaces*Ill... I need to go.
Morric said
lol sometimes npc's can help to significantly move a plot along. They can also make for great scenery. At some point, aren't we going to hit a reality that has people in it? Those townsfolk are npc's. If we kill one of them, they might not notice for a while. If we do it in public, we could potentially have a riot on our hands. If we make friends with them, we might gain knowledge of an artifact or an anomaly. Maybe a place to stay like an inn or tavern. Maybe a thief takes something of ours and we hunt him down. You can kill and npc thief. So on etc.
Araby264 said
*chuckles*So I'm not human, David?
Morric said
Obviously someone has to play them. We cant install a automated reply sytem. I'm thinking more along the lines of non characters. Characters that don't really belong to one player. Their more like an extension of the player characters, allowing them to further explore their personalty and develop their character as a whole. (Like showing off the more lethal abilities of all these op characters since you naturally cant auto hit or kill anyone.) Also, because of this fact, their disposable.
Araby264 said
... Yeah... You know you could... Live forever I mean.
Morric said
It's basically just a character one of us makes(usually the thread gm) which we fight for an unknown amount of time and eventually kill.
Araby264 said
Woah, woah, woah. What do you mean you won't be around?