Sorry about my lack of appearances. At this point Im taking a much needed hiatus from here after 5 long years. Not sure when I'll be back, but it won't be for awhile... sorry about that... : (
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likes
6 yrs ago
Revenge of the 5th has always been a thing tho...
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6 yrs ago
Do not forget about the GOD DAMN bacon.
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likes
6 yrs ago
Once upon a time, I used to cheer for May the 4th... now I cry with disappointment. *Except Clone Wars S7 and the Mandalorian - they are awesome*
Gamora anticipated that her opponent would strike first, however it seems that they're locked in a standstill. It wasn't surprising to her however, seeing that her opponent didn't look to be the kind that would strike headlong into the fray first. However, the elven warrior couldn't simply be some average swordsman. There was something she's hiding, but the question is what. She must be careful when dealing with her. Either way, there's only one option that the officer is forced to initiate at this point.
"Not gonna move, huh?" she calls out challengingly, "So be it! I've tried to be generous towards you, laddy, but you've left me with no choice!"
Shortly after, Gamora begins running towards the elf at great speed, kicking up dust as she gets rapidly closer towards her opponent. With several meters to spare, the turtle warrior jumps high into the air in a spinning motion. As she reached the peak of her leap, she inserts her arms into her Claw Sleeves and takes out her shell-shield. She was spinning at such a fast pace that only those few with very keen eyes can possibly even hint to see what she's doing. Upon completing her last twirl, Gamora suddenly chucks her shield towards the elven swordsman as it spins rapidly towards her. Whether it hits or misses, the shield would quickly come around to meet with its user once again.
"Oh no no! If they see me, they get very mad." George quickly explains, while revealing that he isn't wanted there for the sinful products that he carries and will put him into jail if they catch him.
Titanica snorted at the statement. Obviously a holy place that promotes whatever heavenly virtues would, without a doubt, turn away a simple, low-life drug dealer. She continues listening to him as he explains that they need a plan to take down Ravager's Nest. According to him, he knows people who can break through the fortress, although he'll need their help to find their whereabouts in time. Still, the Titan was very suspicious towards George. She has dealt with several others through the years who promise much for their efforts, but leave very little to no reward.
"And just how long do you plan to find these "little friends" of yours?" Titanica asks cautiously, not holding back her intensive gaze towards the feeble man.
"I will not lie, this might take long time." he admits, but still assures that they will be paid once the mission is done. They will be supposedly loved by the Shrine of Eos and that they might collect added benefits for their heroic work, such as traveling discounts. If what he says is true, it will certainly be a nice benefit for the guild, as well as speeding up Titanica's departure. She must remember to talk to Barth and ask how much she must pay to repair the door when she gets back.
George then explains how he's going to find an acquaintance that the group must recruit in order to initiate the first step in their ambitious job. Once he does, he'll contact them. He then hops on his horse and rides away down the hill.
The titan began to relax as soon as he departed, the lack of his presence already making her feel better. While he still left a relatively bad taste in her mouth, perhaps this job wasn't a complete waste of time. If the drug dealer can be trusted, they should expect to receive the next phrase of their job within the coming week or following week at most, if not sooner. All they need to do now is wait and hope he informs them.
With their introductory quest having come to a close, Titanica begins to turn back to the direction of which they came.
"We should head back to the guildhall." she bluntly blurts as she starts slowly walking back home.
Unless the others already had other plans to kill the time.
"Uh, umm... okay, I guess? Sure. She's on a quest right now but I think she'll be back at the guild once we return."
"Thank you." Morgan replies softly with a smile, "It would be nice to reconnect with an old friend..."
Neil also smiled back sincerely at her response. "Anyway, it's nice to meet you, Miss Morgan."
The Mothwoman simply nodded back.
Soon after, the two would reach the location of where the friend is. Morgan slowly flutters towards over to it and begins to quickly inspect for any injury.
"Stay still, little one." she says soothingly to calm the friend down as she continues inspecting, "I will heal you up no time. Just show me where it hurts."
"I say we sit tight and wait. That is an army down there, if you haven't noticed and one that I don't particularly feel like tangling with at the moment."
Servus sighs as he waves his hands around while elaborating.
"I didn' say we'll fight em, did I?" the ex-Jehenan responds with an already frustrated sigh, "We jus' need to get pass em or somethin'. I say maybe we~"
"My only objective is to see to the Fire Emblem's," Kara blurts out apathetically, "And by extension, the world's safety. What do I care if humans are having another one of their wars? It will pass as all wars do."
The rider could only give out another frustrated sigh while rolling his eyes.
"Naught' till they have the bright idea to purge yer kind..." he mutters quietly to himself as he continues watching the Jehannan activity going on within the walls.
Just then, Kara would begin to sense something as she touches the ground.
"I sense...the Emblem is underground, probably in a tunnel of some kind and moving fast. I shall wait here and follow where it goes. Whomever is carrying it will most likely head above ground eventually, or at the very least, lead me to a passage down. Until then, I wait. Feel free to go kill yourself fighting if you you wish."
Servus tried to ignore that last comment, however it still irked him significantly. He almost wanted to curse her out, but he was able to take a deep breath and simply doesn't bother.
No more than a minute later, little Hevel brought in his own suggestion on what they should do. He volunteers to provide as a distraction and act as a false lead, allowing them to take an advantage at the opening he'd hopefully create. The rider began to ponder on the idea briefly. He had another idea that they can do, maybe steal the clothes of any of the passing soldiers and disguise themselves as them. Well, at least for the boy anyways, Servus could just need a few more added accessories just so he won't look like the traitor that left those years ago. Heh, maybe even bring Kara as a prisoner, but obviously that won't fly. Even if Kara did agree to it, the possibility of a soldier coming this way and having the same exact armor size for Hevel is nearly impossible. They'll need Naga's divine blessing in order for such a thing to be pulled off.
Servus would turn and nod at his idea.
"Ya know, I think that..."
He then notices Hevel muttering to himself whilist looking at the ground. Not bothering to hear what he was saying, he simply grasps his shoulder and shakes him lightly to grab his attention.
"Oi!" he calls out, "Pay attention, ya dit! I said it's a good idea."
Servus takes a brief minute to look out at the available surroundings, especially towards the three guardsman in the front, before looking back.
"Tell ya how I think it can work." he begins to explain while pointing towards the guards, "See those guards? Ya, distract those buggers somehow to come out here. I'll be hiding in de bushes 'ere and once they're out there I'll sneak myself in."
He glances back to see a seemingly sad Ambolli whimper softly.
"Can't take ya with me Ambolli, I'm sorry." he reluctantly sighs at her whilist rubbing her beak, "Yer too big to sneaky sneak. Jus' stay here. If I need ya, I'll whistle."
The rider then glances back at Servus.
"Got all this?" he asks curiously to make sure he gets everything.
Appearance: Clocking in at around 5'5", Servus may not seem to be the most imposing figure on the block, but he has an inner fire that he can lash out at a moment's notice. He wears a traditional outfit from the sandy dunes of Jehanna, with dark brown body armor, a rusty-red scarf, two thick leather gauntlets, and a white turban cloak to protect himself from various elements. Underneath all that clothing, Servus is a pale figure with some minor scarring on his back and chest regions. He sports a unique set of orangish-brown eyes and hazelnut hair.
Apparent Age: Young Adult
Gender: Male
Nation: Jehanna "Sky Guild" ---> Rogue
Class: Wyvern Rider
Weapon Mastery: Axe D
Level: 6
Background: Servus was a troubled kid raised in the slums of Jehanna. His family was treading along the dangerous border of poverty and they were struggling not only to keep their home, but just simply to survive. His mother was a soft-spoken lady, who may or may not have been an infamous robber who often calculated great strategies to steal from the rich, while the father was a vulgar drunken blacksmith who often cussed his son out for making even the simplest of mistakes. His household was overall a toxic wasteland and he was constantly exposed to screaming matches and the sounds of platter breaking on the floor. As a result, Servus was often away from the chaos inside his home and exploring the vast desert for a possible purpose he may have in life, only forced to return before twilight.
One day, while six year old Servus was exploring a hidden oasis several miles south of the village, he encountered a strange colorful egg buried in the sand. As he began to inspect the ovular vessel, the egg hatched, and out popped a unique wyvern covered in feathers and sported a yellow beak with a black tip. Having always wanted a pet, yet forbidden by his parents, he secretly kept the wyvern he called Amboli in an abandoned warehouse nearby and took care of him there. The wyvern was safe from the potential wrath of Servus' family, but as the years passed rumors began to circulate about the creature's existence. Not only did the boy find a wyvern, but he found what's said to be the rarest type of wyvern in the region of Jehanna, known as a Griffern. These wyverns were the basis of the mythological griffin told in legends, although they are simply a unique breed of their species with avian traits - hence their name. Due to this myth, they were nearly hunted to extinction for their feathers used in pens and their sharp scales being utilized in elite armor. Yet some had been rumored to fly across the land in the cover of darkness, although never proven...
Eventually, five years later, an unknown dark guild took interest in capturing the wyvern for themselves, having studied Servus' movement along with the occasional scratching from within the warehouse. However, as the assassins began to enter, they boy just happened to be returning to the warehouse with food and water for Amboli. As they attempted to shut Servus up, the adolescent wyvern heard the commotion outside and bursted through the wooden walls and scared the assassins off. Yet at the same time he was finally revealed in the grand glory of the public. No longer was he a rumor and no longer will he be able to hide. The entire village was soon told about his confirmed existence and many wanted the wyvern dead as they feared Amboli was a potential threat that could destroy the village. Both the wyvern and Servus were in deep trouble.
Yet fate was kind to give them a second chance at life. The Sky Guild noticed the heightening tensions and came to intervene, with Aderyn eventually granting Servus the opportunity to join her guild as a Wyvern Rider. Servus was intially very skeptical about whether they would treat his partner well, but he eventually was convinced enough and agreed to join the guild, already starting a new life with a seemingly meaningful purpose.
While gaining himself a respectful name for himself within the guild, by the age of sixteen years, Servus seemed to have enough of serving the guild. He felt like it limited him too much in his capabilities in exploring the vast world that was around him and that he wished to leave the toxic past of his old life buried in the sands. It was then when he turned rogue, for he one day took his wyvern and flew away from the realm, never once having turned back to cash his final farewell. He eventually began to settle in the realm of Grado, although he never considered working for their military or Wyvern-back squads. For several years did he live peacefully within the realm's boarders...
Only to have that peace shattered as his past came crashing down on his head... literally and figuratively speaking.
Pure Water - Increases its user's Resistance by 7. (Effect decreases by 1 each turn)
Personality: Servus is a quiet yet cynically rebellious rogue that seems to care little for anything outside his beloved wyvern, Amboli. Having lived in near-poverty conditions through his early youth, he had to do everything to survive against the elements, as well as the enemies which sought to hurt him and his winged partner. He is very protective of Amboli, treasuring him due to his species' rarity with an unbreakable bond, and makes sure he's always happy and well fed. If anyone gets between him and his mount, Servus will not hesitate to protect him by any means necessary. He's also a perfectionist, always trying his best to improve on his abilities and doesn't take average as good enough.
Ability Assessment: Servus, on his mount, is a formidable opponent in the skies. Their blows can hit the enemy hard and quickly pull back before the opponents know what hit them. While they can issue heavy damage, Servus often plans out his attack strategy from afar, picking out the weakest points in the enemy's defenses, and using that knowledge to his advantage. In short, he's an expert at hit-n-run tactics, rarely rushing head-first into battle unless there's no other option.
Of course, all of this is for good reason. Like all flying mounts, Servus and Amboli are extremely vulnerable to archers and magic in general. His heavy self-criticism doesn't help him either, as for thirst for perfection often has him disappointed in his abilities, sometimes making him vulnerable to attack as he reflects on the current situation. If he believes a situation is too tough to handle, he'll have no shame in retreating to try and grab a better view of the enemy or, in some cases, flee the battlefield entirely. He says that he doesn't call himself a coward by doing this, as he's trying to inspect the opposing forces from afar, but many say otherwise.
+ Def - Res
Quirks/Talents/Aspirations/Other:
He can communicate and understand his mount.
Loves to go bird watching on his free time.
Wants to test his skills while fighting another wyvern or dragon.
While Servus loves the air, he cannot stand swimming.
R-button Summarization: Abandoned his home as a rogue mercenary. Adores his rare wyvern, Amboli.
Level Up Quotes
0-1 Points: "I told you to go right, Amboli!" 2-3 Points: "Not half-bad. Could do better." 4-5 Points: "I'm getting the hang of this! 6+ Points: "We are unstoppable, Amboli!" Capped Stats: "I think it's time we try something else." Changed Class: "Alright - back to square one."
Critical Hit Quotes
"Incoming!" "After them Amboli!" "Ya screwed up now!" "Ya’re dead meat!"
From a wandering hero to a security officer, Gamora still has little idea as to how she found herself partaking in this tournament. She didn't even bother signing up on her own, for she was content with her job in protecting the students and keeping peace both within and beyond the walls of the Academy. And yet the higher ups simply invited her in anyways just so she can test her mettle against the very students she swore to protect. In any other situation, the benevolent turtle would've declined as she would never come to fight a child or student for any other reason, unless another child was in danger or under harm. However, this would be one of the only exceptions she'll be willing to take. After all, it's an official tournament and they're only fighting for practice. It's agreeable to say the least.
Gamora's first opponent was an uphill battle against a water-wielder. Considering she wields fire as her primary arsenal, by all means he should've beaten her. However what he didn't have was incredible durability and strength to counter the turtle's own. Nor did he have a super durable shield that could deflect most of his water-attacks. Now with that fight being placed in the bag, it was time to face the next challenger. As the crowd cheers as she enters the arena, the bouncy turtle couldn't help but to wave her arms in the air and smile at the guests as the referee announces her presence.
"Huzah!" Gamora yells as she strikes a heroic pose, "I, Officer Gamora, am ready to fight the next challenger! Who shall test my shield of mettle next?"
At the opposite corner, she spots her opponent - a female blonde elf wielding a rapier blade. She looks to be an outsider, someone plucked from the streets to challenge against the other students to prove her might as well. And unlike her previous opponent, she's way more fire-friendly. Now she'll be able to use her full potential in this battle. The turtle lady strikes another battle pose, lowering her stance towards the ground and clenches her fists.
"You there! Worthy Challenger!" she calls out with a challenging grin and beckons her with a simple hand gesture, "You better be ready! Cause I'm not holding back this round!"
@PaulHaynek Btw, added just two more abilities to Gamora. I basically turned Gamora's shell into Captain America's shield and I added "Plasma Fist" to make better range of her melee abilities based on the movies.
And in case you're wondering, no I didn't just steal the shield from Cap - I based it more off this.
Welp, this RP looks interesting so here I am! Hope this profile is agreeable.
Name: Gamora | "Gamera" | "Tota"
Appearance: While Gamora's stature is not as impressive compared to other kaiju beastkin, standing at only 5'4", her attire clearly shows that she's ready to save anyone who needs her help. She has emerald-green eyes, with aquamarine hair, two sharp lower teeth, and sports fair caucasian skin. Her costume is heavily based on notable heroes and legends that she has seen and heard about over the years, using a mixture of dark blues and greens, with some added reds to make it pop slightly. Her under-armour is comprised of only a light black fishnet suit, while her armor is comprised of strong wool and leather. Her suit's plastron is also out-fitted with special wood that allows her to tank a surprising amount of hits to her stomach, however it's not as strong as the shell on her back. The red comma-shaped Magatamas that are seen on her arms and as a necklace around her neck are seen as a symbol of Gamora herself.
Race: Kaiju Turtle Beastkin
Magic/Abilities:
Enhanced Physique: Like most other kaiju beastkin, Gamora has enhanced strength and agility that allows her to move slightly faster and lift heavier objects that most others would have trouble or be even impossible for them to accomplish. The shell on her back is also highly durable, being able to tank most blows with ease, although it's not invulnerable. While she's not the strongest nor the fastest of her kind, she can still put these abilities into great use.
Heat Resistance: Being someone who fires plasma balls from her mouth, Gamora has attuned a natural resistance to heat. This is mostly due to a natural "Plasma Furnace" organ within her body, which absorbs heat, flame, oil, and other flammable objects and allows her to throw this energy back as fireballs, breath, etc. In fact, if she's surrounded by fire, she can absorb it to replenish her energy supply and issue more powerful attacks.
Claw Sleeves: Gamora can insert her arms into two sleeves that make up her costume, which are tipped with five sharp claws. This allows her to enhance her strength significantly and are used to slash through enemies and even break through stone walls.
Shell Shield: Gamora's shell can detach from her back and be used as a shield. In addition, she can also chuck it at her enemies like a boomerang, which comes back to her after exceeding a certain distance based on how strong the initial throw was. The jet boosters on her shell can also make it spin and go much farther if needed.
Flight: Gamora's shell has specialized exhaust ports at the bottom portion that essentially fire "rocket bursts" of energy, allowing her to fly for great distances at a time.
Plasma Fist: Gamora can channel her plasma energy into one or both of her fists, allowing her to do more damage against her foe.
Plasma Fireball: Gamora can fire a high-pressured fire ball at her opponents with great speed.
Plasma Fire Breath: Gamora can discharge a breath of hot fire at her opponents. Seen as a more powerful version of her fireball.
Plasma Ubercharge: Her ultimate ability, if Gamora is able to conjure up an absurd amount of fire and plasma beyond her limits, she can expel this energy outwards by opening her Plastron (the covering on her stomach). This ability taxes on her severely and will kick her out of the fight once used.
Fireball Ejection Suicide (FES): The forbidden move, Gamora hopes never to utilize this ability, unless the threat happens to threaten the entire world. This overloads her internal furnace until she ultimately explodes, killing anyone within a mile radius including herself. Every Gameran can issue this move, for as long as they have the strongest will to sacrifice their life for the greater good.
Personality: If there's one thing that Gamora likes to think of herself as, is that she's a superhero. And by all accounts she definitely has all the traits of one. She is energetic as she is kind, always throwing herself to aid in someone's problems whenever possible. It doesn't matter what it happens to be - heavy-lifting, mopping floors, babysitting, beating up bad guys - anything is suitable enough for her. However, if there's one populous that she has a soft-spot for, she loves to be around children. Gamora always liked hanging around the rambunctious youth, and often seen playing with them and/or helping them with their issues. She's become somewhat of a role-model to them. In fact, she likes them so much, that she'd stop anything she's doing just to help the kid out, no matter how trivial or absurd their grievances may be, thus being given the nickname as the "Friend of All Children". Even she herself has a childish self that hadn't all gone away, giving her such energy and confidence in her abilities and such a connection to these kids, while perhaps being naive and clumsy in certain circumstances.
Of course, she is not completely detached from the world, not since after the destruction of her home. The wounds that forever scars her soul are a reminder of how far she has endured and how much she will continue to push on no matter the odds. So when evil comes stomping afoot, Gamora will do anything to defeat the vile villains and bring peace to the system.
She tends to self-narrate to herself while helping others, almost as if she's in a theater play.
Background: Born in the seaside village of Atlantia below the Cliffs of Celica, Gamora was part of the tribe known as "The Gamerans". They were a peaceful tribe of turtle kaiju and had existed for thousands of years. They were in a constant rivalry with another kaiju tribe, known simply as the "Gyaos", a malevolent tribe who caused nothing but chaos in their rapidly growing ranks. Once every year, they would attempt to attack the Gameran village so that they can invade Razelia and the neighboring countries. However, their plan never came into succession and were always beaten by the meddling turtles. Their true origins are unknown, although the few outsiders who had been to their village suspected that they originated somewhere beneath the sea. Whether they were once purely aquatic turtles having adapted to land or had an advanced civilization deep on the ocean floor is still a highly heated debate, one that the Gamerans are not willing to let out.
Gamora lived a relatively normal life within their isolated town, however she was constantly curious about her surroundings. She was always looking at different rocks, making friends to other animals, and sometimes tried to sneak out on her quest for adventure. However, her parents didn't want her to go too far from the village, as they wanted to stay out of the affairs of the rest of the world. Plus, they needed all the manpower they could in order to protect their village from the Gyaos, for if they destroy their town and wipe out the Gameran population, they could potentially overrun the entire world. So for several long years, young Gamora was forced to stay in her village and had to make do with all that she had. In the meantime, she was also rigorously trained to become one of the Guardians of Atlantia and was given a suit of armor that would've prepared her for the invading monsters.
Yet when the Gyaos attacked the village once again, things were different. They came in the entire force of nearly several thousand of these bat-like dragon creatures as a last ditch effort to invade the mainland. The Gamerans fought hard but even they began to quickly loose several members left and right. Gamora tried her best to stave off the ravenous creatures, but even she began to feel overwhelmed. Yet as all hope seemed lost, the village elder attempted to sacrifice himself by overloading his inner furnace, the source of the Gamerans' power, and in a blinding flash destroyed both him and the remaining invaders in the area. In the end, only Gamora survived and it was only then when she finally was able to head into the new world of Razelia.
For the next month and a half, Gamora had to accept the facts that just transpired and come to the absolute conclusion that she was the last Gameran on the face of the world. It was an utterly traumatizing experience and one she can't completely recover from. So for that short period of time, she wondered from town to town wondering what to do now. Her eureka moment would come after she found herself helping a little girl get her cat down from a tree. Yet what was just a random act of kindness turned into something more. She then found herself helping more kids around other villages and even began to have small friendships with some of them. She later began helping the adults with their labors and was even able to stop a robbery and murder-attempts once in awhile, but she always had number one priorities in helping the children. This is where Gamora found a new purpose in life.
She's going to become a superhero... and one that the kids can look up to.
However, while she was content with the life she would commit to and the small daily deeds that she takes part of, never did Gamora forget what her parents wanted her to become. However, this thought never came to full realization until she discovered the Seraph Academy in Zauberheim, the capital of Razelia. If she's going to protect the kids, she might as well go beyond and protect where they lived from the major threats beyond. They should never have endure the same fate as her tribe. A new chapter has opened for the young beastkin and it's going to solidify the heroic persona she chose to adopt. But is she truly ready for the trials that await her?
Misc:
A high-pitched wail emits loudly from a small boy standing in the middle of the cobblestone path. Above him, an old gnarly tree spreads its branches to cast a hallow shadow of shade over the weeping child's head. Stuck within a clump of its ripe green leaves, a shiny crimson balloon waves ever slightly in the distant breeze with nowhere to ascend higher into the skies above. The boy had been standing there crying for no more than five minutes and anyone who happened to walk by him ignored his seemingly futile cries for help. His parents expect him to return by six for supper and it's already ten before. Yet the boy will not budge from his spot. Not until his five-coin balloon is back in his hand.
"What seems to be the matter, kiddo?" a gruff feminine voice asks curiously just a foot behind him.
Suddenly, he feels a hand perch itself on his shoulder. His crying subsides slightly as he quickly turns around to see a lady crouching beside him. This was no ordinary lady however. She wore a grey mask that covered her bright emerald-colored eyes and she wore an usual-looking outfit that looked much like a turtle's. Even her scarf, which flatters briskly in the wind, was tipped with what seem to be claw tips. Yet the lady's demeanor was nothing ominous nor fraudulent, giving a natural essence of purity and kindness. The boy wiped away a tear streaming down his cheek and began mumbling while pointing up at the tree. The masked lady glances up to see what the problem is.
"Ah, is that your balloon up there?" she asks the kid, who nodded twice assuringly, "Don't fret, little one! For I, Gamora, will get it back for you!"
The boy began to issue a weak smile in delight as the turtle lady took several steps forward until she was directly under the balloon. The turtle lady smirks confidently as two cylindrical mufflers emerge from the back of her shell. As she prepares to launch herself towards the hostage, she's quick to realize that she wasn't ascending towards the tree at all and nothing but smoke came out from the twin boosters.
"Oh dear!" Gamora gasps as she analyzes the situation, "I seems that I forgot to recharge my boosters after my trip yesterday! Whatever shall I do?"
She quickly glances at the tree trunk and moves her eyes up the tree and across the branches. It didn't take long for her to think of her next plan of action.
"Aha!" she exclaims aloud, "If I cannot fly towards the balloon, then I shall simply climb to it."
With that, she tucks her arms into the sleeves of her scarf, assembling a new set of arms for her to more efficiently climb the tree. Her sharp claws dug into the wooden bark with each grappling reach, ascending higher until she found herself hugging a thick outreaching branch. Some of the bypassers found themselves looking at what the crazy girl is doing and stopped to look at her. Carefully the turtle lady begins to crawl slowly towards the balloon while making sure not to loose balance. Eventually she reaches the balloon and, after unsleeving her right arm, she grasps the tiny string in her hand.
"Gotcha!" Gamora bursts out assuringly as she prepares to climb down.
However with the absence of her right arm gripping the branch beneath her, she begins to loose her balance. The masked lady struggled to keep herself on the branch, but after a brief fight with gravity, she slips and falls back to the ground with a loud thud. The young boy laughed at this blunder as he claps his hands rapidly in glee, with the several bystanders gasping in a horrified and concerned manner. Gamora's shell was able to tank most of the blunt trauma, only causing a minor headache from the fall, yet the mission was still a success.
"O-Oof...!" she groans loudly as she feels her head spinning lightly, "H-Here's your balloon, kiddo..."
The boy eagerly takes what's his from Gamora's hand and happily jumps up and down.
"Thank you, Tota!" he gratefully replies as he skips his way back to his house.
Gamora watches him for a brief moment as she slowly smiles to herself. For there is no other feeling in the world that's so satisfying as making a child smile and making its day just a little bit better.