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2 yrs ago
Current I've been on this stupid site for an entire decade now and it's been fantastic, thank you all so much
11 likes
3 yrs ago
Nine years seems a lot longer than it feels.
4 yrs ago
Ninety-nine bottles of bottles of bottles of bottles of bottles of bottles of bottles of bottles of bottles on the wall
4 likes
6 yrs ago
Biting Spider Writing
9 yrs ago
They will look for him from the white tower...but he will not return, from mountains or from sea...
2 likes

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Quinn's thoughts raced at a mile a minute. She'd barely landed and things were already moving very fast. But that was the pilot's lot. She took a deep breath and tried to do what Dahlia'd told her to do so many times in sparring. She was too set on looking at each individual piece. She needed to focus and see the whole picture. Backing up to buy even just a little bit of time, she scanned over the battlefield, trying to see it as a single holistic entity.

Okay. Smaller modir would hit her in about three seconds, it looked like. The other modir wasn't in any hurry, not nearly as much, but it was a threat from a distance. The rockets would get there in...three, or...no, two, right before the flail modir. The world seemed to crawl by as her thoughts raced like lightning. The flail modir was like Blotklau; if she shot it, there was no guarantee she would even hit it. And even if she did, then she wouldn't have time to avoid the rockets. She somehow needed to deal with both of them at the same time, with a single shot. It was all she had time for, after all. What could she...

Oh.

Ohhhh.

Her mind flicked back to a memory; blasting Roaki's axe away with her cannon, way back at the start of their duel. If that could be shot, then...

She brought her cannon to bear, aiming at the flail modir. She saw its course change, if only the slightest bit; yeah, it was ready to dodge at a moment's notice. So she needed to hit it with something it couldn't see. Her aim went up to it...and then past it. She could swear she saw it following it. Maybe confusion; what was this Savior doing? It would never hit.

But she wasn't aiming for the modir. She squeezed the trigger. The blast of white fire soared up above the flail modir...and slammed right into the shower of missiles that hung just above its head.

She barely had time to prepare for impact before the blast wave tore the field apart around them, sending what missiles it didn't impact spinning off into the sky. The entire upper half of the flail modir was consumed in a plume of brilliant white light. It screamed, an utterly inhuman sound that ran knives along Quinn's ears, and lost all composure, its sprint turning into a stumbling crash. She stepped to the side, letting it careen past her. Its head and torso were...well, ablaze, as it struggled to regain its feet. She brought her cannon to bear again, drawing a bead on it with a fierce satisfaction. One more shot should do. Once more, her cannon kicked and roared.

One down.
Quinn understood the concept of shock-dropping; she'd read up a little on it after Dahlia had saved her in Sacre-Colline. But understanding the principle behind something and actually doing it were two very different things, and dropping out of orbit certainly wasn't a small thing. She felt herself waver.

But she was there. As soon as she started to flag, she remembered, and dug deep into the reserves of energy and courage that she'd been building up since the duel. She'd fought tooth and nail; against modir, and the Board, and the peoples of multiple countries all telling her that she was being a stupid kid. And now Roaki was safe aboard the Aerie, and was staying there, damnit. That was proof positive, wasn't it? She wasn't the same terrified child that had first woken up screaming in medical all those months ago. When Quinnlash Loughvein put their mind to something, nothing could stop them.

We've got this. A keen acquiescence returned to her, as though to say: Damn right we do.

"Alright. Go."

The same shuttering sound that had played with Dahlia played again right behind her, and--

Everything was suddenly and eerily silent. She was...she was falling through space. Remembering Besca's instructions, she disconnected, and stared into the darkness that suddenly held no fear for her.

She wasn't alone.

"I've disconnected, Besca. Waiting on reentry." It might fascinate Quinn to hear her own voice there, though she wasn't paying attention, of course; it was possessed with a level of confidence and surety that it nearly never was.

"Alright, you're clear."

Quinn sucked in one breath. Two. Three.

Then she blurred past herself again, and for another heartbeat moment, she thought she saw her grinning at her. Then she was flipping through the air, plummeting down towards the ground at a frankly concerning speed. She sucked in an unsteady breath, nearly destabilized and knocked out of her precious moment of confident clarity. And then she nearly laughed. It was just like the last time in Casoban, wasn't it? Hurtling backwards through the air? She might not have cannoned herself back this time, but she still felt some similarity in the wind ripping past her. And those instincts took over; she twisted in the air, righting herself just before she made contact, sending up an explosion of dirt and stone with a sound like thunder and fire.

As she pulled herself to a standing position and the curtain of earth fell, she saw them in the distance. Two modir, closing on her with a fast, loping run. She reached out, grabbed the sheet, and wrenched her cannon into existence, its horror lost on her, at least for the moment.

"Landed safe. I'm about to engage.

Ready when you are.
I still gotta work on getting some NPCs written up, but I need to spend my sanity Reed Alter in the event, so there might be a delay.


Well that's because our Loughshinny is fuckin worth it.
Quinn's heartbeat, so recently slowed, roared back to life again. One singularity. Two singularities. Three, four, five. And then...Besca spoke over the comms. A piece of Quinn had known what she was going to say before she said it, had known it'd happen before the loudspeaker had crackled. Speaking objectively, it was like a gift from above; if she'd learned anything political from her brief career as a pilot, she knew that this was the perfect way of extending the olive branch and mending relations with Casoban.

All that being said, though, whenever she thought of fighting a modir again--after the disastrous outcome of the duel--she could feel fear and anxiety and any number of other things tearing into her, pulling at her skin, dragging her down and trying to stop her from moving forwards. Moving anywhere. But...but...

There was something else there too.

From deep down within her, a brilliant warmth burned upwards, chasing out the shadows of doubt with...she frowned distractedly, trying to figure out which emotion it--

Joy. It was joy, and a hot and wild anticipation that nearly stole her breath away. She could almost hear the voice resonating out from inside:

This is what we were made to do.

It ripped through her like fire, purging the cloying odor of fear that clung to her and setting her veins alight. And standing there for just a brief moment after Tillie flickered away, she felt her mouth spread in a wide, fierce smile.

These were monsters.

A loud clanging noise of machinery from below, and the spell was broken. Blood still running hot, she whipped around, dashing to the lift and hammering the button, even after it had already started to descend. She hadn't come within ten feet of the ground when she leapt, barely touching the ground before she skidded off again towards the lockers, making it there a few moments after Dahlia. Her breath hissed through her tight teeth, and she near ripped her clothing, taking it off so quickly. It wasn't more than thirty seconds before she was running back up the hallway, this time sweating through the heat suit as she went. She spared a terse "good luck" at her sister before she split off again, back towards Ablaze.

The lift had never taken so long on the trip up.

She trusted that Tillie had done her job, and flung herself into the skullport, barely sparing even the vaguest through at the door as she slammed it closed and hopped into her seat like she'd done it a million times. She closed her eye, and took a deep breath.

This...is what at we were born to do.
Quinn leaned lopsided against the railing as Tillie shucked off the antimodium suit. Her heart was still hammering, and showed no real sign of stopping. She'd sprinted across the hangar, of course; that was a given. And at the time, she had been desperately afraid for Tillie. But up here--she didn't know why, she didn't know if it was her or Quinnlash--but she felt like something awful was going to happen. And the faint, vague whiff of modium in the air didn't exactly help matters any.

Ah. Tillie was done taking off the suit, and flung it off into a chair. Then with an astonished smile on her face, she zipped in and scooped Quinn up.

For just a brief moment as her arms engulfed Quinn--the space between pounding heartbeats, the silence between harsh and jagged breaths--everything was right with the world. That feeling of impending good fell away, and the smell faded into obscurity. For that moment, that precious, beautiful moment, there was nothing else in the world but Quinn and Tillie. She squeezed tight, a part of her knowing that the hug would end soon, and that she'd need to face the rest of the world again afterwards. But for that terrifyingly long instant, she felt...

Safe.

Then Tillie let go and stepped away, and the world came rushing back in. She let out a vague half-vocalization of frustration that it had ended, but she was much calmer now. Hugs seemed to have a way of calming her down no matter what the situation, she thought. So it was with a lighter heart that she looked at Tillie again, though she was still shaking a little bit, and gave her a trembling smile as she stammered back into motion.

"You can--anytime--you can hug me--" Her mouth clamped shut on her stuttering and she cringed internally in embarrassment before she tried again:

"Thank you."
Aww hell yeah! Can't wait to bounce Ash Girl off someone!
Quinn had learned a few things about the way that she responded to fear and stress while on the Aerie, and she'd started to catalogue what went where so she would know what was going on and what felt like what. After all, she still didn't have the firmest handle on what her emotions were at any given moment, didn't always know the words for them. It had been a strange life she'd lead up to that point, after all.

So it was with that more practiced eye than before that Quinn recognized the bouquet of unpleasant things she was feeling at the moment. Lethagic, twitchy, and suppressing shivers; the aftermath of panic. She reached out one of those slightly shaking hands as Tillie gushed over the data to her--she didn't get it, but at least Tillie looked excited--and rested it gently against the black hide of the monstrous alien, still staring at the almost hypnotic spreadsheets that Tillie bore. She took a deep breath in; then out.

One was all she got before Tillie jumped, and asked Quinn...well, if she needed anything. The girl in question looked up at the ceiling far above in thought. Did she need anything? Well, the short answer was yes. But did she need anything that Tillie could provide?

A few moments later, she started speaking, a bit hesitant, seeming almost shy. "Well," she scuffed her shoe into the ground, “It's been a really hard week." She seemed almost to shrink in front of Tillia as she asked, "So do you think you could..." She swallowed, suddenly conscious of how ridiculous she must sound and look and yet unable to fully stop herself.

"...Could I have another hug, Tillie?"
Quinn had rather not expected to knock Tillie completely over with a tackling hug. And since she'd latched on with a grip born of the pure fear of a child, well, she went right along with her. With a bonk of her head to the ground, a sharp “gneh,” and a shot of aggravation from the no-longer-quite-so-alien voice that called out from within her, she came to the clear-headed realization that she'd thrown herself at Tillie in a way that the woman was evidently clearly unused to. She tore her hands away and stumbled backwards, suddenly conscious that her vision was blurring in a way that she was incredibly, intimately familiar with. She blinked hard a few times, trying to squeeze the tears back as Tillie spoke.

Offering to do the same thing again.

Wondering if Quinn wanted to do it.

Quinn had heard of checking the assimilation functions, but she'd never actually seen it done. She supposed that she technically understood that it meant entering the modir, but just hearing that was clearly not even close to preparing her for the reaction that she'd had. The flickering image of Ablaze staring down at her, cannon primed, teeth bared, resurfaced briefly, and she hissed in a sharp and sudden enhalaation.

Her voice was perhaps a few notes shriller than it usually was when she responded after a moment of dead air perhaps slightly longer than it should've been, and there was a note of fear only barely hidden beneath. “No that's okay don't worry about it you did great Tillie!” She sucked in a few deep breaths and did her best to level herself again, to squeeze that fear and worry out. She guessed it was...

...Well, it certainly wasn't a cure all to say the least. But it definitely helped, as the painful squeezing of her heart slowly slackened, and she threw out a smile that she hoped didn't look as forced as it felt. “I think you did a great job!
Quinn watched dumbstruck as the orange figure fell out of her Savior's mouth. She agreed a great deal with Quinnlash on that; who, and why? For what possible reason would someone actually volunteer to be eaten? If a single thing went wrong, then they'd've died exceedingly painfully. Or if the cable had broken and she couldn't get out, or...

Wait, were they waving at Quinn?

Mouth hanging open, she watched the figure slip out of sight around the neck brace platform, and she immediately started moving. Not a run, but absolutely a jog. Who would ever do that? It was insane. What if they...

"Quinn!"

Tillie?

In the space between breaths, fear and worry and memory slammed into Quinn like a sledgehammer, stealing her breath away as her eye shot wide. Her vision flashed back for just a moment, to a darker image of the Savior, from a far off night, and a different young woman. Her pace accelerated until she was moving at a run, sprinting full tilt around Ablaze and smacking the lift button as terrible images of Tillie withering away in modium burned behind her eyes. It felt like it took an eternity to rise as her heart pounded in her throat. Please be okay, she found herself screaming in her head. The piece of her that insisted that Tillie was fine, she was on the Aerie and nobody was hurt--was overshadowed and drowned out by the seething anxiety and fear.

By the time she arrived at the brace platform, her breathes were rattling unsteadily out, her whole body was shaking, and her mind was far away and long ago. She met Tillie's eyes then, huge smile on her face, and with barely a stutter in her steps Quinn cannoned into her and clung on for dear life.

"Tillie Tillie are you--are you okay--are you okay--"
Aoife


"Rhodes Island, I'd like to extend the deepest of gratitude to you and request the privilege to join you as an Operator. Wha--? Code name? Um...I guess...Ash Girl will do."
★★★★★★


Operator Profile
_______________________________________
Codename: Ash Girl
Epithet: The Taran Pariah
Real Name: Aoife Eóganachta
Age: 21

Class: Guard
Branch: Arts Fighter

Race: Vouivre
Affiliations: Dublinn (formerly)

Height: 173 cm
Weight: 75 kg

Place of Birth: Post-annexation Tara
Date of Birth: January 1

Gender: Female

Combat Experience: 10 years
Clinical Analysis
______________________________________________________________________
Strength: Excellent
Endurance: Excellent
Mobility: Standard
Arts Adaptability: Outstanding
Combat Skill: Excellent
Tactical Acumen: Normal

Infection Status: Infected
Imaging tests show blurry outlines of subject's internal organs, with a high amount of abnormal shadows. Her circulatory system shows an alarming degree of originium granules. It goes without saying that by these criteria, we can determine that the subject is infected at this time.

Cell-Originium Assimilation: 28%. Multiple crystal lesions visible on the subject's skin.
Blood Originium-Crystal Density: 0.32 u/L. Miss Aoife's condition is extremely aggressive and severe, and her prognosis is poor. Unless measures can be found to more effectively delay the progression of her infection, she likely has less than six months to live, if that.

Character Synopsis:
A former noblewoman and former revolutionary, forced from both of her homes and set adrift.

Personality:
Aoife tends to be a bit quiet most of the time, and when she speaks, she often sounds slightly strained and uncomfortable--almost stilted, sometimes--like she dislikes talking, and so people assume that she wishes to be left alone. Not so, actually; she is quiet and strained because her aggressive oripathy causes her a not-inconsiderable amount of pain on a constant basis. Rather, Aoife tends to be quite personable, if not entirely skilled in social situations, as she hasn't had a surfeit of healthy interactions, and enjoys being around and talking to other people as long as she's not the one doing most of the talking.

Though it's been a long time since her privileged and sheltered upbringing and she barely remembers a single piece of it, it still reflects on her character to this day. Chief among those reflections is how narrow her view of the world can be. She can be closed-minded, and has a tendency to discount things she hears that she doesn't want to. She knows this very well and actively works against it, but it's a trap that is all to easy for her to fall in when she's put under stress. The other major effect is, as mentioned, Aoife can have trouble relating to other people. Spending her very early life in the noblewoman bubble and a huge chunk as a (largely expendable) soldier has limited the people she's been able to open up to, and so she can have difficulties forming genuine friendships.

But despite all of that, Aoife is a good person at heart. Despite how she may look on occasion, she's not selfish, standoffish, willfully ignorant, or egocentric, and joined Rhodes Island as much to fulfil the duties of an Operator and help others as to be treated for her own oripathy. The fact that she's willing to endanger herself by pushing her Arts even when she reasonably shouldn't in the service of her work should be proof enough that she really is trying her best. It can just...be hard to see that sometimes.

Talents
Talent Description
Taran Swordsmanship

Brought up from a young age to be a noblewoman of Tara, Aoife Eóganachta of course learned the former kingdom's traditional style of swordplay from a young age.

Though of course it wasn't intended to be actually used, not in the way she uses it now--it was entirely ceremonial to begin with--it has certainly come in handy as she became first a member of Dublinn, and then an Operator of Rhodes Island. The principle reason this is so effective is that she efficiently leverages her rather strange, almost dancelike, style quite effectively. Because most people aren't familiar with the Taran style--it's not extinct, but it's nearly so--it makes her rather unpredictable and hard to read, letting her get the drop on opponents before they're able to adapt.
Pariah's Oath

Aoife has gone through a great deal of pain in her life, whether it be physical or emotional in nature. Even now, her remarkably severe infection causes her not-inconsiderable suffering every minute of the day. There are many times that she's wanted to just...give up. To let it end already, to take the coward's way out, whether that be letting the heritage of Tara die, turning herself in to Victoria, or hurling herself from the landship. But because she hasn't, she's developed an astounding level of willpower, able to push through constant physical pain, emotional torment, and any number of roadblocks. She is going to get to where she's going, and good luck to anybody that tries to stand in her way.
Skills
Skill Description
Winter's Breath

Aoife's arts, channeled through her sword, are of a particularly unique variety. While they generally take the form of ice, they actually involve directly arresting molecular motion. Though it may have the same overall effect most of the time, when trying to freeze objects that are typically coldproof it shows its use in being remarkably good at freezing them anyway.

Through spectroscopic measurement techniques, the peak of her freezing power has been measured between 170 and 175 degrees Kelvin (-103C and -98C, respectively).
Bitterwinter Bite

Though obviously the sword is a heavy part of her combat kit, the freezing power that Aoife possesses is used through more than just the sword. Given her powerful infection, she is able to channel her Arts naturally, of course, and is able to do so with a startling degree of intensity. Though they don't have much of a range to them--remember, not actually ice but manipulation on the molecular level which I am to understand gets exponentially more difficult past ten or so feet--within that limited range you are at constant risk of being both slowed to a crawl and frozen solid. Despite this obvious strength, however, subject has been heavily advised against using this more than necessary, as it seems to exacerbate her condition.
One Thousand Shining Teeth

Finally, we come to likely the most dangerous application of her Arts that Aoife can muster--both towards her enemies and towards herself through increased progression of her oripathy. When her life is on the line, though, anything is fair game. Through judicious application of her arts, everything around her is so molecularly strained that it becomes incrediby delicate, even metal and stone. With a sufficiently hard strike, they can shatter into storms of razorlike shards, serving almost like a shotgun; spraying out a surprising level of devastation.

All that being said, this is not without further drawbacks. Principally, that she isn't necessarily immunte to the shards, nor does she have exclusive rights on shattering them. Still, if it's leveraged right, it is truly, truly a menace.
Equipment Module


  • Claíomh-na-Samhain - The Sword of Samhain: Aoife's bastard sword, forever and always by her side. Reclaimed from the ashes of her family home, this previously ceremonial blade has been turned into both a superb arts conductor and a vicious weapon of war.
Operator Archives




Trivia:
  • As mentioned, Aoife's health is not exactly stellar. Specifically, her oripathy has gifted her with several unfortunate symptoms. In addition to the crystalline lesions--she has over a dozen now--she has tremors, fevers, and full body aches, and a few other unpleasant things. These can be largely managed through oripathy medication, but they can only be managed, never completely removed. There's always a chance one of them will strike.

    Her theme song is The Parting Glass.
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