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5 yrs ago
Fastest draw.

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Alright, here's my pitch for some world-building, retaining some 5e lore.

Enclosed between two rumbling titans, the Realm trembles in fear and anticipation, as mighty relics encroach once more.





I admit, I'm struggling to come up with an actual proper name for this possible dragon empire. Something with "Imperial" in it maybe.
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No worries. Generally, I don't think I'm very good at World-Building... (haven't done it enough...^^")

The Head God is typically of the Light Domain (in my opinion), like the Sun.
But we could do something different and maybe have the Head God be the God of Magic?

The only issue I see with a condensed list of gods and domains would be, for example, if someone wanted to play a Grave Cleric that basically accepts death and helps people move on, but fights against the undead (think Caduceus Clay from Critical Role Campaign 2), they would probably find issue with finding that the only god they can worship is an Evil Death God who promotes murdering innocent lives.


Never implied the death god was evil. The "underworld" part is meant to imply a more benevolent type, like Hades. No reason Grave couldn't also be in there. Also means that for the purposes of "balancing" influence, "Earth" can go to the Life/Nature god, and Death/Underworld will have Grave too.
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Ooooh...!

My thought for world building would be to start with the Cosmology first. That way, not only can we get a pantheon, but we can get general beliefs from World Creation Myths. Plus, with a fantasy setting, we can establish some locations that are maybe considered Holy or Cursed.


I'm usually not too great at Cosmology, tbh, but a good starting guideline might be using the Cleric domains for inspiration.

Off the top of my head we need: Head God (domain ???), Life, Death/Underworld, Earth, Sky, Sea, Forge, Love, War, Trickery, Sun, Moon, Nature, and Magic.

If we wanted to condense this list more for simplicity, Death/underworld/Earth might be the same god or even Life/Nature/Earth. And for a twist, perhaps Love and War are also the same god. Trickery might be with Moon too. A domain of Fire could go with either the Forge, Sun or both, and Light might also belong to Sun.
So, do we have a map WIP or anything? Or is the current state of the world a blank slate?

Some good stuff to establish first is the "state of the world" in regard to major nations and territories. Need to figure out who the big players are. Classically, that'd perhaps be humans, dwarves and elves; they seem to be the most expansionist of the races, usually have the most legacy and prestige. But I think we could potentially throw in some other stuff.

What about a Dragonborn empire? Those guys could certainly stand to get some more representation.

What about gnomes? Are these ones still D&D flavor, and if so, how much has their Artificer-ing done to promote them in the world? Gnome empire mayhap?

Halflings usually remain pretty humble civilization-wise.

How about some of the big names like Dragons and Giants? Do they have any kind of remaining legacy or unity? Perhaps Dragons are involved in the aforementioned theoretical Dragonborn empire.

What about the goblinoid races? Goblins, Bugbears, Hobgoblins and Orcs. How much presence do they have? Are they still classically malevolent aside from rare cases? Are they united enough perhaps to have their own country that might be competing with or warring with the other "good" nations?

What about cosmology? Should we throw together a god pantheon?

Does anything like a classical "Adventurer's Guild" exist, and -if so- how expansive is it?

And, of course, in all this, we should figure out where the PCs are getting Battle Bus dropped.

I could go on. :)
It's probably best debated now for those of us that are unfamiliar with those teleportation methods.

I would assume this to be important for later to make sure teleportation doesn't become the end-all-be-all to getting around any defenses.

So, the conclusion is that shields stop teleportation?
I'm wondering if it might be best to hand over GMing duties to one of you guys. As previously mentioned, I'm going to have less free time than I initially thought when I started this interest check three weeks ago because since then I've been offered a much higher paying position. It's a financial services role for a multinational bank and there are a lot of systems and terms and policies to learn (six weeks of training), and I feel like my posting rate would be too slow to keep up with both this and my Teen Titans RP. Does anyone want to take over as GM?


Congratulations on the promotion!

I wouldn't worry about your posting speed too much, but I get where you're coming from. I'm generally not one for a GM role, but I'm game to throw ideas around. If I recall, you mentioned you hoped for this to be a collaborative story, so maybe we can get a little more literal about that if necessary. I don't know too much about what you got planned as far as world-building, but it could be interesting if players could suggest/create their own "quests" for the party to take if there's any sort of mercenary/adventurer gathering place they find themselves. Could also otherwise suggest problems the party could solve. But before all that, we'd need to do some broader-scale world-building to make sure any smaller elements fit in.
Rationalizing how different weapon and defense systems from various realities is one thing that makes my brain hurt.

Everyone wants their vessel to stand a chance in a fight.


Personally, I’m not worrying about it too much. I’ve discussed what the Malevolence could do with Sep, and firepower or not, basically all it has going for it in the capacity of a warship against this enemy is the Ion Cannon, and even then, that won’t directly work on the Replicators until it’s properly attuned/modified with help from people that know what actually hurts these things, like the Hammond.

The real big guns of the Malevolence are its commanders. Grievous is operating on Legends/2003 feats, and Sinnali is a top-tier Force user, again operating on Legends Force abilities more than Clone Wars/the movies.

So, as far as a role for this ship, I expect the Malevolence will spend a lot of time doing little but preparing to strike at a critical moment, collaborating with other ships to make sure it can do so effectively. Grievous will probably manage that. Meanwhile, Sinnali will probably join the ground teams in investigating that way, perhaps playing body-guard to the more tech savvy. Or those roles might be switched; depends on how I’m feeling when a moment to choose arrives.
WIP posted just to have a place to hold this.

@Lewascan2 can I just assume that I can drop my peeps on the Malevolence?


Yeah, feel free.
Well I had claim to the start off the first page


The almighty power of GM privilege.
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