It took Anwen a few moments to answer Alason's question, tapping her finger on the side of her head. After a little while of thought, she replaced her hand on the table and leaned forward, as she tended to do when engaged in a conversation.
"I'm a waitress because...well, it's fun! It's really easy and the people that run the tavern are really nice. I like doing something other than just sitting in a tree all day, y'know? That would just be boring!" Her face dropped its smile slightly. "Trust me, I would know." After a couple seconds, she perked up again. Humming softly, she considered the man across from her. Despite how much of a jerk he had been to her inside, he seemed like an alright guy. Maybe, she pondered, we really can be friends! Due to her history, she had always remained rather secluded, never bothering to come out of hiding for any reason other than to come to her job.
"And I mean," she added after a thought occurred to her, "money's really pretty!" Out of her pocket, she produced a large, heavy bag full of quarters. "It's fun to collect! Just because it's useless doesn't mean I don't like having it!" Truth be told, she found the monthly checks that she received unutterably boring and always exchanged them for coins at the soonest possible convenience. Sure, it usually took a couple of visits to do so, but she didn't mind. She never used them as money. She had no real practical use for them, so she usually just left the enormous bag of quarters one a bench somewhere for someone else to find.
"My turn to ask a question!" she laughed, clasping her hands together in front of her. "What do you do for fun?"
Is this appropriate, or do you want me to expand on anything?
Name: Sylph Nickname: Rarely called Syl Race: Pixie Age: 16 Gender: Male or Female, really just your sex. Female Appearance: Sylph looks almost exactly like she did in her previous life: mischievous face, long brown hair, dark-tanned skin. Her eyes are a typical hazel-brown. There are a few changes, however. The most noticeable is that she's about six inches tall. That is followed directly in magnitude by the wings that sprout from her shoulder blades, long enough to reach her ankles. They're an iridescent rainbow sheen, like dragonfly wings. Whenever they're open, little beads of green light flutter to the ground.
There are also a few more subtle changes. For example, her brown hair is shot through with streaks of green, and her eyes are, proportionally speaking, a bit larger. She's extremely slim, with no feminine curves even past the point where she should possess them.
Proportionality:
Weight: 4 lbs Height: .5 ft. Frame: Slender
_______________________ Personality:- Cheerful to a fault and oblivious to much of what's going on around her, Sylph exemplifies the moniker “ignorance is bliss.” She's practically always happy, and doesn't at all understand the world around her for what it is. For Sylph, everything is gumdrops and ice cream. Even during combat, she seems to not understand what's going on. Perhaps it's willingly staying behind reality, but it's just as likely that she simply isn't smart. Job: Mercenary Fighting Style: Sylph has a fighting style rooted in speed. She's small and evasive, so she darts in and out, whittling down her enemy's health until it can't stand up anymore. Weapons from strongest to weakest: Projected Light Rapier (A rapier with a frictionless, atom-thin blade made of hard light), steel dagger Gadgets: Leaf Totem - A small (5mm) silver leaf that can expand to form a full-body shield for up to thirty seconds before collapsing to recharge Armors/Outfits Sylph usually wears a tunic of pastel green fabric finer than any silk, with a brown leather belt and boots with gold buckles. When going into extended warfare, she wears a cuirass and shoulderplates formed of the same ultralight silvery metal that composes the Leaf Totem. Weight Class: Light Awakening: Luminar - Sylph’s Projected Light Rapier becomes an enormous two-handed claymore, making her strikes utterly devastating. Somehow the weight remains exactly the same, allowing her to swing this behemoth (to her) blade with impossible speed. Pros- Sylph is cheerful, always ready with a smile. She's very charismatic, avg people tend to open up to her. Cons- Sylph is...Well...kinda an idiot. She's not intelligent, and she's very naive. She has difficulty in taking hints. Racial Strengths- Very fast and dexterous, and can naturally fly. Racial Weaknesses- Extremely weak, so must rely on precision for damage, and very frail. One good hit and she's down for the count. Her wings are fragile and vulnerable. Background: Sylph was enrolled by her prestigious parents as a student at a combat training school. She never amounted to much, with subpar abilitiess and a knack for getting into trouble. One day, walking to class about an hour after it started, she found herself being pulled into an alley and beaten into unconsciousness.
She never woke up.
Until she became a pixie. Since then, she's been fluttering through life without a care.
Previous Occupation: Was jobless, just out of college
Appearance:
Player/Beta Tester/Hacker: Player Alliance: Project: Savior Gamertag: TR1SS Alias: Triss Cheryn Gender: Female Level: 52 Class: Battleborne Subclass: Melee-spec Battleborne called a Wanderer, geared more around evasion and close-quarters combat than around ranged weapons. Traditionally uses lighter armor. Weapons: Triss duel-wields a pair of knives that project a blade of atom-thin plasma. While capable of searing through nearly anything, their power peters out very quickly and they have a long downtime for charging. They also glow a very bright blue, making using them at night or in dark places an exercise in anti-stealth. The blades are activated by depressing a trigger on the grip. A small button elsewhere on the grip protrudes when the blades are activated. Depressing it will turn the blades off.
While not a weapon so much as a tool, she also has a gravcycle on transmat, letting her materialize the personal hovercraft anywhere that has a view of the sky, barring a few places that aren't reached by the transats.
Abilities: I - Fighting Style: A passive ability. Because of the significant downtime on her knives, she selected a fighting style called Whirlwind. It sacrifices nearly all defensive potential for heightened speed and extra offensive power. The knife in her right hand is held in a backhanded grip, whereas the knife in her left hand is in a forehanded grip. She can barely block, but she attacks very quickly and powerfully.
II - Reckless Abandon: When activated, Reckless Abandon further improves Triss’ attack and movement speeds by 30%. However, whenever damage is taken with this ability active, it is multiplied by 1.3x. This synergizes with the core of Triss’ skillset, Overdrive. Consumes 10% Battery to activate (more on that later).
III - EM Cords: When this ability is active (which is nearly all the time), the palms of Triss’ gloves and the grips of her knives are magnetized together, letting her retrieve them once dropped or thrown up to a distance of 5 meters. If she isn’t careful, though, and overextends her throws, this ability automatically deactivates, leaving her disarmed.
IV - Thermal Vision: When Triss activates Thermal Vision, she gains, well, just that. Out to 50 meters, she can see fine—though only in shades of gray—and can also see heat signatures. However, her vision rapidly drops off after 60 meters, rendering her completely blind, INCLUDING heat signatures, after 80 meters. Her eyes are also put under a great deal of strain, and have a faint reddish glow about them. This synergizes with Overdrive. Consumes 5% Battery/second
V - Light Strike: When this ability is activated, Triss’ perception of time is slowed immensely for two seconds, or until she makes a single attack. Her reaction time is increased accordingly. To others, this appears to let her move and attack at unbelievable speeds, though there’s a long 45 second cooldown on using it. This synergizes with Overdrive. Consumes 20% Battery to activate.
VI - Force Multiplier: For five seconds, Triss can move faster and deals more damage depending on her current Adrenaline. However, once the duration is up, 75% of current Adrenaline is lost. This has no cooldown, which means it’s essentially a worse, but more commonly usable, version of 2nd Wind. If used instead of 2nd Wind while at 100% Adrenaline, the conferred bonuses increase by 25%. However, during that time, Adrenaline rapidly depletes by 10% every second, as do the bonuses conferred by Force Multiplier. Consumes .25% battery to activate per % of Adrenaline. Synergizes with Overdrive.
VII - Focus: The last of Triss’ passive abilities and part of the Wanderer subclass, Focus is slowly built alongside Adrenaline when in combat. When Focus is full, the next ability used will have an augmented effect: Thermal Vision - Gains vision through walls that are less than 1 foot thick Light Strike - If an enemy is attacked during the duration of Light Strike, it will take 25% more damage and be unable to move for .5 seconds Force Multiplier - Reduces Adrenaline consumed depending on current Adrenaline, up to consuming only 50% at 99% current Adrenaline. Reduces Adrenaline drain rate when used at full Adrenaline by 2 Adrenaline/second, resulting in two additional seconds of Force Multiplier.
VIII - Overdrive: The main class mechanic of the Wanderer, Overdrive determines pretty much everything about them. Passively, the Wanderer’s abilities are fueled by their Fusion Battery, a large cylindrical object embedded in their chest. When out of active combat, the battery’s supply regenerates by 5%/second. In combat, it stops regenerating entirely. When in combat, they can activate one of three levels of Overdrive any time they use a valid ability. When this happens, the ability doesn’t consume Battery energy, the Battery’s supply replenishes somewhat, and the ability gains amplified or additional effects. The list that Triss currently has access to goes as follows:
Reckless Abandon: Speed buff is increased by 10% for each level of Overdrive, to 40%/50%/60%. However, the damage-taken multiplier is increased from 1.3x to 1.5x/1.7x/2.0x. Replenishes 10%/15%/20% of Battery.
Thermal Vision: Range of good vision is increased by 20 meters for each level of Overdrive, from 50 to 70/90/110. However, when deactivated, the user is afflicted with total blindness for 10/20/30 seconds and the ability is more painful. Replenishes 2%/3%/4% Battery/second.
Light Strike: The window of time increases from 2 to 3/4/5 seconds and the cooldown on the next Light Strike is reduced by 5/10/15 seconds from 45 to 40/35/30 seconds. However, damage dealt during the window of time and for ten seconds afterward is reduced by 10/17/25%. Replenishes 15%/25%/35% Battery.
Force Multiplier: This ability has only one level of Overdrive. It increases Adrenaline consumption to 100% and amplifies damage by the amount of Adrenaline consumed. However, it completely eliminates the speed buff. When activated at 100% Adrenaline, you can choose to consume Battery instead of Adrenaline to keep the full bonus for a longer period of time. However, this drains the Battery at a very rapid rate of 10% per second. Replenishes 20% Battery.
Additionally, when Battery exceeds 90% during combat, the Wanderer ‘redlines,’ increasing battery consumption from all sources by 50% but increasing damage dealt by 25%.
Bio: Cassidy was an altogether typical person. She went to college as a psych major. For a long time, she'd been interested in what makes people tick. She was also, quite predictably, a regular gamer. While she usually played FPS games, she'd recently gotten into MMOs when Elysium was released. Plundering her savings, she finally stored up enough money to buy the VR headset required to play the game. When the game locked and she found herself trapped, it had quite an...adverse affect upon her sanity. The Killion Genocide certainly didn't help, especially given that her only real friends at that point lived in Killion, and she hasn't heard from them since.
At this point, she wanders around the wastelands of Genesis as a thrill-seeking adrenaline junkie bounty hunter, absolutely insane and seemingly with a death wish.
Name: Yukiko Matsuoka, often shortened to Yuki or Yu, and rarely to Kiko.
Age: 25
Race: Kitsune
Appearance:
Personality: Yukiko always does her best to be a font of optimism and cheer. No matter the circumstances, she’s the first to smile and the last to frown. She has a reputation for being able to bounce back from pretty severe emotional trauma. However, this isn’t entirely true. While it’s true that she doesn’t seem to be overly affected, she’s actually sensitive bordering on fragile, with a deeply-buried pool of despair.. She simply doesn’t show it. She’s a master at bottling up her emotions, so how she seems to feel and how she actually feels often have no relation whatsoever. Beneath her facade of bouncy happiness, she’s ready to cry with the slightest provocation.
History: A member of an ancient tribe of kitsune, Yuki lived the first several years of her life in relative seclusion. Even then, she was remarkably happy, though without the undercurrent of fragility and hopelessness. She spent a great deal of time in the form of a fox, revelling in the freedom it gave her to observe human beings unseen. As she observed them, she found them intriguing, and it led to her manifesting in a human form more often. Her tribe was encouraging and appreciative of this; it had been quite a long time since any members had felt a strong kinship with humans. Eventually, Yuki found herself living with humans nearly all the time. In doing so, the inevitable eventually happened: at sixteen years of age, she fell in love.
She and Kureno Nakajima, a fisherman from a nearby village, spent nearly all of their time together. After five years, they arranged to be married. She was as happy as she’d ever been in her life. On her twenty-third birthday, she began to walk towards him through a crowd of well-wishers, eyes fixed on him and the rings in his hands.
Then came the Anjou’s lieutenant.
In a blistering hail of fire, everything Yuki had lived for for the past decade and a half vanished in a blink. Her village, destroyed. Her friends, dead. And her groom, her husband-to-be, was rendered to a pile of ash for spreading sedition about Anjou. She turned into her true form of a four-tailed great fox, commanding her foxfire to emerge and leaping in a blur of bloody light for the lieutenant. He cared little; the gap in power between them was simply too much. In a blink, he flickered behind her, moving too quickly for the eye to follow, and stole a bangle containing an iridescent white gem, her hoshi no tama, the source of her power, from around her tail.
She immediately lost control of a great deal of her powers, leaving her trapped in the form of a human. Her only connection to her true form were the ears and tails, hallmarks of her people. Her command of foxfire was ruined, leaving her with only the faint seduction magic that she had never used. There, lying on the ground, her ceremonial kimono destroyed and her breaths coming in heaving gasps, the lieutenant kicked her over, forcing her to stare into his face. With a smirk, he whispered his name into her ear. Then she passed out.
When she awoke, she was still alone. Pulling herself together, she narrowed her eyes to the Anjou’s mountaintop home. She would make him pay.
Skills:
Acrobatic - Yuki is very flexible and athletic, which makes her very well-suited to infiltration and other such things.
Diplomatic - Yuki is excellent at talking to common people. While she’s too bubbly and optimistic to be much use in genuinely talking to figures of high authority, she demonstrates a remarkable ability to empathize with the working class.
Actress - As a side effect of being so good at hiding her emotions, Yuki can also fake emotions with relative ease. As such, she can very easily get close to people, or get people to drop their guards.
Powers:
Illusion - Yuki can make herself appear as an ordinary human, without the ears and tails. This takes up a surprisingly large amount of energy, however, so if she enters a combat scenario or other high-stress moment, the illusion dissipates and her true form is revealed.
Seduction - When it is called for (though she prefers to not use it), Yuki can use a combination of normal means and subtle magic to VERY quickly seduce someone of the opposite sex.
True Form, and Foxfire (SEALED) - Yuki, before her ill-fated wedding, had the ability to become either a normal fox, or her true form, a fox as large as a wolf and with four tails. She also has the ability to control Foxfire, a purplish flame that burns with intense heat, but convects very little heat, if any. However, her ability to do any of these is completely destroyed, severed away from the rest of her..
Equipment: Yuki refuses to wear armor. Instead, she wears a heavy ceremonial kimono with the obi undone, shoulders pulled slightly down her upper arms. When the situation calls for it, she can either remove it entirely to reveal a tight-fitting black dress, or pull it over her shoulders and tie the sash to fit into high-society events. She carries a set of six throwing knives in a small, unobtrusive belt worn beneath the kimono, and a pair of long, straight knives are strapped horizontally on her back, also beneath the kimono. She takes great pains to hide her weapons as best she can, because it gives her an edge in negotiations if she isn’t seen to be armed. However, she can unsheath them in a blink and use them to terrifying effect.
Stuck in her own little headspace, floating amidst all of the curious memories she had gathered among the years, Anwen failed to notice the man approaching her until he was standing next to her. At his single word, she jolted back into the conscious world. At seeing his clothing covered in grass and dirt and his appearance generally disheveled, she couldn't suppress a single burst of giggles. It was quite obvious that he'd been in the woods, by the single sprig of hickory leaves that trailed from his mussed-up hair. Her eyelids briefly flicked closed, her cheeks ballooning outwards to stop herself from laughing more. When she opened her eyes again, they were wide and earnest.
"Sorry about not giving you a place to meet or a way to contact you. I..." she glanced away for a moment in embarrassment, "...don't talk to a lot of people, so I got excited and forgot. I figured that if I just stayed here, you'd come back. I thought of looking for you, but then I remembered that I don't know where you live. My bad!"
Her apologetic face quickly bounced back to oblivious happiness. "Still, it all worked out in the end, right? So what did you want to talk about?"
Scuffing her feet idly upon the ground, she suddenly remembered that she wasn't wearing shoes.