Avatar of Lionhearted
  • Last Seen: 9 mos ago
  • Joined: 9 yrs ago
  • Posts: 593 (0.18 / day)
  • VMs: 2
  • Username history
    1. Lionhearted 9 yrs ago
  • Latest 10 profile visitors:

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

@Lionhearted@Alfhedil Its fine lol, the huge thing was a bit iffy so thats why I placed it here first~ Since that is off the table, I'll make a druid who is a Celtic/Irish Witch coming to town.

A question that comes to mind: Are there other Supernatural races than the ones you listed? Because with this idea, I was thinking of bringing in other creatures of the night if that is fine with you (like faeries and other spirits of the land since it revolves around what my Witch does).


I'm not opposed to druidism and a Celtic/Irish Witch, but I don't foresee faeries and other supernatural spirits/entities fitting well within the theme of this roleplay. Though, druidism isn't limited on faeries and such, many having abilities and spells that resemble the wild, the fire, and other things revolving around nature and of the sort. I believe necromancy does fall under druidism as well.

@Lionhearted

My character will be up either later tonight or tomorrow, sorry that I couldn't get it up today. I was driving the whole day for my move, but it gave me all the time to write the character in my head. Which brings me to a question about part of my character's history/ current life. Is it possible for me to have my character have a sibling below the 16 year age limit? The sibling might be used as a npc, don't know if that is the right term to use for it, for me during the roleplay as they are important to what makes my character who they are.


Yes, that's all right! I just don't want any PC's to be under the age of 16, but an NPC can most definitely be.
Thought on other abilities for Devin.
Could the sword or combat count, as something that he might use? Seeing as Will's got the Bow. They are the only things, that come to mind at the moment.

And for the witch comment :) my second character will be a witch, she's in the works. :)


Devin looks good to go to be placed in the Character Tab! You can add swordplay as one of his abilities, though with the modern setting, I don't really know what kind of instances would call for sword practice. Maybe he does it for sport and it, in turn, developed his skill with swordsmanship?

@Lionhearted @HushedWhispers

Here is my attempt, at a Witch. It's been ages since I've done one...so if anything needs changing or so, let me know :) any suggestions are also welcome.



Ahhh, a good ol', classic witch. I like her! BUT I'd like to bring up a thing or two before I accept her.

I think it's contradictory for Vivienne to open up a wicca store if she dislikes other witch covens and/or anyone else within the supernatural realm. Why would she sell to other witches if she's very secluded within her own coven? Assuming that the store caters to solely supernaturals. Which I want to stress since selling witchcraft to the general public would cause conspiracy and the town would probably force her to shut her shop down.

My next concern would be that -- would she open up this shop to the public? Or just to the supernatural realm(which would be pretty rad if you ask me). Perhaps she offers antiques and whatnot, maybe something like a pawn shop, but those within the supernatural realm that know of her know that she retails supernatural items. ALSO, I would rather you sell scrolls & potions instead of spellbooks. Usually spellbooks are kept by their covens to save for sharing spells to other covens that could potentially go against them.

@Alfhedil I was simply think that my character would be a member of the Christian Church and the basis behind it would be that the religion has a duty to mediate both the Supernatural and Mundane world. Of course, they would have a bad reputation and stereotyped but isn't that what everyone does to each other supernatural race that they are not a part of?



So in the end, yes. In this world, Christianity is based on magic that has been disguised and has its connections to all parts of the Supernatural world is what I am getting at.


I'd have to look into this when I get the chance. I'll let @Alfhedil give her input as well. Witches, and anything supernatural, goes against all things holy, making it very contradictory for a witch to practice such a holy devotion. Which is why hunters generally are very religious and battle supernaturals with holy items and what not. MAYBE this could be a thing, and if it already is a thing in a particular show/book/movie, then let me know!
I'm pleased to announce that @Alfhedil will be our other Co-GM!


I'm pretty busy with real life so I haven't started much on my character, but I do have a rough idea so I can get typing away soon! I'm more just prioritizing the created characters so I don't leave you guys waiting! I'm definitely loving the characters so far! But geez people, nobody likes a good 'ol witch I see!?
@Lionhearted

I'll make sure to change the bits on my CS to say that he can't partially shift just yet and he takes around average time to transform.

Sorry for the misunderstandings guys, and thanks for clearing that up!


Sounds good! No need to apologize! And thanks to those that did catch that because I seemed to skim over it...

@Lionhearted @HushedWhispers

Here is my wolf :)



There's only a few things about this that should be fixed and discussed before acceptance.

- Quite a bit of the abilities that you listed are not exclusive to just Devin, but they're abilities that all werewolves have. Every werewolf will have resistance to magic and every werewolf has a very fatal bite. In the description for werewolves, it explains that a werewolf bite is capable of killing easily, and if one survives, then it can cause hallucinations. This is partially due to the bacteria that comes with a werewolf bite, which is also the same bacteria that turns a human into a wolf, just how Devin was turned!

- The Wolf link that you mention can only be applied to werewolves within the pack. The pack has to be comfortable with each other and used to the presence of each other for a great amount of time before telepathic communication is possible. Werewolves that don't know each other, or even if they're acquainted, will not be able to communicate as so. Thus, remove his telepathic abilities with all werewolves and remove the limitation of their presence in his mind as well. This is also strictly communicative, there's no mind reading or anything, just communication.

- Devin should have an even amount of resistance to magic no matter what branch of magic it is, much like all other wolves.

- A lot of the abilities that you listed are generic abilities that all wolves will have. I want to reference @ihinka's Blaine Moore, in which she listed abilities that she developed through other sources, not just enhanced werewolf abilities. I want you to consolidate the generic werewolf abilities and then you may add other abilities that don't even have to be werewolf-related. Kind of like William's odd bow prowess.

- I'm going to have to ask you to remove Devin's ability to partially shift as this is only something acquirable by the alpha of the pack since they're revered for their ability and control as a werewolf. Judging from Devin's age, perhaps it's an ability that he's learning to work on, but it's definitely not something that he's completely capable of controlling! Also, the act of partially shifting from irritability isn't exactly how it works, but moreover, control of oneself to allow a partial shift. Devin became a werewolf by being bitten and then he lived the rest of his life as a werewolf without any mentor or instructor, thus he'd have to learn the ways on his own.

- My last concern for the sheet is that he transformed into a wolf only a few nights after being bitten. This is a topic that can be discussed as other supernatural-themed shows/movies/books have a different view. I've been reading that it usually takes several weeks, sometimes over a month, for a human to experience the werewolf shift. Prior to this, they experience the symptoms of a werewolf bite: hallucinations, flu-like symptoms, insomnia, headaches, etc.

All in all, devin is a wonderful character with his personality and his history, but there are just a few changes that should be made in order for him to be on a proper, playing level for the RP! Great job with the creativity in making him a rather personally diverse character!


By far one of the most detailed applications I've seen in a while. Here's my attempt.
@Lionhearted@HushedWhispers


Very nice! I love her and I like how unique and thought-out this character is! I love your vocabulary and your writing as well! She is accepted and you may move her over to the Characters Tab!
Hmm. I'm researching a bit to help clarify this matter, and I'm finding that there are a few different variations on the shifting patterns for werewolves.

As I read in @Polaris North's CS, it states that Will can partially shift, but it takes awhile for him to fully shift. In some wiki's partially shifting is experienced during a werewolf's puberty, but then it doesn't touch the subject of partially shifting ever again. For the alpha wolf, they have the ability to choose whether they want to partially shift, or shift in a matter of seconds. The ability implies that partially shifting is only shifting to an extent where fur, claws, and fangs are presented. Though, the alpha is elite and more experienced, thus they have the ability to shift within a matter of seconds. Therefore, a wolf beneath alpha would suffer from longer shifts, all depending on the experience of the wolf, which is usually defined by their hierarchy within the pack. Elder wolves, Alpha wolves, and possibly beta wolves, will have much quicker shift times based on their experience.

So I'll have it that the Alpha can only practice partially shifting, whereas other, inexperienced werewolves will only be able to fully shift. Due to a young werewolf's rabid nature, they can't withstand and control the ability to the extent of not fully shifting when they do go to shift. Partial shifting is, essentially, forcibly shifting to an extent of great control with some added benefits of the werewolf form.

Arguably, Polaris has stated that he is a beta within the pack with lots of experience in shifting, so perhaps he's closing in on the ability to partially shift, but isn't quite there yet.

EDIT: definitely edited this while people were reading it, IM SO SORRY. AHHH.
@Lionhearted Yes, I meant for our new werewolf. I believe it was stated in a couple of places within the CS that he partially shifts. Personaly I'm not that opposed to Weres being able to shift both ways if one of the two is weaker and has significant drawbacks.


I'll reread it over when I get the chance. I just remember seeing that his drawback was that he takes awhile to shift, though he can partially shift. So I let him have that since he has the drawback of shifting slowly, which probably comes with a great deal of pain, too.
Weren't Weres supposed to either be able to fully shift fast, or partially shift?


The bit in the werewolf description is describing the abilities of the Alpha Wolf. The alpha can partially shift OR shift in a matter of seconds. This only applies to the Alpha because they're, well, the alpha. So Blaine would have this capability of choosing whether she wants to shift fast, or partially shift since she's the alpha.
@Lionhearted

Well since everyone seems to only care for themselves, I figured why not make an innocent guy and see what can happen to him in the span of the RP.


Such behavior is only expected when the setting is Salem, Massachusetts and the theme is supernatural. On the contrary, his innocence will definitely add diversity to the roleplay!
Will try to get a vampire character up tomorrow.


Sounds good! Take your time! There's still a few others working on their CSes! As well as me and Hushed!
© 2007-2026
BBCode Cheatsheet