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Reluctantly retired roleplayer.

Except when I'm not.

Why are you here when you should be writing posts?

You can edit a bad draft, but you cannot edit a blank page.

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<Snipped quote by Lord Wraith> Because I am a cruel and uncaring GM.
I knew it!
Ok. I hope I balanced them two teams out, if anyone has any queries or suggestions just let me know.
Just one question... Y u h8 me?
I'd like to throw my hat into the ring for the Pilot position.
| NAME(S): |
Hob
| ALIAS(ES): |
Nicknames by team as opposed to actual aliases Gremlin Goblin Hobgoblin
| AGE: |
Krolotean Equivalent of Late Teens, Early Twenties. Approximately 5 Earth years.
| PERSONALITY: |
Obsessive, Neurotic, Eccentric
| POWER(S): |
Due to the Krolotean's alien biology Hob's three pupiled eyes grant him a full 360 degree field of vision as well as microscopic and macroscopic viewing. Furthermore, he can see in a manner similar to infrared allowing him to see through walls if the heat signature on the otherside is strong enough to be viewed through the wall. Krolotean's are very intelligent and as such possess numerous advanced technologies and are able to quickly comprehend and adapt to foreign technologies. Despite only possessing four digits, including an opposable thumb, Krolotean's are highly dexterous. Combined with their eyesight and intelligence this makes Krolotean's skilled engineers, pilots and even marksmen. Hob is no exception to this building himself a cybernetic arm as well as outfitting his body with several cybernetic augmentations in order to better interface himself with a exo-suit. This exo-suit allows Hob to fit on even ground with most aliens save for those who possess tremendous strength such as Kryptonians, Draximites, and other such beings. This exo-suit is capable of travelling through space for short periods of time, being able to withstand a vacuum. It enables flight in gravity filled environments as well as containing cloaking, holographic camouflage and several weapons including both lethal and non-lethal which Hob often modifies and swaps depending on the situation at hand. Among Hob's augmentations are intergalactic translators implanted behind his ears and in his throat. These translators help Hob understand languages outside of Krollish, English and Interlac which translating his own spoken Krollish to a language the other speaker would understand. It should be noted that if his translated ever malfunctioned, Hob would be unable to communicate with any language outside of Krollish as his vocal chords are simply unable to make the appropriate sounds for Interlac, let alone English. Krollish is a combination of screams, shrieks and words which sound suspiciously similar to the Earth language of German. Hob's bio-mechanical arm contains a 'Swiss Army Knife' or tools however is primary tool is a welding laser which can be modified for defensive and offensive purposes. While far from physically intimidating, Hob and other Kroloteans, are quite agile and rather quick. As such they're capable of climbing and adhering to many different surfaces including the hull and walls of most ships. This makes them ideal mechanics since they can literally crawl inside engines to do repair work and often aren't hampered in services spaces like larger lifeforms.
| WEAKNESS(ES): |
Hob's greatest weakness is his lack of size and physical prowess. Without his Exo-Suit, he hardly puts up a fight if physically confronted. While a genius, if Hob is caught unprepared he can simply be tossed aside even by a human child due to his small size. Likewise almost any weapon will do physical harm to Hob as his natural biology doesn't grant him any sort of defenses outside of eyesight and agility. While his small size does make him a harder target at times, he also goes down fairly easy.
| APPEARANCE: |
As a Krolotean, Hob is a small gremlin like creature with large 'bat-like' ears and horn like ridges emerging from the top of his head. He has two eyes, each with a black scalea and a red iris. Each iris has a gold trim around the edge and three black pupils within them. Each eye has three sets of eyelids, one which actually protects the eye when closed, one that allows Hob to use his macrovision and one that allows him to use his microvision. The outmost eyelid actually closes horizontally as opposed to both his micro and macro eyelids or the human eyelid which closes vertically. Hob has a bio-mechanical right arm that contains several different tools while his body is mechanically augmented. Hob has pale green skin. In battle he wears an Exo-Suit which connects and interfaces with his cybernetic augmentations and further enhances his strength and agility. This suit is built to survive in the vacuum of space and primarily uses a repulsor system in order for Hob to be at eye level with the majority of his teammates. Being a Krolotean, Hob is of a small stature only standing 2'-6" if he were to straighten his back, however he generally is hunched over thus making his average height closer to 2'. Although most Kroloteans do not as a general rule wear clothes, Hob wears a small backpack with a single wide leather strap over his upper body and a ragged pair of shorts on his lower torso to appease human modesty.
| BIOGRAPHY: |
A pariah among his people, Hob was born on Krolotea in Sector 2812. Like all Kroloteans, he was placed in and a pod of others his age and expected to grow, work, mate and die with his podmates. However Hob rejected this ideal, far outpacing his podmates in his studies and becoming a loner. Eventually he was considered a security risk and was arrested and sent to trial. Fortunately for Hob, this trial was interrupted by an attack on Krolotea by the hands of the Reach who were looking to aggressively expand their territories. Injured in the attack, Hob was forced to perform an amputation on his arm. Despite this, he managed to survive the attack, hiding out in the underbelly of Krolotea while he healed and built himself a prototype arm from whatever scrap he could manage to find. Locating a black market doctor, Hob was able to convince the doctor to follow Hob's plans for cybernetic augmentations which would make the use of the arm possible as well as ensure Hob could survive off world without a pod for protection. When the operation was complete, Hob stole offworld with a cargo shipment, travelling from planet to planet until he managed to win the Jumper in a rather fortunous game of chance. Eventually finding himself hard up for money, Hob took a job with the United Planets hoping to simply just taxi a couple of 'Heroes' from planet to planet in order to make himself a few simple credits.
| NOTES: |
-The Jumper (Proposed Team Ship) -The cockpit of the Jumper is heavily modified to accommodate Hob's size as the ship is not a Krolotean make. -Concept Art of a Krolotean from Young Justice -Despises the Reach due to their attack being the cause of his lost arm. -Has an addiction to gambling. -Despite his translator implant, his English doesn't always translate perfectly and is often broken. If he goes into a fit of rage or cursing the translator may not be able to properly vocalize his thoughts and often spit out random words. Likewise if he goes into a rant and is speaking too fast, the translator simply won't work and only native Krollish will be heard.
I've never even used a vehicle in it, other than when they force you to in the story missions. I have a feeling they might have rushed getting the game out.
The Planet Oa is solely there to use the vehicles you unlock in the VR missions for hub races. That's the only reason to visit Oa aside for finding a couple other vehicle and character tokens.
Yeah really made the vehicle feel completely pointless.
<Snipped quote by Lord Wraith> I haven't ever got a 100% completion award in a game. Even if I complete them I get bored far too quickly to keep at it. I think I only unlocked about 3/4 of the lego Marvel characters before I literally couldn't take anymore stud collecting.
I think the only character I'm missing in that one is Stan Lee to be honest. I just hate having to replay the levels in order to find all the rewards. I really wish all the bonuses were out in the Open World and that the storyline was just the storyline.
I got so much replay value out of X-men Legends and Ultimate Alliance mostly because they were both 'switch your brain off games'. No real challenge to them, and about as deep as a shallow puddle, but great fun. Then again I've always enjoyed hack and slash button mashers, and that's about all they are.
Honestly because they are so brainless is why I have a problem with them. If a game does engage me in thinking and problem solving I tend to get bored of it pretty fast with the exception of probably the Lego Games though in that case I just feel a need to get a 100% completion and unlock all the characters haha.
Ultimate alliance and X-Men legends were pretty good and I wouldn't mind a suicide squad modelled after that
Ew, those were essentially MOBAs. I never really felt like I was the character in those.
<Snipped quote by Lord Wraith> And Owlman is his equal on Earth 3...Ergo, hello Owlman. Welcome to the "just as big of a badass as batman club." He's joined by Deathstroke, Rā's al Ghūl, and Katana. Oliver Queen's membership pending.
lol That's a rather short list. If we're talking 'One of the World's Best Martial Artists' there's... Ra's Al Ghul Talia Al Ghul Nyssa Al Ghul Batman Robin, Red Robin, Red Hood, Nightwing Green Arrow Black Canary White Canary The Question Sandra Wu-San (Lady Shiva) Richard Dragon Komodo The Sensei Katana Bronze Tiger David Cain Cassandra Cain And likely many many more who make that list. Being one of the 'World's Greatest Martial Artists' in the DC Universe really isn't the title it's cracked up to be.
Rocksteady has proven themselves well at making a single character driven game. I don't think a colourful cast like the Suicide Squad would translate as well. Firstly, multiple characters always seem to make a game less enjoyable. I mean while I like playing as Catwoman, Robin, Nightwing etc in Arkham City, they just feel like watered down versions of Batman. Deathstroke was really no different in Arkham Origins either. I'm interested to see if this improves with Harley and Red Hood for the upcoming Arkham Knight. Should it actually improve then perhaps I could get behind a Suicide Squad game but as it stands I can't really think of a game with multiple player characters that has been well done. Honestly the Lego Games and Donkey Kong 64 are the only things that jump out in my head (The Lego games have been some of the most faithful adaptations in years compared to other Superhero games out there). Fighting games have large varied casts and generally are alright, Injustice Gods Among Us was a great fighter game with DC Characters. Rather well done if not a little odd in the art department (Seriously what was up with Harley's default costume?), but I mean it was a fighting game. The story was weak and contrived (I'm surprised the comics are still going, should I be expecting a sequel game soon then?) but it was comic book worthy I suppose. I would like to see Rocksteady tackle other heroes and do for them what they've done for Batman before running off to do a Suicide Squad movie. Honestly though, the Arkham games owe quite a bit of their success to Paul Dini and his involvement and influences especially the numerous connections to what is arguable the best best Batman series ever... Batman The Animated Series. On that note, I think once Rocksteady is done with Batman they should take a crack at Superman or maybe stay in the same vein and try Green Arrow out. Alternately I could see a game based on Flash being fun but Green Arrow seems like he would be rather at home in an Arkham styled game. They could finally make 'Green Arrow: Escape From the Supermax' a reality. though likely a better title and probably go with the grittier and now more familiar 'Arrow' name instead of 'Green Arrow'.
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