Sorry about my lack of appearances. At this point Im taking a much needed hiatus from here after 5 long years. Not sure when I'll be back, but it won't be for awhile... sorry about that... : (
3
likes
6 yrs ago
Revenge of the 5th has always been a thing tho...
7
likes
6 yrs ago
Do not forget about the GOD DAMN bacon.
3
likes
6 yrs ago
Once upon a time, I used to cheer for May the 4th... now I cry with disappointment. *Except Clone Wars S7 and the Mandalorian - they are awesome*
@Lmpkio If you're planning on bringing back Creatrix, perhaps there could be some tension between them. Maybe Orpheus and Creatrix were friends before uh... Epsilon happened.
The thought of seeing your close friend stripped for parts and then re-assembled with someone else is incredibly disturbing
"If you need to learn how to talk to a lady, don’t ask me, cause I’m gonna make a man outta ya instead!"
The Basics
Name
Jeanne Vicky Jones
Nickname
Lady “Captain” Jones - (Named by her crew)
Code Name
”J.J”
Age
38
Birthdate
December 11th, 2001
Gender
Female
Sexuality
Bisexual
Role
Offense | Scout
"Drunkard? Me? Pffft, drinking rum and guinness before 10AM makes ya a pirate, not an alcoholic!"
Digging Deep
In-Depth Appearance
Jeanne Vicky Jones is a female caucasian woman standing at 5’11”, with brown curved hair, hazelnut eyes, and thick luscious lips. While still having good vision in both eyes, she wears an eyepatch on her right eye, which secretly comes with enhanced vision to that eye, that allows her to zoom in on unsuspecting opponents and calculate distance. When in action, a red streak crosses diagonally down from it, signifying that it’s in use.
She wears an outfit that looks exactly like how a female pirate would wear, only that the material is made out of a special, lightweight clothing that allows adequate protection from stray bullets while also keeping her quick mobility.
Habits and Quirks
Party goer
Jolly drunkard
Has a hint of an Irish-accent when speaking
A flirt at times to both sexes
Likes to be at the center of attention
Likes
Parties
Alcohol (Favorites being rum or Guinness beer)
Fancy ships
Parrots
Money
Dislikes
Too much authority
Lack of alcohol
Rivals
Bugs
Ugly people
Fears
To be forgotten
Swarmed by bugs
Personality
Jeanne’s personality is rather opposite on what you think she might be. As a hardcore tomboy, as well as being raised in a mostly male environment, she sometimes thinks she’s not even a woman to begin with. In fact, she’s what you mostly expect on how a male pirate would usually act. With her carefree and jolly attitude, as well as being quite bossy, she’s really at home with commanding her crew of men and comrades. She is also known for being very snarky towards authority at times, especially if she gets drunk, and has been known to be a troublemaker from time to time. Despite this, she is usually a very optimistic one, always looking on the bright side of life. Don’t make Jeanne angry though, otherwise you’ll be looking into the barrel of her own pistol.
It is also due to being raised with men was how she developed a taste in woman first, but eventually finding herself with men as well, hence her bisexual status.
"If there’s anything I learned about bein’ a pirate, it’s one thing. When life knocks you down, calmly get up, smile, and very politely say… ‘You hit like a bitch!’"
Origins
Background
Jeanne Vicky Jones’ life was a rather interesting one. She was born in Dublin, Ireland, where her father was basically a modern pirate. He had an entire crew at his command, whom he called the Silver Jacket, as well as a fancy ship for them to sail in named the Silver Bullet. Jeanne usually stayed with her uncle when growing up, only participating in her father’s crew at the age of fourteen, where she became second command to her father. They all had a wonderful time together and an exciting one none of the less.
During the War, she and her father’s crew were usually neutral to both sides, not taking a part of either side. That however changed when they were attacked by a small patrol ship that belonged to The Emperors Entente. According to them, the crew was “trespassing” into enemy territory (it was found out later a new superweapon was built on a nearby island). However, Captain Jones’ crew refused to retreat and hence the enemy ship fired upon them. A small skirmish took place on that day, both suffering severe damage to both of their ships. However, Jeanne’s father was hit by a stray bullet, killing him on the spot. The enraged daughter then took command as they found an opening and boarded their ship, killing everyone on board. They then sunk it, getting back on their own ship and retreated back to safety. It ended in a draw...
It was indeed a painful loss for the Silver Jacket to loose the captain, especially for his daughter. Despite this, Jeanne tried to look on the bright side of life, taking complete control of the crew and continuing to sail the seven seas. Over the years, she became a very experienced captain, giving her a name within pirate legends as she makes her home within the more hidden islands of the Caribbean. She and her crew became pirate mercenaries working simply for money and fame, pillaging enemy ships, her favorites being those of the Emperor’s Entente, and receiving nice new tech for their arsenal and ship. Eventually, Jeanne heard about the Sentinels being reformed and made a choice that would change her life forever. Saying goodbye to her crew, passing it down to a close mate of her’s, she left and joined the Sentinels. If her father were here… he would’ve probably have been quite proud.
Place of Origin
Dublin, Ireland
Family
Jeanne can only remember her father, who was a well-known pirate throughout the land in which he sailed. He was a tall and proud man, with a thick grey beard, blue eyes, and had a pretty hefty build to him. He also had an eyepatch, with a hook on his left hand. Jeanne’s mother died very early on in her life, so she knows very little about her. According to her father, she was a beautiful young lady, with curvy red hair and brown eyes and was a nurse for a major hospital.
Abilities
Dual Blast: Jeanne rapid-fires both of her pistols.
Tsunami Charge: With her melee weapon out, Jeanne charges towards her enemy with quick agility and speed, dodging most incoming shots in the process, and slices at them.
Molotov Cocktail: Jeanne throws a molotov cocktail at her enemies, catching the opponent on fire, as well as the surrounding location. The cocktail also does splash damage that catches other people on fire in a short radius.
Raging Typhoon: As her ultimate ability, Jeanne takes a swig of some strong alcohol and goes on a drunken rage. Her strength goes up by 50%, making her attacks twice as strong for any weapon she wields.
Weapons
Jeanne wields two custom dual PTE-900 Blaster Pistols as her primary weapons. She can fire around thirty shots per usage before having them cool down for ten seconds.
As her melee weapon, Jeanne has a special carbon sword that she stole from when she was pillaging the Entente's ship. It’s a powerful sword that can slice through metal and is surprisingly lightweight. This makes the sword very easy to hand and can issue lightning quick strikes with a powerful effect.
Theme - Stormin’ The Electric Seas:
UPC Advanced Engineering Robot Mk. 12
”Creatrix”
”Ready to deploy covering fire.”
The Basics
Name
UPC Advanced Engineering Robot Mk. 12
Nicknames
”Engie” - (Short for Engineer) “Tin-Can” - (A joke based off him being a robot; Organics often call him this)
Code Name
”Creatix”
Age
19
Birthdate
August 22nd, 2020
Gender
Male
Sexuality
Non-Existent
Role
Defender | Engineer
"I solve problems… well, practical problems."
Digging Deep
In-Depth Appearance
Creatrix is a mechanical robot, coming in at a height of approximately 6 feet tall. His color scheme is mostly white and blue, with light neon blue being the color of his wiring. He also has a single blue eye on the right side of his head, a second one being non-existent to the opposite side. The metal that he is made of quite sturdy, but also surprisingly lightweight, enabling him to traverse quickly on all sorts of terrain. Creatrix is also commonly seen wearing a thin sports-mesh shirt, which also serves as minimal protection against incoming bullets, despite his metal exterior being able to deflect some bullets.
Habits and Quirks
Usually talks with many scientific terms
Friendly and polite
Curious about human and organic structure
Usually calm in most situations, even in the heat of battle
Can get to be a wisecracker
Likes
Building/Creating
Learning
Organic structure
Science
Classical Music
Dislikes
Terrorists
Rudeness
Destruction (especially of his own creations)
Bullets
Idiots
Fears
Being shut down/destroyed
Any of his creations malfunctioning in mid-battle
Personality
Creatix is a humble robot with a brilliant mind of creating things. He is incredibly intelligent, polite, and very mindful of his situation, being able to fix and create almost anything as long as he has the certain tools and parts for it. He's a good listener, while also being a good mentor to other future engineers. One thing he's really interested in currently is the anatomy and structure of the organic body, making him curious on how a bio-mechanical creation will work. When not at work, Creatix usually relaxes and listens to classical music, and you can sometimes even hear him humming to some of his more favorite tracks. He also doesn't like to listen to those with rudeness or those who are simply not educated enough for him, which he can sometimes be a wisecrack to them. He's also known to sometimes make awkward jokes.
"I really advise that you absolutely should not touch that."
Origins
Background
The sentient robot we now know as “Creatrix” was created from within a Union Programming Corporation (UPC) facility in the blaring heat of Los Angeles. He was created simply as a robot engineer, who was programmed to build new creations and create new technological marvels. Of course, he wasn’t the only one in the entire facility, as there were around 50 robots that he worked alongside with. Yet he seemed to have a bit of a bolt stuck in his head. While he worked fine for two months, he then seemed to be slacking in his jobs, often getting slower, sloppier, and lazier. No matter what tweaking one did to the robot’s mind, they just simply couldn’t find the problem. In fact, they were thinking that they would have to scrap him into parts if he didn’t find a way to self-repair his systems.
That would be ultimately be put to the test. During the War, a terrorist organization funded by the Emperor’s Entente, attacked the UPC base in Los Angeles in their attempt to stop the production of these engineering robots. Unfortunately, with their programing being assigned to constructing and engineering, the robots were helpless as they turned into scrap, and the humans into blood baths. Creatrix tried to assess the situation, when he was suddenly hit by a piece of exploded debris to his head. He momentarily shut down, as if a plug was pulled from his programing, and was unconscious. However, he managed to wake up just a several seconds later, not as himself, but as a new robot being. It was like a new plug had inserted into his programing, one that was indeed better than before. With some newly acquired quick-thinking, he grabs two of the nearest weapons to him, those being the new prototype DIO-Photon Cannons, and began to fire at the terrorists. Eventually, he somehow managed to force them into retreat, but at a price of the UPC base to be completely destroyed.
Out of all the robots in that facility, Creatrix found himself to be the last to still be operational. The plans to make more had also ceased to exist, so the production could not go on. However, in their place, was the birth and the baptize of one of the most intelligent engineers of the Sentinels. The name “Creatrix” was here to stay.
Once called into the Sentinels, Creatrix’s new mind and lease on life made him able to create various gadgets that would help them win the war. It was also here where he created his own mobile turret module, who could self upgrade provided he gave it enough materials, as well as a portable battle dispenser. He would prove to be a valuable asset in the war, one that has saved a battle more than once. However, when Sentinel disbanded, Creatrix was forced to go elsewhere. Having heard of a new UPC building being in Miami, Florida, the robot found himself a new place to where he would work as a scientist and engineer for the next several years.
However, when the Sentinels were called back into action, Creatrix couldn’t ignore the invitation. Packing up his things, as well as his newfound knowledge, he goes back to help save the day once more.
Place of Origin
Los Angeles, United States - UPC Factory
Family
N/A
Abilities
Scrap Collector (Passive): On the battlefield, Creatrix can pick up unwanted scrap to repair or build new turrets.
Twin DIO-Photon Cannons: Creatrix can shoot streaks of plasma energy at an opponent, while it can also be charged up to unleash a more powerful blast. Can also switch it to become a gravity tool to pick up objects, place buildings, and fix his creations.
Build Sentry Turret: Creatrix constructs an enemy-seeking, mobile autocannon that locks onto incoming enemies and can be upgraded to three levels, enhancing its performance. Only one can be built at a time, which takes 130 scrap pieces to build, and 200 scrap pieces to upgrade.
Build Dispenser: Creatrix constructs a dispenser that can refill one’s ammunition by 20% a dispense and provide health packs for any friendly. Can hold up to 6 clicks when fuel before having to resupply automatically. Only one can be built at a time and takes 100 scrap pieces to build, and 200 scrap pieces to upgrade.
Shield Bubble (Ultimate): When under fire, Creatrix can throw a small device that once on the ground can issue a shield bubble covering 12 feet in both diameter and 8 feet in height for 20 seconds. All enemy weaponry cannot penetrate through the shield, including bombs, but the enemy can still walk right through it. Friendlies can fire from within the shield however.
Weapons
Twin DIO-Photon Cannons: (Seen in pic above) A multi-versatile weapon that can fire streaks of plasma energy at an opponent, which can be charged to fire a more powerful blast. It can also be switched to become a gravity tool that can pick up objects, place buildings, and fix his creations.
D-289 Mobile Sentry Turret: A mobile turret Creatrix can create that rapid fires on the enemy. Level 2 adds another barrel on top, a 10% mobility boost, and a 15% reload time boost. Level 3 adds a third gun, allowing the turret to fire in 3 separate directions at once, with a 15% mobility boost and an additional 20% reload time boost. When fully upgraded, its mobility stat is up by 25%, and the reload being up by 30%. The two side guns can move independently at Lvl 3 as well.
Extra
My favorite character would have to be Soldier 76.
Theme - TBA
Kraegus Da’l Voarack
”Kronos”
"Only the strongest survive!"
The Basics
Name
Kraegus Da’l Voarack
Nicknames
”Big Bad Boss” - (Based on his size and position as Second-in command) “The Destroyer Of Worlds” - (Based off his sheer size, strength and power; including his past job of being a galactic ruler) “Abomination” - (Called by many bystanders) “Heroes’ Bane” - (Has been known to defeat/kill many powerful heroes; only been forced to retreat twice)
Code Name
”Kronos”
Age
467
Birthdate
Unknown
Gender
Male
Sexuality
Heterosexual
Role
Tank
"Your death is inevitable!"
Digging Deep
In-Depth Appearance
Kraegus is a massive and monstrous being of unprecedented strength and raw power at his disposal. Standing at a massive 10 feet in height, with fleshy greyish-pink skin, huge muscles, topping it all off with giant antler-like horns on his head, four yellowish-orange eyes, and a mouth full of sharp and gnarly teeth. Most of his body is also covered with cybernetic implants, which can be found on his torso, both of his legs, and especially his right arm where he now wields a giant arm-cannon. Overall, you might say that this monster of a beast creeped up from the pits of hell, rather from the vastness of space.
Habits and Quirks
Very strict on his minions
Known to issue monstrous roars
Quite egotistical
Brutal when finishing off his rivals
Does not tolerate failure
Likes
Conquest
Domination
Power
Vast Wealth
Pain and Suffering of others
Dislikes
Rebellions
Heroes
Traitors
Peace
Defeat
Fears
To be overthrown (again)
Horrific Death upon himself
Personality
Kraegus is one scary and imposing motherfucker, and being the ex-Emperor of one of the most powerful alien empires in our galaxy, one can actually agree with this. He is known for having both a sinister plotting personality from behind the battlelines, while also having a huge macho and aggressive personality while in battle. When he demands something to be done, he REALLY means that you do it, and he doesn’t tolerate defeat in the slightest. With that in mind, he is infamous for his sore-loser personality, which believe it or not, has actually helped him win some of his battles. Either way, he is a very calculative commander, with the strength and sheer power to annihilate almost anyone unfortunate enough in his path.
"I will enjoy watching you suffer for my amusement!"
Origins
Background
Born on the planet Xaekrigon, Kraegus Da’l Voarack’s early life was indeed a grueling one at best. He was born into near poverty, his parents struggling to make a living for themselves. At this time, the planet was ruled by one of the most powerful alien empires in the galaxy, being called The Xaegous Empire. It was an empire built on the foundations of the warmachine, having all taxes, many being rather costly, go solely for the military cause of conquering other worlds. While it benefitted the Emperor and the nobility, the rest of the folk suffered immensely.
Despite this, his family continued to struggle on just enough to get a roof over their heads. At the age of 26 years however, he was forced to head into the army. It so happens that at the age of 26 was when his male species is required to do almost a life sentence of being in military combat, only being able to retire at the age of 124. Those who get crippled are often killed for the Emperor thinks of them as useless, fearing some are faking it just so they don’t happen to continue their service. Regardless, Kraegus served honorably and performed outstandingly, being promoted to sergeant after three years of service, and up to general just four years later. He is considered to be one of the Xaegous’ finest generals to date.
However, Kraegus wanted more from this. He wanted a taste of the Emperor’s throne, a taste of unprecedented power that he had been wishing ever since he was a youngster. So he was able to form up a large group comprised of other generals, lieutenants, sergeants, their troops that they took command of, including some connections to several nobility class members who were close to the Emperor. They were able to keep their plan secret from the rest surprisingly well, being also able to kill anyone who tried to report this as well. Eventually, they were ready and they stormed through the Emperor’s Palace, slaughtering everyone that dared to stand against them. Despite losing a heavy chunk of allies, the coup-d'etat was able to murder the Emperor brutally and finally take over the government. Kraegus promised to improve the lives of those ruling within the Empire and to catapult them into a new age of prosperity.
It never happened.
Long story short, his reign on the Empire had actually tightened exponentially, making his rule even more tyrannical. Once again, a revolution was built up, causing civil war from within. After 4 long and grueling years, the rebellion won and Emperor Kraegus was forced to flee from the Empire out into deep space. During his escape however, his fighter was attacked and he was knocked unconscious as his ship hurdled into the vastness of space. The shot actually hit a valve the was carrying cold liquid nitrogen combusted and filled his pod with said material, freezing his body and locking him up via cryogenic freezing. At the same time, it also activated the ship to go into lightspeed, winding him up floating helplessly in an unexplored area of space.
He would float aimlessly around space for several centuries until Kraegus landed on Earth in the year 2021 around Nevada. The crash was around 20 miles north from Area 51, so when reports had indicated ‘a small meteor’, it was simply a cover up so the military personnel could experiment on him. When he was found, his left arm was literally ripped off from the crash, while also suffering deep burns and crushed bones from within, all while still being unconscious remarkably. This was a chance for Area 51 to create something huge… an organic superweapon used by the US government. Of course, before they could do that, they simply implemented cybernetic implants, including an arm cannon to his right arm.
What could possibly go wrong?
Kraegus woke up shortly after the operation in a large containment room, with most of his memories still intact remarkably. Again, long story short, with his newfound powers, he violently broke out of Area 51 and escaped towards the barren Nevada desert, using one of their high-tech cars. Eventually, he was able to find a city after several months of travel, unaware of it being the base of operations regarding the Sentinels. While he didn’t participate much in the war, he initially wanted to find a way back to his home planet, only to find out that not only was he on another planet, but also around 60 light years away from Xaekrigon. With the hope of getting back home all but nearly impossible, he decides to make himself at home here on Earth.
Kraegus began working in the underground terrorist organization, eventually being able to join one for himself, that being the Talon organization. For years he participated with them as a powerful unit against anyone in the Talon's way. Eventually his craving for power as a dominant leader over came him and through deception and populous vote, Kraegus and his followers eventually assassinated the leader of Talon, with the Alien once again in the position of commander, where he has since been terrorizing the world with cunning brutality and skill.
Place of Origin
Xaekrigon - 60 Light Years away
Family
Kraegus’ barely remembers his parents at this stage. He only knows that his father was a retired war veteran, while unable to remember what his mother was doing at the time.
Abilities
Cannon Volley: Kraegus’ arm cannon can fire blasts of plasma energy, with one massive blast from the middle barrel and four smaller ones on the opening corner barrels. It can also change its firing pattern, which he can fire rapid-firing projectile blasts, thin to thick beam blasts, and even fire homing rockets from the large barrel.
Charge: Kraegus runs quickly towards the opponent, attempting to knock it back or simply flatten it. He also has an alternate move in which he tries to use his antler-horns to gore the opponent.
Stomp Shockwave: Kraegus issues a powerful stomp that can stun and knock down opponents within a fairly large radius.
Slash: Using the blade on his right arm, Kraegus will attempt to slash his opponent with it.
Mega Laser: Kraegus’ ultimate ability allows it to charge up his arm cannon to its max power, unleashing a powerful beam that rips across the stage, frying anyone that is unable to escape it’s path. It can also rip through metal.
Weapons
As well as his immense claws on his right arm, including a “blade”, Kraegus’ signature weapon is the massive arm cannon on his opposite arm. It can fire blasts of plasma energy, with one massive blast from the middle barrel and four smaller ones on the opening corner barrels. It can also change its firing pattern, which he can fire rapid-firing projectile blasts, thin to thick beam blasts, and even fire homing rockets from the large barrel.
Main Ambient/Slaughter Theme:
Battle Theme:
AX-094 Commando Battle Drone Prototype B
”Heliox”
"Heliox at your command."
The Basics
Name
AX-094 Commando Battle Drone Prototype B
Nicknames
”Deadeye” - (Multiple eyes that scream doom to the opponent) “Silver Nightmare” - (For being an ominous terror to an opponent)
Code Name
”Heliox”
Age
19
Birthdate
November 21st, 2028
Gender
Male
Sexuality
Non-Existent
Role
Offensive | Assassin
"Enemy in-range… commencing fire."
Digging Deep
In-Depth Appearance
Heliox is a sentient robot at a height of 6 feet. While humanoid in its upright stance, it also has a bit of a creature design implemented into him. He is made of a light titanium-alloy that allows him to quickly maneuver around the battlefield, while also being able to take a hit or two and not be severely harmed. It also happens to keep him waterproof as well, protecting is valuable circuits. He has eight tiny eyes on each side of his head, similar to that of a spider, which can also allow him to provide multiple different images of his opponent. At the back, he has both two micro-missile launchers, as well as a jump-pack to reach high places in and a cord that is used to charge himself with. His hands have four sharp fingers, which still allow him to grab onto regular items, including firearms. Heliox also has powerful legs that act like springs, allowing him to jump incredibly high in the air. The pads on the bottom of his feet allow for him to silently run and land with very minimal sound, making him excellent in stealth missions.
Habits and Quirks
Can speak in various languages
Often cold to anyone he talks to
Mostly silent on missions, talks only when he feels like so
Can be quite stubborn
Merciless
Likes
Death
Blood
Destruction
Being Alone
Fighting
Dislikes
Invulnerable Opponents
Wisecracks
Acid
Sentinels
Traitors
Fears
Deactivation
Being replaced
Personality
Heliox was designed and built for one thing. To kill. As a result, not much emotion is present within him. He is a cold and merciless robot with little to no feelings at all, other than anger. He uses his weapons and abilities all to the most proficient level, allowing him to almost always succeed in his mission. He is also loyal and obedient towards his bosses, but does otherwise work and think solely on his own, sometimes taking actions that are against the following orders. He will do whatever it takes to see his enemy or anyone’s to be eliminated.
"Heliox superior… Sentinels inferior."
Origins
Background
During the years following up to the War, the Emperor’s Entente was preparing for the inevitable war and conquest of land for their new empire. As a result, they began to rapidly train new troops that should help them win the war. Of course, before an all out war could happen, they needed some inside information and documents. One of the more famous of these units came from China, with the production of the new and highly advanced AX-093 Commando Battle Drones. With these units, the Entente used them for weapons involving secrecy and espionage against the Paladins.
During the war, these units were used widely in such missions and were feared for their cold brutality. They were successful enough for the Entente to start development on a new version that would replace the old ones. Under the codename “Operation: Heliox”, China produced a new prototype of what would become to be the AX-094 Commando Battle Drones. It was fitted with a stronger but lighter form of metal, improved cloaking abilities, new abilities, and the like. They trained the drone, now known as “Heliox”, to serve as a commander for the new robots that would come after it. However, it was used in only a handful of missions, and by the time it was time to finish producing the new drones, the Entente surrendered to the Paladins, scrapping the whole idea for good.
With the war over, Heliox was placed in a secret bunker, supposebly to lock it up and to avoid getting into the hands of the enemy. Regardless, it would eventually be found years later, not by the Paladins, but by an unknown terrorist organization. They were able to successfully break in and steal Heliox, hacking into him and ultimately reprograming him to work for them. It would serve the group for more years to come, until the terrorist organization was destroyed, leaving the drone alone once again. He was then found by Talon’s commander, Kronos, who decided to reprogram Heliox again to serve solely under his own doing, where he has been doing so ever since.
Place of Origin
Beijing, China
Family
N/A
Abilities
Infrared (Passive): Heliox can switch his vision to infrared to spot any opponent or friendly allies from far distances to tough weather conditions for limited amounts at a time.
Rapid Fire: Using his BG-034 pulse rifle, Heliox can fire a volley of plasma laser fire upon his enemy.
Homing Missiles: Heliox can launch two mini-homing missiles from his back that lock onto his target. While they don’t do much damage, they are usually used to distract the opponent or slow it down.
Leap: Heliox can use his jump-pack to propel him into the sky up several stories high. His specially designed legs also help him in achieving great height.
Cloak (Ultimate): Heliox can cloak himself to get out of danger and render himself invisible to the naked eye and high-tech sensors for thirty seconds at a time, as well as sneak up on unsuspecting enemies. Cannot be uncloaked unless you bump into Heliox or happen to “coincidentally” shoot at his direction and hit him.
Weapons
Heliox’s signature weapon is his personally and slightly modified BG-034 pulse rifle, which allows him to rapid fire vollies of plasma laser fire upon his enemy. His twin micro-missile also serve as a valuable weapon asset, with his four fingers also capable of ripping through flesh.
The year, is 2022. Mankind has made leaps and bounds in the areas of technology and medicine, and most countries have experienced a period of great wealth. But all good things must come to an end. The Emperors Entente, an alliance between Russia, China, and North Korea, all countries which had found themselves under dictatorial rule, is formed, and together, they begin to encroach on the borders of other sovereign nations, taking land. Other countries couldn't sit back and watch this happened. And so came the formation of the Paladin Coalition, led by the US, the UK, Australia, France, and Germany, the Coalition fought valiantly against the imperialistic mindset of their enemies.
But valiance does not win a war, and the Paladins would learn that. By the beginning 2024, they were losing, and the situation looked bleak. Citizens were calling for the usage of nuclear weapons, but as a last resort, the Sentinels were formed. The Sentinel Program, a group of gifted individuals from all walks of life who were called to the most dangerous tasks, the most brutal missions. They were a special ops team who saw the most success of any unit during the war. They became celebrities, heroes. And without them, the war would have been lost. By 2026, the Paladins had managed to turn the war in their favor, thanks to the Sentinels, and by November of that year, the Emeperors Entente had surrendered. The war was won, and democracies were instated in the countries that had made up the Entente.
Without any need for the Sentinels, the group was disbanded, sent on their way. While they were heralded as heroes, featured in museums and documentaries, they were discarded, and soon the public lost interest. Many found work as mercenaries or assassins, and some retired peacefully. The world had no need of heroes anymore.
The end of the war brought a time of peace and prosperity. Technology once again began to flourish, and the creation of sentient machinery, Mechs, was a huge step forward. Mechs became common members of society, working and socializing with humans like never before, although this brought along it's own social problems. But past the surface, darkness still lurked.
In the defeated countries, people wanted revenge. Many of the citizens of the Emperor's Entente had supported the war, and now they were living in relative squalor. They wanted revenge, to see their people on top of the world, rather than taking the scraps from everyone else. These sentiments bred extremism in each of the defeated countries, and terrorist groups arose, groups who each wanted to put their country's people on top. Which brings us to the present.
The year is now 2039, thirteen years since the end of the war. The aforementioned terrorist groups have gained quite the foothold in the world, and their activities make the evening news nearly every day. The big three of these groups, the Shadow Cabal, the Talons, and the United Brothers, have been meeting, discussing the formation of one large group, made out of their smaller ones. Recently, an attack was made on the British royal family by the Talons, and the British government is calling for action. The world needs heroes. And so the world is going to get some. The UN has decided to reenact the Sentinel Program, calling in people from all across the globe to become part of it. From former Sentinels to former criminals, they are in desperate of aid in the fight against those who would see the world plunged into chaos. The Sentinels have been called to arms.
Have Fun - Please, I want this to be fun for all involved, so just chill out and have fun. If something is inhibiting that goal, let me or Blue know, and I can try and fix it.
Respect - Respect each other, as well as the rules. As the GM, what I say goes, and Blue as the Co-GM holds similar power. If one of us says something isn't right, then it isn't.
Drama - Keep it in the IC. IC drama is encouraged. These are characters from all walks of life, of course they won't get along. But don't let that drama bleed into the OOC. If there is an issue, bring it to me, don't fight among yourselves.
Posting - I try not to be too insane about posting rules, but I do expect about two paragraphs of non-dialogue in each post. I think that's reasonable and if you think otherwise, then please bring it to my attention. Also, I would like people to post at least twice a week, preferably more but I understand people get busy. If you'll be unable to post for a few days, just let me or the other Co-GMs know. Last but not least, make sure two people have posted before posting again.
Characters - I want to see interesting characters, with flaws and whatnot. They shouldn't be perfect, in fact far from it, and they definitely shouldn't be overpowered and indestructible. I expect you to put effort into making a character, and if you need any help, ask me or Co-GMs. Also you can use any character picture you want, whether it's realistic or Anime.
PG-16 - This will be a pretty intense RP, and there'll probably be some violence. Try to keep it to minimal gore. While I condone a balanced amount for certain scenes perhaps, we don't want some people puke when one's reading about how your character killed a thug. That's a little unnecessary. As for romance, when clothes start coming off, fade to black or take it to the PMs.
Miscellaneous - All the common rules still apply. No godmodding etc etc.
[center][h1][color=???][b][u]Name Here[/u][/b][/color][/h1] [h1][color=???][b][u]Codename Here[/u][/b][/color][/h1] [IMG]A gif or picture of your character's face claim. Can be real or anime, doesn't matter.[/IMG] [color=???]"Your character's catchphrase"[/color] - [color=???][b][u]Character's Name[/u][/b][/color][/center]
[color=???][b][u]Nicknames[/u][/b][/color] [indent]Not the same as their code name. Give a brief explanation as to why they have each nickname, if they have one.[/indent]
[color=???][b][u]Code Name[/u][/b][/color] [indent]What your character goes by in the field.[/indent]
[color=???][b][u]Age[/u][/b][/color] [indent]Be realistic here. It wouldn't make much sense to have a 6 year old, or a 99 year old out in the world fighting terrorism.[/indent]
[color=???][b][u]Birthdate[/u][/b][/color] [indent]Who knows if this will be important.[/indent]
[color=???][b][u]Role[/u][/b][/color] [indent]What are they to the team? An attacker, a healer, a sniper, a defender?[/indent] [center][IMG]Another gif or picture of your faceclaim. This one is optional :)[/IMG] [color=???]"Another quote from your character"[/color][/center]
[center][color=???][h1][b][u]Digging Deep[/u][/b][/h1][/color][/center] [color=???][b][u]In-Depth Appearance[/u][/b][/color] [indent]A paragraph, detailing their appearance, their everyday clothing style, as well as their field gear.[/indent]
[color=???][b][u]Habits and Quirks[/u][/b][/color] [list][*]At least five [*] [*] [*] [*] [/list] [color=???][b][u]Likes (Optional, but highly recommended)[/u][/b][/color] [list][*]At least five [*] [*] [*] [*] [/list] [color=???][b][u]Dislikes (Optional, but highly recommended)[/u][/b][/color] [list][*]At least five [*] [*] [*] [*] [/list] [color=???][b][u]Fears (Optional, but highly recommended)[/u][/b][/color] [list][*]At least two [*] [/list] [/hider]
[color=???][b][u]Personality[/u][/b][/color] [indent]At least a paragraph describing your character's personality, both the good and bad.[/indent] [center][IMG]Another picture or gif. Also optional[/IMG] [color=???]{[/color]"Another quote from your character"[color=???]}[/color][/center]
[center][color=???][h1][b][u]Origins[/u][/b][/h1][/color][/center] [color=???][b][u]Background[/u][/b][/color] [indent]At least two paragraphs detailing your character's life up until they were summoned to join the Sentinels.[/indent]
[color=???][b][u]Place of Origin[/u][/b][/color] [indent]Where were they born?[/indent]
[color=???][b][u]Family[/u][/b][/color] [indent]List off and give a short description of any family your character has.[/indent]
[color=???][b][u]Abilities[/u][/b][/color] [indent]At least two. Give a description of their abilities as well and include what limitations they have.[/indent]
[color=???][b][u]Weapons[/u][/b][/color] [indent]What's the signature weapon that they use?[/indent]
[color=???][b][u]Extra[/u][/b][/color] [indent]Anything extra you think we should know about your character[/indent]
1001 Fonts - For headers and making text look pretty. Color Hexa - For picking a dialogue color for your character. Face Claim Directory - For finding any realistic face claims for your character if you so happen to want a realistic picture.
It's certainly going to be a challenge playing a mute, but you never know if you can't do something until you try. Besides, I'm sure Mr. N could act as her voice.
Speaking of mute characters, mine also happens to be mute, for the most part anyways. I'll have him speak a few lines here and there, but mostly he'll be talking in his head or just simply acting out.
As Bowser spoke to the two Bros, they chuckled. "Ha! You're Bowser, right? Our boss told us a lot about you!" The Fire Bro blurted out.
All the King of the Koopas did was growl in disapproval.
"I said WHO IS YOUR~"
But before he could finish, the Hammer Bro charged at him, leaping into the air as he pulled two hammers out of his shell. He held them close together and swung them straight at Bowser's head. However, the King wasn't going to have any of this bullshit that he was going to do. Swinging his massive fist, he effortlessly slapped the Hammer Bro from the sky with a punch, sending him flying towards the fortress wall. These Hammer Bros were obviously not part of his rank. Were they part of that Count Collect guy? Probably so, but he'll need to make sure he keeps one of them alive so he can interrogate him.
While he was dealing with his own battle, he can see King Goomba launch from the fortress in an attempt to stomp Mario to the ground. Ugh, could he maybe wait a little? However, he then sees Mario taking out a red mushroom as he grows incredibly strong and muscular, even growing two more feet as well. Bowser almost forgot about the mushroom, it's been awhile since he saw him like so. Of course, he was able to punch the Goomba King and probably send him flying into the sky or something.
Praetor Suit: The Praetor Suit is a technologically advanced suit of armor, which is mostly dark green, silver and brown in color, with slightly lighter legs and helmet. In addition to this, the Praetor Suit also has a complex visor and internal systems which allows Doomguy to travel to Hell and return again unharmed. The suit is described as being made from nearly impenetrable material, which is especially useful against even the harshest of environments, and may be responsible for what appears to be the Doom Marine's superhuman abilities.
Various Weapons: Doom Slayer’s knowledge in weapons makes him capable of using them to their maximum proficiency. From small armed pistols, to the heavy launchers, there is almost no weapon that he can’t master. Below, are just some of the weapons he’s known to use, with what is labeled below to be what he has currently:
Plasma Pistol: This weapon fires an unlimited amount of energy beams, and can be charged up for more damage, however it’s otherwise very weak. Used only if all other weapons have ran out of ammo or in a quick pinch.
Combat Shotgun: This weapon is a staple of Doom’s arsenal and is often seen carried by him. It can be modified to make it issue a Charged Shot (a three-round burst with a tighter spread) or an Explosive Shot (an explosive shot with splash damage).
Heavy Assault Rifle: This belt-fed machine gun uses .50 caliber FMJ rounds to completely rittle the opponent to pieces. It can also be modified to fire micro-missiles and/or have a Tactical Scope (allows the user to zoom in on unsuspecting targets).
Chainsaw: This is used as Doom’s primary melee weapon, in which it can slice through most enemies like butter.
Frag Grenade: A simple Fragment Grenade, able to do decent damage against enemies.
Medical Kits: Doom always has several med-kits onboard with him, in case he needs to heal himself in the field of battle. They can either replenish between 25% to 75% of his health. He can have up to 4 med-kits stored per battle.
Abilities:
Enhanced Durability: Doom is extremely durable, trained well beyond the limits of a regular human. He is able to fall from incredible heights usually without getting hurt, up to 40 stories high, and take brutal punishment from almost any type of weather condition imaginable, including when under fire, though he can still be hurt enough if the firepower is too intense.
Enhanced Stamina: Doom can run for several miles without breaking a sweat, while also being twice as fast than a regular human. He can also carry a large supply of rockets and other ammunition without being weighed down.
Enhanced Strength: Doom’s strength has him able to rip and tear his enemies apart with his own bare hands, thanks to the Praetor suit.
Weakness and Limitations: Doom is simply a mortal man and can be killed by almost any means. While his armor can protect him from more weaker blasts, it can only hold up to so much, such as lava and acid can still kill him. He also has to rest if he runs out of stamina, and also can hold a limited amount of ammo. He can regain ammo by simply killing his opponents (usually NPCs) or finding extra boxes on the ground.
Personality: Doom is a rather... angry individual. Despite being a near-silent individual, he is a man of action, rather than words. His anger also rages immensely, tolerating no bullshit that gets spat in his face, even to the point where he can simply ignore some commands due to his own agenda. This also leads to his brutal nature upon slaughtering his enemies, by ripping limbs and basically issuing quite gory deaths. In fact, when it especially comes to murdering demons, Doom simply enjoys it, and becomes even more so when wielding any new and powerful weapons he can get his hands on. Of course, he can also listen to some, if he thinks it's worth it. So all in all, Doom is simply a badass, with the kickassery to help him get through with the world. Is he evil? Not necessarily. Think of a 'good guy in a bad situation'.
Backstory:
(Lore from the new DOOM 2016 reboot) - Known by many names, Doom's origins are shrouded in mystery. However, it has first been identified living somewhere in hell, with the same armor he uses to this, fighting off demons from all over hell. He is feared by the demons living throughout Hell, with his identity as either being human, a god, or a demon a bit of a mystery. It is actually believed the Doom Marine might have been part of an ancient group or tribe, maybe even their leader. Furthermore, the Doom Marine is shown to be somehow connected to an order of "knights" of the Argent D'Nur world, called the Night Sentinels in-game. While the Doom Marine has their symbol on his armor, his armor itself is far different, having a futuristic and military look, whereas the knights have armor closely resembling that of medieval European civilization. The texts also say that the demons have been plagued by him for "eons of time", during which he would have became a legend in their world. Regardless, it has been said that the only way that he was stopped, was by simply trapping Doom and putting him in a stone tomb, which he was never to be released.
However, a corporation going by the Union Aerospace Corporation (UAC), lead by Doctor Samuel Hayden, had discovered the tomb as they explored hell, ultimately taking him back to their base on Mars. There he was taken to be "held captive" and studied, until hell invades the base, which then he escapes and arms himself with a pistol, and his Praetor Suit. There he was "forced" to help Samuel Hayden in taking back the base, closing the hell portal, and stopping the mastermind of the operation, Olvia Pierce. While on that mission, he gained new weapons, gear, and even power-ups along the way. He even had to travel back and forth from Hell and back three times, eventually killing Oliva Pierce in her monstrous Spider Mastermind form.
When Doom got back to the UAC base, Dr. Hayden proceeds to tell the captive marine that they have won, but at a cost of the entire UAC operation. He then reveals he has been watching, and has determined their motivations differ, in that the Doom Slayer believes Hell must be destroyed entirely, and while Samuel admits the possibility this is true, he believes humanity needs Argent energy, a powerful energy source only found in Hell, which Doom ultimately destroyed during the mission. Hayden then steals the Crucible, which wields mysterious control over the Argent energy, by somehow pulling it through the air into his hand, stating that with it, he can continue his work. The Crucible then turns into a red energy blade inscribed with runes, and Hayden states that while he cannot kill the marine, he would neither allow him to stand in his way, and uses the dimensional tether to teleport the Doom Slayer to an unknown location...
And that location... was here in this virtual reality game. Of course, he doesn't know this. Now incredibly pissed off with a vengeance, he sets off to find a way back to the Mars base of his own universe, and get revenge on Samuel Hayden for such the betrayal....
Bayonetta
Gender: Female
Age: 605 years
Game:Bayonetta Series
Equipment:
Love Is Blue: Bayonetta's signature weapons, being four large caliber handguns crafted by the famed demon-smith Rodin. Individually, their names are Prelude, Minuet, Toccata and Nocturne. Whilst useful as standard melee weapons, they can also summon Wicked Weaves and use the Umbran Climax, a secret skill that unleashes Bayonetta's saved-up magic energy to give her enhanced powers.
修羅刃 -Shuraba-: A living demonic katana, Shuraba's attacks are quick sweeping strikes and jabs which excel against small and agile enemies. With its mix of great attack speed, melee range, sweeping strikes, and extremely powerful Wicked Weaves, Shuraba is very effective in most fights against all types of enemies.
Abilities:
Superhuman Abilities: Bayonetta has superhuman speed and agility, being able to perform numerous acrobatic feats with ease. She also appears to be extremely perceptive, able to evade attacks from all directions through anticipating her enemy movements in battle. She possesses a good deal of superhuman strength and endurance, shown on numerous occasions when she is able to manipulate heavier objects up to the size of a car and also spring back up to fight whenever she is hurt.
Bullet Arts: Bayonetta masters the Bullet Arts, a fighting style utilized by the Umbra Witches which uses a combination of melee attacks and gunfire, particularly from guns used on both hands and feet, while wielding her guns, Love Is Blue. It allows her to execute strings of fast paced moves as well as combine them with the use of Wicked Weaves. It also allows her to become efficient at any weapon she happens to come across using the same configuration of hands and feet, explaining Bayonetta's efficiency in being able to execute various attacks with different weapons as well as utilize the Angel Arms she can pick up.
Wicked Weaves: Wicked Weaves are a type of attack that can be executed by powerful Umbra Witches to summon forth Infernal Demons by using their hair as a conduit. Bayonetta's Wicked Weaves usually summon the massive limbs of Madama Butterfly, the demoness she has made a pact with. It also has a more powerful variant named Infernal Weaves that appear when Bayonetta has powered up into Umbran Climax. In addition to using normal Wicked Weaves for every attack, the end of combos cause Infernal Weaves to fully manifest the Infernal Demons for extreme damage in a large area-of-effect.
Umbran Climax: Umbran Climax is a Technique that allows every attack performed to be powered up and strengthened for a short duration. When used, the witch glows a distinct purple color and Bayonetta's hair becomes long and flowing with a silver chain pattern laced into it. The strength of Bayonetta's attacks are increased as well as her overall range and area-of-effect thanks to the Wicked Weaves which are called forth with every attack. Each combo also ends with an Infernal Weave, an ability that calls forth an Infernal Demon to release an devastating final attack. If she is not at maximum vitality, activating Umbran Climax will slowly regenerate her health for the entire time it is activated. The demons summoned during Umbran Climax are dependent on which weapons are currently equipped and different combinations create different results depending on the combo and whether the weapon is on hands or feet.
Witch Time: Witch Time is the name of an ancient art used by powerful Umbra Witches, which speeds up their agility and speed, allowing the user to bypass their opponent's defenses and execute combinations of attacks and other feats that would otherwise be impossible. (Unlike the one used in the games, think of it as Flash Step from Bleach).
Infernal Demons: The Infernal Demons, also known as Infernals, are the supernatural inhabitants of Inferno that can be summoned by the Umbra Witches as part of their role of maintaining the darkness. These demons bestow witches with great power and wisdom and are mainly used to fight and hunt down the angels. However, this power comes at a high price. If a witch does not sacrifice angels every day or she dies/is killed, she is forced to fulfill the contract to the demon she made a pact with and her soul is dragged down to Inferno for the eternity. Bayonetta has many of said demons.
Beast Within: Beast Within is a series of transformational techniques that Bayonetta can use that allows her to transform into an animal form and unlock mysterious magical powers. This technique is used by both the Umbra Witches and the Lumen Sages. Bayonetta can transform into a panther, a crow, a bat, or a snake.
Weaknesses and Limitations: Normally, Bayonetta weakness is basically the fact that if she doesn't sacrifice angels every day or she dies/is killed, she is forced to fulfill the contract to the demon she made a pact with and her soul is dragged down to Inferno for the eternity. However, with most of her powers mysteriously disappearing after being transferred to this universe, she is basically mortal for the most part. While her agility, skills, durability, and strength still remain with her, the powers she gained from Inferno and Madama Butterfly is currently unavailable. Despite the demons being gone however, perhaps she can find a way to make a pact with other demons... if they are able to oblique and may eventually find her old demons down the road.
Personality: Bayonetta is a character whose approach to her deal with Inferno and her current situation, is one of casual disregard. Often treating her weapons as mere tools to get the job done, save for her favorite set of guns, she appears to enjoy her situation as a way to vent her hidden sadistic nature. She rather enjoys fighting angels and other "holy" opponents in a playful yet brutal manner and she maintains her cool even when up against powerful opponents. Bayonetta tends to operate alone and prefers to do things by herself if going on a mission or adventure, and not get encumbered by other people. However, granted if it happens to be her friend Jeanne or anyone she either knows or considers worthy, she may accept them to work alongside her, granted she "tests" their might and abilities. She can also be construed as somewhat impatient, especially towards the more "talkative type" of enemy.
Backstory: Bayonetta is the eponymous main character and protagonist of the Bayonetta series. She is a coquettish and mysterious Umbra Witch, who possesses a remarkable talent for the Bullet Arts and is the bearer of the Left Eye, that oversees the darkness.
Bayonetta was born Cereza who was the child of a forbidden romance between the Umbra Witch Rosa and the Lumen Sage Father Balder on December 19th, 1411 at the city of Vigrid. At some point, the Left Eye of the Eyes of the World were placed within Bayonetta for safe keeping by the clan. In her childhood, she used to play with a fellow witch by the name of Jeanne who was later selected to become the heiress of the clan. Thus, the Umbran Elder asked her to select an opponent to which Jeanne chose Bayonetta despite this breaking Umbran law. During their fight, Jeanne was defeated by Bayonetta though afterwards a full scale war erupted between the Umbran Witches and Lumen Sages where the two fought side by side against their enemies. Ultimately, the war was won by the Witches but Humans grew fearful of their power and began massive witch hunts that eliminated the clan that left only Jeanne as well as Bayonetta as its survivors. Jeanne later grew fearful that her clans treasure namely the Left Eye would fall into the hands of the Sages and Laguna which led to hear sealing Bayonetta within a lake for 500 years. She remained in this slumber within the coffin at the bottom of the lake for centuries until March 3rd, 1977, where she was found and later fled to roam the world.
This leads to the first game, for after being in the 500 year slumber in a coffin submerged at the bottom of a lake, Bayonetta battled against the angelic hordes of Paradiso in order to discover the truth about her past and what she had forgotten during her sleep. In the sequel, Bayonetta fought to rescue Jeanne, her clan sister who was taken to the realm of Inferno. With the help of Rodin, her demonic weaponsmith and proprietor of The Gates of Hell bar, she is hounded endlessly by hosts of angels along the way, as well as preventing the coming of a new threat, Aesir, the God of Chaos.
After these events however, a glitch in the fabric of her universe ultimately pulled her into another universe, this being the universe currently. However, she happened to loose most of her powers, save for the exception of her Bullet Arts and most of her superhuman abilities. While she is unable to summon Infernal Demons into battle, on the bright side, at least she isn't forced to kill Angels everyday so she can stay alive. Now she tries to not only find a way out of this place, but also to regain her lost powers as well... by any means necessary of course.